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Let’s Interface
Connecting social research to UXD
#CMCnUXD
ImageCredit:http://blog.oup.com/2014/08/industry-sponsorship-academic-research/
bit.ly/interface
Is anyone out there?!?
Can anybody hear me!
Why do my interfaces cause seizures?
Who keeps feeding all of these trolls!
Man, I could use a coffee...
...and a friend.
#CMCnUXD
Who are you?!?
...and where’s your coffee...
#CMCnUXD
#CMCnUXD
#CMCnUXD
ReproducedwithpermissionfromTomHinkeldey@TomAhink
“If you have something that you don’t want anyone to know,
maybe you shouldn’t be doing it in the first place.”
~ Eric Schmidt (Google)
“The days of you having a different image for your work
friends or co-workers and for the other people you know are
probably coming to an end pretty quickly”
~ Mark Zuckerberg (Facebook)
#CMCnUXD
Communication Privacy
Management theory deals with
how we manage access to our
personal content …
Petronio (2002)
Our (social) iBubbles
#CMCnUXD
...and sometimes we allow folks
“inside”...
#CMCnUXD
...but then, it becomes a LOT to
manage!
#CMCnUXD
imagecreditt(PeterGriffin):http://www.iconarchive.com/download/i31624/sykonist/peter-griffin/Peter-Griffin-
Football-head.ico
Pew Research Center - Duggan & Rainie
#CMCnUXD image credit: http://i.kinja-img.com/gawker-media/image/upload/s--sSEYxqkq--/18mnlqv43ralpjpg.jpg
Fixed + Flexible Networks
#CMCnUXD
Can many
small sips
equal one big
gulp?
#CMCnUXD
Considering Cues
Considering Cues
Communication is more than
a buzzword…
Cues are the building blocks
of communication
● Verbal
● Nonverbal
● Social
Imagecredit:http://clipartoons.com/best-clipart-4927/
Many people assume...
• “lean” channels are good for
task, bad for relationships
• More cues = better
communication
#CMCnUXD
Considering Cues
imagecrediit:
https://upload.wikimedia.org/wikipedia/en/thumb/2/2d/Media_Richness_Theory_Diagram_PNG.png/375px-
Media_Richness_Theory_Diagram_PNG.png
Face-to-Face Interaction
GULPING
● Fast & efficient
● Many cues at once
● Comprehensive
● Less control
Mediated Interaction
SIPPING
● Slower
● Cues vary by channel
● Isolated and targeted
● More control
#CMCnUXD
Considering Cues
Social Information
Processing (SIP) Theory
• More cues ≠ better
• TIME is the key
• We fill in “missing” cues
#CMCnUXD
Considering Cues
imagecredit:http://www.komando.com/happening-now/294095/1881-the-year-we-got-emojis/all
#CMCnUXD
Hyperpersonal Effects
Many mediated
Channels feature
asynchronicity +
editability...
… will allows Senders to
engage in selective
presentation...
...which cause Receivers
to engage in idealization
and overattribution ...
… impacting Feedback
via self-fulfilling
prophecies
imagecredit:https://i.kinja-img.com/gawker-media/image/upload/s--5eq2k77j--
/c_fill,fl_progressive,g_north,h_358,q_80,w_636/181xu004r7kbwjpg.jpg
#CMCnUXD
Which is Better?
#CMCnUXD
Consider asynchronicity and
editability of cues
• Both increase
hyperpersonal potential
• Do you want this?
#CMCnUXD
Design Implications
Cues built into the
interface should have
a function
More cues isn’t always
better!
#CMCnUXD
Design Implications
The interface will be co-opted to
convey missing cues
• Consider the goal or function
that is accomplished
• Example: The Like Button
#CMCnUXD
Design Implications
imagecredit:https://s.yimg.com/ny/api/res/1.2/zzgqXV_nZ3IK2jffdYPy1g--
/YXBwaWQ9aGlnaGxhbmRlcjtzbT0xO3c9NDQ1O2g9NzIwO2lsPXBsYW5l/http://l.yimg.com/cd/resizer/2.0/F
IT_TO_WIDTH-w445/1e3c16eb44b377060f81d16b11c97fc7f3082949.jpg
Can a robot go Catfishing?
Read more: http://www.adweek.com/adfreak/tinder-users-sxsw-are-
falling-woman-shes-not-what-she-appears-163486
#CMCnUXD
#CMCnUXD
imagecredit:http://guideimg.alibaba.com/images/shop/2015/12/19/64/the-media-equation-how-people-treat-
computers-television-and-new-media-like-real-people-and-places-csli-lecture-notes-s_13185164.jpeg
The Media Equation
Reeves & Nass
(1996)
#CMCnUXD
imagecredit:https://psyberneticandmore.files.wordpress.com/2015/11/immagine1.png
“A sense of being with
another, a sense of
being together,
awareness of another
intelligence” (Biocca,
Harms, & Burgoon,
2003)
#CMCnUXD
Social Presence
imagecredit:http://i.imgur.com/ubElifu.jpg
#CMCnUXD
Social Presence
“psychological feeling of
closeness that
communicators experience
using electronic
communication channels”
(Walther & Bazarova, 2008)
ImageCredit:http://orig14.deviantart.net/69b9/f/2012/307/7/5/my_computer_hates_me_by_dontwaketheneighbo
d5jv22s.jpg
imagecredit:https://s-media-cache-ak0.pinimg.com/736x/6e/e4/f2/6ee4f27a29a8e096f573a3b3ef3afe0e.jpg
Uncanny Valley
#CMCnUXD
As things become more
human, we begin to
expect them to be
human … which doesn't’
always match our
expectations for human!
#CMCnUXD
Uncanny Valley
imagecrediit:http://assets.uxbooth.com/uploads/2014/12/uncanny-2.png
#CMCnUXD
#CMCnUXD
And what about the least
human human?
Often times, what a
designer thinks is optimal
is not what the user
perceives as optimal
UX attempts to create both
pleasing and productive
human-computer
interactions
Designing, Minding Demand
“It it weren’t for these fleshbags getting it wrong all of
the time, our interfaces would be brilliant! “
#CMCnUXD
Case study: “Naturally-Mapped” video game controllers
Designing, Minding Demand
.38***
-.44***
-.42***
Rogers, Bowman,
& Oliver (2015)
#CMCnUXD
Case study: “Naturally-Mapped” video game controllers
Designing, Minding Demand
Liebold, Bowman,
& Pietschmann
(2015)
#CMCnUXD
Case study: “Naturally-Mapped” video game controllers
Designing, Minding Demand
Bowman,
Pietschmann, &
Liebold (2015)
NUIs are
● less precise
● more unnatural
● more novel
● more unsuccessful
● less preferred
Gamepads are
● more precise
● more comfortable
● more experience
● more successful
#CMCnUXD
Designing, Minding Demand
“...the least-intrusive
technologies – those that are
physically and socially
transparent and human-
centered – are the most likely
candidates to be incorporated
into the modern cyborg.
(Bowman, Banks, &
Westerman, 2015, p. 2)”
#CMCnUXD
Translating to social media, we see programs like this one ...
Designing, Minding Demand
#CMCnUXD
Displayed on desktops and workstations like this one …
Designing, Minding Demand
#CMCnUXD
Can our technologies be too demanding?
• Lang (2006) talks about the limited
capacity model
• Schwartz (2005) observed the paradox
of choice
We freak at and bemoan over choices
Designing, Minding Demand
#CMCnUXD
Can our technologies be too demanding?
Designing, Minding Demand
Bowman,
Westerman, &
Claus (2012)
#CMCnUXD
...and do we always need all of this information?
Designing, Minding Demand
Between 27-37% of smartphone users
download the first app they
consider...installing without further
elaboration of other app details!
Dogruel, Joeckel,
& Bowman (2015)
#CMCnUXD
Three principles to keep in mind:
1.More information is not always more useful
2.Consider ecological rationality (Gigerenzer, 2008)
3.Use multiple channels with caution
Full article: http://www.uxbooth.com/articles/cognitive-
demand-not-always-by-design/
Designing, Minding Demand
#CMCnUXD
“An optimal system— at least from a human factors
standpoint— is not necessarily one that delivers the most
information, but rather one that delivers the most useful
information in the most useful format. And as it happens,
the most useful system isn’t the most comprehensive one,
but the most rational for the given environment.”
Designing, Minding Demand
#CMCnUXD
imagecredit:http://aliljoy.com/wp-content/uploads/2015/03/You-complete-me-pic-e1427542553151.jpeg
#CMCnUXD
References!
● Bernstein, M. S., Baksy, E., Burke, M., & Karrer, B. (2013). Quantifying the invisible audience on social
networks. CHI2013, Paris, France. doi: 10.1145/2470654.2470658
● Biocca, F., Harms,C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social
presence: Review and suggested criteria. Presence, 12, 456-480. Doi: 10.1162/105474603322761270
● Bowman, N. D. (2015, May). Cognitive Demand, Not Always By Design. UXBooth.com, Retrieved 19
February 2016 from: http://www.uxbooth.com/articles/cognitive-demand-not-always-by-design/
● Bowman, N. D., Banks, J. D., & Westerman, D. K. (2015, May). Through the Looking Glass: The impact of
Google Glass on perceptions of face-to-face interaction. Paper presented at the International
Communication Association, Puerto Rico.
● Bowman, N.D., Westerman, D. K., & Claus, C. J. (2012). How demanding is social media? Understanding
social media diets as a function of perceived costs and benefits - a rational actor perspective.
Computers in Human Behavior, 28(6), 2298-2305.doi: 10.1016/j.chb.2012.06.037
#CMCnUXD
References!
● Child, J. & Petronio, S. (2011). Unpacking the paradoxes of privacy in CMC relationships. The challenges
of blogging and relational communication on the internet. In K. Wright & L. Webb (Eds.), Computer-
mediated communication in personal relationships (pp. 21-40). New York, Peter Lang.
● Dogruel, L., Joeckel, S., & Bowman, N. D. (2015). Choosing the right app: An exploratory perspective on
heuristic decision processes for smartphone app selection. Mobile & Media Communication, 3(1), 125-
144.
● Edwards, C., Edwards, A., Westerman, D., & Spence, P. R. (in press). Initial interaction expectations with
robots: Testing the human-to-human interaction script. Communication Studies.
● Gigerenzer, G. (2004). Fast and frugal heuristics: The tools of bounded rationality. In D. J. Koehler & N.
Harvey (Eds.), Blackwell handbook of judgment and decision making (pp. 62–88). Malden, MA: Blackwell
Publishing.
#CMCnUXD
References!
● Lang, A. (2006). The limited capacity model of mediated message processing. Journal of
Communication, 50(1), 46-70. doi: 10.1111/j.1460-2466.2000.tb02833.x
● Liebold, B., Peitschmann, D., & Bowman, N. D. (2016, June). It’s New, but is it improved? Novelty and
learning effects in the use and enjoyment of naturally mapped video game controllers. Paper to be
presented at the International Communication Association, Fukuoka, Japan.
● Marwick, A., & boyd, d. (2012). “I tweet honestly, I tweet passionately. Twitter users, context collapse,
and the imagined audience. New Media & Society, 13, 114-133. doi: 10.1177/1461444810365313
● McEwan, B. (2015) Navigating New Media Networks. Lanham, MD: Lexington.
● Mori, M. (1970). The Uncanny Valley. Energy, 7(4), 33-35. [reprint in English]
● Petronio, S. (2002). Boundaries of Privacy. Albany, New York: SUNY University Press.
#CMCnUXD
References!
● Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new
media like real people and places. New York: CSLI Publications.
● Rogers, R., Bowman, N.D., & Oliver, M. B. (2015). It’s not the model that doesn’t fit, it’s the controller! The
role of cognitive skills in understanding the links between natural mapping, performance, and
enjoyment of console video games. Computers in Human Behavior, 49, 588-596. doi:
10.1016/j.chb.03.027
● Schwartz, B. (2005, July). The paradox of choice. Ted.com. Retrieved 20 February 2016:
https://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice?language=en
● Spence, P. R., Westerman,D., Edwards, C., & Edwards, A. (2014). Welcoming out robot overlords: Initial
expectations about interaction with a robot. Communication Research Reports, 31, 272-282. Doi:
10.1080/08824096.2014.924337
● Stutzman, F., & Kramer-Duffield, J. (2010). Friends only: Examining a privacy enhancing behavior in
Facebook. Proceedings of the 28th International Conference on Human Factors in Computing
Systems, Atlanta, GA.
#CMCnUXD
References!
● Stutzman, F., Gross, R., Acquisti, A. (2012). SIlent listeners: The evolution of privacy and disclosure on
Facebook. Journal of Privacy and Confidentiality, 4, 7-41. doi: 10.1007/11957454_3
● Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective.
Communication Research, 19, 52-89. doi: 10.1177/009365092019001003
● Walther, J. B. (1996). Computer-mediated communication: Impersonal, interpersonal, and
hyperpersonal interaction. Communication Research, 23, 3-43.
● Walther, J. B., & Bazarova, N. N. (2008). Validation and application of electronic propinquity theory to
computer-mediated communication in groups. Communication Research, 35, 622-645. Doi:
10.1177/0093650208321783
● Westerman, D., & Skalski, P. D. (2010). Computers and telepresence: A ghost in the machine? In C. C.
Bracken & P. D. Skalski (Eds.), Immersed in media: Telepresence in everyday life (pp. 63-86). New York:
Routledge
#CMCnUXD
Looking for more?
Ask any one of us …
or contact your own
Friendly Neighborhood
Social Scientist!
For more information...
Bree McEwan
Associate Professor, Communication
Western Illinois University
breemcewan@gmail.com
David Westerman
Assistant Professor, Communication
North Dakota State University
david.k.westerman@ndsu.edu
Erin Sumner
Assistant Professor, Human Communication
Trinity University
ebryant@trinity.edu
Nick Bowman
Associate Professor, Communication Studies
West Virginia University
Nicholas.Bowman@mail.wvu.edu

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Let’s interface sxsw (2)

  • 1. Let’s Interface Connecting social research to UXD #CMCnUXD ImageCredit:http://blog.oup.com/2014/08/industry-sponsorship-academic-research/ bit.ly/interface
  • 2. Is anyone out there?!? Can anybody hear me! Why do my interfaces cause seizures? Who keeps feeding all of these trolls! Man, I could use a coffee... ...and a friend. #CMCnUXD
  • 3. Who are you?!? ...and where’s your coffee... #CMCnUXD
  • 6. “If you have something that you don’t want anyone to know, maybe you shouldn’t be doing it in the first place.” ~ Eric Schmidt (Google) “The days of you having a different image for your work friends or co-workers and for the other people you know are probably coming to an end pretty quickly” ~ Mark Zuckerberg (Facebook) #CMCnUXD
  • 7. Communication Privacy Management theory deals with how we manage access to our personal content … Petronio (2002) Our (social) iBubbles #CMCnUXD
  • 8. ...and sometimes we allow folks “inside”... #CMCnUXD
  • 9. ...but then, it becomes a LOT to manage! #CMCnUXD imagecreditt(PeterGriffin):http://www.iconarchive.com/download/i31624/sykonist/peter-griffin/Peter-Griffin- Football-head.ico
  • 10. Pew Research Center - Duggan & Rainie #CMCnUXD image credit: http://i.kinja-img.com/gawker-media/image/upload/s--sSEYxqkq--/18mnlqv43ralpjpg.jpg
  • 11. Fixed + Flexible Networks #CMCnUXD
  • 12. Can many small sips equal one big gulp? #CMCnUXD Considering Cues
  • 13. Considering Cues Communication is more than a buzzword… Cues are the building blocks of communication ● Verbal ● Nonverbal ● Social Imagecredit:http://clipartoons.com/best-clipart-4927/
  • 14. Many people assume... • “lean” channels are good for task, bad for relationships • More cues = better communication #CMCnUXD Considering Cues imagecrediit: https://upload.wikimedia.org/wikipedia/en/thumb/2/2d/Media_Richness_Theory_Diagram_PNG.png/375px- Media_Richness_Theory_Diagram_PNG.png
  • 15. Face-to-Face Interaction GULPING ● Fast & efficient ● Many cues at once ● Comprehensive ● Less control Mediated Interaction SIPPING ● Slower ● Cues vary by channel ● Isolated and targeted ● More control #CMCnUXD Considering Cues
  • 16. Social Information Processing (SIP) Theory • More cues ≠ better • TIME is the key • We fill in “missing” cues #CMCnUXD Considering Cues imagecredit:http://www.komando.com/happening-now/294095/1881-the-year-we-got-emojis/all
  • 17. #CMCnUXD Hyperpersonal Effects Many mediated Channels feature asynchronicity + editability... … will allows Senders to engage in selective presentation... ...which cause Receivers to engage in idealization and overattribution ... … impacting Feedback via self-fulfilling prophecies
  • 20. Consider asynchronicity and editability of cues • Both increase hyperpersonal potential • Do you want this? #CMCnUXD Design Implications
  • 21. Cues built into the interface should have a function More cues isn’t always better! #CMCnUXD Design Implications
  • 22. The interface will be co-opted to convey missing cues • Consider the goal or function that is accomplished • Example: The Like Button #CMCnUXD Design Implications imagecredit:https://s.yimg.com/ny/api/res/1.2/zzgqXV_nZ3IK2jffdYPy1g-- /YXBwaWQ9aGlnaGxhbmRlcjtzbT0xO3c9NDQ1O2g9NzIwO2lsPXBsYW5l/http://l.yimg.com/cd/resizer/2.0/F IT_TO_WIDTH-w445/1e3c16eb44b377060f81d16b11c97fc7f3082949.jpg
  • 23. Can a robot go Catfishing? Read more: http://www.adweek.com/adfreak/tinder-users-sxsw-are- falling-woman-shes-not-what-she-appears-163486 #CMCnUXD
  • 25. The Media Equation Reeves & Nass (1996) #CMCnUXD imagecredit:https://psyberneticandmore.files.wordpress.com/2015/11/immagine1.png
  • 26. “A sense of being with another, a sense of being together, awareness of another intelligence” (Biocca, Harms, & Burgoon, 2003) #CMCnUXD Social Presence imagecredit:http://i.imgur.com/ubElifu.jpg
  • 27. #CMCnUXD Social Presence “psychological feeling of closeness that communicators experience using electronic communication channels” (Walther & Bazarova, 2008) ImageCredit:http://orig14.deviantart.net/69b9/f/2012/307/7/5/my_computer_hates_me_by_dontwaketheneighbo d5jv22s.jpg
  • 28. imagecredit:https://s-media-cache-ak0.pinimg.com/736x/6e/e4/f2/6ee4f27a29a8e096f573a3b3ef3afe0e.jpg Uncanny Valley #CMCnUXD As things become more human, we begin to expect them to be human … which doesn't’ always match our expectations for human!
  • 31. #CMCnUXD And what about the least human human?
  • 32. Often times, what a designer thinks is optimal is not what the user perceives as optimal UX attempts to create both pleasing and productive human-computer interactions Designing, Minding Demand “It it weren’t for these fleshbags getting it wrong all of the time, our interfaces would be brilliant! “ #CMCnUXD
  • 33. Case study: “Naturally-Mapped” video game controllers Designing, Minding Demand .38*** -.44*** -.42*** Rogers, Bowman, & Oliver (2015) #CMCnUXD
  • 34. Case study: “Naturally-Mapped” video game controllers Designing, Minding Demand Liebold, Bowman, & Pietschmann (2015) #CMCnUXD
  • 35. Case study: “Naturally-Mapped” video game controllers Designing, Minding Demand Bowman, Pietschmann, & Liebold (2015) NUIs are ● less precise ● more unnatural ● more novel ● more unsuccessful ● less preferred Gamepads are ● more precise ● more comfortable ● more experience ● more successful #CMCnUXD
  • 36. Designing, Minding Demand “...the least-intrusive technologies – those that are physically and socially transparent and human- centered – are the most likely candidates to be incorporated into the modern cyborg. (Bowman, Banks, & Westerman, 2015, p. 2)” #CMCnUXD
  • 37. Translating to social media, we see programs like this one ... Designing, Minding Demand #CMCnUXD
  • 38. Displayed on desktops and workstations like this one … Designing, Minding Demand #CMCnUXD
  • 39. Can our technologies be too demanding? • Lang (2006) talks about the limited capacity model • Schwartz (2005) observed the paradox of choice We freak at and bemoan over choices Designing, Minding Demand #CMCnUXD
  • 40. Can our technologies be too demanding? Designing, Minding Demand Bowman, Westerman, & Claus (2012) #CMCnUXD
  • 41. ...and do we always need all of this information? Designing, Minding Demand Between 27-37% of smartphone users download the first app they consider...installing without further elaboration of other app details! Dogruel, Joeckel, & Bowman (2015) #CMCnUXD
  • 42. Three principles to keep in mind: 1.More information is not always more useful 2.Consider ecological rationality (Gigerenzer, 2008) 3.Use multiple channels with caution Full article: http://www.uxbooth.com/articles/cognitive- demand-not-always-by-design/ Designing, Minding Demand #CMCnUXD
  • 43. “An optimal system— at least from a human factors standpoint— is not necessarily one that delivers the most information, but rather one that delivers the most useful information in the most useful format. And as it happens, the most useful system isn’t the most comprehensive one, but the most rational for the given environment.” Designing, Minding Demand #CMCnUXD
  • 45. References! ● Bernstein, M. S., Baksy, E., Burke, M., & Karrer, B. (2013). Quantifying the invisible audience on social networks. CHI2013, Paris, France. doi: 10.1145/2470654.2470658 ● Biocca, F., Harms,C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence, 12, 456-480. Doi: 10.1162/105474603322761270 ● Bowman, N. D. (2015, May). Cognitive Demand, Not Always By Design. UXBooth.com, Retrieved 19 February 2016 from: http://www.uxbooth.com/articles/cognitive-demand-not-always-by-design/ ● Bowman, N. D., Banks, J. D., & Westerman, D. K. (2015, May). Through the Looking Glass: The impact of Google Glass on perceptions of face-to-face interaction. Paper presented at the International Communication Association, Puerto Rico. ● Bowman, N.D., Westerman, D. K., & Claus, C. J. (2012). How demanding is social media? Understanding social media diets as a function of perceived costs and benefits - a rational actor perspective. Computers in Human Behavior, 28(6), 2298-2305.doi: 10.1016/j.chb.2012.06.037 #CMCnUXD
  • 46. References! ● Child, J. & Petronio, S. (2011). Unpacking the paradoxes of privacy in CMC relationships. The challenges of blogging and relational communication on the internet. In K. Wright & L. Webb (Eds.), Computer- mediated communication in personal relationships (pp. 21-40). New York, Peter Lang. ● Dogruel, L., Joeckel, S., & Bowman, N. D. (2015). Choosing the right app: An exploratory perspective on heuristic decision processes for smartphone app selection. Mobile & Media Communication, 3(1), 125- 144. ● Edwards, C., Edwards, A., Westerman, D., & Spence, P. R. (in press). Initial interaction expectations with robots: Testing the human-to-human interaction script. Communication Studies. ● Gigerenzer, G. (2004). Fast and frugal heuristics: The tools of bounded rationality. In D. J. Koehler & N. Harvey (Eds.), Blackwell handbook of judgment and decision making (pp. 62–88). Malden, MA: Blackwell Publishing. #CMCnUXD
  • 47. References! ● Lang, A. (2006). The limited capacity model of mediated message processing. Journal of Communication, 50(1), 46-70. doi: 10.1111/j.1460-2466.2000.tb02833.x ● Liebold, B., Peitschmann, D., & Bowman, N. D. (2016, June). It’s New, but is it improved? Novelty and learning effects in the use and enjoyment of naturally mapped video game controllers. Paper to be presented at the International Communication Association, Fukuoka, Japan. ● Marwick, A., & boyd, d. (2012). “I tweet honestly, I tweet passionately. Twitter users, context collapse, and the imagined audience. New Media & Society, 13, 114-133. doi: 10.1177/1461444810365313 ● McEwan, B. (2015) Navigating New Media Networks. Lanham, MD: Lexington. ● Mori, M. (1970). The Uncanny Valley. Energy, 7(4), 33-35. [reprint in English] ● Petronio, S. (2002). Boundaries of Privacy. Albany, New York: SUNY University Press. #CMCnUXD
  • 48. References! ● Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York: CSLI Publications. ● Rogers, R., Bowman, N.D., & Oliver, M. B. (2015). It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games. Computers in Human Behavior, 49, 588-596. doi: 10.1016/j.chb.03.027 ● Schwartz, B. (2005, July). The paradox of choice. Ted.com. Retrieved 20 February 2016: https://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice?language=en ● Spence, P. R., Westerman,D., Edwards, C., & Edwards, A. (2014). Welcoming out robot overlords: Initial expectations about interaction with a robot. Communication Research Reports, 31, 272-282. Doi: 10.1080/08824096.2014.924337 ● Stutzman, F., & Kramer-Duffield, J. (2010). Friends only: Examining a privacy enhancing behavior in Facebook. Proceedings of the 28th International Conference on Human Factors in Computing Systems, Atlanta, GA. #CMCnUXD
  • 49. References! ● Stutzman, F., Gross, R., Acquisti, A. (2012). SIlent listeners: The evolution of privacy and disclosure on Facebook. Journal of Privacy and Confidentiality, 4, 7-41. doi: 10.1007/11957454_3 ● Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective. Communication Research, 19, 52-89. doi: 10.1177/009365092019001003 ● Walther, J. B. (1996). Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal interaction. Communication Research, 23, 3-43. ● Walther, J. B., & Bazarova, N. N. (2008). Validation and application of electronic propinquity theory to computer-mediated communication in groups. Communication Research, 35, 622-645. Doi: 10.1177/0093650208321783 ● Westerman, D., & Skalski, P. D. (2010). Computers and telepresence: A ghost in the machine? In C. C. Bracken & P. D. Skalski (Eds.), Immersed in media: Telepresence in everyday life (pp. 63-86). New York: Routledge #CMCnUXD Looking for more? Ask any one of us … or contact your own Friendly Neighborhood Social Scientist!
  • 50. For more information... Bree McEwan Associate Professor, Communication Western Illinois University breemcewan@gmail.com David Westerman Assistant Professor, Communication North Dakota State University david.k.westerman@ndsu.edu Erin Sumner Assistant Professor, Human Communication Trinity University ebryant@trinity.edu Nick Bowman Associate Professor, Communication Studies West Virginia University Nicholas.Bowman@mail.wvu.edu