15. Reflections on being ten days old How to have fun in SL: DO Figure out what you're here for. My first SL friend asked me "what are you doing here?" It made me think. The answer is in my profile. Fill in your profile - it's a quick "first impression" for others. Look at other people's profiles. Pay attention to the chat around you. Join in. There's more than one way to join in. Get very familiar with search - it's the web of Second Life. DON'T Don't Panic. Take it slow. If the place you're in isn't slow, then it probably isn't fun. Don't be impatient. Sure there's lag, and all the rest, but it's a long way from web 1.0 to Second Life in only 10 years (www being 14 and SL being 4 I think that works out). Don't take it for granted - be amazed! Don't forget that behind every avatar is a real person. Don't forget that YOU are you're avatar. Be free, be real, be cool, be fun, be you. Don't leave a place so quick you don't see what's going on. Don't stay if you don't like it. Best experiences: Dancing with strangers, who were dancing as a group made me feel part of the group. Hearing (and seeing) RL friends performing in SL. OhMy! Being part of a huge crowd at a gig. Freebie shopping frenzy! Worst experiences: Getting stuck in a wall of a house a friend was building in a sandbox. System crashing the first time I was in a huge crowd. - OhMy Kidd
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
Notas do Editor
Archiving in Second Life Abstract The virtual online world "Second Life" provides a platform for "residents" to create in a variety of media, with live musical performance high on the list of popular attractions. Sound effects including background nature sounds, character vocalisations and effects associated with animated objects add to the second life soundscape and strengthen the illusion of immersion in a virtual world. A wide range of streaming media is also available, either user created or sourced from existing internet streaming channels. Institutions, including universities and libraries, are experimenting with the use of Second Life as an alternative interface to web based resources. Library and Archive communities are represented in Second Life by special interest groups which are a diverse, international forum for investigation and discussion of the possibilities and challenges presented by Second Life and other similar platforms. The world of Second Life is evolving rapidly and is now four years old, with some users already showing interest in preserving the history and cultural artefacts of the Second Life community. This paper will discuss the authors encounters with the Second Life community, it's history, the activities of archivists working in Second Life, the potential use of Second Life for dissemination of archival resources, and the challenge of collecting and preserving the cultural artefacts of virtual worlds.