Replika is a cyberpunk action/strategy game coming to PlayStation 3 and XBOX360. It uses the Phyre Engine and will have native stereoscopic 3D support. The game is part of a larger cross-media franchise that will include a movie and comic books. Gameplay involves manipulating and rotating the levels in different axes to progress through puzzles and platforms.
3. About Replika
Cyberpunk Action/Strategy Game
PlayStation 3 PSN and XBLA
Cross-media IP
Game
Movie (directed by Pearry Teo)
Comic books Native Stereoscopic 3D Support
You can also play in SD TV’s
4. Technology
Powered by Phyre Engine (cross-platform game engine)
The game is powered by Sony’s Phyre Engine (free) which was built from the
ground up to take full advantage of the capabilities of the PlayStation 3 (also
available for XBOX360). The engine is being customized by the development
team in order to allow us to provide a fantastic experience to the player with
amazing characters, over the top animation, glorious cyberpunk and
dystopian levels and gameplay that have been hand-crafted to provide an
intense game experience to the player. The game is being built with native
stereoscopic 3D support. The controls will be very easy to use and any skill
level player will be able to instantly pick up the control and play.
5. Technology
Powered by Life Engine
The Life Engine product is a game middleware that provides an API and tools that
enable DEB Theory simulations to affect all manner of gameplay and game state within
a video game title, including: AI, Behavior, Physics, Graphics, Audio, particle effects
and voices.
The Life Engine product is being developed as a comprehensive solution that provides
high quality realism, fidelity, and detail to most game engine features. Life Engine will
be able to replace or enhance many existing subsystems at once, amortizing the cost
of simulation over the total set features that our brought to life.
Life Engine will run on many platforms including: game consoles, mobile devices, PCs,
workstations, servers, and super computers.
This middleware product is being developed jointly with Instituto Superior Técnico
(IST).
"This project is supported by POR Lisboa Program, financed by European Regional
Development Fund (ERDF), and Agência de Inovação (AdI) under the project Life
Engine/3111/2009"
6. Gameplay Overview
Single Player Level Structure Overview: The level structure for single player (the
only player mode on Replika) is designed in an escherian layout. The player will need to rotate
pieces of the level in all the axis to be able to progress. The player can only rotate the level in
specific zones. When he arrives on one of the rotation zones the palm of the hands of Replika
will start glowing. The Citadel and Volgan Empire will be built in this escherian, labyrinthic way.
Level Begin: Each level begins with Replika arriving falling from the sky and a dynamic
camera shift to reveal the level structure. Replika has a set of tools built-in on her uniform that
will provide the player with non-intrusive tips that will guide the player as needed.
Solving the puzzles: Each level is composed by two layers of gameplay. There is the
core level (a sort of Rubik’s cube), and the second layer wraps the first one with several moving
platforms. All the levels have sections that can be rotated to allow player progress. A wall can
become a floor and a ceiling can become a wall. When Replika’s is next to a rotation spot, her
hands will glow to inform the player that he arrived to a section where he can rotate the level. All
the puzzles will involve hacking terminals and