SlideShare uma empresa Scribd logo
1 de 23
Learning Positional Features for
Annotating Chess Games:
A Case Study
Matej Guid, Martin Mozina, Jana Krivec,
Aleksander Sadikov and Ivan Bratko
CG 2008
Faculty of Computer and Information Science
University of Ljubljana, Slovenia
Enhanced Knowledge in Chess Programs
 The improvements of Rybka 3 in evaluation function for chess middlegames:
 understanding good and bad bishops,
 much more advanced understanding of kings attacks,
 importance of defending king by pieces,
 “space” (previously addresed only indirectly)
(Larry Kaufmann, designer of Rybka’s evaluation function, RybkaForum.net)
How to “teach” a program to recognise chess concepts?
 Knowledge is particularly important when annotating chess games…
The Concept of the Bad Bishop
 Chess experts in general understand the concept of bad bishop.
 Precise formalisation of this concept is difficult.
Traditional definition (John Watson, Secrets of Modern Chess Strategy, 1999)
 A bishop that is on the same colour of squares as its own pawns is
bad:
 its mobility is restricted by its own pawns,
 it does not defend the squares in front of these pawns.
 Moreover, centralisation of these pawns is the main factor in deciding
whether the bishop is bad or not.
CRAFTY's Features for Describing Bishops
Feature Description Defficiency for annotating
BLACK_BISHOP_PLU
S
_PAWNS_ON_COLOR
number of own pawns that
are on same colour of square
as bishop
all such pawns count the same,
regardless of their position and
how badly they restrict the bishop
BLACK_BISHOPS
_POSITION
evaluation of bishop's posi-
tion based on predefined
values for particular squares
such predefined value is not the
actual value of bishop's placement
in a particular position
BLACK_BISHOPS
_MOBILITY
number of squares that
bishop attacks
number of attacked squares
and actual bishop's mobility
are not necessarily the same thing
CRAFTY's Features for Describing Bishops
Feature Description Defficiency for annotating
BLACK_BISHOP_PLU
S
_PAWNS_ON_COLOR
numbe r of own pawns
that are on s ame colour
of s quare as bis hop
all such pawns count the same,
regardless of their position and
how badly they restrict the bishop
BLACK_BISHOPS
_POSITION
evaluation of bishop's posi-
tion based on predefined
values for particular squares
such predefined value is not the
actual value of bishop's placement
in a particular position
BLACK_BISHOPS
_MOBILITY
number of squares that
bishop attacks
number of attacked squares
and actual bishop's mobility
are not necessarily the same thing
CRAFTY's Features for Describing Bishops
Feature Description Defficiency for annotating
BLACK_BISHOP_PLU
S
_PAWNS_ON_COLOR
number of own pawns that
are on same colour of square
as bishop
all such pawns count the same,
regardless of their position and
how badly they restrict the bishop
BLACK_BISHOPS
_POSITION
evaluation of bishop's posi-
tion based on predefined
values for particular squares
such predefined value is not the
actual value of bishop's placement
in a particular position
BLACK_BISHOPS
_MOBILITY
number of squares that
bishop attacks
number of attacked squares
and actual bishop's mobility
are not necessarily the same thing
Static Nature of Positional Features
 Positional features in evaluation functions are static in their nature
 Heuristic search enables to fulfil their purpose – contributing to the program
finding best moves
Static Nature of Positional Features
 Positional features in evaluation functions are static in their nature
 Heuristic search enables to fulfil their purpose – contributing to the program
finding best moves
 It is also desirable for positional features for annotating chess games
to be of static nature! Heuristic search is important for instructive annotations.
 see the paper Automated chess tutor. CG 2006, Turin, Italy, May 29-31, 2006.
Is freeing move e6-e5
possible or not?
Expert-Crafted Rules & Introducing
Learning
 Data set: 200 middlegame positions from real chess games:
 bad: 78 bishops
 not bad: 122 bishops
 We randomly selected 100 positions for learning and 100 positions for testing.
 CRAFTY’s positional feature values served as attribute values for learning.
Chess experts:
wGM Jana
Krivec
FM Matej Guid
 It is extremely difficult for chess experts to define
appropriate rules for determining bad bishops
-> knowledge acquisition bottleneck
 various expert-crafted rules performed rather poorly
(only 59% of examples were correctly classified)
-> motivation for introducing machine learning
Data Set for Machine Learning
Bad Bishops from Static Point of View
 Our goal: construct a static positional feature BAD_BISHOP
 Assessing bishops “statically” is counter-intuitive from chess point of view
 Special guidelines were chosen for determining “statically” bad bishops…
The bishop is bad from the static point of view in some position, if
1.
its improvement or exchange is desirable2.
the pawn structure limits the bishop’s chances for taking an active part in the
game,3.
its mobility in this position is limited or not important for the evaluation.
Guidelines for Determining Bad Bishops from Static Point of View
Standard Machine Learning Methods'
Performance with CRAFTY's features only
 Machine learning methods’ performance on initial dataset
Method Classification accuracy
Decision trees (C4.5) 73%
Logistic regression 70%
Rule learning (CN2) 72%
 The results were obtained on test data set.
 The results obtained with CRAFTY’s positional features only are too inaccurate
for commenting purposes…
 additional information for describing bad bishops is necessary.
 see the paper Fighting Knowledge Acquisition Bottleneck with Argument Based
Machine Learning. European Conference on Artificial Intelligence, Patras,
Greece, July 21-25, 2008. Available at: www.ailab.si/matej
Improved Method
First Critical Example
 Rules obtained by ABML method ABCN2 failed to classify this example as
"not bad“.
 The following question was given to the experts:
“Why is the black bishop not bad?“
 The experts used their domain knowledge:
“The black bishop is not bad, since its mobility is not seriously restricted
by the pawns of both players.”
Introducing new attribute into the domain
and adding argument to an example
 Experts’ explanation could not be described with current domain attributes.
 The argument
“BISHOP=“not bad” because IMPROVED_BISHOP_MOBILITY is high“
was added to the example.
 A new attribute, IMPROVED_BISHOP_MOBILITY,
was included into the domain:
 number of squares accessible to the
bishop, taking into account only own
and opponent’s pawn structure
Another Critical Example
 The ABML-based knowledge elicitation process can be used to induce rules
to
determine both good (i.e., not bad) and bad bishops.
 Now the following question was given to the experts:
“Why is the black bishop bad?“
 The experts used their domain knowledge:
“The black bishop is bad, since black pawns block its diagonals.”
Introducing new attribute into the domain
and adding argument to an example
 Experts’ explanation could not be described with current domain attributes.
 The argument
“BISHOP=“bad” because BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL is high“
was added to the example.
 A new attribute,
BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL,
was included into the domain:
 pawns on the color of the square of the
bishop that block the bishop's (front)
diagonals
 weights of such pawns were taken into
account (see the “Look-up table” that follows)
 Method failed to explain critical example with given argument.
 Counter example was presented to experts:
 Experts’ explanation: “The black bishop is not bad, since its mobility is not
seriously restricted, taking the pawn structure into account.”
Counter example: “bad”, although
BLACK_PAWN_BLOCKS_BISHOP
_DIAGONAL is high.
Counter example
 "Why is the “green” bishop not bad, compared to the “red” one?"
Critical example: “not bad”,
BLACK_PAWN_BLOCKS_BISHOP
_DIAGONAL is high.
Improving Arguments with Counter Examples
 The argument given to the critical example was extended to
“BISHOP=“bad” because BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL is high
and IMPROVED_BISHOP_MOBILITY is low.”
 With this argument the method could not find any counter examples anymore.
 The new rule covering the critical example became:
if BAD_PAWNS_BLOCK_BISHOP_DIAGONAL > 16
and IMPROVED BISHOP MOBILITY < 4
then BAD_BISHOP= “bad” class distribution [42,0]
Assesing “Bad” Pawns
 Experts designed a look-up table (left) with predefined values for
pawns that are on color of square of the bishop in order to assign
weights to such pawns.
BAD_PAWNS_AHEAD = 16 + 24 + 2 = 42
After the Final Iteration...
Attribute Description
BAD_PAWNS
pawns on the color of the square of the bishop -
weighted according to their squares (bad pawns) 
BAD_PAWNS_AHEAD  bad pawns ahead of the bishop
BAD_PAWNS
_BLOCK_BISHOP_DIAGONAL
bad pawns that block the bishop's (front) diagonals 
BLOCKED_BAD_PAWNS  bad pawns blocked by opponent's pawns or pieces 
IMPROVED_BISHOP_MOBILITY 
number of squares accessible to the bishop taking
into account only pawns of both opponents 
 The whole process consisted of 8 iterations.
 7 arguments were attached to automatically selected critical examples
 5 new attributes were included into the domain
Classification Accuracy Through Iterations
 The accuracies of all methods improved by adding new attributes.
 ABCN2 (which also used the arguments) outperformed all others.
Arguments suggested useful attributes AND lead to more accurate models.
The Final Model
 Rule #2:
if BAD_PAWNS_AHEAD > 18
and IMPROVED_BISHOP_MOBILITY < 3
then BISHOP= “bad” class distribution [46,0]
The Final Model
 Possible comment:
“Black bishop is bad,
since black pawns on the same colour of squares ahead of it,
and pawns of both opponents restrict its mobility.”
Conclusions
 In this case study, Argument Based Machine Learning was shown to be
a powerful knowledge-elicitation method for defining deep positional
patterns.
 ABML offers the following advantages for knowledge elicitation:
explain single example easier for experts to articulate knowledge
critical examples expert provides only relevant knowledge
arguments constrain
learning
hypotheses are consistent with expert
knowledge

Mais conteúdo relacionado

Mais de butest

EL MODELO DE NEGOCIO DE YOUTUBE
EL MODELO DE NEGOCIO DE YOUTUBEEL MODELO DE NEGOCIO DE YOUTUBE
EL MODELO DE NEGOCIO DE YOUTUBEbutest
 
1. MPEG I.B.P frame之不同
1. MPEG I.B.P frame之不同1. MPEG I.B.P frame之不同
1. MPEG I.B.P frame之不同butest
 
LESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALLESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALbutest
 
Timeline: The Life of Michael Jackson
Timeline: The Life of Michael JacksonTimeline: The Life of Michael Jackson
Timeline: The Life of Michael Jacksonbutest
 
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...butest
 
LESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALLESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALbutest
 
Com 380, Summer II
Com 380, Summer IICom 380, Summer II
Com 380, Summer IIbutest
 
The MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazz
The MYnstrel Free Press Volume 2: Economic Struggles, Meet JazzThe MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazz
The MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazzbutest
 
MICHAEL JACKSON.doc
MICHAEL JACKSON.docMICHAEL JACKSON.doc
MICHAEL JACKSON.docbutest
 
Social Networks: Twitter Facebook SL - Slide 1
Social Networks: Twitter Facebook SL - Slide 1Social Networks: Twitter Facebook SL - Slide 1
Social Networks: Twitter Facebook SL - Slide 1butest
 
Facebook
Facebook Facebook
Facebook butest
 
Executive Summary Hare Chevrolet is a General Motors dealership ...
Executive Summary Hare Chevrolet is a General Motors dealership ...Executive Summary Hare Chevrolet is a General Motors dealership ...
Executive Summary Hare Chevrolet is a General Motors dealership ...butest
 
Welcome to the Dougherty County Public Library's Facebook and ...
Welcome to the Dougherty County Public Library's Facebook and ...Welcome to the Dougherty County Public Library's Facebook and ...
Welcome to the Dougherty County Public Library's Facebook and ...butest
 
NEWS ANNOUNCEMENT
NEWS ANNOUNCEMENTNEWS ANNOUNCEMENT
NEWS ANNOUNCEMENTbutest
 
C-2100 Ultra Zoom.doc
C-2100 Ultra Zoom.docC-2100 Ultra Zoom.doc
C-2100 Ultra Zoom.docbutest
 
MAC Printing on ITS Printers.doc.doc
MAC Printing on ITS Printers.doc.docMAC Printing on ITS Printers.doc.doc
MAC Printing on ITS Printers.doc.docbutest
 
Mac OS X Guide.doc
Mac OS X Guide.docMac OS X Guide.doc
Mac OS X Guide.docbutest
 
WEB DESIGN!
WEB DESIGN!WEB DESIGN!
WEB DESIGN!butest
 

Mais de butest (20)

EL MODELO DE NEGOCIO DE YOUTUBE
EL MODELO DE NEGOCIO DE YOUTUBEEL MODELO DE NEGOCIO DE YOUTUBE
EL MODELO DE NEGOCIO DE YOUTUBE
 
1. MPEG I.B.P frame之不同
1. MPEG I.B.P frame之不同1. MPEG I.B.P frame之不同
1. MPEG I.B.P frame之不同
 
LESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALLESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIAL
 
Timeline: The Life of Michael Jackson
Timeline: The Life of Michael JacksonTimeline: The Life of Michael Jackson
Timeline: The Life of Michael Jackson
 
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...
Popular Reading Last Updated April 1, 2010 Adams, Lorraine The ...
 
LESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIALLESSONS FROM THE MICHAEL JACKSON TRIAL
LESSONS FROM THE MICHAEL JACKSON TRIAL
 
Com 380, Summer II
Com 380, Summer IICom 380, Summer II
Com 380, Summer II
 
PPT
PPTPPT
PPT
 
The MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazz
The MYnstrel Free Press Volume 2: Economic Struggles, Meet JazzThe MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazz
The MYnstrel Free Press Volume 2: Economic Struggles, Meet Jazz
 
MICHAEL JACKSON.doc
MICHAEL JACKSON.docMICHAEL JACKSON.doc
MICHAEL JACKSON.doc
 
Social Networks: Twitter Facebook SL - Slide 1
Social Networks: Twitter Facebook SL - Slide 1Social Networks: Twitter Facebook SL - Slide 1
Social Networks: Twitter Facebook SL - Slide 1
 
Facebook
Facebook Facebook
Facebook
 
Executive Summary Hare Chevrolet is a General Motors dealership ...
Executive Summary Hare Chevrolet is a General Motors dealership ...Executive Summary Hare Chevrolet is a General Motors dealership ...
Executive Summary Hare Chevrolet is a General Motors dealership ...
 
Welcome to the Dougherty County Public Library's Facebook and ...
Welcome to the Dougherty County Public Library's Facebook and ...Welcome to the Dougherty County Public Library's Facebook and ...
Welcome to the Dougherty County Public Library's Facebook and ...
 
NEWS ANNOUNCEMENT
NEWS ANNOUNCEMENTNEWS ANNOUNCEMENT
NEWS ANNOUNCEMENT
 
C-2100 Ultra Zoom.doc
C-2100 Ultra Zoom.docC-2100 Ultra Zoom.doc
C-2100 Ultra Zoom.doc
 
MAC Printing on ITS Printers.doc.doc
MAC Printing on ITS Printers.doc.docMAC Printing on ITS Printers.doc.doc
MAC Printing on ITS Printers.doc.doc
 
Mac OS X Guide.doc
Mac OS X Guide.docMac OS X Guide.doc
Mac OS X Guide.doc
 
hier
hierhier
hier
 
WEB DESIGN!
WEB DESIGN!WEB DESIGN!
WEB DESIGN!
 

Learning Positional Features for Annotating Chess Games: A ...

  • 1. Learning Positional Features for Annotating Chess Games: A Case Study Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov and Ivan Bratko CG 2008 Faculty of Computer and Information Science University of Ljubljana, Slovenia
  • 2. Enhanced Knowledge in Chess Programs  The improvements of Rybka 3 in evaluation function for chess middlegames:  understanding good and bad bishops,  much more advanced understanding of kings attacks,  importance of defending king by pieces,  “space” (previously addresed only indirectly) (Larry Kaufmann, designer of Rybka’s evaluation function, RybkaForum.net) How to “teach” a program to recognise chess concepts?  Knowledge is particularly important when annotating chess games…
  • 3. The Concept of the Bad Bishop  Chess experts in general understand the concept of bad bishop.  Precise formalisation of this concept is difficult. Traditional definition (John Watson, Secrets of Modern Chess Strategy, 1999)  A bishop that is on the same colour of squares as its own pawns is bad:  its mobility is restricted by its own pawns,  it does not defend the squares in front of these pawns.  Moreover, centralisation of these pawns is the main factor in deciding whether the bishop is bad or not.
  • 4. CRAFTY's Features for Describing Bishops Feature Description Defficiency for annotating BLACK_BISHOP_PLU S _PAWNS_ON_COLOR number of own pawns that are on same colour of square as bishop all such pawns count the same, regardless of their position and how badly they restrict the bishop BLACK_BISHOPS _POSITION evaluation of bishop's posi- tion based on predefined values for particular squares such predefined value is not the actual value of bishop's placement in a particular position BLACK_BISHOPS _MOBILITY number of squares that bishop attacks number of attacked squares and actual bishop's mobility are not necessarily the same thing
  • 5. CRAFTY's Features for Describing Bishops Feature Description Defficiency for annotating BLACK_BISHOP_PLU S _PAWNS_ON_COLOR numbe r of own pawns that are on s ame colour of s quare as bis hop all such pawns count the same, regardless of their position and how badly they restrict the bishop BLACK_BISHOPS _POSITION evaluation of bishop's posi- tion based on predefined values for particular squares such predefined value is not the actual value of bishop's placement in a particular position BLACK_BISHOPS _MOBILITY number of squares that bishop attacks number of attacked squares and actual bishop's mobility are not necessarily the same thing
  • 6. CRAFTY's Features for Describing Bishops Feature Description Defficiency for annotating BLACK_BISHOP_PLU S _PAWNS_ON_COLOR number of own pawns that are on same colour of square as bishop all such pawns count the same, regardless of their position and how badly they restrict the bishop BLACK_BISHOPS _POSITION evaluation of bishop's posi- tion based on predefined values for particular squares such predefined value is not the actual value of bishop's placement in a particular position BLACK_BISHOPS _MOBILITY number of squares that bishop attacks number of attacked squares and actual bishop's mobility are not necessarily the same thing
  • 7. Static Nature of Positional Features  Positional features in evaluation functions are static in their nature  Heuristic search enables to fulfil their purpose – contributing to the program finding best moves
  • 8. Static Nature of Positional Features  Positional features in evaluation functions are static in their nature  Heuristic search enables to fulfil their purpose – contributing to the program finding best moves  It is also desirable for positional features for annotating chess games to be of static nature! Heuristic search is important for instructive annotations.  see the paper Automated chess tutor. CG 2006, Turin, Italy, May 29-31, 2006. Is freeing move e6-e5 possible or not?
  • 9. Expert-Crafted Rules & Introducing Learning  Data set: 200 middlegame positions from real chess games:  bad: 78 bishops  not bad: 122 bishops  We randomly selected 100 positions for learning and 100 positions for testing.  CRAFTY’s positional feature values served as attribute values for learning. Chess experts: wGM Jana Krivec FM Matej Guid  It is extremely difficult for chess experts to define appropriate rules for determining bad bishops -> knowledge acquisition bottleneck  various expert-crafted rules performed rather poorly (only 59% of examples were correctly classified) -> motivation for introducing machine learning Data Set for Machine Learning
  • 10. Bad Bishops from Static Point of View  Our goal: construct a static positional feature BAD_BISHOP  Assessing bishops “statically” is counter-intuitive from chess point of view  Special guidelines were chosen for determining “statically” bad bishops… The bishop is bad from the static point of view in some position, if 1. its improvement or exchange is desirable2. the pawn structure limits the bishop’s chances for taking an active part in the game,3. its mobility in this position is limited or not important for the evaluation. Guidelines for Determining Bad Bishops from Static Point of View
  • 11. Standard Machine Learning Methods' Performance with CRAFTY's features only  Machine learning methods’ performance on initial dataset Method Classification accuracy Decision trees (C4.5) 73% Logistic regression 70% Rule learning (CN2) 72%  The results were obtained on test data set.  The results obtained with CRAFTY’s positional features only are too inaccurate for commenting purposes…  additional information for describing bad bishops is necessary.  see the paper Fighting Knowledge Acquisition Bottleneck with Argument Based Machine Learning. European Conference on Artificial Intelligence, Patras, Greece, July 21-25, 2008. Available at: www.ailab.si/matej Improved Method
  • 12. First Critical Example  Rules obtained by ABML method ABCN2 failed to classify this example as "not bad“.  The following question was given to the experts: “Why is the black bishop not bad?“  The experts used their domain knowledge: “The black bishop is not bad, since its mobility is not seriously restricted by the pawns of both players.”
  • 13. Introducing new attribute into the domain and adding argument to an example  Experts’ explanation could not be described with current domain attributes.  The argument “BISHOP=“not bad” because IMPROVED_BISHOP_MOBILITY is high“ was added to the example.  A new attribute, IMPROVED_BISHOP_MOBILITY, was included into the domain:  number of squares accessible to the bishop, taking into account only own and opponent’s pawn structure
  • 14. Another Critical Example  The ABML-based knowledge elicitation process can be used to induce rules to determine both good (i.e., not bad) and bad bishops.  Now the following question was given to the experts: “Why is the black bishop bad?“  The experts used their domain knowledge: “The black bishop is bad, since black pawns block its diagonals.”
  • 15. Introducing new attribute into the domain and adding argument to an example  Experts’ explanation could not be described with current domain attributes.  The argument “BISHOP=“bad” because BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL is high“ was added to the example.  A new attribute, BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL, was included into the domain:  pawns on the color of the square of the bishop that block the bishop's (front) diagonals  weights of such pawns were taken into account (see the “Look-up table” that follows)
  • 16.  Method failed to explain critical example with given argument.  Counter example was presented to experts:  Experts’ explanation: “The black bishop is not bad, since its mobility is not seriously restricted, taking the pawn structure into account.” Counter example: “bad”, although BLACK_PAWN_BLOCKS_BISHOP _DIAGONAL is high. Counter example  "Why is the “green” bishop not bad, compared to the “red” one?" Critical example: “not bad”, BLACK_PAWN_BLOCKS_BISHOP _DIAGONAL is high.
  • 17. Improving Arguments with Counter Examples  The argument given to the critical example was extended to “BISHOP=“bad” because BLACK_PAWN_BLOCKS_BISHOP_DIAGONAL is high and IMPROVED_BISHOP_MOBILITY is low.”  With this argument the method could not find any counter examples anymore.  The new rule covering the critical example became: if BAD_PAWNS_BLOCK_BISHOP_DIAGONAL > 16 and IMPROVED BISHOP MOBILITY < 4 then BAD_BISHOP= “bad” class distribution [42,0]
  • 18. Assesing “Bad” Pawns  Experts designed a look-up table (left) with predefined values for pawns that are on color of square of the bishop in order to assign weights to such pawns. BAD_PAWNS_AHEAD = 16 + 24 + 2 = 42
  • 19. After the Final Iteration... Attribute Description BAD_PAWNS pawns on the color of the square of the bishop - weighted according to their squares (bad pawns)  BAD_PAWNS_AHEAD  bad pawns ahead of the bishop BAD_PAWNS _BLOCK_BISHOP_DIAGONAL bad pawns that block the bishop's (front) diagonals  BLOCKED_BAD_PAWNS  bad pawns blocked by opponent's pawns or pieces  IMPROVED_BISHOP_MOBILITY  number of squares accessible to the bishop taking into account only pawns of both opponents   The whole process consisted of 8 iterations.  7 arguments were attached to automatically selected critical examples  5 new attributes were included into the domain
  • 20. Classification Accuracy Through Iterations  The accuracies of all methods improved by adding new attributes.  ABCN2 (which also used the arguments) outperformed all others. Arguments suggested useful attributes AND lead to more accurate models.
  • 21. The Final Model  Rule #2: if BAD_PAWNS_AHEAD > 18 and IMPROVED_BISHOP_MOBILITY < 3 then BISHOP= “bad” class distribution [46,0]
  • 22. The Final Model  Possible comment: “Black bishop is bad, since black pawns on the same colour of squares ahead of it, and pawns of both opponents restrict its mobility.”
  • 23. Conclusions  In this case study, Argument Based Machine Learning was shown to be a powerful knowledge-elicitation method for defining deep positional patterns.  ABML offers the following advantages for knowledge elicitation: explain single example easier for experts to articulate knowledge critical examples expert provides only relevant knowledge arguments constrain learning hypotheses are consistent with expert knowledge