Paper prototyping allows game designers to rapidly prototype and test game ideas using paper, without requiring software development. It is an agile method that enables designers to fail fast and iterate their designs quickly to improve the game. Initial paper prototypes can be designed and tested in just 30 minutes, whereas prototyping in software may take 30 hours. This rapid iteration from bad to great designs is how many successful games are created.
12. Great designers
do not design great games.
They usually design really bad
games, and then they iterate
on them until the games
become great.
- Game Design Concepts
17. Initial Concept
• Certain units would generate Blue/Red/
Green Energy
• Other Units would use specific colors
• Chain units actions to create combos
• Every turn, color wheel progression
gives bonuses ( Red Blue Red Green)
18.
19.
20. –Christopher Cotton
“Uhm… the colors were pretty horrible to play
with. I kept missing the combos. Too much
mental stress for short game”
26. Great designers
do not design great games.
They usually design really bad
games, and then they iterate
on them until the games
become great.
- Game Design Concepts
27. Design Constraints
• Game for 2 Players
• Game when played should take no more than 3 minutes
• One mechanic must include "players capture something"
• Must include LEGO pieces in any manner
• 30 minutes total to complete the design
• Write down the rules