Lisa Guernsey
As books become adorned with interactive features, and as digital media and games of all kinds are now available at our fingertips, young children are going to need a little guidance. Building a good e-book experience means thinking not only about the technology and the content, but also supporting the adults and older children who are helping children seek, learn and explore in the digital age.
10. Pioneering Literacy in the Digital Wild West
Empowering Parents and Educators
Joan Ganz Cooney Center &
New America Foundation
The Campaign for Grade-Level Reading
11. E-books in the app store offer features –
but which ones help children learn to
read?
11
Narration 95%
Hotspots 75%
Word/picture labels 15%
Dictionary 5%
Games/ Activities 65%
Literacy activities 25%
Music/ sounds 60%
Text Highlighting 50%
Animation 50%
Tilt/ shake/ turn device 30%
Record Own Voice 25%
Different Languages 25%
Parent Involvement 20%
Rewards 15%
Social Sharing 10%
3D effects 10%
Camera 5%
Photo by JGCC Research Team
12. Time is ripe for e-book guidance
Parents are even reading e-books with
their very young children. Survey
results of 1200 middle class parents
with child age 2 to 6 (JGCC, 2012).
But they need training on the use of
questioning techniques with the new
technology (Vanderbilt study using
videos of narrated Scholastic books,
2010).
Photo by JGCC Research Team
13. Create place & time to
experiment
Create a place in every
community where parents
and educators can
experiment together with
online and offline media
as a springboard for
children’s literacy.
For the full report, see:
http://gradelevelreading.net/resources/technology-for-successful-parenting
17. Smart conversation
for the BooksPlus teacher
•#ECETECH
https://groups.diigo.co
m/group/ecetech
•Fred Rogers
Center’s blog
http://www.fredrogerscenter.org/blog/
•Many more from
today’s conference
18. Lisa Guernsey
Director, Early Education Initiative
New America Foundation
Earlyed.newamerica.net
Author, Screen Time: How Electronic
Media – From Baby Videos to
Educational Software – Affects Your
Young Child (Basic Books, 2012)
www.screentimebook.com
Thank you
Contact Information:
Notas do Editor
In a paper for the Campaign for Grade-Level Reading, we offer several recommendations. Two of them: Create a place in every community where parents and educators can experiment together with online and offline media as a springboard for children ’s literacy. Create partnerships for innovation. Stimulate collaboration among tech industry, educators, parents and community institutions such as schools, libraries and universities.
Earlier this year, we proposed to help the GLR Campaign by taking stock of how, where and if technology could make an impact on reading achievement in young children. This is a joint project of the Joan Ganz Cooney Center and the New America Foundation, and it speaks to an interest in exploring connections between literacy and technology that we have had for a long time.
Source: Joan Ganz Cooney Center (2012). E-book Quickstudy: Parent Survey. Sample – 1200 parents with a child age 2-6.
We came to this research with a grounding in developmental science on how children learn language skills. Children ’s language skills bloom when they have opportunities for contingent social interactions with parents and caregivers. In the research literature on electronic media this is known as Joint Media Engagement, a term coined by learning scientists at the LIFE Center, an NSF funded project. The Cooney Center recently hosted an event and published a paper – “the New Co-Viewing” -- on the promise of this approach. Can libraries become a central place for co-viewing and joint engagement? Can librarians embrace the mantel of media mentorship?
What about the very young kids who DON ’T have adults in their lives to give them those face to face and webcam experiences that make media meaningful? What about the babies in rooms with adult-directed TV on all day? What about the children who are growing up without media mentors – without someone to guide them to good content, to stretch their thinking as they watch something on a smartphone or video screen?