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BIOMETRICS LAB
Biometric Standards, Performance and Assurance Laboratory
Department of Technology, Leadership and Innovation




                   EVOLUTION OF THE HUMAN
                   BIOMETRICS SENSOR
                   INTERACTION MODEL
                   STEPHEN ELLIOTT
                   HFES PRESENTATION – MARCH 29. 2012
CONTRIBUTORS TO THE
PRESENTATION
  •   Michael Brockly     •   Jacob Hasslegren
  •   Kevin O’Connor      •   Rob Larsen
  •   Carl Dunkelberger   •   Chris Clouser
  •   Tyler Veegh         •   Craig Hebda
  •   Thomas Cimino       •   Weng Kwong
  •   Rob Pingry              Chan
  •   Brent Shuler
AGENDA

  •   What are biometrics?
  •   The missing pieces of biometric testing
  •   The HBSI model
  •   Evolution of the model
  •   Summer 2012 meetings
BIOMETRICS LAB
Biometric Standards, Performance and Assurance Laboratory
Department of Technology, Leadership and Innovation




                   WHAT IS MISSING IN
                   BIOMETRIC TESTING
BIOMETRIC TESTING

  • Traditional biometric testing
     – Algorithm testing
        • Well established metrics
        • Well understood testing methodologies
  • Operational testing
     – Harder to do
        • Access to environments
        • Test methodologies dependent in some cases on
          the test
TESTING AND EVALUATION

  • Essentially trying to understand how a
    system performs
    – Maybe more fundamentally – who or what is
      causing the errors
GAPS IN BIOMETRIC TESTING

   • There have been several papers on the
     contribution of individual error on
     performance
     – What causes these errors?
   • There are some papers that examine
     meta-data and the contribution of
     variables (age) and examines the
     training of algorithms
GAPS IN BIOMETRIC TESTING

   • Training
     – How do users get accustomed to devices
     – Can they remember how to use them
     – How do we provide good training to the
       users that has a consistent message
GAPS IN BIOMETRIC TESTING

   • Accessibility
      – How many people know people (!) who have
        problems with interacting with a biometric
        systems
      – How do we deal with accessibility and
        usability issues
         • Hearing and sight issues
GAPS IN BIOMETRIC TESTING

   • Human Factors
     – Testing and evaluating biometric systems by
       looking at how the users interact with the
       system
        • Are performance results different in an operational
          environment than collect in a lab?
        • Are these performance results due to the
          environment?
GAPS IN BIOMETRIC TESTING

   • It the error always subject centric?
      – The role of the device?
      – The role of the operator?
BIOMETRICS LAB
Biometric Standards, Performance and Assurance Laboratory
Department of Technology, Leadership and Innovation




                   OVERVIEW OF HBSI
                   MODEL
DEVELOPMENT OF THE MODEL

  • The HBSI model is concerned with the
    data collection portion of the biometric
    model
     – Consistent and repeatable presentation to
       the sensor
HBSI MODEL

                                                  Usability
                              Human
    Ergonomics




                                         Biometric
                    Sensor
                                          System

    Image Quality
                         Human-Biometric
                      Sensor Interaction (HBSI)

                      Conceptual model for HBSI
UNDERLYING MODEL
MODALITY TESTING AND HBSI
    Year        Hand                 Finger                  Iris            Face                DSV

   2004                                Age               Mobile iris      Illumination     Different devices


   2005        Co-Rec

   2006    Height /Placement

   2007       Habituation             Force

   2008                              Gender

   2009    Initial HBSI Calc          Force
                                     Training
   2010                                                   Fixed iris

    2011                             Gender                                                Device (different
                                                                                              sensors)
   2012     Hand alignment            Force                HBSI            Detractors          Forgery
                               Finger interactions /     Training /
                                      Kinect              Kinect
   2012     Interaction Age      Interaction Age       Interaction Age   Interaction Age   Interaction Age
MODEL DEVELOPMENT - V1
MODEL DEVELOPMENT - V2
INCLUSION OF OTHER MODELS

  • General Biometric Model
  • Operation Times Model
    (Lazarick, Kukula, et.al)
Fuji, et. al (2011)
HBSI METRICS V2

      Metrics created and validated for:
      • Iris
      • Fingerprint (different sensors)
      • Signature Verification

     Record the
environment (video
  and sometimes
audio) from different
 angles in order to
 watch the subject
and to classify their
    presentation
 -typically 3 video
angles and operator
       screen
BIOMETRICS LAB
Biometric Standards, Performance and Assurance Laboratory
Department of Technology, Leadership and Innovation




                   HBSI MODEL 3.0
UNDERLYING MODEL EXAMPLES


   More actors:
   • Subject (typically
     the biometric donor)
   • Operator
   • Other people in the
     environment
UNDERLYING MODEL EXAMPLES


            Additional variables:
            Subject conditions
            • moisture,
            • elasticity,
            • oiliness
            Collected conditions
            such as:
            •    temperature
            •    humidity
DETERMINATION OF ERRORS V1

  • Process:
    – Recorded in real time as the study is
      underway
    – Interactions are coded
    – Metrics of the evaluation model are
      completed
    – Interaction errors are classified as HBSI
      terms
BIOMETRICS LAB
Biometric Standards, Performance and Assurance Laboratory
Department of Technology, Leadership and Innovation




                   KINECT AND THE HBSI
                   MODEL V.3
                   CRAIG HEBDA | ROB PINGRY | WENG KWONG CHAN |
                   BRENT SHULER
MOTIVATION

  • Video coding is time consuming
  • Inter-rater reliability
    – Requires good robust definitions
DEFINING MOVEMENT
                                                                          Jake Hasselgren (2011)

   Slouched:          Subject is not standing up straight during fingerprint scan.


   Head Movement:     Subject’s head is not still during fingerprint scan.


   Body Movement:     Subject’s body is not still during fingerprint scan.


   Upright:           Subject is standing up straight during fingerprint scan.


   Labored Walking:   Subject has bag or other item on shoulder when approaching device


   Pivoting Palm:     Subject’s hand pivots on edge of device


   Rocking Fingers:   Subjects fingers rock from one finger to the next when hand is placed on device


   Slapping Hand:     Subject slaps hand on to the device


   Angled Fingers:    Subjects fingers are at an angle other then 90 degrees from edge of the device
MICROSOFT ® SDK INTERFACE
MICROSOFT ® KINECT™ SKELETAL
TRACKING SYSTEM




                                        Source:
Source: http://msdn.microsoft.com/en-   http://www.genbetadev.com/herramientas/
us/library/hh438998.aspx                disponible-el-sdk-de-kinect-para-
                                        desarrollar-nuestras-propias-aplicaciones-
                                        usando-los-sensores
SLOUCHING

  • Dictionary Definition
       • Slouching-A gait or posture characterized by an
         ungainly stooping of the head and shoulders or
         excessive relaxation of body muscles.
  • Points of interest:
  • -Shoulders
  • -Head
  • -Spine
  • -Hips


  Source:http://www.merriam-webster.com/dictionary/slouch
SLOUCHING

  • Tracking Points to be used:
    •   Shoulder_Right
    •   Shoulder_Left
    •   Shoulder_Center
    •   Head
    •   Spine
    •   Hip_Center
    •   Hip_Right
    •   Hip_Left
SLOUCHING
Highlight what is
slouching
Break it into left right
                           • Left Slouching:
                             • Left shoulder will be lower then
                               the right shoulder.
                             • All points on left arm will be
                               lower then base image.
                             • Head will be tilted to left.
                             • Left hip will be lower then right
                               hip.
                             • Spine point will move slightly
                               up and right.


     =Movement Up
     =Movement Down
SOLUTIONS TO THE CHALLENGES
OF DEFINING
  • A multi point approach can help solve
    the majority of the problems when
    describing what is slouching.
  • Use a combination of how much each
    point moves to determine if the subject is
    slouching or just moving one part of their
    body.
HEAD DISPLACEMENT

  • Definition of Head Movement:
  • Voluntary or involuntary motion of head
    that may be relative to or independent of
    body.



  • http://www.medical-dictionary.cc/what-
    does/head-movement-mean
HEAD DISPLACEMENT

                    •   Critical Tracking Points (TPs):
                        1.   Head (H)
                        2.   Shoulder_Center (SC)



                    •   Associated Tracking Points
                        (TPs):
                        1. Shoulder_Right (SR)
                        2. Shoulder_Left (SL)
DEFINITION OF HEAD MOVEMENT
BASED ON TRACKING POINTS
 Head Movements            Tracking Points Definition                          Changes in
                                                                               Coordinates


 Lowering head             H approaches SC                                     X, Y, maybe Z too

 Nodding                   H moves back and forth from SC repeatedly           X, Y, maybe Z too

 Head turning              Turn to the left: H moved to the left               X, Y, Z

                           Turn to the right: H moved to the right

 Head tilted to one side   Tilt to the left: H moved to the left               X, Y

                           Tilt to the right: H moved to the right

 Head bobbing              H moves in random direction with minimal distance   X, Y, Z

 Head sliding forward      H moves forward                                     Z

 Head wagging              H moves in left and right rapidly                   X, Y
  Source: http://www.thefreedictionary.com/Head+Movements
HOW WILL THIS WORK?
A QUICK ROADMAP


                                           Feedback to
                         Automatic
                                                the
                       identification
     Observation of                       user, customiz
                            and
         error                              ed to their
                      classification of
                                            interaction
                           error
                                               error
ACTIVITIES

   • Link behavior and interaction to the
     image
   • Understand the basic performance
     characteristics
   • Relay back whether the interaction (or
     change in interaction) affects
     performance
The benefit is to examine
the information associated
with the sample, but also
the video interaction of the
image.

HBSI V3 has (will have):
• video and audio
  interaction
    – Watch the interaction
    – Understand who is
      contributing the error
    – Replay the interaction in
      real time as it was
      collected
• Metadata collected and
  searchable
QUESTIONS?
Get Involved in shaping these projects – contact elliott@purdue.edu to participate in the
                              development of the model
                    Teleconferences over the summer 2012 period

         • Other actors
                  • Contribution of the operator to the error
                  • Contribution of the test administrator to the error
         • HBSI workflow
                  • Semi-automatic coding of the model using Kinect
         • New work
                  • Accessibility study – hearing and sight impaired (started Jan 2012)
                  • Contribution of cost to the model (started Jan 2011)
                  • Examining the role of the impostor (thinking …. As this model only
                    has been rested in a “genuine” environment)
                  • Development of products that can help improve interactions
KEEP UPDATED

  • Scan the QR code with your phone or
    follow this link for more information:
  • http://eepurl.com/kxG-r

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(2012) Human Factors and Ergonomics Society Presentation at Purdue University

  • 1. BIOMETRICS LAB Biometric Standards, Performance and Assurance Laboratory Department of Technology, Leadership and Innovation EVOLUTION OF THE HUMAN BIOMETRICS SENSOR INTERACTION MODEL STEPHEN ELLIOTT HFES PRESENTATION – MARCH 29. 2012
  • 2. CONTRIBUTORS TO THE PRESENTATION • Michael Brockly • Jacob Hasslegren • Kevin O’Connor • Rob Larsen • Carl Dunkelberger • Chris Clouser • Tyler Veegh • Craig Hebda • Thomas Cimino • Weng Kwong • Rob Pingry Chan • Brent Shuler
  • 3. AGENDA • What are biometrics? • The missing pieces of biometric testing • The HBSI model • Evolution of the model • Summer 2012 meetings
  • 4. BIOMETRICS LAB Biometric Standards, Performance and Assurance Laboratory Department of Technology, Leadership and Innovation WHAT IS MISSING IN BIOMETRIC TESTING
  • 5. BIOMETRIC TESTING • Traditional biometric testing – Algorithm testing • Well established metrics • Well understood testing methodologies • Operational testing – Harder to do • Access to environments • Test methodologies dependent in some cases on the test
  • 6. TESTING AND EVALUATION • Essentially trying to understand how a system performs – Maybe more fundamentally – who or what is causing the errors
  • 7. GAPS IN BIOMETRIC TESTING • There have been several papers on the contribution of individual error on performance – What causes these errors? • There are some papers that examine meta-data and the contribution of variables (age) and examines the training of algorithms
  • 8. GAPS IN BIOMETRIC TESTING • Training – How do users get accustomed to devices – Can they remember how to use them – How do we provide good training to the users that has a consistent message
  • 9. GAPS IN BIOMETRIC TESTING • Accessibility – How many people know people (!) who have problems with interacting with a biometric systems – How do we deal with accessibility and usability issues • Hearing and sight issues
  • 10. GAPS IN BIOMETRIC TESTING • Human Factors – Testing and evaluating biometric systems by looking at how the users interact with the system • Are performance results different in an operational environment than collect in a lab? • Are these performance results due to the environment?
  • 11. GAPS IN BIOMETRIC TESTING • It the error always subject centric? – The role of the device? – The role of the operator?
  • 12. BIOMETRICS LAB Biometric Standards, Performance and Assurance Laboratory Department of Technology, Leadership and Innovation OVERVIEW OF HBSI MODEL
  • 13. DEVELOPMENT OF THE MODEL • The HBSI model is concerned with the data collection portion of the biometric model – Consistent and repeatable presentation to the sensor
  • 14. HBSI MODEL Usability Human Ergonomics Biometric Sensor System Image Quality Human-Biometric Sensor Interaction (HBSI) Conceptual model for HBSI
  • 16. MODALITY TESTING AND HBSI Year Hand Finger Iris Face DSV 2004 Age Mobile iris Illumination Different devices 2005 Co-Rec 2006 Height /Placement 2007 Habituation Force 2008 Gender 2009 Initial HBSI Calc Force Training 2010 Fixed iris 2011 Gender Device (different sensors) 2012 Hand alignment Force HBSI Detractors Forgery Finger interactions / Training / Kinect Kinect 2012 Interaction Age Interaction Age Interaction Age Interaction Age Interaction Age
  • 19. INCLUSION OF OTHER MODELS • General Biometric Model • Operation Times Model (Lazarick, Kukula, et.al)
  • 20. Fuji, et. al (2011)
  • 21. HBSI METRICS V2 Metrics created and validated for: • Iris • Fingerprint (different sensors) • Signature Verification Record the environment (video and sometimes audio) from different angles in order to watch the subject and to classify their presentation -typically 3 video angles and operator screen
  • 22. BIOMETRICS LAB Biometric Standards, Performance and Assurance Laboratory Department of Technology, Leadership and Innovation HBSI MODEL 3.0
  • 23. UNDERLYING MODEL EXAMPLES More actors: • Subject (typically the biometric donor) • Operator • Other people in the environment
  • 24. UNDERLYING MODEL EXAMPLES Additional variables: Subject conditions • moisture, • elasticity, • oiliness Collected conditions such as: • temperature • humidity
  • 25. DETERMINATION OF ERRORS V1 • Process: – Recorded in real time as the study is underway – Interactions are coded – Metrics of the evaluation model are completed – Interaction errors are classified as HBSI terms
  • 26. BIOMETRICS LAB Biometric Standards, Performance and Assurance Laboratory Department of Technology, Leadership and Innovation KINECT AND THE HBSI MODEL V.3 CRAIG HEBDA | ROB PINGRY | WENG KWONG CHAN | BRENT SHULER
  • 27. MOTIVATION • Video coding is time consuming • Inter-rater reliability – Requires good robust definitions
  • 28. DEFINING MOVEMENT Jake Hasselgren (2011) Slouched: Subject is not standing up straight during fingerprint scan. Head Movement: Subject’s head is not still during fingerprint scan. Body Movement: Subject’s body is not still during fingerprint scan. Upright: Subject is standing up straight during fingerprint scan. Labored Walking: Subject has bag or other item on shoulder when approaching device Pivoting Palm: Subject’s hand pivots on edge of device Rocking Fingers: Subjects fingers rock from one finger to the next when hand is placed on device Slapping Hand: Subject slaps hand on to the device Angled Fingers: Subjects fingers are at an angle other then 90 degrees from edge of the device
  • 29. MICROSOFT ® SDK INTERFACE
  • 30. MICROSOFT ® KINECT™ SKELETAL TRACKING SYSTEM Source: Source: http://msdn.microsoft.com/en- http://www.genbetadev.com/herramientas/ us/library/hh438998.aspx disponible-el-sdk-de-kinect-para- desarrollar-nuestras-propias-aplicaciones- usando-los-sensores
  • 31. SLOUCHING • Dictionary Definition • Slouching-A gait or posture characterized by an ungainly stooping of the head and shoulders or excessive relaxation of body muscles. • Points of interest: • -Shoulders • -Head • -Spine • -Hips Source:http://www.merriam-webster.com/dictionary/slouch
  • 32. SLOUCHING • Tracking Points to be used: • Shoulder_Right • Shoulder_Left • Shoulder_Center • Head • Spine • Hip_Center • Hip_Right • Hip_Left
  • 33. SLOUCHING Highlight what is slouching Break it into left right • Left Slouching: • Left shoulder will be lower then the right shoulder. • All points on left arm will be lower then base image. • Head will be tilted to left. • Left hip will be lower then right hip. • Spine point will move slightly up and right. =Movement Up =Movement Down
  • 34. SOLUTIONS TO THE CHALLENGES OF DEFINING • A multi point approach can help solve the majority of the problems when describing what is slouching. • Use a combination of how much each point moves to determine if the subject is slouching or just moving one part of their body.
  • 35. HEAD DISPLACEMENT • Definition of Head Movement: • Voluntary or involuntary motion of head that may be relative to or independent of body. • http://www.medical-dictionary.cc/what- does/head-movement-mean
  • 36. HEAD DISPLACEMENT • Critical Tracking Points (TPs): 1. Head (H) 2. Shoulder_Center (SC) • Associated Tracking Points (TPs): 1. Shoulder_Right (SR) 2. Shoulder_Left (SL)
  • 37. DEFINITION OF HEAD MOVEMENT BASED ON TRACKING POINTS Head Movements Tracking Points Definition Changes in Coordinates Lowering head H approaches SC X, Y, maybe Z too Nodding H moves back and forth from SC repeatedly X, Y, maybe Z too Head turning Turn to the left: H moved to the left X, Y, Z Turn to the right: H moved to the right Head tilted to one side Tilt to the left: H moved to the left X, Y Tilt to the right: H moved to the right Head bobbing H moves in random direction with minimal distance X, Y, Z Head sliding forward H moves forward Z Head wagging H moves in left and right rapidly X, Y Source: http://www.thefreedictionary.com/Head+Movements
  • 38. HOW WILL THIS WORK? A QUICK ROADMAP Feedback to Automatic the identification Observation of user, customiz and error ed to their classification of interaction error error
  • 39. ACTIVITIES • Link behavior and interaction to the image • Understand the basic performance characteristics • Relay back whether the interaction (or change in interaction) affects performance
  • 40. The benefit is to examine the information associated with the sample, but also the video interaction of the image. HBSI V3 has (will have): • video and audio interaction – Watch the interaction – Understand who is contributing the error – Replay the interaction in real time as it was collected • Metadata collected and searchable
  • 41. QUESTIONS? Get Involved in shaping these projects – contact elliott@purdue.edu to participate in the development of the model Teleconferences over the summer 2012 period • Other actors • Contribution of the operator to the error • Contribution of the test administrator to the error • HBSI workflow • Semi-automatic coding of the model using Kinect • New work • Accessibility study – hearing and sight impaired (started Jan 2012) • Contribution of cost to the model (started Jan 2011) • Examining the role of the impostor (thinking …. As this model only has been rested in a “genuine” environment) • Development of products that can help improve interactions
  • 42. KEEP UPDATED • Scan the QR code with your phone or follow this link for more information: • http://eepurl.com/kxG-r

Notas do Editor

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