2. A sudden increase in an infant’s vocabulary, especially in the number of nouns, that begins at about 18 months of age. Click for Term
3.
4. The realization that objects (including people) still exist when they can no longer be seen, touched, or heard. Click for Term
5.
6. The third of three types of feedback loops in sensorimotor intelligence, this one involving active exploration and experimentation. Infants explore a range of new activities, varying their responses as a way of learning about the world. Click for Term
7.
8. The stage-five toddler (age 12 to 18 months) who experiments without anticipating results, using trial and error in active and creative exploration. Click for Term
9.
10. Piaget’s term for the way infants think—by using their senses and motor skills—during the first period of cognitive development. Click for Term
11.
12. A sequence in which an infant first perceives something that someone else does and then performs the same action a few hours or even days later. Click for Term
13.
14. The process of getting used to an object or event through repeated exposure to it. Click for Term
15.
16. The first of three types of feedback loops in sensorimotor intelligence, this one involving the infant’s own body. The infant senses motion, sucking, noise, and other stimuli, and tries to understand them. Click for Term
17.
18. A single word that is used to express a complete, meaningful thought. Click for Term
19.
20. The second of three types of feedback loops in sensorimotor intelligence, this one involving people and objects. Infants respond to other people, to toys, and to any other object they can touch or move. Click for Term
24. An opportunity for perception and interaction that is offered by a person, place, or object in the environment. Click for Term
25.
26. The extended repetition of certain syllables, such as ba-ba-ba, that begins when babies are between 6 and 9 months old. Click for Term
27.
28. A universal principle of infant perception, consisting of an innate attraction to other humans, which is evident in visual, auditory, tactile, and other preferences. Click for Term
29.
30. An experimental apparatus that gives an illusion of a sudden dropoff between one horizontal surface and another. Click for Term
31.
32. A perspective that compares human thinking processes, by analogy, to computer analysis of data, including sensory input, connections, stored memories, and output. Click for Term