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Designing Interactive 
Learning Spaces 
LACONI December 2014 
Brian Pichman of the Evolve Project 
@bpichman
Take Risks! 
It’s a “Pilot Program” or “Beta Test”
We All Have Creative Potential
5 
Did You Know – PEW Research Survey 
 What do patrons want?
6 
Did You Know – PEW Research Survey 
 How do we capture that missing 38%
Building a Public Value 
Libraries can no longer be just about “books”; instead 
libraries must position themselves as community 
anchors; providing for general needs as well as the 
endless learning possibilities. 
The success of libraries in the future will be determined 
by its ability to create stories rather than provide them 
Libraries are in a unique position to provide a gateway 
to knew experiences, in a safe-to-fail environment
If you build it they will come
Libraries Have To Be 
Engaging 
 Encourage Creativity and Invention 
 Allow Discovery 
 Increase Collaboration 
 Generate Interaction 
 Foster Innovation
10 
Creation and Inventions 
 Your spaces and tools should allow patrons to foster creative ideas 
and build new inventions
11 
Discovery 
 The space and tools need to allow patrons to discover by play and 
to discover by experience.
12 
Collaboration 
 Technology is inherently collaborative, bringing people together to 
work in unison to solve problems.
13 
Interaction 
 Technology and spaces needs to be interactive and intuitive in order 
to thrive in a makerspace.
14 
Innovation 
 Innovation must be an original disruptive act.
Key Design Concepts 
 Adding Color 
 Art 
 Have Open and Modular Areas 
 Furniture 
 Modularity
Adding Color 
 White = Boring 
 Think about Parks (typically colorful) 
 Painting walls is an inexpensive redesign 
 Use Fun Colors 
 Be Bold! 
 Children Areas should use bright attractive colors. 
 Get your community and staff involved 
 Having a painting party! 
 Color alone can make a space look bigger and brighter
Art 
 Have patrons create the art 
 Donate it to the library 
 Mix it up as often as you like. 
There is no cost. 
 Patrons (often younger ones) 
will feel like their work has 
been “published” 
 Sense of ownership with the 
library 
 They will become marketers 
for your library
Open Areas 
 Open Space ! 
 Seating 
 Tables 
 Multi Functional Areas 
 Remove rooms that are used only for specific events: 
 Activity Rooms, Meeting Rooms, etc 
 Make these rooms open all the time with something 
going on all the time 
 Larger, open areas allow you to rearrange your space 
much easier
Furniture 
 Fun Colors 
 Use lightweight furniture (easier to move) 
 Encourage your patrons to rearrange 
the space to fit their needs.
Furniture for your library 
 Maker Spaces 
 People pay a membership to be 
part of a 
“MakerSpace” where the tools 
are 
provided for them to build 
 Community Out Reach 
 Ask your community for help 
 Ask local businesses to make 
monetary donations towards 
new furniture/rooms and let 
them advertise on it 
 If Fifty People Donate Fifty 
Dollars = 
2,500 = Very Nice New Couch.
Modularity 
 Allows you to always change your environment 
 Put things on wheels 
 Desks 
 …No Need For Shelves To Be On Wheels 
 Don’t fasten furniture to floor… 
 no one will be stealing a desk
Collection Concepts 
 Rotating Collection 
 Provides an “always new” environment 
 Child Friendly Shelves 
 Bin style shelving, so children can “flip” through books 
 Props to show collection (not books)
Shelving Ideas 
 Find books that covers are colorful, and choose 
the books that coordinate with that season 
 Red and Green Books = Christmas 
 Orange and Black = Halloween
Mystery Bags
Workflow Concepts 
 Self Check Out Units 
 Even children are highly receptive to the ability to do 
things on their own and utilize technology 
 Mobile Check Out / Catalog Units 
 Allow people to use a tablet to either search or check 
out material 
 Standing “Help Desk” 
 Have one or two people at a single circulation desk 
 The rest are out on the floor to offer suggestions, help, and 
guidance
A redesign for a public library 
See a virtual tour at 
http://tinyurl.com/Evolve-VirtualTour
Interactive 
Technology 
Fill The Space With Fun Interactive Technology 
Allow People to CHECK THINGS out
Sphero Ball …. MSRP: $130 
Guide Through Library (Follow The Ball) 
People Approach The Ball – Curiosity 
Easily Programmable 
Also Play Tag
Lego WeDo’s …. MSRP $130 
Simple, Drag and Drop GUI Based Program 
There is a nation wide Lego Robotics Contest 
Software: $90.00
Tiggly Shapes…MSRP $30.00 
Uses soft and strong rubber shapes to teach younger 
children about shapes in a fun and interactive way, using 
an iPad or Android Tablet
littleBits… MSRP $100-200 
littleBits is an open source library of electronic modules 
that snap together with tiny magnets for prototyping, 
learning, and fun. 
15% off for libraries
Cubelets … MSRP: $160 
Cubelets are incredibly fun and easy. Build your own 
robot in seconds, without any programming.
Makey-Makey…MSRP: $49.95 
MaKey MaKey is an invention kit for the 21st century. Turn 
everyday objects into touchpads and combine them 
with the internet. It's a simple Invention Kit for Beginners 
and Experts doing art, engineering, and everything in 
between
Finch…MSRP: $99 
The Finch was designed to allow students to write richly 
interactive programs. On-board features include: 
Light, temperature, and obstacle sensors, Accelerometers, 
Motors, Buzzer, Full-color beak LED, Pen mount for drawing 
capability, Plugs into USB port - no batteries required
Humingbird…MSRP: $200 
Hummingbird is designed to enable engineering and 
robotics activities for ages 13 and up (10 with adult 
supervision) that involve the making of robots, kinetic 
sculptures, and animatronics built out of a combination of 
kit parts and crafting materials.
3 Doodler…MSRP $100 
Draw in 3D!
Empathy Toy…MSRP $150 
is a blindfolded puzzle game that can only be solved 
when players learn to understand each other.
Robo 3D… MSRP: $799 
An affordable 3D Printer, allow you students to prototype 
new ideas
Brown Dog Gadgets: Starting around $5 per kit 
Brown Dog Gadgets offers a vast array of awesome, easy 
to do, and affordable invention kits. From building simple 
robots, to solar powered bugs, to sewing circuits; 
everything is possible.
Zac Browser 
Zac Browser 
Cost: $0.00 + Hardware (750) 
AWE Computer 
Cost w/ Hardware = $2500+
Kurio Tablet 
Kurio Tablet: $99.99-150 iPad: $499.99
Gaming Stations 
Gamify your library.
Ways To Engage 
Your Space 
This Can Also Be Used To Promote Space
Staff Communication 
 Get Them Involved In Your Library 
 Tech 
 Books 
 Stories 
 Get “resident” experts 
 Cooking 
 Computing 
 Fishing… 
 AND LET THE STUDENTS KNOW WHICH STAFF ARE EXPERTS ON 
SPECIFIC HOBBIES
Engagement Ideas 
 Ask these things out of the blue. 
 Books 
 Ask them their thoughts 
 Suggestions for collection 
 Recommend other reads 
 Computing 
 Ask them what games they want to see 
 Programming 
 Ask them what programs they like. 
 Socially 
 Ask how they are doing. 
 Homework Help 
 Offer ways to help them on assignments. Bring them snacks 
and beverages. Positive reinforcement. 
 Remind them a library can be more than just “books”
Sphero Ball …. MSRP: $130 
Guide Through Library (Follow The Ball) 
People Approach The Ball – Curiosity
Ubisoft Laser Tag 
Score Keeping, Board Projecting Score Board, Laser Tag 
Game! 
Discover New Places In Libraries Through Objectives 
Hunger Games style playing.
Miniature Golf 
Purchase Cheap Plastic and Foam to setup Paths and 
fairways with felt. 
Have it throughout the library, engage the participants 
through your space.
Zombie Movie 
Film A Zombie Movie (Cameras and some Face Paint for 
Your Library)
Other Cool Activities 
 Library Lockin 
 Play Games, Watch Movies, Etc. 
 Teddy Bear Lockin 
 Children drop off their stuffed animals, and staff 
take pictures with their stuffed animals interacting 
in the library 
 Break and Make 
 Take apart an object and put it back together 
 UFO – Unfinished Objects 
 Complete and unfished work – from music, to art, 
to technology hardware 
 Music / Art Show Case 
 Challenge your users to share their creative works.
Fab Labs and 
Maker Spaces
Evolve: A Library Playground 
 Fab Lab / “Hackerspace” 
 A location where people with common interests 
(usually in computers, technology, science, or 
digital or electronic art) meet, socialize and/or 
collaborate. 
 Can be viewed as open community labs 
incorporating elements of workshops and/or 
studios where people can come together to share 
resources and knowledge to build and make 
things and ideas. 
 Combining the positive & fun aspects of schools, 
museums, and playgrounds into one “entity”.
Types of Learning Spaces 
Collaborative Areas (Either Network Based or In A Room) 
Provide Tools (Hardware and/or Software) 
Learning Labs or Training Centers
Music / Graphic Design / Video Editing / 
Programming
Programming 
 There is a bigger and bigger demand for programmers 
 Code.Org 
 Tools: 
 Scratch for entry programming 
 Lots of technology now is “open” so you can program 
your own ideas to it
3D Printing
Allen County Public Library
Promotion
Video Marketing 
Chard Mairn, Librarian/Adjunct Professor at St. Petersburg College started a viral 
media marketing tools. Purchased cheap inexpensive flip cams.
Social Media
Funding
Sell Your Idea
Twitter 
 Use Twitter to ask vendors or product manufacturers 
for help
Miniature Event
Crowd Source Funding
Donations and Grants 
 Ask for donations to the project 
 Name Rooms after Business who sponsor parts of 
renovation 
 Grants
Volunteers 
Ask People To Help Build Area 
Manual Labor 
Paint 
Move Furniture 
Set Up Computers or Furniture
Future of Technology 
Goals of 
Technology 
 To discover and curate 
of information 
 Value adds (efficiency, 
reliability) 
 To build or discover new 
“things” 
General Themes 
 Touch-Based 
 Gesture-Based 
 Object Orientated 
 Wearable Technology 
 Data Curation / 
Predictable 
Technologies 
 Open Source Hardware
Touch Based 
 People want to touch everything 
 Discover Through Touch 
 Search Through Touch 
 Learn Through Touch
Gesture Based 
 Communicate with Technology Hands Free 
 Uses multiple cameras to detect depth/movement 
 Microsoft Kinect 
 Sites to Explore: 
 Microsoft Kinect (We Will Demo) 
 Leap Motion (We Will Also Demo) 
 PrimeSense 
 Evoluce
Wearable Gesture Based 
Computing 
http://www.pranavmistry.com/projects/sixthsense/
Object Orientated 
 Use Objects to interact with surfaces
94 
Safe To Fail 
Environment 
Gateways To 
New Ideas 
Provide New 
Tools and 
Resources 
The Next Big 
Entrepreneurial 
Startup 
In school, your 
younger patrons 
are not given 
opportunities to 
learn by failure 
or 
experimentation 
You can spark 
interest into 
fields such as 
engineering, 
programming, 
business 
development…a 
nd more 
Libraries are 
about providing 
access. These 
tools are not 
always easily 
accessible for 
our patrons. 
What if your 
library helped 
launch the next 
big super star in 
the competitive 
tech 
community? 
So Why In A Library?
Contact Me 
Brian Pichman 
 @bpichman 
 815.534.0403 
 bpichman@evolveproject.org

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LACONI - Designing Interactive Library Spaces

  • 1. Designing Interactive Learning Spaces LACONI December 2014 Brian Pichman of the Evolve Project @bpichman
  • 2. Take Risks! It’s a “Pilot Program” or “Beta Test”
  • 3. We All Have Creative Potential
  • 4.
  • 5. 5 Did You Know – PEW Research Survey  What do patrons want?
  • 6. 6 Did You Know – PEW Research Survey  How do we capture that missing 38%
  • 7. Building a Public Value Libraries can no longer be just about “books”; instead libraries must position themselves as community anchors; providing for general needs as well as the endless learning possibilities. The success of libraries in the future will be determined by its ability to create stories rather than provide them Libraries are in a unique position to provide a gateway to knew experiences, in a safe-to-fail environment
  • 8. If you build it they will come
  • 9. Libraries Have To Be Engaging  Encourage Creativity and Invention  Allow Discovery  Increase Collaboration  Generate Interaction  Foster Innovation
  • 10. 10 Creation and Inventions  Your spaces and tools should allow patrons to foster creative ideas and build new inventions
  • 11. 11 Discovery  The space and tools need to allow patrons to discover by play and to discover by experience.
  • 12. 12 Collaboration  Technology is inherently collaborative, bringing people together to work in unison to solve problems.
  • 13. 13 Interaction  Technology and spaces needs to be interactive and intuitive in order to thrive in a makerspace.
  • 14. 14 Innovation  Innovation must be an original disruptive act.
  • 15. Key Design Concepts  Adding Color  Art  Have Open and Modular Areas  Furniture  Modularity
  • 16. Adding Color  White = Boring  Think about Parks (typically colorful)  Painting walls is an inexpensive redesign  Use Fun Colors  Be Bold!  Children Areas should use bright attractive colors.  Get your community and staff involved  Having a painting party!  Color alone can make a space look bigger and brighter
  • 17.
  • 18. Art  Have patrons create the art  Donate it to the library  Mix it up as often as you like. There is no cost.  Patrons (often younger ones) will feel like their work has been “published”  Sense of ownership with the library  They will become marketers for your library
  • 19. Open Areas  Open Space !  Seating  Tables  Multi Functional Areas  Remove rooms that are used only for specific events:  Activity Rooms, Meeting Rooms, etc  Make these rooms open all the time with something going on all the time  Larger, open areas allow you to rearrange your space much easier
  • 20.
  • 21.
  • 22. Furniture  Fun Colors  Use lightweight furniture (easier to move)  Encourage your patrons to rearrange the space to fit their needs.
  • 23. Furniture for your library  Maker Spaces  People pay a membership to be part of a “MakerSpace” where the tools are provided for them to build  Community Out Reach  Ask your community for help  Ask local businesses to make monetary donations towards new furniture/rooms and let them advertise on it  If Fifty People Donate Fifty Dollars = 2,500 = Very Nice New Couch.
  • 24. Modularity  Allows you to always change your environment  Put things on wheels  Desks  …No Need For Shelves To Be On Wheels  Don’t fasten furniture to floor…  no one will be stealing a desk
  • 25.
  • 26. Collection Concepts  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Props to show collection (not books)
  • 27. Shelving Ideas  Find books that covers are colorful, and choose the books that coordinate with that season  Red and Green Books = Christmas  Orange and Black = Halloween
  • 29. Workflow Concepts  Self Check Out Units  Even children are highly receptive to the ability to do things on their own and utilize technology  Mobile Check Out / Catalog Units  Allow people to use a tablet to either search or check out material  Standing “Help Desk”  Have one or two people at a single circulation desk  The rest are out on the floor to offer suggestions, help, and guidance
  • 30. A redesign for a public library See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
  • 31. Interactive Technology Fill The Space With Fun Interactive Technology Allow People to CHECK THINGS out
  • 32. Sphero Ball …. MSRP: $130 Guide Through Library (Follow The Ball) People Approach The Ball – Curiosity Easily Programmable Also Play Tag
  • 33. Lego WeDo’s …. MSRP $130 Simple, Drag and Drop GUI Based Program There is a nation wide Lego Robotics Contest Software: $90.00
  • 34. Tiggly Shapes…MSRP $30.00 Uses soft and strong rubber shapes to teach younger children about shapes in a fun and interactive way, using an iPad or Android Tablet
  • 35. littleBits… MSRP $100-200 littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun. 15% off for libraries
  • 36. Cubelets … MSRP: $160 Cubelets are incredibly fun and easy. Build your own robot in seconds, without any programming.
  • 37. Makey-Makey…MSRP: $49.95 MaKey MaKey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between
  • 38. Finch…MSRP: $99 The Finch was designed to allow students to write richly interactive programs. On-board features include: Light, temperature, and obstacle sensors, Accelerometers, Motors, Buzzer, Full-color beak LED, Pen mount for drawing capability, Plugs into USB port - no batteries required
  • 39. Humingbird…MSRP: $200 Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (10 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting materials.
  • 40. 3 Doodler…MSRP $100 Draw in 3D!
  • 41. Empathy Toy…MSRP $150 is a blindfolded puzzle game that can only be solved when players learn to understand each other.
  • 42. Robo 3D… MSRP: $799 An affordable 3D Printer, allow you students to prototype new ideas
  • 43. Brown Dog Gadgets: Starting around $5 per kit Brown Dog Gadgets offers a vast array of awesome, easy to do, and affordable invention kits. From building simple robots, to solar powered bugs, to sewing circuits; everything is possible.
  • 44. Zac Browser Zac Browser Cost: $0.00 + Hardware (750) AWE Computer Cost w/ Hardware = $2500+
  • 45. Kurio Tablet Kurio Tablet: $99.99-150 iPad: $499.99
  • 46. Gaming Stations Gamify your library.
  • 47. Ways To Engage Your Space This Can Also Be Used To Promote Space
  • 48. Staff Communication  Get Them Involved In Your Library  Tech  Books  Stories  Get “resident” experts  Cooking  Computing  Fishing…  AND LET THE STUDENTS KNOW WHICH STAFF ARE EXPERTS ON SPECIFIC HOBBIES
  • 49. Engagement Ideas  Ask these things out of the blue.  Books  Ask them their thoughts  Suggestions for collection  Recommend other reads  Computing  Ask them what games they want to see  Programming  Ask them what programs they like.  Socially  Ask how they are doing.  Homework Help  Offer ways to help them on assignments. Bring them snacks and beverages. Positive reinforcement.  Remind them a library can be more than just “books”
  • 50. Sphero Ball …. MSRP: $130 Guide Through Library (Follow The Ball) People Approach The Ball – Curiosity
  • 51. Ubisoft Laser Tag Score Keeping, Board Projecting Score Board, Laser Tag Game! Discover New Places In Libraries Through Objectives Hunger Games style playing.
  • 52. Miniature Golf Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space.
  • 53. Zombie Movie Film A Zombie Movie (Cameras and some Face Paint for Your Library)
  • 54. Other Cool Activities  Library Lockin  Play Games, Watch Movies, Etc.  Teddy Bear Lockin  Children drop off their stuffed animals, and staff take pictures with their stuffed animals interacting in the library  Break and Make  Take apart an object and put it back together  UFO – Unfinished Objects  Complete and unfished work – from music, to art, to technology hardware  Music / Art Show Case  Challenge your users to share their creative works.
  • 55. Fab Labs and Maker Spaces
  • 56. Evolve: A Library Playground  Fab Lab / “Hackerspace”  A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
  • 57. Types of Learning Spaces Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers
  • 58.
  • 59.
  • 60. Music / Graphic Design / Video Editing / Programming
  • 61. Programming  There is a bigger and bigger demand for programmers  Code.Org  Tools:  Scratch for entry programming  Lots of technology now is “open” so you can program your own ideas to it
  • 65. Video Marketing Chard Mairn, Librarian/Adjunct Professor at St. Petersburg College started a viral media marketing tools. Purchased cheap inexpensive flip cams.
  • 69. Twitter  Use Twitter to ask vendors or product manufacturers for help
  • 71.
  • 73. Donations and Grants  Ask for donations to the project  Name Rooms after Business who sponsor parts of renovation  Grants
  • 74. Volunteers Ask People To Help Build Area Manual Labor Paint Move Furniture Set Up Computers or Furniture
  • 75. Future of Technology Goals of Technology  To discover and curate of information  Value adds (efficiency, reliability)  To build or discover new “things” General Themes  Touch-Based  Gesture-Based  Object Orientated  Wearable Technology  Data Curation / Predictable Technologies  Open Source Hardware
  • 76. Touch Based  People want to touch everything  Discover Through Touch  Search Through Touch  Learn Through Touch
  • 77.
  • 78.
  • 79.
  • 80.
  • 81. Gesture Based  Communicate with Technology Hands Free  Uses multiple cameras to detect depth/movement  Microsoft Kinect  Sites to Explore:  Microsoft Kinect (We Will Demo)  Leap Motion (We Will Also Demo)  PrimeSense  Evoluce
  • 82.
  • 83.
  • 84.
  • 85.
  • 86.
  • 87.
  • 88. Wearable Gesture Based Computing http://www.pranavmistry.com/projects/sixthsense/
  • 89. Object Orientated  Use Objects to interact with surfaces
  • 90.
  • 91.
  • 92.
  • 93.
  • 94. 94 Safe To Fail Environment Gateways To New Ideas Provide New Tools and Resources The Next Big Entrepreneurial Startup In school, your younger patrons are not given opportunities to learn by failure or experimentation You can spark interest into fields such as engineering, programming, business development…a nd more Libraries are about providing access. These tools are not always easily accessible for our patrons. What if your library helped launch the next big super star in the competitive tech community? So Why In A Library?
  • 95. Contact Me Brian Pichman  @bpichman  815.534.0403  bpichman@evolveproject.org

Notas do Editor

  1. Allow your patrons the ability to build things. Fab Labs/Maker Spaces
  2. With the idea of an open play environment; people will discover new and exciting things on their own. Fact: You remember things that you discover on your own better than things told directly.
  3. Collaboration allows people to get together to discuss common interests to gain new knowledge. People will collaborate naturally if centered around something FUN!
  4. Interaction will allow your patrons to learn and grow. Interaction is necessary to maintain interest in your library’s programs, collection, etc.
  5. Innovation must be an original disruptive act. Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
  6. Little rolly ball toy that you can control with your smartphone. You could roll one of these little things up to people you want to engage with—maybe an easier way to approach people than walking up to them.  Attracts attention, people want to talk and know about it.  A great way to break the ice with kids and teens.
  7. Little rolly ball toy that you can control with your smartphone. You could roll one of these little things up to people you want to engage with—maybe an easier way to approach people than walking up to them.  Attracts attention, people want to talk and know about it.  A great way to break the ice with kids and teens.
  8. We need YOU to help hype YOUR library! We are planning to video record student testimonials regarding the librarys resources and services and would love your input and/or testimonial. And take the video camera away from us! Record your own tour, conduct your own interviews, or do whatever you want to help hype YOUR library.
  9. Take Aways: Communicate On Their Own Level Use The Tools They Use To Talk These are your #1 Marketing Tools!