SlideShare uma empresa Scribd logo
1 de 66
Weaving a StoryWorld Web
Transmedia in Education
a MacICT Research Project
Project Leader: Cathie Howe
Research Advisor: Dr Nerida McCredie
Macquarie ICT Innovations Centre (MacICT)
Weaving a StoryWorld Web
Macquarie ICT Innovations Centre (MacICT)
Sharing our project
Transmedia for Learning - SERAP Number: 2013104
Designing a framework: Weaving a Storyworld Web
Did our project classes create examples of Transmedia
Storytelling?
Did the students meet the Information and
Communication Technology capabilities for Stage 2?
- Stage 4 Project
- Professional Learning and Student Bootcamps
Macquarie ICT Innovations Centre (MacICT)
Preparing for our project
Key papers:
Transmedia Storytelling and Entertainment: An
annotated syllabus
by Henry Jenkins 2010
Teaching with Transmedia
by Harry E Pence 2012
Transmedia in the Classroom: Breaking the Fourth Wall
by Paul RJ Teske and Theresa Horstman 2012
Macquarie ICT Innovations Centre (MacICT)
Transmedia – key papers
T is for Transmedia: Learning Through Transmedia Play
by Becky Herr-Stephenson, Meryl Alper, Erin Reilly and
Henry Jenkins 2013
Towards a Poetics of Multi-Channel Storytelling
by Christy Dena 2004
Digital Storytelling: A Creator’s Guide to Interactive
Entertainment
by Carolyn Handler Miller 2004
Macquarie ICT Innovations Centre (MacICT)
Transmedia
Henry Jenkins, a media scholar who is at the forefront of
exploring participatory media, describes transmedia as
the systematic unfolding of elements of a story world
across multiply media platforms, with each platform
making a unique and original contribution to the
experience as a whole.[1]
Harry Pence, in Teaching with Transmedia, writes that
transmedia enhances a central story idea with a variety
of components that provide additional information.[2]
Macquarie ICT Innovations Centre (MacICT)
Transmedia for literacy learning
If this is the nature of transmedia storytelling, in
what ways might it be used within educational
settings for literacy learning?
What opportunities might it offer for teachers and
their students?
Macquarie ICT Innovations Centre (MacICT)
Transmedia for entertainment
In the introduction he wrote for T is for Transmedia, Henry
Jenkins acknowledges that at the moment, we know
more about transmedia in entertainment and branding
contexts than in relation to learning[4].
http://henryjenkins.org/2013/03/t-is-for-transmedia.html
Macquarie ICT Innovations Centre (MacICT)
Transmedia for entertainment
http://mischiefmanagedsl.net http://www.starwarsuncut.com
Macquarie ICT Innovations Centre (MacICT)
Transmedia for literacy learning
Research into the potential of transmedia storytelling for
learning is only starting to take place and there are very
few documented examples of teachers and their
students using transmedia storytelling.
There is, however, an expectation in the research
community that transmedia is likely to provide ways to
expand learning opportunities for students, becoming a
powerful educational tool.
Macquarie ICT Innovations Centre (MacICT)
Transmedia for literacy learning
Paul Teske and Theresa Horstman, in Transmedia in the
Classroom, write that transmedia storytelling offers new
ways to engage students and can serve to expand their
typical exposure to a topic[6].
Harry Pence encourages educators not to ignore or resist
transmedia, but to embrace it, while Henry Jenkins calls
for those who care deeply about insuring the most
diverse learning opportunities for our children to take
transmedia seriously.[7]
Macquarie ICT Innovations Centre (MacICT)
Purpose of project
To provide an opportunity to investigate how transmedia
storytelling may be used purposefully within an
educational environment; examining the learning
opportunities it affords teachers and their students.
Macquarie ICT Innovations Centre (MacICT)
Principles of transmedia
We re-examined Henry Jenkins’s seven principles of
transmedia storytelling and also thought deeply about
Christy Dena’s poetics for multi-channel story creation.
As we now knew that we would be working with Year 3
students, aged seven, eight or nine years old, both of
these were too complex for our context.
Macquarie ICT Innovations Centre (MacICT)
Three key qualities & features
For teachers and students:
1. Transmedia storytelling extends the world of a story by adding to
or adapting the plot, settings, themes or cast of characters
2. Transmedia storytelling includes and makes effective use of a
variety of media components to share the storytelling, and
3. Transmedia storytelling provides opportunities for readers to
become viewers, players and co-creators by participating and
interacting with the story.
Macquarie ICT Innovations Centre (MacICT)
Weaving a StoryWorld Web
The teachers and students in our project needed to be able to
comprehend, identify, analyse, imagine, describe, account for,
design and create a range of multimodal components to be hosted
in an online environment.
To meet these project needs, Nerida McCredie developed the
Weaving a Storyworld Web framework. This involves students mining,
partnering and dreaming around a story’s Story Points to create
digital components for visitors to explore online, traveling through
the Web of a Storyword.
An example: Cinderella
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Story Points
One class exploring Cinderella might select the
characters of Cinderella, The Prince, The Stepmother, The
Step Sisters and The Fairy Godmother as their Story Points.
Another might instead select the events of The Father’s
Death, The Invitation, The Ball and The Lost Slipper as their
Story Points.
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Story Points
The Prince
Cinderella
Step
Mother
Fairy
Godmother
Father
Step
Sisters
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Mining
Mining: Digging deeply into the story to uncover a
diamond or gem
» A 3D model of the glass slipper
» A report exploring the way this
fairy tale has been told across
the ages
» A diary entry written by
Cinderella after she had
danced with the Prince
» The list of chores Cinderella
had to complete each day
» A map of Fairy Land showing
the Prince’s palace and
Cinderella’s home
» A video of students in
character as Cinderella and
her evil Step-Mother arguing
about the ball
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Partnering
Partnering with the author to expand and explore the
story and Storyworld
» A maze game taking visitors
through the palace, meeting
the Prince’s family and servants
along the way
» A gossip article, including
paparazzi photos, from ‘The
Palace Weekly’ discussing the
latest Royal news and fashion
» An interview with the evil
Step Mother uncovering her
personal history
» A list of interesting spells that
the Fairy Godmother’s wand
has cast over the years
» A video panel of
disappointed girls who had
hoped to win the heart of
the Prince the night of the
ball
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Dreaming
Dreaming. Can be described to students as dreaming,
imagining and playing with the author's story.
» A role playing game where
Cinderella competes with
other traditional Fairy Tale
princesses as well as modern
day heroines – Princess Fiona
from Shrek and Katniss
Everdeen from The Hunger
Games
» A retelling of the story where
Cinderella is actually a young
man names Cinerander
» A blog from Cinderella, who
now lives in modern day Paris
after an accidental spell was
cast from her Fairy Godmother’s
wand
» Episodes on a YouTube Channel
where Cinderella crosses from
her own fairy tale story in others
Macquarie ICT Innovations Centre (MacICT)
Cinderella: Weaving
The Prince
Cinderella
Step
Mother
Fairy
Godmother
Father
Step
Sisters
Macquarie ICT Innovations Centre (MacICT)
Planning for success
Participants (teachers and students) need:
1. A thorough understanding and appreciation of the central story
2. Insight into the features and practices of transmedia
3. The ability to describe, discuss and create multimodal
components, and
4. A design process that facilitates the assembly of a complex,
digital artefact
Macquarie ICT Innovations Centre (MacICT)
Strategic Planning
The Weaving a Storyworld Web
framework requires all participants
to develop insight into the features
and practices of transmedia.
A program or practice may be
contemporary, but it does not
necessarily follow that it has the
attributes or intentions of
transmedia. The WSWW framework
positions participants to design
multimodal components to
populate a transmedia
environment.
Links to weave around 3LK’s Storyworld Web
Macquarie ICT Innovations Centre (MacICT)
Strategic Planning
This framework seeks to build on the strengths of highly proficient
literacy teachers, enabling them to successfully explore the nature
and practices of transmedia with their students without being
hampered by the technological complexity of designing and hosting
a complex digital artefact.
It provides participants with a schema for understanding the
principles of transmedia and positions them to design and host an
environment with purposeful multimodal components by following
five step process.
Macquarie ICT Innovations Centre (MacICT)
Our Teachers, Classes & Stories
Suzie from Cromer Public School
3W - Year 3 class
Mrs Frisby and the Rats of NIMH
Robert C O’Brien
Macquarie ICT Innovations Centre (MacICT)
Our Teachers, Classes & Stories
Libby from St Ives North Public
School
3H - A Gifted and Talented
Year 3 Class
Storm Boy
Colin Thiele
Macquarie ICT Innovations Centre (MacICT)
Our Teachers, Classes & Stories
Laetitia from North Sydney
Demonstration School
3LK - A Year 3 Class with a Gifted
and Talented Component
The Composer is Dead
Lemony Snicket
Macquarie ICT Innovations Centre (MacICT)
Five Steps to Weave a StoryWorld Web
The five steps for Weaving a Storyworld Web are as follows:
Step One – Develop a deep appreciation of the central story
Step Two – Select Story Points to mine, partner or dream about
Step Three – Design a variety of multimodal components
Step Four – Weave components together into a Storyworld Web
Step Five – Share and host visitors to your Storyworld
Macquarie ICT Innovations Centre (MacICT)
Develop a Deep Understanding of the Story
Libby, Suzie and Laetitia brought to this project their
extensive experience in teaching literature in immersive
and engaging environments.
They made use of their skills in questioning, role-play,
character analysis and narrative structure to establish a
learning environment where the children were highly
engaged with the text and connected to the
characters, themes and location.
Macquarie ICT Innovations Centre (MacICT)
Develop a Deep Understanding of the Story
The children of 3H thoughtfully and tearfully created
inscriptions for Mr Percival the Pelican’s tombstone and
participated in a memorial ceremony for the character.
In 3LK’s classroom, the children eagerly brainstormed
and evaluated possible solutions for the mystery in their
story, as their teacher purposefully delayed revealing the
ending to capitalise on her classes’ curiosity.
Macquarie ICT Innovations Centre (MacICT)
Select Story Points
3H selected a range of Story Points that were critical moments in
Storm Boy’s story.
3LK decided to use each of the musical instruments characters
under investigation as Story Points for The Composer is Dead.
3W’s Story Points were the locations in NIMH.
Each class pinned these Story Points up onto a pin board and
connected them by string, creating the first representation of the
Storyworld Web.
Macquarie ICT Innovations Centre (MacICT)
Select Story Points
Rather than floating ideas around in a nebulous discussion, these
Story Points directed the students’ imagination towards significant
moments, characters or locations, increasing the likelihood that the
resulting components would make a significant contribution to
towards the expansion and enrichment of the story and its
Storyworld.
Macquarie ICT Innovations Centre (MacICT)
Design a variety of multimodal components
Students decided to contribute to their selected Story Point through
mining, partnering or dreaming.
They were encouraged to contemplate the type of component
they would like to create, considering what style of multimodal text
or texts would help them to realise their plan.
Students also considered the extent to which a visitor to their
Storyworld Web would be able to participate or interact with their
component.
Macquarie ICT Innovations Centre (MacICT)
Design a variety of multimodal components
Macquarie ICT Innovations Centre (MacICT)
Weave components together into a StoryWorld Web
Classes discussed where to place each component in their
Storyworld Web. They considered the different pathways they could
weave through the Web by creating connecting links.
Components were linked when students could identify a reason for
connecting them, such as a similar media type, user experience or
character connection.
Macquarie ICT Innovations Centre (MacICT)
Weave components together into a StoryWorld Web
When the class agreed upon a
connection, string was
physically woven across and
through the web to make a
new pathway for visitors to
journey along.
This is then replicated by
creating links between
component posts within the
online environment.
Macquarie ICT Innovations Centre (MacICT)
Share and host visitors to your Storyworld
The culminating event of the project was Story Share Week. When
the three Storyworlds were ready, students from each class were
able to visit and explore the Webs created by the other two project
classes.
In preparation for Story Share week, the three classes had read each
other’s short story or novel so that they would be able to appreciate
the components that had been created to enhance and expand
the central story.
Macquarie ICT Innovations Centre (MacICT)
Share and host visitors to your Storyworld
The students had three roles during this week. One was as a visitor
journeying through another class’s web: reading, watching, playing,
answering quizzes and posting comments on the different
components and Story Points.
The second role that students had during this week was as a host to
the visitors exploring their Storyworld. Frequently the messages
posted onto components were questions that the creators could
reply to. Host students engaged in online conversations and
discussions with their visitors.
Macquarie ICT Innovations Centre (MacICT)
Share and host visitors to your Storyworld
The third role of students during Story Share week was that of
researcher. Nominated investigators were responsible for monitoring
the activity of a small number of their classmates as they visited
other classes’ Storyworlds.
Investigators observed their classmate’s journey, keeping track of
their entry point and recording the pathway they followed. They
collected these details on behalf of the Storyworld Web’s designers,
providing them with an account of how different visitors moved
through their Web.
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
3H’s Storm Boy Storyworld Web is
woven around four Story Points:
Happy Days in the Coorong
Finding the Babies
The Tragedy
School.
These represent four significant
events within the story.
Macquarie ICT Innovations Centre (MacICT)
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
The students created and placed
fourteen multimodal components
within their Storyworld.
Seven of these are participatory or
interactive in some way. 3H also
placed an extra five ‘Easter Egg’
poems to find, with small icons
scattered throughout the Storyworld
linking to each poem.
183 comments were posted across
the components.
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
3W’s Storyworld for Mrs Frisby
and the Rats of NIMH has six
Story Points:
The Cave
Thorn Valley
NIMH
Dragon
The River
Music
Four of these are locations in the
story. Dragon is a character and
Music is enjoyed by several of
the characters.
Macquarie ICT Innovations Centre (MacICT)
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
The students designed thirteen
components for their Storyworld
Web. There is only one interactive
components in this Storyworld – a
game to download, print and
play.
The majority of components in this
Storyworld are Partnering. There
are three Mining components and
no Dreaming components. 97
comments that ask and answer
questions, make suggestions and
compliment the students’ work are
posted within 3W’s Storyworld.
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
3LK’s Storyworld for The
Composer is Dead is woven
around eight Story Points:
The Notebook
The Crime
Interrogation Begins
The Strings
The Woodwinds
The Brass
The Percussion
The Friends.
Their Storyworld contains
fourteen components of which
four are participatory or
interactive in some way.
Macquarie ICT Innovations Centre (MacICT)
Macquarie ICT Innovations Centre (MacICT)
Our StoryWorlds
Whereas 3H’s Storm Boy
components are predominately
mining or dreaming and the clear
majority of 3W’s Rats of NIMH’s
components are partnering, 3LK’s
Storyworld has an even
representation of mining,
partnering and dreaming
components. There are 152
comments posted throughout the
Storyworld.
Macquarie ICT Innovations Centre (MacICT)
Explore Our StoryWorlds
www.macict.edu.au/storyweb-cps
www.macict.edu.au/storyweb-sinps
www.macict.edu.au/storyweb-nsps
Macquarie ICT Innovations Centre (MacICT)
Are these Storyworld Webs examples
of transmedia storytelling?
First, do each of the Storyworlds extend the world of their central story
by adding to or adapting the plot, setting, themes or cast of
characters?
Secondly, do these Storyworld Webs include and make effective use
of a variety of media components to share the storytelling?
And thirdly, are readers able to become viewers, players and co-
creators by participating and interacting with the story?
Macquarie ICT Innovations Centre (MacICT)
Are these Storyworld Webs examples
of transmedia storytelling?
Each of the three Storyworlds in this project include components that
extend their central story.
They include a wide range of different media types effectively
throughout to share the storytelling.
Each Storyworld included components where readers could become
viewers and players by participating and interacting online.
Each is an example of transmedia storytelling.
Macquarie ICT Innovations Centre (MacICT)
Extend and adapt the central story
In 3H’s Storm Boy Storyworld the central story is extended by the
Prequel and Sequel component, a comic that tells the story of how
Hideaway came to the Coorong and describes Storm Boy
remembering the events of the novel as he moves to life at a boarding
school.
An example of the central story being adapted is the Storm Girl
component, a digital book where Storm Boy is reimagined as Storm Girl
and Mr Percival’s ghost comes back to the Coorong.
Macquarie ICT Innovations Centre (MacICT)
Multimodal components share the
storytelling
Each Storyworld Web included a wide range of
media components.
Across the three Storyworld Webs:
56% of the components included video
42% had text
19% made use of audio files
67% included drawing, pictures, photos or graphics
Macquarie ICT Innovations Centre (MacICT)
Multimodal components share the
storytelling
Components included comics,
animations, photo stories, games,
interviews, movie trailers and a pick-a-
path story.
60% of components were created
using iPads, 28% were made on
laptop or desktop computers and 37%
had hand drawn pictures, paintings or
other images scanned in to be
uploaded into the environment.
Macquarie ICT Innovations Centre (MacICT)
Readers become viewers, players and
co-creators
Readers can become viewers, players and co-creators by
participating and interacting with the story in these Storyworlds.
Overall, just under a third of the components included are
participatory in nature.
3LK’s Storyworld Web included games for visitors to play and a code
to solve and then email the answer through.
3W’s only participatory component was a game that provided visitors
with a playing board, instructions, playing pieces and cards.
Macquarie ICT Innovations Centre (MacICT)
Readers become viewers, players and
co-creators
Half of 3H’s components were participatory.
The students created and included a range of games with videos,
playing boards and links, an online poll to vote on the topic of
allowing hunting, multiple choice quizzes to take and a pick-a-path
story where visitors can choose to go on their own adventure through
a story in the Storyworld Web.
Macquarie ICT Innovations Centre (MacICT)
Meet English ICT Capabilities: Stage 2
Understand and apply knowledge of language form and features
78% - plan, draft and publish imaginative, informative and persuasive
texts containing key information and supporting details for a widening
range of audiences, demonstrating increasing control over text
structures and language features
An email in code from
3LK’s Storyworld Web.
Could visitors crack the code?
Macquarie ICT Innovations Centre (MacICT)
Meet English ICT Capabilities: Stage 2
Respond to and compose texts
23% - experiment with visual, multimodal and digital processes to
represent ideas encountered in texts
80% - use a range of software including word processing programs to
construct, edit and publish written text, and select, edit and place
visual, print and audio elements
60% - use visual representations, including those digitally produced, to
represent ideas, experience and information for different purposes
and audiences
50% - experiment with visual, multimodal and digital technologies to
represent aspects of experience and relationships
Macquarie ICT Innovations Centre (MacICT)
Meet English ICT Capabilities: Stage 3
Understand and apply knowledge of
language forms and features
25% - plan, draft and publish
imaginative, informative and persuasive
texts, choosing and experimenting with
text structures, language features,
images and digital resources
appropriate to purpose and audience
3% - recognise the effect of multimedia
elements, eg film techniques, animation,
voice-overs, sound effects, framing,
close-ups
A report about the Coorong
that links to two quizzes, a
game and a comic
Macquarie ICT Innovations Centre (MacICT)
Meet English ICT Capabilities: Stage 3
Respond to and compose texts
5% - plan, rehearse and deliver presentations, selecting and
sequencing appropriate content and multimodal elements for
defined audiences and purposes, making appropriate choices for
modality and emphasis
13% - compose increasingly complex print, visual, multimodal and
digital texts, experimenting with language, design, layout and
graphics
5% - use increasingly complex research data from print and digital
sources to compose short and sustained texts
5% - use a range of software, including word processing programs,
learning new functions as required to create texts
Macquarie ICT Innovations Centre (MacICT)
www.macict.edu.au/storyweb-cps
www.macict.edu.au/storyweb-sinps
www.macict.edu.au/storyweb-nsps
Meet English ICT Capabilities
Macquarie ICT Innovations Centre (MacICT)
Next Steps
Macquarie ICT Innovations Centre (MacICT)
Next Steps
Macquarie ICT Innovations Centre (MacICT)
Next Steps
www.macict.edu.au
or the project website at
www.macict.edu.au/wsww
or email us at macictsupport@det.nsw.edu.au
For more information on this project or any other project visit:
Disclaimer
The ideas expressed in this artefact are those of the authors and do not
necessarily reflect represent the ideas of the NSW Department of Education and Communities.
Published by Macquarie ICT Innovations Centre
Building C5B Macquarie University, North Ryde, NSW 2109 Australia
© Copyright subject to the operation of the Copyright Act 1968, vested in the Crown in the right of the State of
New South Wales.
RESTRICTED WAIVER OF COPYRIGHT
The printed material in this publication is subject to a restricted waiver of the copyright to allow
photocopying of the material contained in this publication for use within a school, subject to the
conditions set out below.
 All copies of the printed material shall be made without alteration and abridgement and must
retain acknowledgement of the copyright.
 The school or college shall not sell, hire or otherwise derive revenue from copies of the material,
nor distribute copies of the material for any other purpose.
 The restricted waiver of copyright is not transferable and may be withdrawn in the case of
breach of any of these conditions.
Attribution-NonCommercial-NoDerivs
CC BY-NC-ND
You are free to:
Share — copy and redistribute the material in any medium or format
The licensor cannot revoke these freedoms as long as you follow the license terms.
Information: https://creativecommons.org/licenses/by-nc-nd/4.0/

Mais conteúdo relacionado

Semelhante a Weaving story world web presentation march 2015

Rethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingRethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingCathie Howe
 
Digital Age Education – Creating Texts
Digital Age Education – Creating TextsDigital Age Education – Creating Texts
Digital Age Education – Creating Textsdigimuve
 
UKLA presentation
UKLA presentationUKLA presentation
UKLA presentationDEFToer3
 
The Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeThe Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeJisc Scotland
 
Il Conference 2010 Alex Tear Uk
Il Conference 2010 Alex Tear UkIl Conference 2010 Alex Tear Uk
Il Conference 2010 Alex Tear UkEsher CE Primary
 
Designing a connected future
Designing a connected futureDesigning a connected future
Designing a connected futureKay Oddone
 
BITSPilani.Hyderabad campus workshop
BITSPilani.Hyderabad campus workshopBITSPilani.Hyderabad campus workshop
BITSPilani.Hyderabad campus workshopKshema Jose
 
Jaconette digital storytelling presentation
Jaconette digital storytelling presentationJaconette digital storytelling presentation
Jaconette digital storytelling presentationtracjac
 
Knowledge Networks & Digital Innovation
Knowledge Networks & Digital InnovationKnowledge Networks & Digital Innovation
Knowledge Networks & Digital InnovationJudy O'Connell
 
About digital storytelling
About digital storytellingAbout digital storytelling
About digital storytellingLoukia Orfanou
 
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.Saadia Morcenet secretary
 
Engaging Digital Natives With Digital Storytelling
Engaging Digital Natives With Digital Storytelling Engaging Digital Natives With Digital Storytelling
Engaging Digital Natives With Digital Storytelling Jennifer Dorman
 
Semantic technologies for the enhancement of learning in Higher Education
Semantic technologies for the enhancement of learning in Higher EducationSemantic technologies for the enhancement of learning in Higher Education
Semantic technologies for the enhancement of learning in Higher EducationKaty Jordan
 

Semelhante a Weaving story world web presentation march 2015 (20)

Rethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingRethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytelling
 
Rethinking literacy through transmedia storytelling final
Rethinking literacy through transmedia storytelling finalRethinking literacy through transmedia storytelling final
Rethinking literacy through transmedia storytelling final
 
Digital Age Education – Creating Texts
Digital Age Education – Creating TextsDigital Age Education – Creating Texts
Digital Age Education – Creating Texts
 
UKLA presentation
UKLA presentationUKLA presentation
UKLA presentation
 
Why Teach ICT?
Why Teach ICT?Why Teach ICT?
Why Teach ICT?
 
4001EPS 2011 L4
4001EPS 2011 L44001EPS 2011 L4
4001EPS 2011 L4
 
The Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeThe Digital Practitioner in Context and Practice
The Digital Practitioner in Context and Practice
 
Il Conference 2010 Alex Tear Uk
Il Conference 2010 Alex Tear UkIl Conference 2010 Alex Tear Uk
Il Conference 2010 Alex Tear Uk
 
MacICT 3D Virtual Worlds: WHEN2050
MacICT 3D Virtual Worlds: WHEN2050MacICT 3D Virtual Worlds: WHEN2050
MacICT 3D Virtual Worlds: WHEN2050
 
Designing a connected future
Designing a connected futureDesigning a connected future
Designing a connected future
 
Ten Trends for 2007
Ten Trends for 2007Ten Trends for 2007
Ten Trends for 2007
 
MacICT 3D Virtual Worlds Learning Spaces 2010
MacICT 3D Virtual Worlds Learning Spaces 2010MacICT 3D Virtual Worlds Learning Spaces 2010
MacICT 3D Virtual Worlds Learning Spaces 2010
 
BITSPilani.Hyderabad campus workshop
BITSPilani.Hyderabad campus workshopBITSPilani.Hyderabad campus workshop
BITSPilani.Hyderabad campus workshop
 
Jaconette digital storytelling presentation
Jaconette digital storytelling presentationJaconette digital storytelling presentation
Jaconette digital storytelling presentation
 
Knowledge Networks & Digital Innovation
Knowledge Networks & Digital InnovationKnowledge Networks & Digital Innovation
Knowledge Networks & Digital Innovation
 
About digital storytelling
About digital storytellingAbout digital storytelling
About digital storytelling
 
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
 
Engaging Digital Natives With Digital Storytelling
Engaging Digital Natives With Digital Storytelling Engaging Digital Natives With Digital Storytelling
Engaging Digital Natives With Digital Storytelling
 
Semantic technologies for the enhancement of learning in Higher Education
Semantic technologies for the enhancement of learning in Higher EducationSemantic technologies for the enhancement of learning in Higher Education
Semantic technologies for the enhancement of learning in Higher Education
 
networklearning
networklearningnetworklearning
networklearning
 

Mais de Cathie Howe

Augmenting Reality: Gifted students as e-design artists
Augmenting Reality: Gifted students as e-design artistsAugmenting Reality: Gifted students as e-design artists
Augmenting Reality: Gifted students as e-design artistsCathie Howe
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting TransformationsCathie Howe
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_finalCathie Howe
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesCathie Howe
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through gamesCathie Howe
 
2012 blended learning
2012 blended learning2012 blended learning
2012 blended learningCathie Howe
 
Learning with Games
Learning with GamesLearning with Games
Learning with GamesCathie Howe
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzExamples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzCathie Howe
 

Mais de Cathie Howe (9)

Augmenting Reality: Gifted students as e-design artists
Augmenting Reality: Gifted students as e-design artistsAugmenting Reality: Gifted students as e-design artists
Augmenting Reality: Gifted students as e-design artists
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approaches
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through games
 
2012 blended learning
2012 blended learning2012 blended learning
2012 blended learning
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzExamples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
 

Último

SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 

Último (20)

INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 

Weaving story world web presentation march 2015

  • 1. Weaving a StoryWorld Web Transmedia in Education a MacICT Research Project Project Leader: Cathie Howe Research Advisor: Dr Nerida McCredie
  • 2. Macquarie ICT Innovations Centre (MacICT) Weaving a StoryWorld Web
  • 3. Macquarie ICT Innovations Centre (MacICT) Sharing our project Transmedia for Learning - SERAP Number: 2013104 Designing a framework: Weaving a Storyworld Web Did our project classes create examples of Transmedia Storytelling? Did the students meet the Information and Communication Technology capabilities for Stage 2? - Stage 4 Project - Professional Learning and Student Bootcamps
  • 4. Macquarie ICT Innovations Centre (MacICT) Preparing for our project Key papers: Transmedia Storytelling and Entertainment: An annotated syllabus by Henry Jenkins 2010 Teaching with Transmedia by Harry E Pence 2012 Transmedia in the Classroom: Breaking the Fourth Wall by Paul RJ Teske and Theresa Horstman 2012
  • 5. Macquarie ICT Innovations Centre (MacICT) Transmedia – key papers T is for Transmedia: Learning Through Transmedia Play by Becky Herr-Stephenson, Meryl Alper, Erin Reilly and Henry Jenkins 2013 Towards a Poetics of Multi-Channel Storytelling by Christy Dena 2004 Digital Storytelling: A Creator’s Guide to Interactive Entertainment by Carolyn Handler Miller 2004
  • 6. Macquarie ICT Innovations Centre (MacICT) Transmedia Henry Jenkins, a media scholar who is at the forefront of exploring participatory media, describes transmedia as the systematic unfolding of elements of a story world across multiply media platforms, with each platform making a unique and original contribution to the experience as a whole.[1] Harry Pence, in Teaching with Transmedia, writes that transmedia enhances a central story idea with a variety of components that provide additional information.[2]
  • 7. Macquarie ICT Innovations Centre (MacICT) Transmedia for literacy learning If this is the nature of transmedia storytelling, in what ways might it be used within educational settings for literacy learning? What opportunities might it offer for teachers and their students?
  • 8. Macquarie ICT Innovations Centre (MacICT) Transmedia for entertainment In the introduction he wrote for T is for Transmedia, Henry Jenkins acknowledges that at the moment, we know more about transmedia in entertainment and branding contexts than in relation to learning[4]. http://henryjenkins.org/2013/03/t-is-for-transmedia.html
  • 9. Macquarie ICT Innovations Centre (MacICT) Transmedia for entertainment http://mischiefmanagedsl.net http://www.starwarsuncut.com
  • 10. Macquarie ICT Innovations Centre (MacICT) Transmedia for literacy learning Research into the potential of transmedia storytelling for learning is only starting to take place and there are very few documented examples of teachers and their students using transmedia storytelling. There is, however, an expectation in the research community that transmedia is likely to provide ways to expand learning opportunities for students, becoming a powerful educational tool.
  • 11. Macquarie ICT Innovations Centre (MacICT) Transmedia for literacy learning Paul Teske and Theresa Horstman, in Transmedia in the Classroom, write that transmedia storytelling offers new ways to engage students and can serve to expand their typical exposure to a topic[6]. Harry Pence encourages educators not to ignore or resist transmedia, but to embrace it, while Henry Jenkins calls for those who care deeply about insuring the most diverse learning opportunities for our children to take transmedia seriously.[7]
  • 12. Macquarie ICT Innovations Centre (MacICT) Purpose of project To provide an opportunity to investigate how transmedia storytelling may be used purposefully within an educational environment; examining the learning opportunities it affords teachers and their students.
  • 13. Macquarie ICT Innovations Centre (MacICT) Principles of transmedia We re-examined Henry Jenkins’s seven principles of transmedia storytelling and also thought deeply about Christy Dena’s poetics for multi-channel story creation. As we now knew that we would be working with Year 3 students, aged seven, eight or nine years old, both of these were too complex for our context.
  • 14. Macquarie ICT Innovations Centre (MacICT) Three key qualities & features For teachers and students: 1. Transmedia storytelling extends the world of a story by adding to or adapting the plot, settings, themes or cast of characters 2. Transmedia storytelling includes and makes effective use of a variety of media components to share the storytelling, and 3. Transmedia storytelling provides opportunities for readers to become viewers, players and co-creators by participating and interacting with the story.
  • 15. Macquarie ICT Innovations Centre (MacICT) Weaving a StoryWorld Web The teachers and students in our project needed to be able to comprehend, identify, analyse, imagine, describe, account for, design and create a range of multimodal components to be hosted in an online environment. To meet these project needs, Nerida McCredie developed the Weaving a Storyworld Web framework. This involves students mining, partnering and dreaming around a story’s Story Points to create digital components for visitors to explore online, traveling through the Web of a Storyword. An example: Cinderella
  • 16. Macquarie ICT Innovations Centre (MacICT) Cinderella: Story Points One class exploring Cinderella might select the characters of Cinderella, The Prince, The Stepmother, The Step Sisters and The Fairy Godmother as their Story Points. Another might instead select the events of The Father’s Death, The Invitation, The Ball and The Lost Slipper as their Story Points.
  • 17. Macquarie ICT Innovations Centre (MacICT) Cinderella: Story Points The Prince Cinderella Step Mother Fairy Godmother Father Step Sisters
  • 18. Macquarie ICT Innovations Centre (MacICT) Cinderella: Mining Mining: Digging deeply into the story to uncover a diamond or gem » A 3D model of the glass slipper » A report exploring the way this fairy tale has been told across the ages » A diary entry written by Cinderella after she had danced with the Prince » The list of chores Cinderella had to complete each day » A map of Fairy Land showing the Prince’s palace and Cinderella’s home » A video of students in character as Cinderella and her evil Step-Mother arguing about the ball
  • 19. Macquarie ICT Innovations Centre (MacICT) Cinderella: Partnering Partnering with the author to expand and explore the story and Storyworld » A maze game taking visitors through the palace, meeting the Prince’s family and servants along the way » A gossip article, including paparazzi photos, from ‘The Palace Weekly’ discussing the latest Royal news and fashion » An interview with the evil Step Mother uncovering her personal history » A list of interesting spells that the Fairy Godmother’s wand has cast over the years » A video panel of disappointed girls who had hoped to win the heart of the Prince the night of the ball
  • 20. Macquarie ICT Innovations Centre (MacICT) Cinderella: Dreaming Dreaming. Can be described to students as dreaming, imagining and playing with the author's story. » A role playing game where Cinderella competes with other traditional Fairy Tale princesses as well as modern day heroines – Princess Fiona from Shrek and Katniss Everdeen from The Hunger Games » A retelling of the story where Cinderella is actually a young man names Cinerander » A blog from Cinderella, who now lives in modern day Paris after an accidental spell was cast from her Fairy Godmother’s wand » Episodes on a YouTube Channel where Cinderella crosses from her own fairy tale story in others
  • 21. Macquarie ICT Innovations Centre (MacICT) Cinderella: Weaving The Prince Cinderella Step Mother Fairy Godmother Father Step Sisters
  • 22. Macquarie ICT Innovations Centre (MacICT) Planning for success Participants (teachers and students) need: 1. A thorough understanding and appreciation of the central story 2. Insight into the features and practices of transmedia 3. The ability to describe, discuss and create multimodal components, and 4. A design process that facilitates the assembly of a complex, digital artefact
  • 23. Macquarie ICT Innovations Centre (MacICT) Strategic Planning The Weaving a Storyworld Web framework requires all participants to develop insight into the features and practices of transmedia. A program or practice may be contemporary, but it does not necessarily follow that it has the attributes or intentions of transmedia. The WSWW framework positions participants to design multimodal components to populate a transmedia environment. Links to weave around 3LK’s Storyworld Web
  • 24. Macquarie ICT Innovations Centre (MacICT) Strategic Planning This framework seeks to build on the strengths of highly proficient literacy teachers, enabling them to successfully explore the nature and practices of transmedia with their students without being hampered by the technological complexity of designing and hosting a complex digital artefact. It provides participants with a schema for understanding the principles of transmedia and positions them to design and host an environment with purposeful multimodal components by following five step process.
  • 25. Macquarie ICT Innovations Centre (MacICT) Our Teachers, Classes & Stories Suzie from Cromer Public School 3W - Year 3 class Mrs Frisby and the Rats of NIMH Robert C O’Brien
  • 26. Macquarie ICT Innovations Centre (MacICT) Our Teachers, Classes & Stories Libby from St Ives North Public School 3H - A Gifted and Talented Year 3 Class Storm Boy Colin Thiele
  • 27. Macquarie ICT Innovations Centre (MacICT) Our Teachers, Classes & Stories Laetitia from North Sydney Demonstration School 3LK - A Year 3 Class with a Gifted and Talented Component The Composer is Dead Lemony Snicket
  • 28. Macquarie ICT Innovations Centre (MacICT) Five Steps to Weave a StoryWorld Web The five steps for Weaving a Storyworld Web are as follows: Step One – Develop a deep appreciation of the central story Step Two – Select Story Points to mine, partner or dream about Step Three – Design a variety of multimodal components Step Four – Weave components together into a Storyworld Web Step Five – Share and host visitors to your Storyworld
  • 29. Macquarie ICT Innovations Centre (MacICT) Develop a Deep Understanding of the Story Libby, Suzie and Laetitia brought to this project their extensive experience in teaching literature in immersive and engaging environments. They made use of their skills in questioning, role-play, character analysis and narrative structure to establish a learning environment where the children were highly engaged with the text and connected to the characters, themes and location.
  • 30. Macquarie ICT Innovations Centre (MacICT) Develop a Deep Understanding of the Story The children of 3H thoughtfully and tearfully created inscriptions for Mr Percival the Pelican’s tombstone and participated in a memorial ceremony for the character. In 3LK’s classroom, the children eagerly brainstormed and evaluated possible solutions for the mystery in their story, as their teacher purposefully delayed revealing the ending to capitalise on her classes’ curiosity.
  • 31. Macquarie ICT Innovations Centre (MacICT) Select Story Points 3H selected a range of Story Points that were critical moments in Storm Boy’s story. 3LK decided to use each of the musical instruments characters under investigation as Story Points for The Composer is Dead. 3W’s Story Points were the locations in NIMH. Each class pinned these Story Points up onto a pin board and connected them by string, creating the first representation of the Storyworld Web.
  • 32. Macquarie ICT Innovations Centre (MacICT) Select Story Points Rather than floating ideas around in a nebulous discussion, these Story Points directed the students’ imagination towards significant moments, characters or locations, increasing the likelihood that the resulting components would make a significant contribution to towards the expansion and enrichment of the story and its Storyworld.
  • 33. Macquarie ICT Innovations Centre (MacICT) Design a variety of multimodal components Students decided to contribute to their selected Story Point through mining, partnering or dreaming. They were encouraged to contemplate the type of component they would like to create, considering what style of multimodal text or texts would help them to realise their plan. Students also considered the extent to which a visitor to their Storyworld Web would be able to participate or interact with their component.
  • 34. Macquarie ICT Innovations Centre (MacICT) Design a variety of multimodal components
  • 35. Macquarie ICT Innovations Centre (MacICT) Weave components together into a StoryWorld Web Classes discussed where to place each component in their Storyworld Web. They considered the different pathways they could weave through the Web by creating connecting links. Components were linked when students could identify a reason for connecting them, such as a similar media type, user experience or character connection.
  • 36. Macquarie ICT Innovations Centre (MacICT) Weave components together into a StoryWorld Web When the class agreed upon a connection, string was physically woven across and through the web to make a new pathway for visitors to journey along. This is then replicated by creating links between component posts within the online environment.
  • 37. Macquarie ICT Innovations Centre (MacICT) Share and host visitors to your Storyworld The culminating event of the project was Story Share Week. When the three Storyworlds were ready, students from each class were able to visit and explore the Webs created by the other two project classes. In preparation for Story Share week, the three classes had read each other’s short story or novel so that they would be able to appreciate the components that had been created to enhance and expand the central story.
  • 38. Macquarie ICT Innovations Centre (MacICT) Share and host visitors to your Storyworld The students had three roles during this week. One was as a visitor journeying through another class’s web: reading, watching, playing, answering quizzes and posting comments on the different components and Story Points. The second role that students had during this week was as a host to the visitors exploring their Storyworld. Frequently the messages posted onto components were questions that the creators could reply to. Host students engaged in online conversations and discussions with their visitors.
  • 39. Macquarie ICT Innovations Centre (MacICT) Share and host visitors to your Storyworld The third role of students during Story Share week was that of researcher. Nominated investigators were responsible for monitoring the activity of a small number of their classmates as they visited other classes’ Storyworlds. Investigators observed their classmate’s journey, keeping track of their entry point and recording the pathway they followed. They collected these details on behalf of the Storyworld Web’s designers, providing them with an account of how different visitors moved through their Web.
  • 40. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds 3H’s Storm Boy Storyworld Web is woven around four Story Points: Happy Days in the Coorong Finding the Babies The Tragedy School. These represent four significant events within the story.
  • 41. Macquarie ICT Innovations Centre (MacICT)
  • 42. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds The students created and placed fourteen multimodal components within their Storyworld. Seven of these are participatory or interactive in some way. 3H also placed an extra five ‘Easter Egg’ poems to find, with small icons scattered throughout the Storyworld linking to each poem. 183 comments were posted across the components.
  • 43. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds 3W’s Storyworld for Mrs Frisby and the Rats of NIMH has six Story Points: The Cave Thorn Valley NIMH Dragon The River Music Four of these are locations in the story. Dragon is a character and Music is enjoyed by several of the characters.
  • 44. Macquarie ICT Innovations Centre (MacICT)
  • 45. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds The students designed thirteen components for their Storyworld Web. There is only one interactive components in this Storyworld – a game to download, print and play. The majority of components in this Storyworld are Partnering. There are three Mining components and no Dreaming components. 97 comments that ask and answer questions, make suggestions and compliment the students’ work are posted within 3W’s Storyworld.
  • 46. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds 3LK’s Storyworld for The Composer is Dead is woven around eight Story Points: The Notebook The Crime Interrogation Begins The Strings The Woodwinds The Brass The Percussion The Friends. Their Storyworld contains fourteen components of which four are participatory or interactive in some way.
  • 47. Macquarie ICT Innovations Centre (MacICT)
  • 48. Macquarie ICT Innovations Centre (MacICT) Our StoryWorlds Whereas 3H’s Storm Boy components are predominately mining or dreaming and the clear majority of 3W’s Rats of NIMH’s components are partnering, 3LK’s Storyworld has an even representation of mining, partnering and dreaming components. There are 152 comments posted throughout the Storyworld.
  • 49. Macquarie ICT Innovations Centre (MacICT) Explore Our StoryWorlds www.macict.edu.au/storyweb-cps www.macict.edu.au/storyweb-sinps www.macict.edu.au/storyweb-nsps
  • 50. Macquarie ICT Innovations Centre (MacICT) Are these Storyworld Webs examples of transmedia storytelling? First, do each of the Storyworlds extend the world of their central story by adding to or adapting the plot, setting, themes or cast of characters? Secondly, do these Storyworld Webs include and make effective use of a variety of media components to share the storytelling? And thirdly, are readers able to become viewers, players and co- creators by participating and interacting with the story?
  • 51. Macquarie ICT Innovations Centre (MacICT) Are these Storyworld Webs examples of transmedia storytelling? Each of the three Storyworlds in this project include components that extend their central story. They include a wide range of different media types effectively throughout to share the storytelling. Each Storyworld included components where readers could become viewers and players by participating and interacting online. Each is an example of transmedia storytelling.
  • 52. Macquarie ICT Innovations Centre (MacICT) Extend and adapt the central story In 3H’s Storm Boy Storyworld the central story is extended by the Prequel and Sequel component, a comic that tells the story of how Hideaway came to the Coorong and describes Storm Boy remembering the events of the novel as he moves to life at a boarding school. An example of the central story being adapted is the Storm Girl component, a digital book where Storm Boy is reimagined as Storm Girl and Mr Percival’s ghost comes back to the Coorong.
  • 53. Macquarie ICT Innovations Centre (MacICT) Multimodal components share the storytelling Each Storyworld Web included a wide range of media components. Across the three Storyworld Webs: 56% of the components included video 42% had text 19% made use of audio files 67% included drawing, pictures, photos or graphics
  • 54. Macquarie ICT Innovations Centre (MacICT) Multimodal components share the storytelling Components included comics, animations, photo stories, games, interviews, movie trailers and a pick-a- path story. 60% of components were created using iPads, 28% were made on laptop or desktop computers and 37% had hand drawn pictures, paintings or other images scanned in to be uploaded into the environment.
  • 55. Macquarie ICT Innovations Centre (MacICT) Readers become viewers, players and co-creators Readers can become viewers, players and co-creators by participating and interacting with the story in these Storyworlds. Overall, just under a third of the components included are participatory in nature. 3LK’s Storyworld Web included games for visitors to play and a code to solve and then email the answer through. 3W’s only participatory component was a game that provided visitors with a playing board, instructions, playing pieces and cards.
  • 56. Macquarie ICT Innovations Centre (MacICT) Readers become viewers, players and co-creators Half of 3H’s components were participatory. The students created and included a range of games with videos, playing boards and links, an online poll to vote on the topic of allowing hunting, multiple choice quizzes to take and a pick-a-path story where visitors can choose to go on their own adventure through a story in the Storyworld Web.
  • 57. Macquarie ICT Innovations Centre (MacICT) Meet English ICT Capabilities: Stage 2 Understand and apply knowledge of language form and features 78% - plan, draft and publish imaginative, informative and persuasive texts containing key information and supporting details for a widening range of audiences, demonstrating increasing control over text structures and language features An email in code from 3LK’s Storyworld Web. Could visitors crack the code?
  • 58. Macquarie ICT Innovations Centre (MacICT) Meet English ICT Capabilities: Stage 2 Respond to and compose texts 23% - experiment with visual, multimodal and digital processes to represent ideas encountered in texts 80% - use a range of software including word processing programs to construct, edit and publish written text, and select, edit and place visual, print and audio elements 60% - use visual representations, including those digitally produced, to represent ideas, experience and information for different purposes and audiences 50% - experiment with visual, multimodal and digital technologies to represent aspects of experience and relationships
  • 59. Macquarie ICT Innovations Centre (MacICT) Meet English ICT Capabilities: Stage 3 Understand and apply knowledge of language forms and features 25% - plan, draft and publish imaginative, informative and persuasive texts, choosing and experimenting with text structures, language features, images and digital resources appropriate to purpose and audience 3% - recognise the effect of multimedia elements, eg film techniques, animation, voice-overs, sound effects, framing, close-ups A report about the Coorong that links to two quizzes, a game and a comic
  • 60. Macquarie ICT Innovations Centre (MacICT) Meet English ICT Capabilities: Stage 3 Respond to and compose texts 5% - plan, rehearse and deliver presentations, selecting and sequencing appropriate content and multimodal elements for defined audiences and purposes, making appropriate choices for modality and emphasis 13% - compose increasingly complex print, visual, multimodal and digital texts, experimenting with language, design, layout and graphics 5% - use increasingly complex research data from print and digital sources to compose short and sustained texts 5% - use a range of software, including word processing programs, learning new functions as required to create texts
  • 61. Macquarie ICT Innovations Centre (MacICT) www.macict.edu.au/storyweb-cps www.macict.edu.au/storyweb-sinps www.macict.edu.au/storyweb-nsps Meet English ICT Capabilities
  • 62. Macquarie ICT Innovations Centre (MacICT) Next Steps
  • 63. Macquarie ICT Innovations Centre (MacICT) Next Steps
  • 64. Macquarie ICT Innovations Centre (MacICT) Next Steps
  • 65. www.macict.edu.au or the project website at www.macict.edu.au/wsww or email us at macictsupport@det.nsw.edu.au For more information on this project or any other project visit:
  • 66. Disclaimer The ideas expressed in this artefact are those of the authors and do not necessarily reflect represent the ideas of the NSW Department of Education and Communities. Published by Macquarie ICT Innovations Centre Building C5B Macquarie University, North Ryde, NSW 2109 Australia © Copyright subject to the operation of the Copyright Act 1968, vested in the Crown in the right of the State of New South Wales. RESTRICTED WAIVER OF COPYRIGHT The printed material in this publication is subject to a restricted waiver of the copyright to allow photocopying of the material contained in this publication for use within a school, subject to the conditions set out below.  All copies of the printed material shall be made without alteration and abridgement and must retain acknowledgement of the copyright.  The school or college shall not sell, hire or otherwise derive revenue from copies of the material, nor distribute copies of the material for any other purpose.  The restricted waiver of copyright is not transferable and may be withdrawn in the case of breach of any of these conditions. Attribution-NonCommercial-NoDerivs CC BY-NC-ND You are free to: Share — copy and redistribute the material in any medium or format The licensor cannot revoke these freedoms as long as you follow the license terms. Information: https://creativecommons.org/licenses/by-nc-nd/4.0/

Notas do Editor

  1. Slide on Screen as people arrive. Attribution-NonCommercial-NoDerivs  CC BY-NC-ND You are free to: Share — copy and redistribute the material in any medium or format The licensor cannot revoke these freedoms as long as you follow the license terms. Information: https://creativecommons.org/licenses/by-nc-nd/4.0/
  2. For our introductions
  3. We are here to share a project we have been working on: Transmedia for Learning. We will outline our interest in Transmedia for education, describe a framework - Weaving a Storyworld Web - that was designed to support transmedia learning, share our findings and discuss ‘What’s Next’ for MacICT and Transmedia.
  4. Read very widely - here our key papers that significantly influenced our project. (Don’t need to explain everyone - we touch on key people a little later)
  5. Read very widely - here our key papers that significantly influenced our project. (Don’t need to explain everyone - we touch on key people a little later)
  6. What is transmedia? Read through the definitions on this slide for the participants.
  7. We had a particular interest in Transmedia - how might it be used for literacy learning?
  8. Not much is known about transmedia in relation to learning.
  9. More is know in entertainment and marketing - Matrix, Star Wars, Potterverse etc
  10. Research is just starting to take place. There is little data as yet, but a lot of expectation about the potential of transmedia in education.
  11. Key people recommending investigating - reference these slides.
  12. The purpose of our project.
  13. They were both too complex, and not particularly suited for an educational context - especially with younger students.
  14. We needed to identify and build our project around a set of transmedia principles - these are the qualities and features we selected.
  15. WSWW framework supports and equips on several levels - and that is important because of the complexity of this project. Firstly - teachers and students needed a way to identify, discuss, sort, explain and design multimodal components. Nerida created StoryPoints and mining, partnering and dreaming to assist.
  16. Take through...
  17. Take through...
  18. Take through... Obviously not reading all aloud. Just one or two. These are for helping understanding when people look at notes or the SlideShare.
  19. Take through... Obviously not reading all aloud. Just one or two. These are for helping understanding when people look at notes or the SlideShare.
  20. Take through... Obviously not reading all aloud. Just one or two. These are for helping understanding when people look at notes or the SlideShare.
  21. Take through... Obviously not reading all aloud. Just one or two. These are for helping understanding when people look at notes or the SlideShare.
  22. What was needed to secure and support the Weaving a Storyworld Web framework? Take through and discuss.
  23. We need to be careful - not everything that is contemporary is necessarily transmedia! WSWW positions students and teachers so they are more likely to create components with transmedia qualities.
  24. What was needed to secure and support the Weaving a Storyworld Web environment? This could be complex and prevent teachers from attempting. The framework supports the design and hosting of the digital artefact.
  25. Briefly introduce the five steps to Weave a Storyworld Web
  26. Building on teachers’ expertise.
  27. Deeply engaged students.
  28. StoryPoints can be of several varieties - it can depend on the story or the class.
  29. Transmedia components need to connect in some way to the central story and then expand, enhance or reimagine it. StoryPoints help that to happen by bringing students to critical moments, characters or features in the story.
  30. We also supported the schools by providing iPads and Apps.
  31. Not all components are digital. You will find many paintings and drawings through out that have been digitally recreated and included.
  32. Weaving helps to both build the environment and allow for visitors to navigate freely.
  33. The value of sharing story share week with other classes who have created StoryWorld Webs. They can truly appreciate what each other have created and also be available for prompt feedback and collaboration.
  34. Three roles - visitor to other webs, host needing to respond to comments and questions...
  35. and thirdly as an investigator tracking the pathways students follow through the web.
  36. www.macict.edu.au/storyweb-sinps/
  37. www.macict.edu.au/storyweb-sinps/
  38. www.macict.edu.au/storyweb-sinps/
  39. www.macict.edu.au/storyweb-cps/
  40. www.macict.edu.au/storyweb-cps/
  41. www.macict.edu.au/storyweb-cps/
  42. www.macict.edu.au/storyweb-nsps/
  43. www.macict.edu.au/storyweb-nsps/
  44. www.macict.edu.au/storyweb-nsps/
  45. Hands On Time! www.macict.edu.au/storyweb-nsps/ www.macict.edu.au/storyweb-cps/ www.macict.edu.au/storyweb-sinps/
  46. Are these transmedia environments? Consider our three principles for transmedia...
  47. Hands On Time! www.macict.edu.au/storyweb-nsps/ www.macict.edu.au/storyweb-cps/ www.macict.edu.au/storyweb-sinps/
  48. www.macict.edu.au/storyweb-wghs/
  49. www.macict.edu.au/wsww
  50. Slide on Screen as people arrive.