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Film Industry
Media Convergence
 Questions to think about


 What happens when different types of media come
 together? What new experiences do we get? What are
 the advantages?
Media Convergence
 The combining of Old and New Media in
 production/distribution/exhibition

 The combining of two or more Mediums
Production/distribution/exhibition
Old and New Media
 Particular Magazines (old media) which have also
 produced a website (new media)

 TV (old media) which have constructed interactive
 channels (new media)

 Film (old media) which is now a downloadable content
 (new media)
Combining of 2 or more mediums
 TV industry which work with the animation
 industry

 Film industry which work with the music
 industry

 Video game industry which work with
 Online Media
Synergy
 This also works with Media convergence.


 Synergy is the meeting of 2 or more agents which have
 a larger effect then if they acted independently.

 Difference: media convergence is based on media
 industry whereas synergy can be two agents from any
 industry.
Synergy
 You may recognise synergy at all stages of
 production/distribution/exhibition

 Production: when a film is produced and the producer
 is required to work with another agent e.g. Music
 professionals = synergy
Synergy
 Distribution: when distributing your film or placing a
 marketing campaign you may need to work with other
 agents for a larger impact.

Distribution company + Online organisation +
 Retail organisation = larger effect on release
 method = Synergy
Synergy and Marketing
 Cross promotion: 2 or more agents working together to
  gain exposure from one another's audience

 Related products: also known as merchandising. Products
  which have been produced by other agents which are
  related to the film

 Simultaneous release: For companies that have got similar
  products coming out it makes sense for the release dates to
  be the same so the marketing push can be schedule for one
  big launch.
Media Convergence/Synergy
 There is cross media convergence with computer
 animation and filming,

BUT the most profitable benefit and most relevant
 concerns DVDs, Blue Ray, CDs etc being released at
 the same time as the film (Simultaneous release)
Quantum:
 Production: media convergence can be recognised in
 this stage through the production team working with
 3D specialists and hand animation specialists to create
 the effect of Bond using a motorbike to vault from a
 jetty onto a cargo ship.
Quantum
 Distribution: Synergy


 Heineken Pilsener: released as Quantum beer


 Avon: perfume featuring Bond girl


 Coke: rebranded coke zero as coke zero zero seven.
Quantum
 Synergy: Cross promotion


 Sony: Competition ‘mission for a million’
Registered players to use products to complete tasks.
 Each completed mission = chance to win $1 million +
 trip
Attack the Block
 Media Convergence: worked with online media.
 ‘Online provides the hub for the campaign’.

 Worked with radio. ‘radio used to convey the tone of
 the film’

 Worked with TV industry: core of the plan
Attack the Block
 Media convergence:


Social Hub: Facebook: ‘Targeted ads to start early on to
  build early awareness and encourage users to ‘defend
  their block.’

Also aimed to generate VIRAL spread.
Attack the Block
 Synergy


Channel Mix: working with TV in order to maximise
 awareness through coverage channels, comedy and
 music.

Live Magazine: reach urban London teen audience.
Synergy- big v small
The benefit of big companies is that they can synergise
more easily - if Sony owns the video game company and
CD soundtrack company, aswell as the film company
(Sony Pictures Entertainment) , the distributing arm
doesn't have to approach lots of individual companies
and it will cost less money this way.
Big v small
The distributors of Attack the
 Block cant use synergy in the same
 way and this is a major
 disadvantage.

Sony can utilise Synergy whilst
 independents cant!

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Media convergence and synergy film2

  • 2. Media Convergence  Questions to think about  What happens when different types of media come together? What new experiences do we get? What are the advantages?
  • 3. Media Convergence  The combining of Old and New Media in production/distribution/exhibition  The combining of two or more Mediums Production/distribution/exhibition
  • 4. Old and New Media  Particular Magazines (old media) which have also produced a website (new media)  TV (old media) which have constructed interactive channels (new media)  Film (old media) which is now a downloadable content (new media)
  • 5. Combining of 2 or more mediums  TV industry which work with the animation industry  Film industry which work with the music industry  Video game industry which work with Online Media
  • 6. Synergy  This also works with Media convergence.  Synergy is the meeting of 2 or more agents which have a larger effect then if they acted independently.  Difference: media convergence is based on media industry whereas synergy can be two agents from any industry.
  • 7. Synergy  You may recognise synergy at all stages of production/distribution/exhibition  Production: when a film is produced and the producer is required to work with another agent e.g. Music professionals = synergy
  • 8. Synergy  Distribution: when distributing your film or placing a marketing campaign you may need to work with other agents for a larger impact. Distribution company + Online organisation + Retail organisation = larger effect on release method = Synergy
  • 9. Synergy and Marketing  Cross promotion: 2 or more agents working together to gain exposure from one another's audience  Related products: also known as merchandising. Products which have been produced by other agents which are related to the film  Simultaneous release: For companies that have got similar products coming out it makes sense for the release dates to be the same so the marketing push can be schedule for one big launch.
  • 10. Media Convergence/Synergy  There is cross media convergence with computer animation and filming, BUT the most profitable benefit and most relevant concerns DVDs, Blue Ray, CDs etc being released at the same time as the film (Simultaneous release)
  • 11. Quantum:  Production: media convergence can be recognised in this stage through the production team working with 3D specialists and hand animation specialists to create the effect of Bond using a motorbike to vault from a jetty onto a cargo ship.
  • 12. Quantum  Distribution: Synergy  Heineken Pilsener: released as Quantum beer  Avon: perfume featuring Bond girl  Coke: rebranded coke zero as coke zero zero seven.
  • 13. Quantum  Synergy: Cross promotion  Sony: Competition ‘mission for a million’ Registered players to use products to complete tasks. Each completed mission = chance to win $1 million + trip
  • 14. Attack the Block  Media Convergence: worked with online media. ‘Online provides the hub for the campaign’.  Worked with radio. ‘radio used to convey the tone of the film’  Worked with TV industry: core of the plan
  • 15. Attack the Block  Media convergence: Social Hub: Facebook: ‘Targeted ads to start early on to build early awareness and encourage users to ‘defend their block.’ Also aimed to generate VIRAL spread.
  • 16. Attack the Block  Synergy Channel Mix: working with TV in order to maximise awareness through coverage channels, comedy and music. Live Magazine: reach urban London teen audience.
  • 17. Synergy- big v small The benefit of big companies is that they can synergise more easily - if Sony owns the video game company and CD soundtrack company, aswell as the film company (Sony Pictures Entertainment) , the distributing arm doesn't have to approach lots of individual companies and it will cost less money this way.
  • 18. Big v small The distributors of Attack the Block cant use synergy in the same way and this is a major disadvantage. Sony can utilise Synergy whilst independents cant!