This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
1. PolyU Design
I MAKE Initiative
Dr. Clifford Choy
School of Design
The Hong Kong Polytechnic University
25 Sep 2015
Contact: mccliff@polyu.edu.hk
2. I MAKE Initiative
• An initiative by PolyU Design for promoting the importance
of making and the maker culture to general public
• Plan
• Competition, workshops and seminars
• Maker Faire Hong Kong 2015
• Schools’ engagement activities on make and design, leading to
Maker Faire Hong Kong 2015 and 2016
3. Who are makers?
• Those who make things
• Not just production or fabrication, but also apply critical thinking and
problem solving skills
• Explore materials, tools, processes
• Learn, create, share
• Do-it-yourself (DIY) with others
• Not just local communities in old days, but through Internet to collaborate with
people around the world
• We are all makers
4. Who are makers?
• Some create enabling technologies
• Some use technologies creatively
• Some do both
• They are
• Kids
• Hobbyists
• Entrepreneurs
• Inventors
• Educators
• Artists
• ….
5. Make = DIY with Technology
• Online platforms for learning and acquiring material resources
6. Make = DIY with Technology
• Personal and digital fabrication
7. Make = DIY with Technology
• Materials, components, modules, systems
http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-
range-sensor-to-gdc-hopes-to-put/
8. Why “Making”?
• Re-connect us to the material world
• Skilled manual labor entails a systematic encounter with the material world,
precisely the kind of encounter that gives rise to natural science.
• This history provides a nice illustration of a point made by Aristotle:
• Lack of experience diminishes our power of taking a comprehensive view of the admitted
facts. Hence those who dwell in intimate association with nature and its phenomena are
more able to lay down principles such as to admit of a wide and coherent development;
while those whom devotion to abstract discussions has rendered unobservant of facts are
too ready to dogmatize on the basis of a few observations.
Crawford, M. (2006). Shop Class as Soulcraft. The New Atlantis. Retrieved from
http://www.thenewatlantis.com/publications/shop-class-as-soulcraft
9. Why “Making”?
• Sustainability
• Consume less, produce more
• Locally produce, locally consume
• Self-sustainable community and city
• Maintain local and global views
• Empowerment
• What can be imagined, can be made
• Dare to think big
• Dare to explore unknown
• “Can we do space exploration in HK?” “Can we build planes in HK?”
10. Attributes developed through Making
• Tinkering, hacking
• Learning
• Exploring
• Experimenting
• Hands-on approach in learning by doing
• Cross-disciplinarity
• Learn through peer and community
• Collaboration
• Skills, craftsmanship, patience
• Sharing to community
11. Why PolyU Design?
• “Everyone designs who devises courses of action aimed at changing existing
situations into preferred ones.”
• “… design … makes ideas tangible, it [design] takes abstract thoughts and
inspirations and makes something concrete.”
• Designers think through making
• Making is not just about production or fabrication, but also involve creativity,
critical thinking, self-learning, exploration and experimentation and more, which
helps to develop life-long learning skills
(Herbert Simon, 1981, as cited by John Hesket, 2009)
(Mat Hunter, 2014)
12. “making”
The Experiential Learning Cycle [Kolb and Kolb, 2005]
Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1 2005 Technical Specifications. Retrieved from
http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf
13. Infrastructure to Support Making
• Tools and machines:
• Tinkerspace, Makerspace, Hackerspace, Fab Lab
• Digital Fabrication lab, techshop
• Software (e.g. Blender, GIMP, …)
• Access to materials
• E.g. Material resource centre (JCIT 5-th floor) (http://www.sd.polyu.edu.hk/en/j.c.-
innovation-tower/material-resource-centre)
• Learning resources
• Blogs, tutorials, discussion forums, youtube, ….
• E.g. Instructables, adafruits, stackoverflow, …
• Sharing and collaborative platforms
• Git, wordpress, youtube, vimeo
16. I MAKE Initiative
• URL: i-make.world
• “I make with the world.”
• Goal:
• Promote maker culture in Hong Kong
• Raise awareness from students, parents and teachers on making as a mean to
develop life-long learning skills and creativity
17. How
• MakerFaire
• Competitions/Contests
• Encourage creative use of technologies and use of range of materials
• NOT just Arduino, NOT just 3D printing
• Makerspace, Hackerspace, Fab Lab
• Seminars, workshops
• Connect to local community by servicing local needs
• Bottom-up approach
19. Maker Faire
• A family-friendly festival of invention, creativity and resourcefulness
• For makers to gather, show what they have made and share what they have learned
• To demonstrate what is possible
• To exchange knowledge and ideas
• To inspire
• Part of science fair, part of fun fair
• You can perform/demonstrate “crazy” things
• NOT “Book Fair”, “Computer Fair”, “Animation-Comic and Game Fair” in Hong Kong
• NOT a trade fair dominated by traditional sales and marketing
• NOT an invention show, NOT a technology expo
• NOT a competition
21. Maker Faire
• First launch in Bay Area, USA, in 2006
• In 2014, 119 independently-produced Mini and 14 Featured Maker
Faires around the world, including Tokyo, Rome, Detroit, Oslo and
Shenzhen
• 215,000 people attended the two flagship Maker Faires in the Bay
Area and New York in 2014
• Promote STEAM (Science, Technology, Engineering, Art, Mathematics)
education
22. What do you expect in Maker Faire?
• Makers show-and-tell their works/projects
• Presentation
• Demonstration/Performance
• Hands-on activities
• Workshops
24. Supports Three Broad Stages of Makers
• Zero to Maker
• Arouse interest of those with no experience in making to become a maker
• In Maker Faire: Through hands-on activities, through workshops, through inspiring
talks, through inspiring works from other makers
• Maker to Maker
• Sharing of knowledge between makers
• Collaborate and access to others’ expertise
• Work together on shared platforms
• In Maker Faire: Through show-and-tell their projects, through offering hands-on
activities and organizing workshops, through interact with visitors and other makers
• Maker to Market
• Some creations of makers have commercial appeal and get into the market
• In Maker Faire: Through presenting their journey to other makers, through collecting
feedbacks from visitors on their creations
25. Some Categories of Makers
Electronics Planting
Robotics (e.g. hexapod, biped, …) Farming
UAV (e.g. quadcropter) Personalized Motorized Mobility Device
RC model (e.g. racing car, plane,
helicopter)
Sports
Construction toys/systems Modeling
Toys and play Recycling/upcycling
3D printing/additive manufacturing Craft (metal, glass, ceramics, clothes)
Digital fabrication (CNC, Miller, laser cut) Printing
50. Personalized Motorized Mobility Devices
(Electro-Mechanical System)
Hong Kong Mini MakerFaire 2014, JCIT, PolyU (18-19 Oct 2014)
Hong Kong Mini MakerFaire 2012, PolyU (11 Aug 2012)
57. Maker Faire Hong Kong 2015
• 28, 29 Nov 2015 in PolyU Campus + JCIT
• Expect to attract 20000 visitors
• Workshops on 28-29 Nov, 5-6 Dec
• First ever Maker Faire in Hong Kong
• We would like to get as many students and teachers to participate as possible,
especially those with interesting works to show-and-tell
• Teachers and students from
• Visual Arts
• Design and Technology
• Information Technology
• Science
• Mathematics
58.
59. How can students participate? (1)
• Show-and-tell interesting inventions or art/craft, or
demonstrate interesting works/experiments
• Gain confidence through show-and-tell and interacting
with visitors of a wide range of backgrounds
• Practice their presentation and communication skills
• Prepare to communicate to visitors who speak in Cantonese, Putonghua
and English
• Suitable for students in primary and secondary levels
60. How can students participate? (2)
• Lead or support workshops to teach others how to
make something:
• Gain confidence through interacting with others,
especially helping others to learn
• Learn more when teaching others
• Practice communication skills
• Suitable for students in secondary levels
61. How can teachers participate? (1)
• Deliver workshops
• Engage parents and possibly other kids in making, thereby helping to promote
maker culture (zero to maker)
• Share new techniques of making to others, and get feedback from others and
find collaborators
• Share experience in promoting STEAM education
• Share experience and good practice
• Connect with other teachers/educators/makers and share resources
62. Schools’ Engagement Activities
• Competitions due on Maker Faire Hong Kong 2015
• I MAKE Typographic Design Competition
• Hebocon 2015
• Competition (for one year, with partner schools)
• Layers Competition: Creative use of 3D printing technologies
• Co-creation (needs students to participate, for creating works to
show-case in Maker Faire Hong Kong 2015)
• Let’s Build Something (Really) Big Together
64. I MAKE Typographic design competition
• What is your interpretation of “I MAKE”?
• How does your design concept communicate your interpretation?
• Must have real objects in it – found, made, natural, …
• We are looking for creative design which surprises us
• It can be static as well as animated
• http://www.i-make.world/typographic
66. Teams
• Those in primary or secondary schools, or International
schools
• At most 3 students and one teacher (as advisor)
• In the following categories
• S1 to S3 or Grade 7 to 9
• S4 to S6 or Grade 10 to 12
67. Judging
• Selection criteria
• Interpretation
• Concept
• Aesthetics
• Use of materials
• Process
• Recognitions:
• Trophy for Gold, Silver, Bronze, Merit
• Display in Exhibition during Maker Faire Hong Kong 2015
• Display on i-make.world web site
68. Timeline
• Announcement: 1 Aug 2015
• Team registration deadline: 29 Sep 2015
• Submission deadline: 30 Oct 2015
• Announcement of winners: 28 Nov 2015
• Briefing and Tutorial Sessions:
• 26 Sep 2015 10am – 12pm
• 26 Sep 2015 2pm – 4pm
72. Schedule
• Competition on 28 or 29 Nov 2015
• Two types:
• Classic
• Water
• https://www.facebook.com/Hebocon.HK
http://portal.nifty.com/kiji/150913194541_1.htm
73. Creative use of 3D printing
• Theme:
• Fashion accessories
• Toys
• Local culture and Identity
• Create for ______
• Technical requirements
• Must have 3D printed parts
• Possible to combine with other materials and technologies
• http://www.i-make.world/creative-use-of-3d
74.
75.
76. Schedule
• Announcement:
• Mid/late Aug 2015
• Enrolment in competition
• 20 Sep to 4 Oct 2015
• Seminars
• Open seminars from mid Oct to mid Nov
• Submission deadline:
• Jun 2016
• Exhibition and competition:
• July 2016
• Good quality work to be exhibited in Maker Faire Hong Kong 2016
78. Let’s Build Something (Really) Big Together
• From Sep 2015 till Nov 2015, for Maker Faire Hong Kong 2015
• http://www.i-make.world/sthbig
• Possible ideas:
• Make a Makey with at least 5m tall (or more) and with moving hands
• Make a fire dragon or lion head or with local culture, and interactive
82. Schedule
• Enrolment in competition
• 20 Sep to 4 Oct 2015
• Short workshops
• 26 to 28 Sep 2015
• Consultation sessions
• Oct 2015 to Nov 2015
• Show-and-tell and Performance during MakerFaire Hong Kong 2015
84. FabLab@PolyU
• One of the research initiative in PolyU Design, name to be finalized
• Promote maker culture
• Engage makers, those with needs, university students, teachers and
students in primary and secondary schools (may be even
kindergarten), other makerspaces in HK
• Provide resources to support establishment of other makerspace,
hackerspace, fablab in HK, especially in schools
• NOT just a workspace with machines, but a Community of Practice,
where tools, knowledge and experts concentrate
87. References
• Heskett, J. (2009). Creating Economic Value by Design. International Journal of
Design, v3, n1. Retrieved from:
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/477/243
• Hunter, M (2014) What is Design and Why it matters? Retrieved on 5 May 2015
from http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-
views/view-what-is-design-and-why-it-matters
• Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1
2005 Technical Specifications. Retrieved from
http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf
Notas do Editor
Examples on available tools and learning environment. E.g. 123D, Arduino, discussion forum, instructables
Why making related to design?
Heskett, J. (2009). Creating Economic Value by Design. International Journal of Design, v3, n1. Retrieved from: http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/477/243
Hunter, M (2014) What is Design and Why it matters? Retrieved on 5 May 2015 from http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-views/view-what-is-design-and-why-it-matters
Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1 2005 Technical Specifications. Retrieved from http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf