SlideShare uma empresa Scribd logo
1 de 29
Baixar para ler offline
Playing games in Higher Education
         Learning and Teaching in Higher Education Module, Postgraduate Certificate in Academic Practice,
                                      MEL SIG 3 Feb 12 University of Salford

                                            Life must be
                                You can         lived
                            discover more      as play.
                            about a person
                             in an hour of
                             play than in a
                                year of
                             conversation.




                                                                                                  Chrissi Nerantzi
                                                                                                      Kirsty Pope
                                                                                                       Neil Currie




http://www.flickr.com/photos/almarams/3902611177/
What is this all about?
•   What are universities for?
•   Playing games in HE?
•   A mixed-reality game within the PGCAP
•   You and games for learning
What does
 the university
embody for you?
Prof. Anne Boddington Dean of the Faculty of Arts,
  University of Brighton (UK) defined universities as a
  place and a space to
• sustain conversations
• shape the future of human life
• stimulate innovation
• shape new structures of and for learning
• shape new pedagogies
Learning through play
at University? Have you
experienced it before?
http://www.guardian.co.uk/society/2011/jan/02/25-predictions-25-years
Horizon Report 2011
“Proponents of game-based learning in higher education point to its
role in supporting collaboration, problem-solving, and
communication, the 21st century competencies needed by American
students outlined by Secretary of Education Arne Duncan in late 2010
in the National Education Technology Plan.

Advocates also underscore the productive role of play, which allows for
experimentation, the exploration of identities, and even failure.
Gaming also contributes to the development of a particular disposition
well-suited to an information-based culture and rapid change.”

Horizon Report 2011, Game-Based Learning (Adoption 2-3 years)
Horizon Report 2011
“One area in which there is currently a great deal of
development is social games, especially those that can be
taken along and played anywhere at all using a mobile device.
With social games, players are never far from a game
environment, whether it be a mobile in a pocket, a desktop or
laptop computer, or a networked gaming console. With this
kind of ubiquity, games are becoming a pervasive part of
everyday life, and our notions of what constitutes a game are
changing as fast as the games themselves.”

Horizon Report 2011, Game-Based Learning (Adoption 2-3
years)
“Sell your bargains” game
• a mixed reality game to spice up teaching and
  learning
• immerse in out-of the box thinking based on
  authentic problem scenarios from practice
• engage in multidisciplinary conversations and
  collaborative learning
• being resourceful and utilising what we have, can
  get and what we can do with it
• using available technologies for teaching and
  learning
mixed-reality game ‘sell your bargains’ to spice up teaching and learning in HE
direct link http://www.flickr.com/photos/chrissinerantzi/6315009414/
mixed reality games in Higher
                  Education
“The rationale behind the use of alternative reality games is that
the use of problem-based, experiential and collaborative activities
in alternative reality games makes them ideally suited to teaching
in higher education; particularly as they enable players to become
involved in both playing and shaping the narrative as it emerges.”
(Whitton, 2010, 87)


              Dr. Nicola Whitton
              Research Fellow, Education and Social Research
              Institute, Manchester Metropolitan University

              Blog: http://playthinklearn.net/
              Twitter: @nicwhitton
the social meaning of creativity


“human appetite for making things”

(Gauntlett, 2011, p. 61)

          David Gauntlett
          Professor of Media and Communications at
          the Communication and Media Research
          Institute (CAMRI)
          University of Westminster

          http://www.makingisconnecting.org/
Who is who
                                                             Frances
                                   Kirsty
                                            Neil   Deaglan
 • Postgraduate                                                        John
                        Fabrizio
   Certificate in
   Academic
   Practice

 • Multi-disciplinary
   programme

 • Teaching                                                            Fiona
   qualification and
   Fellowship of the
   Higher Education
   Academy



www.salford.ac.uk
Where we are
Stage 1: Select…
Identify a topic you feel students struggle
to grasp in your subject area…
Stage 2: Invest…
In pairs, what prop could
you purchase to explain
this…
1 hour to pick, purchase
and present…
Stage 3: Surprise…
Digital story: Blog, share,
reflect and demonstrate
your ideas and rationale
to your students and
peers…

What were the surprises?
“It was so much fun I
think I forgot I was
learning, but then      “Ho vinto,
maybe that was the      ho vinto! (I
point!”                 won : )”
data wordle
It was fun. Working with others from other
   disciplines but finding a lot of common
  ground. It was beneficial to get different
     perspectives of a difficult problem.
 Then coming together to see what others
 had done & their rationale was also really
                     useful.
I found it highly beneficial. I never thought I could exploit our natural
 curiosity to explore and play as a medium to learn; through my active
engagement as a player/learner in the game I realised that I could design
                   this element in my academic modules.

   I have also realised that this is a good way to foster deep rather than
                             superficial learning.

 Furthermore the game was pleasurable and enjoyable, and although it
had a title and quite a rigid structure, it didn't have any extrinsic goals, i.e.
      there was no prescribed learning that ought to have occurred.

Thanks to this freedom, or “gaps” (as said in yesterday’s session), learning
  occurred creatively. Specifically my learning was enhanced by moving
about in a physical space (which could be recreated with a board game in
class through an element of make-believe). I felt that this way of learning
 caters for different kinds of learners and is easily adaptable to how you
         are feeling at that moment in time when learning occurs.

 Finally it really gave me a boost in experimenting with digital interactive
                        tools for learning and teaching.
I really enjoyed the element of having to think 'on
your feet' and develop the ideas as you went along.
It was really interesting working with others from a
 different discipline to myself as this helped me to
see the different perspectives that people can have
on the same topic. I enjoyed the element of taking
  photos/videos and using these to help to tell our
                   story at the end.
benefits
•   fun and enjoyable experience
•   learning through play (not experienced before)
•   playing with colleagues from other disciplines
•   partnering
•   using different learning spaces
•   freedom despite structure
•   thinking outside-the-box
•   experimenting with digital tools
•   ideas to use with own students
challenges                 possible solutions
•   One game organiser         •   More facilitators (1 per 10 players)
•   Technologies               •   Support (initial staff development,
•   Number of players (7 out       ongoing)
    of 32)                     •   Mainstream offer (game for all) +
•   Complexity of Stage 3          students
•   Digital stories            •   Scaffolding Stage 3 (case study
•   Challenging all players        template)
•   Public voting (16)         •   Further dissemination (institutional
                                   repository, CPD session, publication)
                               •   Build-in extension activities
                               •   More votes (channels to promote,
                                   prize)
ripple effect




“I think I could use it with small groups of students as part of their pbl process to
make it more interesting for them. I think it would encourage them to demonstrate
their learning in a more interesting and challenging way.”


           “I don't think I would chose to use this experience with my students. I feel some of
           the more traditional techniques would offer a better learning experience such as
           Problem Based Learning.”
How can we convince
  more academics that
learning through games
    can really work?
A BIG thank you
                        to Kirsty, Fiona, Frances, Neil, Fabrizio, Deaglan
                        and John from the University of Salford




http://www.flickr.com/photos/mikejonesphoto/2932001534/
References
•   Barrows, H. S. and Tamblyn, R. M. 1980. Problem-based Learning. An Approach to Medical Education. New
    York: Springer.
•   Boud, D, Cohen, R, Sampson, J (2001) Peer Learning in Higher Education: Learning from and with each
    other, London: Kogan.
•   Burnard, Pamela; Craft, Anna; Cremin, Teresa; Duffy, Bernadette; Hanson, Ruth; Keene, Jean; Haynes,
    Lindsay and Burns, Dawn (2006). Documenting ‘possibility thinking’: a journey of collaborative enquiry.
    International Journal of Early Years Education, 14(3), pp. 243–262., available at
    http://oro.open.ac.uk/6546/1/6546.pdf
•   Glynis, C (online) Threshold Concepts: Undergraduate Teaching, Postgraduate Training and Professional
    Development, A short introduction and bibliography, available at
    http://www.ee.ucl.ac.uk/~mflanaga/thresholds.html
•   Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report.
    Austin, Texas: The New Media Consortium, available at http://wp.nmc.org/horizon2011/
•   Meyer, J.H.F. and Land, R. (2003) Threshold concepts and troublesome knowledge: linkages to ways of
    thinking and practising, In: Rust, C. (ed.), Improving Student Learning - Theory and Practice Ten Years On.
    Oxford: Oxford Centre for Staff and Learning Development (OCSLD), pp 412-424.
•   Mezirow, J. Transformative Dimensions of Adult Learning. San Francisco: Jossey-Bass, 1991.
•   Rogers, C. R. (1983). Freedom to Learn for the 80's. Columbus: Merrill.
•   Schön D (1983) The reflective practitioner. Basic Books: New York.
•   Whitton, N (2010) Learning with Digital Games. A Practical Guide to Engaging Students in Higher
    Education, open and flexible learning series, Oxon: Routledge.
•   Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report.
    Austin, Texas: The New Media Consortium.
Learning in Higher Education through play
         Learning and Teaching in Higher Education Module, Postgraduate Certificate in Academic Practice


                                  PGCAP programme site at
                                http://www.adu.salford.ac.uk/
                                    html/pgcert/intro.html




                                                                         Twitter
                                                                         @pgcap

                                                                         YouTube
contact Chrissi Nerantzi,                                              pgcapsalford
  the game organiser at
c.nerantzi@salford.ac.uk




http://www.flickr.com/photos/almarams/3902611177/

Mais conteúdo relacionado

Mais procurados

Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play ScenariosPaul Pivec
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 pptkayreentat
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 
Video Games In Education
Video Games In EducationVideo Games In Education
Video Games In Educationpockittz
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based LearningKarl Kapp
 
Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposess_milly
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...Karl Kapp
 
How do you inspire writers?
How do you inspire writers?How do you inspire writers?
How do you inspire writers?Martin Waller
 
Ingram using i pads in two english schools
Ingram using i pads in two english schoolsIngram using i pads in two english schools
Ingram using i pads in two english schoolsLyndsay Grant
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?Karl Kapp
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SASteve Vosloo
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Sherry Jones
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPaul Pivec
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabSeriousGamesAssoc
 
Game based learning
Game based learningGame based learning
Game based learningKarl Kapp
 
Understanding Games and Gamification for Learning
Understanding Games and Gamification for LearningUnderstanding Games and Gamification for Learning
Understanding Games and Gamification for LearningKarl Kapp
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2Karl Kapp
 
The School of the Future
The School of the FutureThe School of the Future
The School of the FutureTheSoFGr
 

Mais procurados (20)

Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play Scenarios
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 
Video Games In Education
Video Games In EducationVideo Games In Education
Video Games In Education
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 
Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposes
 
The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...
 
How do you inspire writers?
How do you inspire writers?How do you inspire writers?
How do you inspire writers?
 
Ingram using i pads in two english schools
Ingram using i pads in two english schoolsIngram using i pads in two english schools
Ingram using i pads in two english schools
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Serious games and learning in SA
Serious games and learning in SASerious games and learning in SA
Serious games and learning in SA
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
Embracing social media_lambton
Embracing social media_lambtonEmbracing social media_lambton
Embracing social media_lambton
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja Pivec
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program Lab
 
Game based learning
Game based learningGame based learning
Game based learning
 
Understanding Games and Gamification for Learning
Understanding Games and Gamification for LearningUnderstanding Games and Gamification for Learning
Understanding Games and Gamification for Learning
 
Chapter 3
Chapter 3Chapter 3
Chapter 3
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
The School of the Future
The School of the FutureThe School of the Future
The School of the Future
 

Semelhante a Playing games in HE: presented at the MEL SIG event, University of Salford, 3 Feb 12

learning through play in HE
learning through play in HElearning through play in HE
learning through play in HEChrissi Nerantzi
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenJosephinesolheim
 
Principles - Patterns - Pedagogy for Playful Education
Principles - Patterns - Pedagogy  for  Playful EducationPrinciples - Patterns - Pedagogy  for  Playful Education
Principles - Patterns - Pedagogy for Playful EducationRikke Toft Noergaard
 
#creativeHE is back for 5 days during Open Education Week! Join us.
#creativeHE is back for 5 days during Open Education Week! Join us.#creativeHE is back for 5 days during Open Education Week! Join us.
#creativeHE is back for 5 days during Open Education Week! Join us.Chrissi Nerantzi
 
It is all about... for the 3 June 16 :) What would you add?
It is all about...  for the 3 June 16 :) What would you add?  It is all about...  for the 3 June 16 :) What would you add?
It is all about... for the 3 June 16 :) What would you add? Chrissi Nerantzi
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018Chrissi Nerantzi
 
A playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi NerantziA playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi NerantziChrissi Nerantzi
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conferencelaicheng
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Learning Through Play, The Old School Way
Learning Through Play, The Old School WayLearning Through Play, The Old School Way
Learning Through Play, The Old School WayLucinda Rush
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentationET&D
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Projectdingess60
 
CI350 21st Century Presentation
CI350 21st Century PresentationCI350 21st Century Presentation
CI350 21st Century PresentationJones868
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Projectdingess60
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmetsifi8106tlu
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013mschirahagerman
 
Blended learning in Primary School
Blended learning in Primary SchoolBlended learning in Primary School
Blended learning in Primary SchoolFrancesca Ravanelli
 

Semelhante a Playing games in HE: presented at the MEL SIG event, University of Salford, 3 Feb 12 (20)

learning through play in HE
learning through play in HElearning through play in HE
learning through play in HE
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk Olesen
 
Principles - Patterns - Pedagogy for Playful Education
Principles - Patterns - Pedagogy  for  Playful EducationPrinciples - Patterns - Pedagogy  for  Playful Education
Principles - Patterns - Pedagogy for Playful Education
 
#creativeHE is back for 5 days during Open Education Week! Join us.
#creativeHE is back for 5 days during Open Education Week! Join us.#creativeHE is back for 5 days during Open Education Week! Join us.
#creativeHE is back for 5 days during Open Education Week! Join us.
 
It is all about... for the 3 June 16 :) What would you add?
It is all about...  for the 3 June 16 :) What would you add?  It is all about...  for the 3 June 16 :) What would you add?
It is all about... for the 3 June 16 :) What would you add?
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018
 
A playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi NerantziA playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conference
 
Chec2012
Chec2012Chec2012
Chec2012
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Learning Through Play, The Old School Way
Learning Through Play, The Old School WayLearning Through Play, The Old School Way
Learning Through Play, The Old School Way
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Project
 
CI350 21st Century Presentation
CI350 21st Century PresentationCI350 21st Century Presentation
CI350 21st Century Presentation
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Project
 
Pauline Heidmets
Pauline HeidmetsPauline Heidmets
Pauline Heidmets
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013
 
Blended learning in Primary School
Blended learning in Primary SchoolBlended learning in Primary School
Blended learning in Primary School
 
21 century pp slide
21 century pp slide21 century pp slide
21 century pp slide
 
Update
UpdateUpdate
Update
 

Mais de Chrissi Nerantzi

Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!Chrissi Nerantzi
 
Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...Chrissi Nerantzi
 
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...Chrissi Nerantzi
 
What fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of LeedsWhat fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of LeedsChrissi Nerantzi
 
Towards free range professional development of HE teachers
Towards free range professional development of HE teachersTowards free range professional development of HE teachers
Towards free range professional development of HE teachersChrissi Nerantzi
 
Doctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continuesDoctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continuesChrissi Nerantzi
 
Doctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continuesDoctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continuesChrissi Nerantzi
 
Doctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continuesDoctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continuesChrissi Nerantzi
 
Doctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantziDoctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantziChrissi Nerantzi
 
The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...Chrissi Nerantzi
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Chrissi Nerantzi
 
Better together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester MetBetter together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester MetChrissi Nerantzi
 
Towards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latestTowards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latestChrissi Nerantzi
 
Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017Chrissi Nerantzi
 
Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...Chrissi Nerantzi
 
A ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD studyA ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD studyChrissi Nerantzi
 
#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theories#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theoriesChrissi Nerantzi
 
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...Chrissi Nerantzi
 
#DAPP162 week 2 The HEA Landscape
#DAPP162 week 2  The HEA Landscape#DAPP162 week 2  The HEA Landscape
#DAPP162 week 2 The HEA LandscapeChrissi Nerantzi
 

Mais de Chrissi Nerantzi (20)

Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!
 
Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...
 
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
 
What fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of LeedsWhat fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of Leeds
 
Towards free range professional development of HE teachers
Towards free range professional development of HE teachersTowards free range professional development of HE teachers
Towards free range professional development of HE teachers
 
Doctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continuesDoctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continues
 
Doctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continuesDoctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continues
 
Doctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continuesDoctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continues
 
Doctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantziDoctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantzi
 
The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really?
 
Better together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester MetBetter together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester Met
 
Towards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latestTowards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latest
 
Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017
 
Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...
 
A ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD studyA ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD study
 
Creative HE January 17
Creative HE January 17Creative HE January 17
Creative HE January 17
 
#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theories#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theories
 
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
 
#DAPP162 week 2 The HEA Landscape
#DAPP162 week 2  The HEA Landscape#DAPP162 week 2  The HEA Landscape
#DAPP162 week 2 The HEA Landscape
 

Último

FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jisc
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 

Último (20)

FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 

Playing games in HE: presented at the MEL SIG event, University of Salford, 3 Feb 12

  • 1. Playing games in Higher Education Learning and Teaching in Higher Education Module, Postgraduate Certificate in Academic Practice, MEL SIG 3 Feb 12 University of Salford Life must be You can lived discover more as play. about a person in an hour of play than in a year of conversation. Chrissi Nerantzi Kirsty Pope Neil Currie http://www.flickr.com/photos/almarams/3902611177/
  • 2. What is this all about? • What are universities for? • Playing games in HE? • A mixed-reality game within the PGCAP • You and games for learning
  • 3. What does the university embody for you?
  • 4. Prof. Anne Boddington Dean of the Faculty of Arts, University of Brighton (UK) defined universities as a place and a space to • sustain conversations • shape the future of human life • stimulate innovation • shape new structures of and for learning • shape new pedagogies
  • 5. Learning through play at University? Have you experienced it before?
  • 7. Horizon Report 2011 “Proponents of game-based learning in higher education point to its role in supporting collaboration, problem-solving, and communication, the 21st century competencies needed by American students outlined by Secretary of Education Arne Duncan in late 2010 in the National Education Technology Plan. Advocates also underscore the productive role of play, which allows for experimentation, the exploration of identities, and even failure. Gaming also contributes to the development of a particular disposition well-suited to an information-based culture and rapid change.” Horizon Report 2011, Game-Based Learning (Adoption 2-3 years)
  • 8. Horizon Report 2011 “One area in which there is currently a great deal of development is social games, especially those that can be taken along and played anywhere at all using a mobile device. With social games, players are never far from a game environment, whether it be a mobile in a pocket, a desktop or laptop computer, or a networked gaming console. With this kind of ubiquity, games are becoming a pervasive part of everyday life, and our notions of what constitutes a game are changing as fast as the games themselves.” Horizon Report 2011, Game-Based Learning (Adoption 2-3 years)
  • 9. “Sell your bargains” game • a mixed reality game to spice up teaching and learning • immerse in out-of the box thinking based on authentic problem scenarios from practice • engage in multidisciplinary conversations and collaborative learning • being resourceful and utilising what we have, can get and what we can do with it • using available technologies for teaching and learning
  • 10. mixed-reality game ‘sell your bargains’ to spice up teaching and learning in HE direct link http://www.flickr.com/photos/chrissinerantzi/6315009414/
  • 11. mixed reality games in Higher Education “The rationale behind the use of alternative reality games is that the use of problem-based, experiential and collaborative activities in alternative reality games makes them ideally suited to teaching in higher education; particularly as they enable players to become involved in both playing and shaping the narrative as it emerges.” (Whitton, 2010, 87) Dr. Nicola Whitton Research Fellow, Education and Social Research Institute, Manchester Metropolitan University Blog: http://playthinklearn.net/ Twitter: @nicwhitton
  • 12. the social meaning of creativity “human appetite for making things” (Gauntlett, 2011, p. 61) David Gauntlett Professor of Media and Communications at the Communication and Media Research Institute (CAMRI) University of Westminster http://www.makingisconnecting.org/
  • 13. Who is who Frances Kirsty Neil Deaglan • Postgraduate John Fabrizio Certificate in Academic Practice • Multi-disciplinary programme • Teaching Fiona qualification and Fellowship of the Higher Education Academy www.salford.ac.uk
  • 15. Stage 1: Select… Identify a topic you feel students struggle to grasp in your subject area…
  • 16. Stage 2: Invest… In pairs, what prop could you purchase to explain this… 1 hour to pick, purchase and present…
  • 17. Stage 3: Surprise… Digital story: Blog, share, reflect and demonstrate your ideas and rationale to your students and peers… What were the surprises?
  • 18. “It was so much fun I think I forgot I was learning, but then “Ho vinto, maybe that was the ho vinto! (I point!” won : )”
  • 20. It was fun. Working with others from other disciplines but finding a lot of common ground. It was beneficial to get different perspectives of a difficult problem. Then coming together to see what others had done & their rationale was also really useful.
  • 21. I found it highly beneficial. I never thought I could exploit our natural curiosity to explore and play as a medium to learn; through my active engagement as a player/learner in the game I realised that I could design this element in my academic modules. I have also realised that this is a good way to foster deep rather than superficial learning. Furthermore the game was pleasurable and enjoyable, and although it had a title and quite a rigid structure, it didn't have any extrinsic goals, i.e. there was no prescribed learning that ought to have occurred. Thanks to this freedom, or “gaps” (as said in yesterday’s session), learning occurred creatively. Specifically my learning was enhanced by moving about in a physical space (which could be recreated with a board game in class through an element of make-believe). I felt that this way of learning caters for different kinds of learners and is easily adaptable to how you are feeling at that moment in time when learning occurs. Finally it really gave me a boost in experimenting with digital interactive tools for learning and teaching.
  • 22. I really enjoyed the element of having to think 'on your feet' and develop the ideas as you went along. It was really interesting working with others from a different discipline to myself as this helped me to see the different perspectives that people can have on the same topic. I enjoyed the element of taking photos/videos and using these to help to tell our story at the end.
  • 23. benefits • fun and enjoyable experience • learning through play (not experienced before) • playing with colleagues from other disciplines • partnering • using different learning spaces • freedom despite structure • thinking outside-the-box • experimenting with digital tools • ideas to use with own students
  • 24. challenges possible solutions • One game organiser • More facilitators (1 per 10 players) • Technologies • Support (initial staff development, • Number of players (7 out ongoing) of 32) • Mainstream offer (game for all) + • Complexity of Stage 3 students • Digital stories • Scaffolding Stage 3 (case study • Challenging all players template) • Public voting (16) • Further dissemination (institutional repository, CPD session, publication) • Build-in extension activities • More votes (channels to promote, prize)
  • 25. ripple effect “I think I could use it with small groups of students as part of their pbl process to make it more interesting for them. I think it would encourage them to demonstrate their learning in a more interesting and challenging way.” “I don't think I would chose to use this experience with my students. I feel some of the more traditional techniques would offer a better learning experience such as Problem Based Learning.”
  • 26. How can we convince more academics that learning through games can really work?
  • 27. A BIG thank you to Kirsty, Fiona, Frances, Neil, Fabrizio, Deaglan and John from the University of Salford http://www.flickr.com/photos/mikejonesphoto/2932001534/
  • 28. References • Barrows, H. S. and Tamblyn, R. M. 1980. Problem-based Learning. An Approach to Medical Education. New York: Springer. • Boud, D, Cohen, R, Sampson, J (2001) Peer Learning in Higher Education: Learning from and with each other, London: Kogan. • Burnard, Pamela; Craft, Anna; Cremin, Teresa; Duffy, Bernadette; Hanson, Ruth; Keene, Jean; Haynes, Lindsay and Burns, Dawn (2006). Documenting ‘possibility thinking’: a journey of collaborative enquiry. International Journal of Early Years Education, 14(3), pp. 243–262., available at http://oro.open.ac.uk/6546/1/6546.pdf • Glynis, C (online) Threshold Concepts: Undergraduate Teaching, Postgraduate Training and Professional Development, A short introduction and bibliography, available at http://www.ee.ucl.ac.uk/~mflanaga/thresholds.html • Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium, available at http://wp.nmc.org/horizon2011/ • Meyer, J.H.F. and Land, R. (2003) Threshold concepts and troublesome knowledge: linkages to ways of thinking and practising, In: Rust, C. (ed.), Improving Student Learning - Theory and Practice Ten Years On. Oxford: Oxford Centre for Staff and Learning Development (OCSLD), pp 412-424. • Mezirow, J. Transformative Dimensions of Adult Learning. San Francisco: Jossey-Bass, 1991. • Rogers, C. R. (1983). Freedom to Learn for the 80's. Columbus: Merrill. • Schön D (1983) The reflective practitioner. Basic Books: New York. • Whitton, N (2010) Learning with Digital Games. A Practical Guide to Engaging Students in Higher Education, open and flexible learning series, Oxon: Routledge. • Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
  • 29. Learning in Higher Education through play Learning and Teaching in Higher Education Module, Postgraduate Certificate in Academic Practice PGCAP programme site at http://www.adu.salford.ac.uk/ html/pgcert/intro.html Twitter @pgcap YouTube contact Chrissi Nerantzi, pgcapsalford the game organiser at c.nerantzi@salford.ac.uk http://www.flickr.com/photos/almarams/3902611177/