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Semelhante a \\St App\Home\Teachers\Cichirinos\Technology Project 1 (20)
\\St App\Home\Teachers\Cichirinos\Technology Project 1
- 6. Definition According to Smaldino, “games are used as an activity in which a learner follows rules,
- 8. What are the positives of using gaming in the classroom?What are the positives of using games……………
- 10. Advantage # 2 A learner can use problem solving skills to finish a game.
- 12. Advantage # 4 Games can serve as a drill and practice strategy.
- 13. Advantage #5 Games gain student attention to learn a specific topic.
- 18. Limitations Struggling learners may have difficulty participating.
- 21. Integration of games in the classroom Puzzles are used to practice information that students need to learn in any content.
- 22. Integration of games in the classroom Teachers can buy or create bingo games for the whole class.
- 23. Integration of games in the classroom Flash cards created by either the teacher or student can be utilized as games.
- 24. Integration of games in the classroom Software games intended for a specific content area are a great way to incorporate games.
- 25. Integration of games in the classroom Teachers can create their own board games for a learning center.