22. • Link as simple distribution model
• Simple, atomic updates
• Flexible layout options (grids, flexbox, media queries, vw, vh)
• Small data footprint, loading on demand and environment
• Reusability of code – conversion to other form factors
POSITIVES (Web)
23. • Patchy access to hardware
• Verification and authentication is hard
• Huge fragmentation of devices and displays
• Patchy trust in capabilities
• Payments are not easy or expected
NEGATIVES (Web)
24. • Offline capabilities by design
• Full access to hardware
• Authenticated, verified device access
• High trust distribution model
• Easy payments
• Bleeding edge tech (as a competitive advantage)
POSITIVES (Native)
25. • Huge data footprint with non-atomic updates
• Slow update cycles because of negotiation overhead
• High expectations and breakneck competition
(price race to bottom)
• Bespoke development for each platform with only minor
re-use
NEGATIVES (Native)