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Fred Rogers Center and Little eLit Digital Literacy Symposium,
Sponsored by Comcast:
Welcome to the Digital Neighborhood
Tanya Baronti Smith
Program Coordinator
Claudia Haines
Youth Services Librarian
Homer Public Library
Dorothy Stoltz
Programming & Outreach Services Manager
Kristen Bodvin
Outreach Library Associate & Parent Educator
Carroll County Public Library, Maryland
1. Participants will understand and use current research and the
NAEYC/FRC joint position statement to establish guidelines for
developmentally appropriate and intentional use of technology and digital
media within children’s library programming.
2. Participants will be able to identify at least 3 ways to engage families
using the ECRR parent education toolkit.
3. Participants will be able to evaluate and integrate new media in their
programs for young children by using provided resources and tools
GOALS/OBJECTIVES
THE Position Statement
The NAEYC/Fred Rogers
Center position statement is
the foundation and provides
guidance and support for all
of our work in digital media
and technology.
NAEYC/FRC Position Statement
http://www.naeyc.org/content/technology-and-young-children
NAEYC/Fred Rogers Center
Position Statement
on Young Children and Technology
Key Messages
When used intentionally and appropriately,
technology and interactive media are effective
tools to support learning and development.
ENHANCE and not REPLACE!
Intentional use requires early childhood
teachers and administrators to have information
and resources regarding the nature of these
tools and the implications of their use with
children.
Limitations on the use of technology and
media are important.
PASSIVE v. ACTIVE
Special considerations must be given to the
use of technology with infants and toddlers.
Relationships!
Attention to digital citizenship and
equitable access is essential.
“I wouldn’t do anything on the
television set that I wouldn’t do at
home…” Fred Rogers, 1989
Ongoing research and professional
development are needed.
Photo by ticoneva - Creative Commons Attribution-NonCommercial License http://www.flickr.com/photos/14282435@N00 Created with Haiku Deck
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Photo by Chrissy Downunder - Creative Commons Attribution-NonCommercial License http://www.flickr.com/photos/8492674@N08 Created with Haiku Deck
Photo by Sean MacEntee - Creative Commons Attribution License http://www.flickr.com/photos/18090920@N07 Created with Haiku Deck
Photo by Wayan Vota - Creative Commons Attribution-NonCommercial-ShareAlike License http://www.flickr.com/photos/42925588@N00 Created with Haiku Deck
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Photo by HeyRocker - Creative Commons Attribution License http://www.flickr.com/photos/74785688@N00 Created with Haiku DeckQuestions?
For the slides regarding Every Child
Ready to Read and Early Literacy
presented by Dorothy Stoltz and
Kristen Bodvin go to click here.
LUNCH!
Goals for Afternoon
● Gain confidence to begin (or
continue!) intentionally using
new media in storytime & other
library programs
● Evaluate Apps & eBooks
● Identify ways to support families
and their literacy needs in the
digital age
Who Uses New Media?
75% of
households
have some
sort of access
to digital
media at home
40% of
families with
kids under 8
own a tablet
72% of kids
ages 0-8 have
used digital
media of some
kind
Zero to Eight: Children’s Media Use in America 2013
How do Families
Decide What’s Right
for Their Young
Children?
from cover of This Book is Overdue by Marilyn Johnson
Librarians as Media Mentors:
Lisa Guernsey’s Call to Action
Association of Library Services for
Children
● Discussions about new media
● Digital media resources for
librarians
● New Media in Libraries Survey
● Media Mentorship in Libraries Serving Youth
(forthcoming white paper)
● What else do you need?
Young Children & New
Media in Libraries
Survey
71% have
used one or
more types of
new media in
programming
for young
children
415 respondents
58% plan to
increase their
new media
availability for
youth
39% use
devices in
storytime
22% provide device
mentoring
Children First!
New Media in
Storytime:
My Toolkit
New Media in Storytime: Why?
● New ways to foster early literacy
● Equitable access to digital tools
● Model positive, appropriate practices
● Advisory for families using digital media
● Engage new kids, or same kids in different ways
What’s in my toolkit that
helps kids learn?
Not how can I use this device?
New Media in Storytime:
Considerations
● Intentional Use! Use your experience & knowledge for
appropriate practice.
● Does it Foster Interactive Experiences?
● Does it Build Relationships?
● Does it help families practice Reading, Talking, Singing,
Writing or Playing?
● Does it promote Social/Emotional Development?
New Media in Storytime:
How to Get Started
Choose new media that fits
your space, your families and
program!
New Media in Storytime:
How to Get Started
● Know how the equipment works.
● Choose one digital element to integrate at a time.
● Practice, practice, practice!
● Plan transitions and create “plan B” for the
unanticipated.
● Include “aside” for parents about tool you’re using, as
you would do with other storytime elements.
Media Mentors in Action
Anne Hicks, Henrietta Public Library,
https://anneslibrarylife.wordpress.com
Carissa Christner,
Madison Public Library
http://librarymakers.blogspot.com
Media Mentors in Action
Sara Saxton, Wasilla Public Library (Alaska)
Claudia
Haines,
Homer
Public
Library
(Alaska)
Book App vs. eBook
Happy Hippo, Angry Duck iBooks
But Not the Hippopotamus iPad and
iPhone
Evaluating Story Apps: Good Night,
Good Night, Construction Site
Oceanhouse Media iPad and iPhone
ECRR2:
Talking
Story App: Spot
Non-fiction/Information Story App:
ABCs of Insects
Oceanhouse Media iPad and iPhone
ECRR2: Talking,
Reading
Toy App:
Sago Mini Monsters
Sago Sago iPad and Amazon
ECRR2: Talking & Playing
Toy App
Vector Park: iPad and iPhone & desktops (coming
soon)
ECRR2: Reading, Talking & Playing
Evaluating Toy Apps: Toca Nature
Toca Boca: iPad and iPhone
Check out the cool Animal Mask
ECRR2: Talking &
Playing
Presentation Apps: Keynote, PPT,
Google Slides or Evernote
ECRR2:
Reading, Talking, Singing
Camera
Super Hero!
Photo Booth
ECRR2:
Reading,
Talking,
Playing
Creation Apps: Felt Board
ECRR2: Talking, Writing, Reading,
Singing, Playing
Felt Board iPad and Amazon
Felt Board- Mother Goose
on the Loose iPad
Creation Apps: Sago Mini Doodlecast
Sago Sago iPad
ECRR2: Talking, Writing,
Reading, Singing, Playing
Cornell Lab of Ornithology
iPhone and Google Play
Other Apps: Merlin Bird ID
ECRR2: Talking, Reading (and
listening!)
Other Apps: Digital Music
● iTunes/Google Play (buy
or load music from your
library’s collection)
● Sound Cloud
● YouTube
ECRR2: Singing, Talking,
Reading
Apps: Supporting Diversity &
Making it Relevant
Hairy Maclary and Donaldson’s
Dairy
Lynley Dodd iPad and iPhone
ECRR2: Talking, Reading, Writing
Makey Makey
PhotocourtesyofLilaLeeLittle
ECRR2: Singing, Talking,
Playing
Joy Labz: desktop
BREAK!
Beyond Storytime:
Other Uses of New Media
● Stationary iPads in the library- App of the Week
● Literacy Nights for Families
● Early Literacy Support for Caregivers
● QR codes
● Remote Connections
● New Media Advisory
Beyond Storytime: Around the Library
Beyond Storytime: Family Game Night
Words for Osmo iPad
Newton for Osmo iPad
ECRR2: Talking, Reading, Writing
Beyond Storytime: Math Night
● Up to 100 (with wooden
numbers) iPad
● Pettson’s Inventions iPad and
iPhone and Google Play
● Toca Builders iPad and iPhone and
Google Play
● Inventioneers iPad and iPhone,
Google Play, Amazon
● Endless Numbers iPad and iPhone
Beyond Storytime:
Early Literacy Support
Zero to Three-
Let’s Play (Zero
to Three) iPad and
iPhone and Google
Play
Grow a Reader
(Calgary Public
Library) iPad and
iPhone
PBS Parents (PBS)
iPad and iPhone, Amazon,
and Google Play
http://www.fredrogerscenter.org/res
ources/play-and-learn/
Beyond Storytime:
QR Codes Around
the Library
Beyond Storytime: Remote Connections
A Story Before Bed iPad and
iPhone or Google Hangouts
Skype iPad and iPhone, Google Play,
Windows phone or desktop
Kindoma iPad and iPhone
FaceTime iPad and iPhone
Beyond Storytime: App
Advisory
● Brochures for parents
● Informal recommendations
● App lists on library’s website
or social media pages
● App lists in book displays
Evaluating New
Media
● Your experience and
knowledge
● Rubric
● 3 C’s
● Review sources
● Time to play
Photo:wondergressive.com
Evaluating Toy Apps: My Little Pony
Gameloft iPad and iPhone
Evaluating Toy Apps: YouTube Kids
Google iPad and iPhone and Google Play
Hands-on: Now it’s your turn!
● Each table=evaluation team
● Evaluate your team’s app as a group
● Pick how you would use it (in a program? for
advisory?)
● App Talk!
App List for Hands-on Play
Tables 1 and 8
Alien Assignment
Animal Sounds- Toddler Fun Game
Tables 2 and 9
Buckle My Shoe
Sago Mini Doodlecast
Tables 3 and 10
Endless Alphabet
Everyday Grooves
Tables 4 and 11
Felt Board- Mother Goose on the Loose
Hairy Maclary from Donaldson’s Dairy
Tables 5 and 12
ICDL International Children's Digital
Library
Keynote, Power Point or Google Slides
Tables 6
My A-Z
But Not the Hippopotamus
Tables 7
Toca Robot Lab
Wee You Things
Resources
Photo: neighborhoodinvolve.org
● Resource List
● App List (link will be available after the
symposium)
● Your Personal
Learning Network!
Wrap Up
Tell us something you learned?
Name one way new way you can support the
digital lives of families in your community?
Questions?
Survey!
Contact Us
Tanya Baronti Smith, tanya.smith@stvincent.edu, 412-421-
3889 x112
Dorothy Stoltz, dstoltz@carr.org, #StoltzDorothy
Kristen Bodvin, kbodvin@carr.org
Claudia Haines, @claudiahaines, nevershushed.com

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Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Digital Literacy Symposium

  • 1. Fred Rogers Center and Little eLit Digital Literacy Symposium, Sponsored by Comcast: Welcome to the Digital Neighborhood
  • 2.
  • 4. Claudia Haines Youth Services Librarian Homer Public Library
  • 5. Dorothy Stoltz Programming & Outreach Services Manager Kristen Bodvin Outreach Library Associate & Parent Educator Carroll County Public Library, Maryland
  • 6.
  • 7. 1. Participants will understand and use current research and the NAEYC/FRC joint position statement to establish guidelines for developmentally appropriate and intentional use of technology and digital media within children’s library programming. 2. Participants will be able to identify at least 3 ways to engage families using the ECRR parent education toolkit. 3. Participants will be able to evaluate and integrate new media in their programs for young children by using provided resources and tools GOALS/OBJECTIVES
  • 8.
  • 9. THE Position Statement The NAEYC/Fred Rogers Center position statement is the foundation and provides guidance and support for all of our work in digital media and technology. NAEYC/FRC Position Statement
  • 11. NAEYC/Fred Rogers Center Position Statement on Young Children and Technology Key Messages
  • 12. When used intentionally and appropriately, technology and interactive media are effective tools to support learning and development. ENHANCE and not REPLACE!
  • 13. Intentional use requires early childhood teachers and administrators to have information and resources regarding the nature of these tools and the implications of their use with children.
  • 14. Limitations on the use of technology and media are important. PASSIVE v. ACTIVE
  • 15. Special considerations must be given to the use of technology with infants and toddlers. Relationships!
  • 16. Attention to digital citizenship and equitable access is essential. “I wouldn’t do anything on the television set that I wouldn’t do at home…” Fred Rogers, 1989
  • 17. Ongoing research and professional development are needed.
  • 18. Photo by ticoneva - Creative Commons Attribution-NonCommercial License http://www.flickr.com/photos/14282435@N00 Created with Haiku Deck
  • 19. Photo by IntelFreePress - Creative Commons Attribution-ShareAlike License http://www.flickr.com/photos/54450095@N05 Created with Haiku Deck
  • 20. Photo by kenming_wang - Creative Commons Attribution-ShareAlike License http://www.flickr.com/photos/12882975@N00 Created with Haiku Deck
  • 21. Photo by surlygirl - Creative Commons Attribution License http://www.flickr.com/photos/65903766@N00 Created with Haiku Deck
  • 22. Photo by HckySo - Creative Commons Attribution-NonCommercial License http://www.flickr.com/photos/54191388@N00 Created with Haiku Deck
  • 23. Photo by Chrissy Downunder - Creative Commons Attribution-NonCommercial License http://www.flickr.com/photos/8492674@N08 Created with Haiku Deck
  • 24. Photo by Sean MacEntee - Creative Commons Attribution License http://www.flickr.com/photos/18090920@N07 Created with Haiku Deck
  • 25. Photo by Wayan Vota - Creative Commons Attribution-NonCommercial-ShareAlike License http://www.flickr.com/photos/42925588@N00 Created with Haiku Deck
  • 26. Photo by derpunk - Creative Commons Attribution-NonCommercial-ShareAlike License http://www.flickr.com/photos/67681928@N00 Created with Haiku Deck
  • 27.
  • 28. Photo by HeyRocker - Creative Commons Attribution License http://www.flickr.com/photos/74785688@N00 Created with Haiku DeckQuestions?
  • 29. For the slides regarding Every Child Ready to Read and Early Literacy presented by Dorothy Stoltz and Kristen Bodvin go to click here.
  • 31. Goals for Afternoon ● Gain confidence to begin (or continue!) intentionally using new media in storytime & other library programs ● Evaluate Apps & eBooks ● Identify ways to support families and their literacy needs in the digital age
  • 32. Who Uses New Media? 75% of households have some sort of access to digital media at home 40% of families with kids under 8 own a tablet 72% of kids ages 0-8 have used digital media of some kind Zero to Eight: Children’s Media Use in America 2013
  • 33. How do Families Decide What’s Right for Their Young Children? from cover of This Book is Overdue by Marilyn Johnson
  • 34. Librarians as Media Mentors: Lisa Guernsey’s Call to Action
  • 35. Association of Library Services for Children ● Discussions about new media ● Digital media resources for librarians ● New Media in Libraries Survey ● Media Mentorship in Libraries Serving Youth (forthcoming white paper) ● What else do you need?
  • 36. Young Children & New Media in Libraries Survey 71% have used one or more types of new media in programming for young children 415 respondents 58% plan to increase their new media availability for youth 39% use devices in storytime 22% provide device mentoring
  • 39. New Media in Storytime: Why? ● New ways to foster early literacy ● Equitable access to digital tools ● Model positive, appropriate practices ● Advisory for families using digital media ● Engage new kids, or same kids in different ways
  • 40. What’s in my toolkit that helps kids learn? Not how can I use this device?
  • 41. New Media in Storytime: Considerations ● Intentional Use! Use your experience & knowledge for appropriate practice. ● Does it Foster Interactive Experiences? ● Does it Build Relationships? ● Does it help families practice Reading, Talking, Singing, Writing or Playing? ● Does it promote Social/Emotional Development?
  • 42. New Media in Storytime: How to Get Started Choose new media that fits your space, your families and program!
  • 43. New Media in Storytime: How to Get Started ● Know how the equipment works. ● Choose one digital element to integrate at a time. ● Practice, practice, practice! ● Plan transitions and create “plan B” for the unanticipated. ● Include “aside” for parents about tool you’re using, as you would do with other storytime elements.
  • 44. Media Mentors in Action Anne Hicks, Henrietta Public Library, https://anneslibrarylife.wordpress.com Carissa Christner, Madison Public Library http://librarymakers.blogspot.com
  • 45. Media Mentors in Action Sara Saxton, Wasilla Public Library (Alaska) Claudia Haines, Homer Public Library (Alaska)
  • 46. Book App vs. eBook Happy Hippo, Angry Duck iBooks But Not the Hippopotamus iPad and iPhone
  • 47. Evaluating Story Apps: Good Night, Good Night, Construction Site Oceanhouse Media iPad and iPhone
  • 49. Non-fiction/Information Story App: ABCs of Insects Oceanhouse Media iPad and iPhone ECRR2: Talking, Reading
  • 50. Toy App: Sago Mini Monsters Sago Sago iPad and Amazon ECRR2: Talking & Playing
  • 51. Toy App Vector Park: iPad and iPhone & desktops (coming soon) ECRR2: Reading, Talking & Playing
  • 52. Evaluating Toy Apps: Toca Nature Toca Boca: iPad and iPhone Check out the cool Animal Mask ECRR2: Talking & Playing
  • 53. Presentation Apps: Keynote, PPT, Google Slides or Evernote ECRR2: Reading, Talking, Singing
  • 55. Creation Apps: Felt Board ECRR2: Talking, Writing, Reading, Singing, Playing Felt Board iPad and Amazon Felt Board- Mother Goose on the Loose iPad
  • 56. Creation Apps: Sago Mini Doodlecast Sago Sago iPad ECRR2: Talking, Writing, Reading, Singing, Playing
  • 57. Cornell Lab of Ornithology iPhone and Google Play Other Apps: Merlin Bird ID ECRR2: Talking, Reading (and listening!)
  • 58. Other Apps: Digital Music ● iTunes/Google Play (buy or load music from your library’s collection) ● Sound Cloud ● YouTube ECRR2: Singing, Talking, Reading
  • 59. Apps: Supporting Diversity & Making it Relevant Hairy Maclary and Donaldson’s Dairy Lynley Dodd iPad and iPhone ECRR2: Talking, Reading, Writing
  • 60. Makey Makey PhotocourtesyofLilaLeeLittle ECRR2: Singing, Talking, Playing Joy Labz: desktop
  • 62. Beyond Storytime: Other Uses of New Media ● Stationary iPads in the library- App of the Week ● Literacy Nights for Families ● Early Literacy Support for Caregivers ● QR codes ● Remote Connections ● New Media Advisory
  • 64. Beyond Storytime: Family Game Night Words for Osmo iPad Newton for Osmo iPad ECRR2: Talking, Reading, Writing
  • 65. Beyond Storytime: Math Night ● Up to 100 (with wooden numbers) iPad ● Pettson’s Inventions iPad and iPhone and Google Play ● Toca Builders iPad and iPhone and Google Play ● Inventioneers iPad and iPhone, Google Play, Amazon ● Endless Numbers iPad and iPhone
  • 66. Beyond Storytime: Early Literacy Support Zero to Three- Let’s Play (Zero to Three) iPad and iPhone and Google Play Grow a Reader (Calgary Public Library) iPad and iPhone PBS Parents (PBS) iPad and iPhone, Amazon, and Google Play http://www.fredrogerscenter.org/res ources/play-and-learn/
  • 67. Beyond Storytime: QR Codes Around the Library
  • 68. Beyond Storytime: Remote Connections A Story Before Bed iPad and iPhone or Google Hangouts Skype iPad and iPhone, Google Play, Windows phone or desktop Kindoma iPad and iPhone FaceTime iPad and iPhone
  • 69. Beyond Storytime: App Advisory ● Brochures for parents ● Informal recommendations ● App lists on library’s website or social media pages ● App lists in book displays
  • 70. Evaluating New Media ● Your experience and knowledge ● Rubric ● 3 C’s ● Review sources ● Time to play Photo:wondergressive.com
  • 71. Evaluating Toy Apps: My Little Pony Gameloft iPad and iPhone
  • 72. Evaluating Toy Apps: YouTube Kids Google iPad and iPhone and Google Play
  • 73. Hands-on: Now it’s your turn! ● Each table=evaluation team ● Evaluate your team’s app as a group ● Pick how you would use it (in a program? for advisory?) ● App Talk!
  • 74. App List for Hands-on Play Tables 1 and 8 Alien Assignment Animal Sounds- Toddler Fun Game Tables 2 and 9 Buckle My Shoe Sago Mini Doodlecast Tables 3 and 10 Endless Alphabet Everyday Grooves Tables 4 and 11 Felt Board- Mother Goose on the Loose Hairy Maclary from Donaldson’s Dairy Tables 5 and 12 ICDL International Children's Digital Library Keynote, Power Point or Google Slides Tables 6 My A-Z But Not the Hippopotamus Tables 7 Toca Robot Lab Wee You Things
  • 75. Resources Photo: neighborhoodinvolve.org ● Resource List ● App List (link will be available after the symposium) ● Your Personal Learning Network!
  • 76. Wrap Up Tell us something you learned? Name one way new way you can support the digital lives of families in your community? Questions?
  • 78. Contact Us Tanya Baronti Smith, tanya.smith@stvincent.edu, 412-421- 3889 x112 Dorothy Stoltz, dstoltz@carr.org, #StoltzDorothy Kristen Bodvin, kbodvin@carr.org Claudia Haines, @claudiahaines, nevershushed.com