3. “I must tell you first of all what anarchism
is not. It is not bombs, disorder, or chaos.
It is not robbery or murder. It is not a war
of each against all. It is not a return to
barbarism or to the wild state of man.
Anarchism is the very opposite of all that.”
– Alexander Berkman, American anarchist,
1929
6. Anarchism
The philosophy of a new social
order based on liberty
unrestricted by man-made law;
the theory that all forms of
government rest on violence and
are therefore wrong and harmful,
as well as unnecessary.
37. The highest level of individual
freedom possible for the
individual, the fulfillment of each
individual’s full human potential,
while at the same time developing
human society to the highest
degree possible.
38. Anarchism “seeks the complete
development of individuality
combined with the highest
development of voluntary
association in all respects, in all
possible degrees for all imaginable
ends.”
~Kropotkin
46. A few goals…
• Overthrow of the State
• End of private property
47. A few goals…
• Overthrow of the State
• End of private property
• The end of “democracy”
48. A few goals…
• Overthrow of the State
• End of private property
• The end of “democracy”
• The end of repressive social
structures and values
( “transvaluation” of human values)
49. A few goals…
• Overthrow of the State
• End of private property
• The end of “democracy”
• The end of repressive social
structures and values
( “transvaluation” of human values)
• Full and rewarding work and leisure
52. “Of all the things which interfere
with the free activity of the
individual, which reduce liberty
and compel us to act in ways
different from those we would
choose, the most powerful and
pervasive is the state.” (Jennings)
53. The essential function of the state
is to maintain the existing
inequalities in society…
55. Godwin: each article of property
ought to belong to the individual
whose possession of it would yield
the greatest good for the greatest
number; thus, property should be
distributed according to claims of
need.
57. “The only demand that property
recognizes is its own gluttonous
appetite for greater wealth,
because wealth means power; the
power to subdue, to crush, to
exploit, the power to enslave, to
outrage, to degrade.”
- Emma Goldman
67. Design principles for managing
the commons in the absence of a
centralized authority:
68. Design principles for managing
the commons in the absence of a
centralized authority:
• Group boundaries are clearly defined
69. Design principles for managing
the commons in the absence of a
centralized authority:
• Group boundaries are clearly defined
• Rules governing the use of collective goods
are well matched to local needs and
conditions.
70. Design principles for managing
the commons in the absence of a
centralized authority:
• Group boundaries are clearly defined
• Rules governing the use of collective goods
are well matched to local needs and
conditions.
• Most individuals affected by these rules can
participate in modifying the rules.
71. Design principles for managing
the commons in the absence of a
centralized authority:
• Group boundaries are clearly defined
• Rules governing the use of collective goods
are well matched to local needs and
conditions.
• Most individuals affected by these rules can
participate in modifying the rules.
• The rights of community members to devise
their own rules is respected by external
authorities.
72. Design principles for managing
the commons in the absence of a
centralized authority:
73. Design principles for managing
the commons in the absence of a
centralized authority:
• A system for monitoring members’ behavior exists;
the community members themselves undertake
this monitoring.
74. Design principles for managing
the commons in the absence of a
centralized authority:
• A system for monitoring members’ behavior exists;
the community members themselves undertake
this monitoring.
• A graduated system of sanctions is used.
75. Design principles for managing
the commons in the absence of a
centralized authority:
• A system for monitoring members’ behavior exists;
the community members themselves undertake
this monitoring.
• A graduated system of sanctions is used.
• Community members have access to low-cost
conflict resolution systems.
76. Design principles for managing
the commons in the absence of a
centralized authority:
• A system for monitoring members’ behavior exists;
the community members themselves undertake
this monitoring.
• A graduated system of sanctions is used.
• Community members have access to low-cost
conflict resolution systems.
• For CPRs that are parts of larger systems,
appropriation, provision, monitoring, enforcement,
conflict resolution and governance activities are
organized in multiple layers of nested enterprises.
83. MojoNation’s 3 major fixes:
• Cooperation is structurally encouraged
by requiring users to contribute at
least as much as they take away.
84. MojoNation’s 3 major fixes:
• Cooperation is structurally encouraged
by requiring users to contribute at
least as much as they take away.
• Queries are anonymous and
NOBODY knows where specific files
are stored.
85. MojoNation’s 3 major fixes:
• Cooperation is structurally encouraged
by requiring users to contribute at
least as much as they take away.
• Queries are anonymous and
NOBODY knows where specific files
are stored.
• Swarm Distribution breaks up files into
large numbers of small segments,
distributed throughout the network.
91. Four design goals
• Promote quality, discourage crap.
• Make Slashdot as readable as possible
for as many people as possible.
• Do not require a huge amount of time
from any single moderator.
• Do not allow a single monitor a “reign of
terror.”
92. Four design goals
• Promote quality, discourage crap.
• Make Slashdot as readable as possible
for as many people as possible.
• Do not require a huge amount of time
from any single moderator.
• Do not allow a single monitor a “reign of
terror.”
93. Four design goals
• Promote quality, discourage crap.
• Make Slashdot as readable as possible
for as many people as possible.
• Do not require a huge amount of time
from any single moderator.
• Do not allow a single monitor a “reign of
terror.”
94. Four design goals
• Promote quality, discourage crap.
• Make Slashdot as readable as possible
for as many people as possible.
• Do not require a huge amount of time
from any single moderator.
• Do not allow a single monitor a “reign of
terror.”