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Game
        mechanics
        Learning as a
        multiplayer
        experience
with
Dr. Kevin Lim
NMiEF 2011 @ Innova JC
22nd June 2011
“Passionate Teacher / Sleeping Students”
   at Yale Law School entrance frieze
 http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
“Passionate Students / Indifferent Teacher”
    at Yale Law School entrance frieze
   http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
PUSH
 How to naturalize
learning objectives.
Students everywhere using Facebook
Here’s a Russian clone, VKontakte.ru
PULL
Discover the hook of
  social net works.
Teachable Moments Cartoon by Matthew Henry Hall (Jan 2007)
    http://www.insidehighered.com/views/teachable_moments/cartoon24
Printed “essays” and
“response papers” used in
     many classrooms
traditionally promoted a
 closed dialogue bet ween
the student and teacher.
In contrast, social
net works allowed for an
 open multi-logue among
  the student, his or her
peers, the instructor, and
   the potential public.
Our Story
When Derek Lackaff and
  I taught our Internet
communication courses
back in Spring 2007, we
 tried to see if blogging
  could support a truly
active and collaborative
   learning experience.
Our Magic Sauce
    We also
 worked it into
 a multiplayer
    game.
Michael Heilemann’s 25 Most Influential Games
         http://www.flickr.com/photos/heilemann/5013484/
I'm interested in how game mechanics
acts as a form of architecture that
doesn't necessary focus on restriction,
but rather stimulates specific behaviors.
From video games to real-world settings
such as classrooms, we can be steered
towards socially productive ends, e.g. to
override tragedy of the commons
Why this is interesting...
Casual games consist of...

a crazy collection of
addictive mini-games

drive the player to perform
trivial tasks

in pursuit of the almighty
“dollar”.
Real-life consists of...

                              a tired collection of boring
                              mini-games

                              drive the player to perform
                              trivial tasks

                              in pursuit of the almighty
                              “dollar”.

Photo by flickr user: kenyee
Labor
need not be
laborious
making house / work chores fun... chorewars.com
Epic Win
http://www.nytimes.com/2009/01/31/science/earth/31compete.html
The Panic
Status Board

The Panic Inc. Status Board as seen
on http://www.panic.com/blog/
2010/03/the-panic-status-board/
How the heck
do we create

fun ?
What makes popular social platforms addictive?
Visible Scoreboard




  To motivate students, I tried using
Amy Jo Kim's game mechanics (2006)
Photo by flickr user: Nemo's great uncle (Aug, 2008)



Amy Jo Kim explained game mechanics
 with how Frequent Flyer Miles work
“I see a game
                    mechanics working well
                    on sites like YouTube,
                    Yelp, Twitter, and
                    Flickster. [...] like points,
Amy Jo Kim          leaderboards, level-ups,
Creative Director
ShuffleBrain         social exchanges, and
                    customization to a
                    strong core experience.”
Five Game Mechanics
                    1. Collecting
                    2. Earning Points
                    3. Feedback
Amy Jo Kim
Creative Director
                    4. Exchanges
ShuffleBrain
                    5. Customization
Earning Points
       Amy Jo Kim’s idea was in the
       presence of a scoring mechanism.

       Established a blogging leaderboard
       via technorati.com authority ranking
       algorithm.

       Provide our students a basic measure
       of how they were doing against one
       another.

       Students also given weekly audits of
       the class overall performance.
Collecting Things




For quality blog posts, students earned weekly awards
Variety of awards promotes diverse behaviors
Awards can be traded for extra credits or the ability to
gain “immunity” from extra assignments.
Feedback

    Comments and trackback allow
    students to understand the quality of
    the blog and wiki contribution.

    Students are given the opportunity to
    improve on posts if they have not
    reached the assignment deadline.

    Accessibility of feedback allows
    students to accelerate mastery in
    each week’s theme.
Customization
       Students instinctively personalized
       their blogs by the first week of use.

       Low level: Blog templates

       High level: Sidebar widgets

       Social Objects
       - personal photos
       - favorite music
       - branding
       - chat box
Exchanges




To track the layers of interaction, we visually aggregated
RSS feeds of their blogs and wikis using Netvibes.com
Motivations for Contributing
            Reciprocity                               Need
Perhaps the most anticipated factor      One may produce and contribute a
   that motivates people to give.        public good for the simple reason
                                          that a person or the groups as a
            Reputation                         whole has a need for it.
The willingness to help others can all
work to increase one's prestige in a
             community.
                                                   Attachment
                                          The commitment one has to the
                                                group, one’s utility.
        Sense of Efficacy
  The feeling an individual has that
  makes them feel that they have
                                                   Side-effect
  some effect on the environment           Private behavior makes cost of
            around them.                          sharing near zero.
Title	 	 : JFDI Academy - http://jedi.ddns.comp.nus.edu.sg
Module	 : CS1101S Programming Methodology @ NUS
Professor	: Ben Leong / Collaborator : Su Yuen
Capturing Spontaneity
                                                       The Third Place
                                                       Being a shared space means
                                                       fairly equal standing in power

                                                       Motivates the user by choice
                                                       (self-interest) over coercion

                                                       Informality
                                                       Informal channels allow for
                                                       more spontaneous interaction.
Image Source: http://mchabib.com/2006/10/05/digital-
                library-as-third-place/
                                                       Distinguishing motivation for
                                                       using Facebook vs. Blackboard
!

The Digital Divide in terms of video media literacy (Stavchansky, 2006)
Dealing with Complexity
                                                              Digital Divide
                                                              - Parallel Backchannels
                                                              - Participatory Literacy
                                                              - Polarized Performance

                                                              Open to Subversion
                                                              - Private vs. Public discourse
                                                              - Opposing learning objectives
http://maxpictures.com/weblog/2007/04/11/product-placement/
                                                              - Community self-moderation

                                                              Swings both ways...
One more thing...
I work at The National Art Gallery, Singapore
foursquare iPhone app
location-aware gaming with virtual & real-world rewards
art.sg/307


Artwork as
Social Objects
✦   rapid & economical
✦   shared experiences
✦   game mechanics
✦   granular analytics
Thank You
If you are
on twitter
share your
 thoughts
@brainopera

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Game Mechanics: Learning as a Multiplayer Experience

  • 1. Game mechanics Learning as a multiplayer experience with Dr. Kevin Lim NMiEF 2011 @ Innova JC 22nd June 2011
  • 2. “Passionate Teacher / Sleeping Students” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
  • 3. “Passionate Students / Indifferent Teacher” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
  • 4. PUSH How to naturalize learning objectives.
  • 5. Students everywhere using Facebook Here’s a Russian clone, VKontakte.ru
  • 6. PULL Discover the hook of social net works.
  • 7. Teachable Moments Cartoon by Matthew Henry Hall (Jan 2007) http://www.insidehighered.com/views/teachable_moments/cartoon24
  • 8. Printed “essays” and “response papers” used in many classrooms traditionally promoted a closed dialogue bet ween the student and teacher.
  • 9.
  • 10. In contrast, social net works allowed for an open multi-logue among the student, his or her peers, the instructor, and the potential public.
  • 11. Our Story When Derek Lackaff and I taught our Internet communication courses back in Spring 2007, we tried to see if blogging could support a truly active and collaborative learning experience.
  • 12. Our Magic Sauce We also worked it into a multiplayer game.
  • 13. Michael Heilemann’s 25 Most Influential Games http://www.flickr.com/photos/heilemann/5013484/
  • 14. I'm interested in how game mechanics acts as a form of architecture that doesn't necessary focus on restriction, but rather stimulates specific behaviors.
  • 15. From video games to real-world settings such as classrooms, we can be steered towards socially productive ends, e.g. to override tragedy of the commons
  • 16. Why this is interesting...
  • 17. Casual games consist of... a crazy collection of addictive mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”.
  • 18. Real-life consists of... a tired collection of boring mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”. Photo by flickr user: kenyee
  • 20. making house / work chores fun... chorewars.com
  • 21.
  • 24.
  • 25.
  • 26.
  • 27. The Panic Status Board The Panic Inc. Status Board as seen on http://www.panic.com/blog/ 2010/03/the-panic-status-board/
  • 28. How the heck do we create fun ?
  • 29. What makes popular social platforms addictive?
  • 30.
  • 31. Visible Scoreboard To motivate students, I tried using Amy Jo Kim's game mechanics (2006)
  • 32. Photo by flickr user: Nemo's great uncle (Aug, 2008) Amy Jo Kim explained game mechanics with how Frequent Flyer Miles work
  • 33. “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points, Amy Jo Kim leaderboards, level-ups, Creative Director ShuffleBrain social exchanges, and customization to a strong core experience.”
  • 34. Five Game Mechanics 1. Collecting 2. Earning Points 3. Feedback Amy Jo Kim Creative Director 4. Exchanges ShuffleBrain 5. Customization
  • 35.
  • 36.
  • 37. Earning Points Amy Jo Kim’s idea was in the presence of a scoring mechanism. Established a blogging leaderboard via technorati.com authority ranking algorithm. Provide our students a basic measure of how they were doing against one another. Students also given weekly audits of the class overall performance.
  • 38. Collecting Things For quality blog posts, students earned weekly awards Variety of awards promotes diverse behaviors Awards can be traded for extra credits or the ability to gain “immunity” from extra assignments.
  • 39. Feedback Comments and trackback allow students to understand the quality of the blog and wiki contribution. Students are given the opportunity to improve on posts if they have not reached the assignment deadline. Accessibility of feedback allows students to accelerate mastery in each week’s theme.
  • 40. Customization Students instinctively personalized their blogs by the first week of use. Low level: Blog templates High level: Sidebar widgets Social Objects - personal photos - favorite music - branding - chat box
  • 41. Exchanges To track the layers of interaction, we visually aggregated RSS feeds of their blogs and wikis using Netvibes.com
  • 42.
  • 43. Motivations for Contributing Reciprocity Need Perhaps the most anticipated factor One may produce and contribute a that motivates people to give. public good for the simple reason that a person or the groups as a Reputation whole has a need for it. The willingness to help others can all work to increase one's prestige in a community. Attachment The commitment one has to the group, one’s utility. Sense of Efficacy The feeling an individual has that makes them feel that they have Side-effect some effect on the environment Private behavior makes cost of around them. sharing near zero.
  • 44. Title : JFDI Academy - http://jedi.ddns.comp.nus.edu.sg Module : CS1101S Programming Methodology @ NUS Professor : Ben Leong / Collaborator : Su Yuen
  • 45. Capturing Spontaneity The Third Place Being a shared space means fairly equal standing in power Motivates the user by choice (self-interest) over coercion Informality Informal channels allow for more spontaneous interaction. Image Source: http://mchabib.com/2006/10/05/digital- library-as-third-place/ Distinguishing motivation for using Facebook vs. Blackboard
  • 46. ! The Digital Divide in terms of video media literacy (Stavchansky, 2006)
  • 47. Dealing with Complexity Digital Divide - Parallel Backchannels - Participatory Literacy - Polarized Performance Open to Subversion - Private vs. Public discourse - Opposing learning objectives http://maxpictures.com/weblog/2007/04/11/product-placement/ - Community self-moderation Swings both ways...
  • 49. I work at The National Art Gallery, Singapore
  • 50.
  • 51.
  • 52. foursquare iPhone app location-aware gaming with virtual & real-world rewards
  • 53. art.sg/307 Artwork as Social Objects ✦ rapid & economical ✦ shared experiences ✦ game mechanics ✦ granular analytics
  • 54. Thank You If you are on twitter share your thoughts @brainopera

Notas do Editor

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