Exploring the potential of interactive digital labels. We will present a case study of a project in the new IWM ‘A Family at War’ exhibition which uses digital touchscreens, mobile interpretation and an online presence to encourage audience interaction and debate. The project raises issues about incorporating visitor interpretations into object labels, curator moderation, multiple interpretations of objects, sharing message making with visitors and taking new approaches to exploring sensitive subjects. The speakers are particularly interested in hearing the delegates’ response to the project and its aims.
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Exploring the Potential of Digital Lables
1. Exploring the potential
of interactive digital
labels
Visitor voices, moderation
and social interpretation
Image: IWM Malindine E G (Lt) Cat no. TR 455
12. Title prompt: Is it a crime to be wasteful in a time of war?
Object title: Squander Bug Air Rifle Target, EPH 4611
Initial prompt: Propaganda is designed to make you behave in a certain way. Do you know when you are being
manipulated?
Extended text:
This strange-looking creature was designed to make you think twice and feel guilty about spending money on
things you did not really need.
The Squander Bug was a wartime cartoon character intended to discourage waste and over-spending. A hairy,
evil-looking character, covered in swastikas and with a forked tail and a certain facial similarity to Hitler, the
Squander Bug was created by illustrator Phillip Boydell, who worked for the National Savings Committee.
From 1943 the Squander Bug featured heavily in the National Savings Committee’s poster campaigns. He was
often shown whispering into shoppers’ ears, trying to persuade them to spend their money on luxuries and
frivolous purchases, rather than saving their money or investing in National Savings Certificates.
The government wanted people to save their money rather than spend it on consumer goods, as this would
help to keep inflation levels down. Higher inflation would make all of the materials which the country had to
buy to fight the war (suggest adding an example here as it’s not too clear, so ‘such as ...’) much more expensive.
By 1943 there were nearly 300,000 savings groups in Britain and individuals were saving approximately a
quarter of their disposable incomes. However, the popularity of saving was not only due to government
campaigns. Rationing and restrictions on the production of luxury goods meant that there were far less things
in the shops for people to buy!
24. Those Hints and Tips
Again
• Keep it simple
• Know your visitors
• It's only as good as
the content you
have.
• Its not about the
technology its about
the experience
ClaireIt already happens.Museums traditionally bad at capturing and representing it. A bit like shouting something provocative in someone’s face then running away.It’s becoming expected – users are expecting the same levels of social interaction in their daily lives as they find on-line.What if we take cues from best online interactions and apply them across a museum’s setting?
Claire Explicit aim is engagement and spreadSpread to others, and to other parts of a user’s lifeEngagement with each other, with object, with collection
ClaireWhat does this look like?3 Applications – minimum to link everyoneAll 3 enable the same interaction: consume, debate, collect, share
ClaireIf successful, spread and engagement follow
ClaireDoing so will force museums to come to terms with a number of things:Moderation and social contractsRebalancing audience / authority
ClaireThe purpose being that social Interpretation changes the dynamic between curators and visitors. Visitors are encouraged to make their own interpretation of object. Because working, together we win…
JaneWe have implemented social moderation in the newly opened Family in Wartime Gallery at IWM London.
Jane
JaneMuseums have objects....and visitorsVisitors alreadyshare things they like on their social networksWe wanted them to share what they thought about IWM objects, from the galley, from their mobile phones and on the web
JaneGet people thinking, provoke an opinion and then let them read on if they chooseIWM visitors are label readersChatty tone
ClaireParticipationMultiple interpretationsRadical trust - promoting institutional change on authority
Claire
JaneQR Codes,Fussy design,Mixed media, Objects aligned to text, too much text
JaneStakeholders – get them to buy in asapwifidigitisationconsistent and signposted digital policy - photography and T&c's.
JaneKnow the state of your digital assets before you start a digital projectPlan time for writing bespoke content – the more targeted your content the more likely it is to elicit a responseA picture is worth a thousand words – V2
Jane
JaneWhat is it you want from digital labels? What does digital add? Question the decision because digital can be expensive, it needs up front development and on going maintenance.It can be a barrier to engagement for some sectors of your audience.
Jane
ClaireBut what if you don’t have the budget of a National Museum?The QRator project explores how interactive digital labels can create new models for public engagement, visitors meaning making and the construction of multiple interpretations inside museums.
ClaireThe Grant Museum of ZoologySmall BudgetQuick turnaround
Claire10 ipads in the Grant, each asking a provocative question about natural science, zoology and museum practice. Visitors can respond to the cureent questions posed by the museum. Their interpretation becomes part of the display directly next to the museum objects in real time.
ClaireVisitor and content driven, not technology driven