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Spotless	
  Interac/ve	
  ©	
  2013	
  
Pick	
  ‘n’	
  Mix	
  –	
  What's	
  in	
  your	
  bag?
Mul/-­‐Device	
  User	
  Experience	
  Research	
  
2	
  2	
  
What	
  we	
  are	
  going	
  to	
  present	
  
•  About	
  Spotless	
  Interac/ve	
  
•  Consumer	
  behaviour	
  
•  Challenges	
  to	
  meet	
  
•  Into	
  the	
  Pick	
  ‘n’	
  Mix	
  
•  Case	
  studies	
  
•  Summary	
  
	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
3	
  
	
  	
  	
  	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
About	
  us
4	
  4	
  
Introduc/on	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  A	
  professional	
  UX	
  consultancy	
  
•  Established	
  in	
  2004	
  
•  Team	
  of	
  passionate	
  UX	
  Consultants	
  
•  Offices	
  in	
  Old	
  Street	
  London	
  
•  Working	
  across	
  mul/ple	
  plaVorms	
  and	
  devices	
  
	
  
5	
  5	
  
Who	
  we	
  work	
  with	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
6	
  
	
  	
  	
  	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
Consumer	
  behaviour
7	
  7	
  
AZen/on	
  span	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
90%	
  of	
  shoppers	
  move	
  between	
  devices	
  whether	
  
they	
  are	
  smartphones,	
  PCs,	
  tablets	
  or	
  TV	
  as	
  they	
  
gather	
  informa/on	
  and	
  reach	
  a	
  purchase	
  decision	
  
	
  
The New Multi-screen World: Understanding Cross-Platform Consumer Behaviour –
Google/IPSOS Mori
8	
  8	
  
Humans	
  vs.	
  Goldfish	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
9	
  9	
  
Daily	
  cycle	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
4. Travel home
1. Getting ready for work 2. Travel to work
3. At work5. After work
10	
  10	
  
Unusual	
  loca/ons	
  whilst	
  placing	
  a	
  bet	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Over	
  to	
  you	
  -­‐	
  Can	
  you	
  suggest	
  some	
  of	
  the	
  most	
  
unusual	
  loca/ons?	
  
	
  
11	
  11	
  
Unusual	
  loca/ons	
  whilst	
  placing	
  a	
  bet	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  21%	
  -­‐	
  On	
  the	
  toilet	
  
•  06%	
  -­‐	
  Wedding	
  
•  01%	
  -­‐	
  Childbirth	
  
	
  
12	
  12	
  
Benefits	
  to	
  understanding	
  context	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Understand	
  customers’	
  real	
  percep1ons	
  of	
  the	
  
site’s	
  value	
  	
  
•  Delve	
  deeper	
  into	
  what	
  makes	
  them	
  purchase,	
  use	
  
and	
  consume	
  
•  Validate	
  internal	
  thinking	
  about	
  a	
  target	
  
customer’s	
  needs,	
  expecta/ons,	
  mo/va/ons,	
  and	
  
context	
  of	
  use	
  	
  
13	
  13	
  
Benefits	
  to	
  understanding	
  context	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Validate	
  internal	
  thinking	
  about	
  a	
  target	
  
customer’s	
  needs,	
  expecta/ons,	
  mo/va/ons,	
  and	
  
context	
  of	
  use	
  	
  
	
  
14	
   Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  	
  	
  	
  Challenges	
  to	
  meet
15	
  15	
  
Challenges	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Growing	
  number	
  of	
  channels	
  to	
  deal	
  with	
  
•  Moving	
  targets	
  with	
  technological	
  landscape	
  
•  Designing	
  for	
  distrac/on	
  and	
  diminishing	
  aZen/on	
  
•  Budget//me	
  constraints	
  for	
  conduc/ng	
  research	
  
	
  
16	
  16	
  
What	
  you	
  might	
  like	
  to	
  know	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
Should	
  I	
  do	
  
qualita/ve	
  or	
  
quan/ta/ve	
  studies?	
  
How	
  do	
  we	
  capture	
  
behaviour	
  across	
  
mul/ple	
  devices?	
  
How	
  do	
  we	
  know	
  what	
  
our	
  users	
  are	
  really	
  doing	
  
with	
  our	
  site	
  or	
  app?	
  
How	
  do	
  ac/vi/es	
  on	
  one	
  
screen	
  impact	
  another?	
  
17	
   Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  	
  	
  	
  Into	
  the	
  Pick	
  ‘n’	
  Mix
18	
  18	
  
Customer	
  insight	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
Customer	
  Insight	
  represents	
  a	
  deep	
  understanding	
  of	
  
customer	
  needs	
  and	
  the	
  drivers	
  of	
  customer	
  
behaviour	
  at	
  a	
  level	
  beyond	
  what	
  customers	
  are	
  
able	
  to	
  ar1culate	
  themselves	
  
	
  
19	
  19	
  
Customer	
  insight	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
Insight	
  
Analysis	
  on	
  combined	
  
ac1vi1es	
  
	
  
	
  
Data	
  
	
  
Survey	
  data	
  
Click	
  path	
  analysis	
  
Analy1cs	
  
Blog	
  mining	
  
CRM	
  Informa1on	
  
Personalisa1on	
  data	
  
Segmenta1on	
  data	
  
	
  
	
  
	
  
Research	
  
	
  
User	
  research	
  
Ethnographic	
  research	
  
Focus	
  groups	
  
Usability	
  tes1ng	
  
Day	
  in	
  the	
  life	
  of	
  study	
  
Diary	
  studies	
  
Co-­‐crea1on	
  
	
  
	
  
= +
20	
  20	
  
Pick	
  ‘n’	
  Mix	
  methods	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Lab	
  based	
  research	
  
•  Ethnographic	
  research	
  
•  Diary	
  studies	
  	
  
•  Remote	
  task	
  based	
  research	
  
•  Digital	
  qualita/ve	
  studies	
  
•  Mobile	
  surveys	
  
•  Telephone	
  interviews	
  
21	
  21	
  
Lab	
  based	
  research	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Gain	
  rich	
  insight	
  into	
  behaviour	
  and	
  
thought	
  processes	
  using	
  ‘think	
  aloud’	
  
•  Cons	
  –	
  Can	
  be	
  expensive	
  and	
  lack	
  some	
  context	
  
•  Mobile/tablet	
  usability	
  kit	
  	
  
–  Custom	
  built	
  mobile/tablet	
  rigs	
  
•  Sogware	
  based	
  
–  UX	
  Recorder	
  (web	
  only)	
  
22	
  22	
  
Recording	
  mobile/tablet	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Mr	
  Tappy	
  [Online	
  site]	
  £200	
  
•  Spotless	
  Interac/ve	
  kit	
  [Spotless]	
  –	
  £250	
  
•  UX	
  Recorder	
  app	
  [iTunes	
  store]	
  -­‐	
  £59	
  
•  Reflector	
  App	
  [Nate	
  Bolt]	
  -­‐	
  £Free	
  
•  iPad	
  rota/on	
  kits	
  [Various]	
  -­‐	
  £30-­‐£100	
  
•  Mc	
  Guyver	
  –	
  [CHI	
  link]	
  -­‐	
  £150	
  
	
  
23	
  23	
  
User	
  Experience	
  Survey	
  Report	
  2013	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Please	
  select	
  the	
  top	
  three	
  user	
  experience	
  
tes/ng	
  techniques	
  that	
  you	
  perceive	
  to	
  
provide	
  the	
  best	
  ROI	
  
	
   No 1: In person lab testing
49% - Client side
51% - Agency side
24	
  24	
  
Ethnographic	
  research	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Can	
  gain	
  richer	
  contextual	
  feedback,	
  capture	
  
behaviour	
  across;	
  TV,	
  Tablet,	
  Console	
  &	
  Mobile	
  
•  Cons	
  –	
  Expensive,	
  /me	
  consuming,	
  privacy	
  issues	
  
	
  
25	
  25	
  
Capturing	
  output	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Notes	
  from	
  observer	
  
•  Survey	
  ques/ons	
  ager	
  key	
  interac/ons	
  
•  Audio	
  –	
  Capture	
  with	
  a	
  digital	
  audio	
  recorder	
  
•  Video	
  -­‐	
  HD	
  Recording	
  glasses	
  
•  Video	
  -­‐	
  Eyetracking	
  glasses	
  
	
  
26	
  26	
  
Digital	
  diary	
  studies	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Effec/ve	
  at	
  gaining	
  real	
  world	
  context,	
  
mo/va/ons	
  and	
  behaviours,	
  can	
  be	
  
monitored	
  in	
  real	
  /me	
  and	
  combined	
  with	
  
other	
  methods	
  
•  Cons	
  –	
  Take	
  /me	
  to	
  run,	
  require	
  regular	
  
checkpoints,	
  and	
  kick-­‐off/debrief	
  sessions,	
  
usually	
  a	
  high	
  drop	
  out	
  rate	
  of	
  par/cipants.	
  
Relies	
  on	
  accurate	
  self	
  repor/ng	
  from	
  
par/cipants	
  
•  Example	
  tools:	
  Email/TwiZer/Yammer/
SMS/Survey	
  based	
  
27	
  27	
  
Remote	
  task	
  based	
  research	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Can	
  reach	
  a	
  wider	
  audience	
  and	
  can	
  capture	
  
their	
  feedback	
  whilst	
  doing	
  tasks	
  in	
  context,	
  access	
  
to	
  wider	
  sample	
  size,	
  geographical	
  reach	
  	
  
•  Cons	
  –	
  Can	
  be	
  expensive	
  to	
  obtain	
  the	
  sogware,	
  
some	
  sogware	
  requires	
  installa/on	
  of	
  an	
  app,	
  or	
  
addi/onal	
  JavaScript	
  pop	
  up	
  window	
  during	
  tasks	
  
•  Example	
  tools:	
  	
  
•  UserZoom	
  
28	
  28	
  
Digital	
  qualita/ve	
  studies	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Capture	
  events	
  immediately,	
  cheaper	
  to	
  run,	
  
allows	
  self	
  evalua/on,	
  can	
  gather	
  loca/on	
  based	
  data	
  
and	
  /me	
  stamps,	
  can	
  go	
  in	
  store/home	
  without	
  a	
  
researcher,	
  can	
  focus	
  real	
  /me	
  focus	
  groups	
  via	
  chat	
  
packages	
  
•  Cons	
  –	
  Can	
  take	
  /me	
  to	
  run,	
  can’t	
  view	
  body	
  language	
  
	
  
	
  
29	
  29	
  
Mobile	
  surveys	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Works	
  across	
  mobile/tablet/PC,	
  great	
  for	
  
geographical	
  reach,	
  structured	
  data,	
  get	
  a	
  bigger	
  sample	
  
size	
  and	
  more	
  confidence	
  in	
  numbers	
  
•  Cons	
  –	
  Time	
  to	
  analyse	
  
•  Survey	
  Monkey	
  
	
  
30	
  30	
  
Telephone	
  interviews	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pros	
  –	
  Gain	
  addi/onal	
  qualita/ve	
  insight,	
  can	
  be	
  used	
  
interna/onally,	
  can	
  reach	
  people	
  quickly,	
  can	
  gain	
  
representa/ve	
  sample	
  quickly	
  
•  Cons	
  –	
  Can’t	
  read	
  par/cipants	
  body	
  language/facial	
  
expressions,	
  high	
  drop	
  out	
  rate,	
  limited	
  calling	
  /me	
  
ranges	
  
	
  
31	
   Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  	
  	
  	
  Case	
  studies
32	
  32	
  
Argos	
  –	
  Lab	
  based	
  research	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Research	
  objec1ve:	
  Understand	
  customer	
  
expecta/ons	
  and	
  overall	
  reac/ons	
  to	
  the	
  iPhone/iPad/
Android	
  app	
  	
  
	
  
33	
  33	
  
Argos	
  –	
  Lab	
  based	
  research	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Method:	
  Lab	
  based	
  usability	
  tes/ng	
  36	
  par/cipants	
  
split	
  equally	
  across	
  the	
  various	
  devices	
  
	
  
34	
  34	
  
Leading	
  bexng	
  firm	
  –	
  Digital	
  qualita/ve	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Research	
  objec1ve:	
  Understand	
  
customer	
  expecta/ons	
  and	
  overall	
  
reac/ons	
  to	
  the	
  iPhone	
  app	
  	
  
•  Context	
  :	
  Pub	
  –	
  4	
  friends	
  with	
  iPhones	
  
•  Live	
  event:	
  Encouraged	
  to	
  engage	
  
before	
  and	
  ager	
  using	
  digital	
  quant	
  and	
  
diary	
  studies	
  to	
  capture	
  ‘build	
  up’	
  and	
  
‘post	
  match	
  banter’	
  
	
  
35	
  35	
  
Leading	
  bexng	
  firm	
  –	
  Digital	
  qualita/ve	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Used	
  ‘fun	
  ac/vi/es’	
  to	
  create	
  a	
  sense	
  of	
  
community	
  and	
  understand	
  what’s	
  going	
  
on	
  in	
  their	
  lives	
  
•  Smartphone	
  user	
  generated	
  photos/
videos	
  and	
  used	
  online	
  discussion	
  boards/
TwiZer	
  
•  Asked	
  to	
  tell	
  us	
  when	
  they	
  placed	
  a	
  bet,	
  
using	
  which	
  device	
  
•  Key	
  findings:	
  Uncovered	
  Insight	
  into	
  
group	
  dynamics	
  during	
  and	
  ager	
  games,	
  
iden/fied	
  preference	
  for	
  external	
  channels	
  
when	
  researching	
  odds	
  and	
  stats	
  
36	
   Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  	
  	
  	
  Summary
37	
  37	
  
5	
  Things	
  to	
  remember	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Pick	
  ‘n’	
  Mix	
  –	
  Use	
  different	
  methods	
  to	
  get	
  results	
  
•  Bridge	
  the	
  gap	
  –	
  Try	
  to	
  understand	
  context	
  
•  Qual	
  +	
  Quant	
  –	
  Use	
  a	
  combina/on	
  of	
  the	
  two	
  
•  Cost	
  –	
  Does	
  not	
  have	
  to	
  be	
  an	
  expensive	
  exercise	
  
•  Use	
  what	
  you	
  have	
  –	
  Use	
  data	
  you	
  are	
  currently	
  
collec/ng	
  e.g.	
  site	
  analy/cs	
  and	
  combine	
  with	
  other	
  data	
  
to	
  generate	
  meaningful	
  insight?	
  
	
  
38	
   Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  	
  	
  	
  Thank	
  	
  You
39	
  39	
  
Ques/ons	
  &	
  answers	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
	
  
40	
  40	
  
Contact	
  details	
  
Spotless	
  Interac/ve	
  ©	
  2013	
  
•  Please	
  contact	
  us	
  with	
  any	
  ques/ons	
  you	
  might	
  have:	
  
	
  
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Multi-Device UX Research Insights

  • 1. 1           Spotless  Interac/ve  ©  2013   Pick  ‘n’  Mix  –  What's  in  your  bag? Mul/-­‐Device  User  Experience  Research  
  • 2. 2  2   What  we  are  going  to  present   •  About  Spotless  Interac/ve   •  Consumer  behaviour   •  Challenges  to  meet   •  Into  the  Pick  ‘n’  Mix   •  Case  studies   •  Summary     Spotless  Interac/ve  ©  2013  
  • 3. 3           Spotless  Interac/ve  ©  2013   About  us
  • 4. 4  4   Introduc/on   Spotless  Interac/ve  ©  2013   •  A  professional  UX  consultancy   •  Established  in  2004   •  Team  of  passionate  UX  Consultants   •  Offices  in  Old  Street  London   •  Working  across  mul/ple  plaVorms  and  devices    
  • 5. 5  5   Who  we  work  with   Spotless  Interac/ve  ©  2013  
  • 6. 6           Spotless  Interac/ve  ©  2013   Consumer  behaviour
  • 7. 7  7   AZen/on  span   Spotless  Interac/ve  ©  2013   90%  of  shoppers  move  between  devices  whether   they  are  smartphones,  PCs,  tablets  or  TV  as  they   gather  informa/on  and  reach  a  purchase  decision     The New Multi-screen World: Understanding Cross-Platform Consumer Behaviour – Google/IPSOS Mori
  • 8. 8  8   Humans  vs.  Goldfish   Spotless  Interac/ve  ©  2013  
  • 9. 9  9   Daily  cycle   Spotless  Interac/ve  ©  2013   4. Travel home 1. Getting ready for work 2. Travel to work 3. At work5. After work
  • 10. 10  10   Unusual  loca/ons  whilst  placing  a  bet   Spotless  Interac/ve  ©  2013   •  Over  to  you  -­‐  Can  you  suggest  some  of  the  most   unusual  loca/ons?    
  • 11. 11  11   Unusual  loca/ons  whilst  placing  a  bet   Spotless  Interac/ve  ©  2013   •  21%  -­‐  On  the  toilet   •  06%  -­‐  Wedding   •  01%  -­‐  Childbirth    
  • 12. 12  12   Benefits  to  understanding  context   Spotless  Interac/ve  ©  2013   •  Understand  customers’  real  percep1ons  of  the   site’s  value     •  Delve  deeper  into  what  makes  them  purchase,  use   and  consume   •  Validate  internal  thinking  about  a  target   customer’s  needs,  expecta/ons,  mo/va/ons,  and   context  of  use    
  • 13. 13  13   Benefits  to  understanding  context   Spotless  Interac/ve  ©  2013   •  Validate  internal  thinking  about  a  target   customer’s  needs,  expecta/ons,  mo/va/ons,  and   context  of  use      
  • 14. 14   Spotless  Interac/ve  ©  2013          Challenges  to  meet
  • 15. 15  15   Challenges   Spotless  Interac/ve  ©  2013   •  Growing  number  of  channels  to  deal  with   •  Moving  targets  with  technological  landscape   •  Designing  for  distrac/on  and  diminishing  aZen/on   •  Budget//me  constraints  for  conduc/ng  research    
  • 16. 16  16   What  you  might  like  to  know   Spotless  Interac/ve  ©  2013   Should  I  do   qualita/ve  or   quan/ta/ve  studies?   How  do  we  capture   behaviour  across   mul/ple  devices?   How  do  we  know  what   our  users  are  really  doing   with  our  site  or  app?   How  do  ac/vi/es  on  one   screen  impact  another?  
  • 17. 17   Spotless  Interac/ve  ©  2013          Into  the  Pick  ‘n’  Mix
  • 18. 18  18   Customer  insight   Spotless  Interac/ve  ©  2013   Customer  Insight  represents  a  deep  understanding  of   customer  needs  and  the  drivers  of  customer   behaviour  at  a  level  beyond  what  customers  are   able  to  ar1culate  themselves    
  • 19. 19  19   Customer  insight   Spotless  Interac/ve  ©  2013   Insight   Analysis  on  combined   ac1vi1es       Data     Survey  data   Click  path  analysis   Analy1cs   Blog  mining   CRM  Informa1on   Personalisa1on  data   Segmenta1on  data         Research     User  research   Ethnographic  research   Focus  groups   Usability  tes1ng   Day  in  the  life  of  study   Diary  studies   Co-­‐crea1on       = +
  • 20. 20  20   Pick  ‘n’  Mix  methods   Spotless  Interac/ve  ©  2013   •  Lab  based  research   •  Ethnographic  research   •  Diary  studies     •  Remote  task  based  research   •  Digital  qualita/ve  studies   •  Mobile  surveys   •  Telephone  interviews  
  • 21. 21  21   Lab  based  research   Spotless  Interac/ve  ©  2013   •  Pros  –  Gain  rich  insight  into  behaviour  and   thought  processes  using  ‘think  aloud’   •  Cons  –  Can  be  expensive  and  lack  some  context   •  Mobile/tablet  usability  kit     –  Custom  built  mobile/tablet  rigs   •  Sogware  based   –  UX  Recorder  (web  only)  
  • 22. 22  22   Recording  mobile/tablet   Spotless  Interac/ve  ©  2013   •  Mr  Tappy  [Online  site]  £200   •  Spotless  Interac/ve  kit  [Spotless]  –  £250   •  UX  Recorder  app  [iTunes  store]  -­‐  £59   •  Reflector  App  [Nate  Bolt]  -­‐  £Free   •  iPad  rota/on  kits  [Various]  -­‐  £30-­‐£100   •  Mc  Guyver  –  [CHI  link]  -­‐  £150    
  • 23. 23  23   User  Experience  Survey  Report  2013   Spotless  Interac/ve  ©  2013   •  Please  select  the  top  three  user  experience   tes/ng  techniques  that  you  perceive  to   provide  the  best  ROI     No 1: In person lab testing 49% - Client side 51% - Agency side
  • 24. 24  24   Ethnographic  research   Spotless  Interac/ve  ©  2013   •  Pros  –  Can  gain  richer  contextual  feedback,  capture   behaviour  across;  TV,  Tablet,  Console  &  Mobile   •  Cons  –  Expensive,  /me  consuming,  privacy  issues    
  • 25. 25  25   Capturing  output   Spotless  Interac/ve  ©  2013   •  Notes  from  observer   •  Survey  ques/ons  ager  key  interac/ons   •  Audio  –  Capture  with  a  digital  audio  recorder   •  Video  -­‐  HD  Recording  glasses   •  Video  -­‐  Eyetracking  glasses    
  • 26. 26  26   Digital  diary  studies   Spotless  Interac/ve  ©  2013   •  Pros  –  Effec/ve  at  gaining  real  world  context,   mo/va/ons  and  behaviours,  can  be   monitored  in  real  /me  and  combined  with   other  methods   •  Cons  –  Take  /me  to  run,  require  regular   checkpoints,  and  kick-­‐off/debrief  sessions,   usually  a  high  drop  out  rate  of  par/cipants.   Relies  on  accurate  self  repor/ng  from   par/cipants   •  Example  tools:  Email/TwiZer/Yammer/ SMS/Survey  based  
  • 27. 27  27   Remote  task  based  research   Spotless  Interac/ve  ©  2013   •  Pros  –  Can  reach  a  wider  audience  and  can  capture   their  feedback  whilst  doing  tasks  in  context,  access   to  wider  sample  size,  geographical  reach     •  Cons  –  Can  be  expensive  to  obtain  the  sogware,   some  sogware  requires  installa/on  of  an  app,  or   addi/onal  JavaScript  pop  up  window  during  tasks   •  Example  tools:     •  UserZoom  
  • 28. 28  28   Digital  qualita/ve  studies   Spotless  Interac/ve  ©  2013   •  Pros  –  Capture  events  immediately,  cheaper  to  run,   allows  self  evalua/on,  can  gather  loca/on  based  data   and  /me  stamps,  can  go  in  store/home  without  a   researcher,  can  focus  real  /me  focus  groups  via  chat   packages   •  Cons  –  Can  take  /me  to  run,  can’t  view  body  language      
  • 29. 29  29   Mobile  surveys   Spotless  Interac/ve  ©  2013   •  Pros  –  Works  across  mobile/tablet/PC,  great  for   geographical  reach,  structured  data,  get  a  bigger  sample   size  and  more  confidence  in  numbers   •  Cons  –  Time  to  analyse   •  Survey  Monkey    
  • 30. 30  30   Telephone  interviews   Spotless  Interac/ve  ©  2013   •  Pros  –  Gain  addi/onal  qualita/ve  insight,  can  be  used   interna/onally,  can  reach  people  quickly,  can  gain   representa/ve  sample  quickly   •  Cons  –  Can’t  read  par/cipants  body  language/facial   expressions,  high  drop  out  rate,  limited  calling  /me   ranges    
  • 31. 31   Spotless  Interac/ve  ©  2013          Case  studies
  • 32. 32  32   Argos  –  Lab  based  research   Spotless  Interac/ve  ©  2013   •  Research  objec1ve:  Understand  customer   expecta/ons  and  overall  reac/ons  to  the  iPhone/iPad/ Android  app      
  • 33. 33  33   Argos  –  Lab  based  research   Spotless  Interac/ve  ©  2013   •  Method:  Lab  based  usability  tes/ng  36  par/cipants   split  equally  across  the  various  devices    
  • 34. 34  34   Leading  bexng  firm  –  Digital  qualita/ve   Spotless  Interac/ve  ©  2013   •  Research  objec1ve:  Understand   customer  expecta/ons  and  overall   reac/ons  to  the  iPhone  app     •  Context  :  Pub  –  4  friends  with  iPhones   •  Live  event:  Encouraged  to  engage   before  and  ager  using  digital  quant  and   diary  studies  to  capture  ‘build  up’  and   ‘post  match  banter’    
  • 35. 35  35   Leading  bexng  firm  –  Digital  qualita/ve   Spotless  Interac/ve  ©  2013   •  Used  ‘fun  ac/vi/es’  to  create  a  sense  of   community  and  understand  what’s  going   on  in  their  lives   •  Smartphone  user  generated  photos/ videos  and  used  online  discussion  boards/ TwiZer   •  Asked  to  tell  us  when  they  placed  a  bet,   using  which  device   •  Key  findings:  Uncovered  Insight  into   group  dynamics  during  and  ager  games,   iden/fied  preference  for  external  channels   when  researching  odds  and  stats  
  • 36. 36   Spotless  Interac/ve  ©  2013          Summary
  • 37. 37  37   5  Things  to  remember   Spotless  Interac/ve  ©  2013   •  Pick  ‘n’  Mix  –  Use  different  methods  to  get  results   •  Bridge  the  gap  –  Try  to  understand  context   •  Qual  +  Quant  –  Use  a  combina/on  of  the  two   •  Cost  –  Does  not  have  to  be  an  expensive  exercise   •  Use  what  you  have  –  Use  data  you  are  currently   collec/ng  e.g.  site  analy/cs  and  combine  with  other  data   to  generate  meaningful  insight?    
  • 38. 38   Spotless  Interac/ve  ©  2013          Thank    You
  • 39. 39  39   Ques/ons  &  answers   Spotless  Interac/ve  ©  2013    
  • 40. 40  40   Contact  details   Spotless  Interac/ve  ©  2013   •  Please  contact  us  with  any  ques/ons  you  might  have:     +44  (0)  20  7168  7526   info@spotlessinterac/ve.com   @spo/nt