Carol Smith provides the tools you need to get started doing User Experience (UX) work right away. She introduces three quick and inexpensive UX research methods that will provide you with rich information about users and designs: interviews; card sorting; and usability testing. You'll learn how this work will influence your design and ways to effectively share and communicate what has been learned to increase stakeholders understandings of customers.
7. User’s Perspective
• Useful experience
• Feel in control and supported
• Supplements and enhances skills and expertise
• Satisfied Delighted
Clinical Decision Support
Photo by Greyerbaby http://pixabay.com/p-49361
8. Benefits of Good UX
• Increased Usefulness
• Increased Efficiency ($$$)
• Improved Productivity
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11. Which Student?
Rick Connie
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11 http://www.flickr.com/photos/mrjkbh/ via http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en
http://www.flickr.com/photos/caharley72/ (Christopher Alison Photography) via http://creativecommons.org/licenses/by-nc-nd/2.0/
18. Interview to Discover/Confirm…
• Build on your hypothesis or tear them down:
– Tasks
– Attitudes and Opinions
– Problems
– Goals
– Experience level and knowledge
– Technology
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20. Use Scripts
• Memory tool for facilitator
• Don’t have to follow
• Promote consistency
– Questions
– Order of questions
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21. Questions
• Quality of questions correlates to quality of
answers:
– Open-ended
– Unbiased
– Don’t lead or make assumptions
– Use participant’s words
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22. Clinical Decision Support
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Artifacts!
Collect, Copy, Photograph
http://www.flickr.com/photos/camknows/ via http://creativecommons.org/licenses/by-nc-sa/2.0/
23. Clinical Decision Support
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Find A Partner
Tim Morgan IMG_4404
https://www.flickr.com/photos/timothymorgan/2530425949/in/photolist-4RB6tB-4REupG-4RB3v4-4RA55x-4RzuUn-4RzDJX-4RyHuD------
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24. Question 1: What is a better question?
• Do you regularly book your travel online to save
money?
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25. Alternates – Question 1
• How often do you travel?
– <listen>
• What proportion of that do you book online?
– <listen>
• Why do you book travel online?
– <listen>
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26. Rationale - Question 1
• Address one issue at a time and avoid double-barreled
questions.
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27. Question 2: What is a better question?
• What are your thoughts about a new feature, that
allows you to instant message a travel agent with
any questions, as you book your travel?
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28. Alternates – Question 2
• Would you like to correspond with a travel agent
while you are booking travel?
– <listen>
• What are some ways that you would like to
correspond with a travel agent while you are
booking travel?
– <listen>
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29. Rationale – Question 2
• People are not good at predicting the future.
• Can only tell you what they’ve done in the past
– you can assume they will repeat
– job interviews - behavioral questions
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30. Facilitation
• Remain passive (body, face)
• Don’t confirm or reject answers
• Listen for vocalizations
• Watch non-verbal gestures
– Encourage participant to elaborate
• Ask your question and let them talk
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32. Card Sorting
Clinical Decision Support
http://www.flickr.com/photos/rosenfeldmedia/ via http://creativecommons.org/licenses/by-nc-sa/2.0/ 32
33. Card Sorting
• Maximize probability of users finding content
• Explore how people are likely to group items
• Identify content likely to be:
– Difficult to categorize
– Difficult to find
– Misunderstood
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Gaffney, Gerry. (2000) What is Card Sorting? Usability Techniques Series, Information & Design.
http://www.infodesign.com.au/usabilityresources/design/cardsorting.asp
http://www.flickr.com/photos/richtpt via http://creativecommons.org/licenses/by-nc-sa/2.0/
35. Benefits of Card Sorting
• Easy and inexpensive
• Use to determine:
– Order of information
– Relationships between info
– Labels for navigation
– Verify correct audience
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Gaffney, Gerry. (2000) What is Card Sorting? Usability Techniques Series, Information & Design.
http://www.infodesign.com.au/usabilityresources/design/cardsorting.asp
37. Card Basics
• One title/subject on each card
• Short for quick reading
• Detailed enough to understand
• Supplement - short description on back
• Use printed stickers (handwriting)
• Practice session first
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Preventive Care
Guidelines
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38. Participants
• Representative of users
• Minimum of 6
• More participants = more data to analyze
• Allow one hour for 50 items
• 30 – 100 cards
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39. Facilitation/Direction
• Shuffle cards
• Ask to:
– Group items in own way
– Talk out loud
• Think about:
– What expect to be together
– When expect to see
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40. Issues
• Card doesn’t fit: make separate group
• Not relevant: tell me
• More than one place: tell me and put in best fit
• Items not understood
– Correct audience?
• Items without consensus
– Re-name item?
– Include in more than one category?
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41. Grouping Cards
• Ask to
– Describe groups and name them
– Describe overall rationale for grouping cards
– Show best example from groups
– What was difficult? What was easy?
– Happy with final outcome?
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42. Analysis
• Codes on cards = faster data analysis
• Standardize group names
• Look for patterns
• Excel Spreadsheet (Donna Spencer)
• Online tools - limited analysis
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45. Usability Testing
• Measures users ability to achieve specific goals
of effectiveness, efficiency, and satisfaction.
• Real users,
doing real tasks
• Prototypes or live products
• Observed, not guided
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46. Can Test…
• Websites, mobile apps, blenders, airport service
• Simulations or mockups
• Early prototypes (paper, low-fi)
• Production prototypes (html, hi-fi)
• Help documentation
• Processes (receipt of materials, purchase)
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47. It is not…
• Quality testing
• Full accessibility testing
• System testing
• Acceptance testing
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48. Don’t need a lab, but it is nice
• Anywhere
• Any Stage
• Anytime
Participant
observed through
2 way mirror and
on screens
Clinical Decision Support
Photo by Roebot at http://www.flickr.com/photos/roebot/2964156413/
http://www.flickr.com/photos/nzdave/491411546/sizes/o/in/photostream/
http://www.flickr.com/photos/nzdave/
49. Just Do It!
• Anywhere (conference room, remotely)
• Any Stage (earlier in process the better)
• Anytime (un-moderated)
• Realistic test environment
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Photo by Roebot at http://www.flickr.com/photos/roebot/2964156413/
50. Prototype Testing
• Find out if initial designs are helpful
• Before money spent on visual design
or backend development
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51. Avoid mistakes
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http://www.flickr.com/photos/dwulff/12256075/sizes/m/in/photostream/
http://www.flickr.com/photos/dwulff/
52. A/B Testing
• Answer questions about:
– Layout on homepage
– Effectiveness of banners
– Choice of wording on call to action
Clinical Decision Support
ChiChaCha - https://www.flickr.com/photos/chichacha/2471138966/in/photolist-4Lnewf-cRCzz3-4SZUX9-oq3abM-3NqSR-9SfMm-3KAuRV-
8sBf5d-ngpiNe-CSgJ9-5F1ua6-9CrdLg-64eMPL-i2yCSA-68KsUW-68Ksyh-9TbmoU-beqhNT-6fGATS-7kwmFC-9xve19-6wSrga
53. Current Site/App Testing
• When redesign is planned
• Identify and clarify existing issues
– See drop off on analytics – Why?
• Usability heuristics being achieved?
– System status available
– Recognition, Not Recall
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55. User Testing Day!
• Make team aware
• Invite everyone
– Watch remotely
– Recurring meeting invites for stakeholders
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56. “Teams should stretch
to get work into that day’s
test and use the cadence
to drive productivity.”
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- Jeff Gothelf
Jeff Gothelf - http://blog.usabilla.com/5-effective-ways-for-usability-testing-to-play-nice-with-agile/
57. Tweak, Don’t Redesign
• Small iterative changes
– Make it better now
– Don’t break something else
• Take something away
– Reduce distractions
– Don’t add – question it
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Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding
and Fixing Usability Problems. By Steve Krug
58. True Statements
• All interfaces have usability problems
• Limited resources to fix them
• More problems than resources
• Less serious problems distract
• Intense focus on fixing most serious
problems first
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Adapted from: Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding
and Fixing Usability Problems. By Steve Krug
59. Goal
• Identify top 5 or 10 most serious issues
– Top 3 from each list
– Prioritize from lists
– Commit resources for next sprint
– Stop
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Adapted from: Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding
and Fixing Usability Problems. By Steve Krug
60. "The biggest waste of all
is building something
no one wants“
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- Eric Ries @ericries
Eric Ries @ericries via @MelBugai on Twitter at LeanStartupMI in 2011
63. UX Wall
• Artifacts
• Research findings
• Competitors
• Personas
• Sketches
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64. Information Radiators Should
• Represent research
• Facilitate communication and decision-making
• Guide decisions about:
– Navigation
– Features
– Design
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65. Goals of Sharing
• Help the team:
– understand user’s point of view
– prioritize content and solutions
– design for user’s needs and behaviors
– identify new opportunities
– create new solutions
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68. Clinical Decision Support
Supports people
who research, design, and evaluate
the user experience of products and services.
uxpa.org
69. Contact Carol
Clinical Decision Support
slideshare.net/carologic
@Carologic
in/CarolJSmith
Email: smithcj11@upmc.edu
70. References
• Cato, John. User-Centered Web Design. Addison Wesley Longman; 2001.
• Gaffney, Gerry. (2000) What is Card Sorting? Usability Techniques Series, Information & Design.
http://www.infodesign.com.au/usabilityresources/design/cardsorting.asp
• Hackos, JoAnn T., PhD and Redish, Janice C. User and Task Analysis for Interface Design. Wiley;
1998.
• Henry, S.L. and Martinson, M. Evaluating for Accessibility, Usability Testing in Diverse Situations.
Tutorial, 2003 UPA Conference. (Activity)
• Krug, Steve. Don't Make Me Think: A Common Sense Approach to Web Usability.
• Krug, Steve. Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability
Problems
• Kuniavsky, Mike. Observing the User Experience: a Practitioner's Guide to User Research. Morgan
Kaufmann, 2003.
• Mandel, Theo. The Elements of User Interface Design. Wiley; 1997.
• Nielsen, Jakob and Robert L. Mack. Usability Inspection Methods. John Wiley & Sons, Inc. 1994.
• Powell, Thomas A. The Complete Reference: Web Design. Osborne/McGraw-Hill; 2000.
• Redish, Janice (Ginny). Letting Go of the Words: Writing Web Content that Works.
• Rubin, Jeffrey and Dana Chisnell. Handbook of Usability Testing: How to Plan, Design, and Conduct
Effective Tests. John Wiley & Sons, Inc.
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