SlideShare uma empresa Scribd logo
1 de 17
About Replika
 Cyberpunk Action/Strategy Game
   PlayStation 3 PSN and XBLA
 Cross-media IP
     Game
     Movie (directed by Pearry Teo)
     Comic books Native Stereoscopic 3D Support
     You can also play in SD TV’s
Technology
 Powered by Phyre Engine (cross-platform game engine)
   The game is powered by Sony’s Phyre Engine (free) which was built from the
    ground up to take full advantage of the capabilities of the PlayStation 3 (also
    available for XBOX360). The engine is being customized by the development
    team in order to allow us to provide a fantastic experience to the player with
    amazing characters, over the top animation, glorious cyberpunk and
    dystopian levels and gameplay that have been hand-crafted to provide an
    intense game experience to the player. The game is being built with native
    stereoscopic 3D support. The controls will be very easy to use and any skill
    level player will be able to instantly pick up the control and play.
Technology
 Powered by Life Engine
   The Life Engine product is a game middleware that provides an API and tools that
    enable DEB Theory simulations to affect all manner of gameplay and game state within
    a video game title, including: AI, Behavior, Physics, Graphics, Audio, particle effects
    and voices.
   The Life Engine product is being developed as a comprehensive solution that provides
    high quality realism, fidelity, and detail to most game engine features. Life Engine will
    be able to replace or enhance many existing subsystems at once, amortizing the cost
    of simulation over the total set features that our brought to life.
   Life Engine will run on many platforms including: game consoles, mobile devices, PCs,
    workstations, servers, and super computers.
   This middleware product is being developed jointly with Instituto Superior Técnico
    (IST).
   "This project is supported by POR Lisboa Program, financed by European Regional
    Development Fund (ERDF), and Agência de Inovação (AdI) under the project Life
    Engine/3111/2009"
Gameplay Overview
 Single Player Level Structure Overview: The level structure for single player (the
  only player mode on Replika) is designed in an escherian layout. The player will need to rotate
  pieces of the level in all the axis to be able to progress. The player can only rotate the level in
  specific zones. When he arrives on one of the rotation zones the palm of the hands of Replika
  will start glowing. The Citadel and Volgan Empire will be built in this escherian, labyrinthic way.
 Level Begin: Each level begins with Replika arriving falling from the sky and a dynamic
  camera shift to reveal the level structure. Replika has a set of tools built-in on her uniform that
  will provide the player with non-intrusive tips that will guide the player as needed.
 Solving the puzzles: Each level is composed by two layers of gameplay. There is the
  core level (a sort of Rubik’s cube), and the second layer wraps the first one with several moving
  platforms. All the levels have sections that can be rotated to allow player progress. A wall can
  become a floor and a ceiling can become a wall. When Replika’s is next to a rotation spot, her
  hands will glow to inform the player that he arrived to a section where he can rotate the level. All
  the puzzles will involve hacking terminals and
THE END

Mais conteúdo relacionado

Mais procurados

Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John Hable
Naughty Dog
 
Graphic Processing Unit
Graphic Processing UnitGraphic Processing Unit
Graphic Processing Unit
Kamran Ashraf
 

Mais procurados (20)

Game optimization techniques - Most Commons
Game optimization techniques - Most CommonsGame optimization techniques - Most Commons
Game optimization techniques - Most Commons
 
Facial Emotion Recognition: A Deep Learning approach
Facial Emotion Recognition: A Deep Learning approachFacial Emotion Recognition: A Deep Learning approach
Facial Emotion Recognition: A Deep Learning approach
 
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next GenerationTaking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next Generation
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
 
Parallel Futures of a Game Engine
Parallel Futures of a Game EngineParallel Futures of a Game Engine
Parallel Futures of a Game Engine
 
Lighting Shading by John Hable
Lighting Shading by John HableLighting Shading by John Hable
Lighting Shading by John Hable
 
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
 
Graphic Processing Unit
Graphic Processing UnitGraphic Processing Unit
Graphic Processing Unit
 
Object detection
Object detectionObject detection
Object detection
 
OpenCV presentation series- part 1
OpenCV presentation series- part 1OpenCV presentation series- part 1
OpenCV presentation series- part 1
 
HSL & HSV colour models
HSL & HSV colour modelsHSL & HSV colour models
HSL & HSV colour models
 
How hard can it be - Ui development at keen games
How hard can it be - Ui development at keen gamesHow hard can it be - Ui development at keen games
How hard can it be - Ui development at keen games
 
Stochastic Screen-Space Reflections
Stochastic Screen-Space ReflectionsStochastic Screen-Space Reflections
Stochastic Screen-Space Reflections
 
unit-1-intro
 unit-1-intro unit-1-intro
unit-1-intro
 
Raster animation
Raster animationRaster animation
Raster animation
 
LOD and Culling Systems That Scale - Unite LA
LOD and Culling Systems That Scale  - Unite LALOD and Culling Systems That Scale  - Unite LA
LOD and Culling Systems That Scale - Unite LA
 
Graphics processing unit (GPU)
Graphics processing unit (GPU)Graphics processing unit (GPU)
Graphics processing unit (GPU)
 
Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4
 
Level Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's EdgeLevel Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's Edge
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in Frostbite
 

Destaque (7)

โซเชียลมีเดีย2
โซเชียลมีเดีย2โซเชียลมีเดีย2
โซเชียลมีเดีย2
 
Shubat Design Portfolio
Shubat Design PortfolioShubat Design Portfolio
Shubat Design Portfolio
 
Presentacion OrGano Gold - Nov2011
Presentacion OrGano Gold - Nov2011Presentacion OrGano Gold - Nov2011
Presentacion OrGano Gold - Nov2011
 
งานนำเสนออาเซี่ยน
งานนำเสนออาเซี่ยนงานนำเสนออาเซี่ยน
งานนำเสนออาเซี่ยน
 
History of the Berkeley County Library System 1936-2011
History of the Berkeley County Library System 1936-2011History of the Berkeley County Library System 1936-2011
History of the Berkeley County Library System 1936-2011
 
Podcasting in education2
Podcasting in education2Podcasting in education2
Podcasting in education2
 
The UPS Store Presentation
The UPS Store PresentationThe UPS Store Presentation
The UPS Store Presentation
 

Semelhante a Replika Presentation

Galactic Wars XNA Game
Galactic Wars XNA GameGalactic Wars XNA Game
Galactic Wars XNA Game
Sohil Gupta
 
Project Report Tron Legacy
Project Report Tron LegacyProject Report Tron Legacy
Project Report Tron Legacy
Manpreet Singh
 
Ideaworks Game Studio Profile
Ideaworks Game Studio ProfileIdeaworks Game Studio Profile
Ideaworks Game Studio Profile
robhendry
 
PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game Engine
Diksha Bhargava
 

Semelhante a Replika Presentation (20)

Galactic Wars XNA Game
Galactic Wars XNA GameGalactic Wars XNA Game
Galactic Wars XNA Game
 
Shootemup report
Shootemup reportShootemup report
Shootemup report
 
Project Report Tron Legacy
Project Report Tron LegacyProject Report Tron Legacy
Project Report Tron Legacy
 
Ideaworks Game Studio Profile
Ideaworks Game Studio ProfileIdeaworks Game Studio Profile
Ideaworks Game Studio Profile
 
The Ring programming language version 1.4 book - Part 14 of 30
The Ring programming language version 1.4 book - Part 14 of 30The Ring programming language version 1.4 book - Part 14 of 30
The Ring programming language version 1.4 book - Part 14 of 30
 
UNREAL ENGINE.pptx
UNREAL ENGINE.pptxUNREAL ENGINE.pptx
UNREAL ENGINE.pptx
 
Project report 393_395
Project report 393_395Project report 393_395
Project report 393_395
 
Production RPG Maker.
Production RPG Maker. Production RPG Maker.
Production RPG Maker.
 
The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84
 
PRESENTATION ON Game Engine
PRESENTATION ON Game EnginePRESENTATION ON Game Engine
PRESENTATION ON Game Engine
 
Technology & Games For Stroke Rehabilitation
Technology & Games For Stroke RehabilitationTechnology & Games For Stroke Rehabilitation
Technology & Games For Stroke Rehabilitation
 
intern.pdf
intern.pdfintern.pdf
intern.pdf
 
Umbra Ignite 2015: Thor Gunnarsson & Reynir Hardarson – Nailing AAA quality i...
Umbra Ignite 2015: Thor Gunnarsson & Reynir Hardarson – Nailing AAA quality i...Umbra Ignite 2015: Thor Gunnarsson & Reynir Hardarson – Nailing AAA quality i...
Umbra Ignite 2015: Thor Gunnarsson & Reynir Hardarson – Nailing AAA quality i...
 
Ddn
DdnDdn
Ddn
 
SuperStreamer: Enabling Progressive Content Streaming in a Game Engine
SuperStreamer: Enabling Progressive Content Streaming in a Game EngineSuperStreamer: Enabling Progressive Content Streaming in a Game Engine
SuperStreamer: Enabling Progressive Content Streaming in a Game Engine
 
Presentation OF Manisha gupta mam 2.pptx
Presentation OF Manisha gupta mam 2.pptxPresentation OF Manisha gupta mam 2.pptx
Presentation OF Manisha gupta mam 2.pptx
 
Game software development trends
Game software development trendsGame software development trends
Game software development trends
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
 
Quytech gaming technology portfolio 2022
Quytech gaming technology portfolio 2022Quytech gaming technology portfolio 2022
Quytech gaming technology portfolio 2022
 
Lecture 1 Introduction to VR Programming
Lecture 1 Introduction to VR ProgrammingLecture 1 Introduction to VR Programming
Lecture 1 Introduction to VR Programming
 

Replika Presentation

  • 1.
  • 2.
  • 3. About Replika  Cyberpunk Action/Strategy Game  PlayStation 3 PSN and XBLA  Cross-media IP  Game  Movie (directed by Pearry Teo)  Comic books Native Stereoscopic 3D Support  You can also play in SD TV’s
  • 4. Technology  Powered by Phyre Engine (cross-platform game engine)  The game is powered by Sony’s Phyre Engine (free) which was built from the ground up to take full advantage of the capabilities of the PlayStation 3 (also available for XBOX360). The engine is being customized by the development team in order to allow us to provide a fantastic experience to the player with amazing characters, over the top animation, glorious cyberpunk and dystopian levels and gameplay that have been hand-crafted to provide an intense game experience to the player. The game is being built with native stereoscopic 3D support. The controls will be very easy to use and any skill level player will be able to instantly pick up the control and play.
  • 5. Technology  Powered by Life Engine  The Life Engine product is a game middleware that provides an API and tools that enable DEB Theory simulations to affect all manner of gameplay and game state within a video game title, including: AI, Behavior, Physics, Graphics, Audio, particle effects and voices.  The Life Engine product is being developed as a comprehensive solution that provides high quality realism, fidelity, and detail to most game engine features. Life Engine will be able to replace or enhance many existing subsystems at once, amortizing the cost of simulation over the total set features that our brought to life.  Life Engine will run on many platforms including: game consoles, mobile devices, PCs, workstations, servers, and super computers.  This middleware product is being developed jointly with Instituto Superior Técnico (IST).  "This project is supported by POR Lisboa Program, financed by European Regional Development Fund (ERDF), and Agência de Inovação (AdI) under the project Life Engine/3111/2009"
  • 6. Gameplay Overview  Single Player Level Structure Overview: The level structure for single player (the only player mode on Replika) is designed in an escherian layout. The player will need to rotate pieces of the level in all the axis to be able to progress. The player can only rotate the level in specific zones. When he arrives on one of the rotation zones the palm of the hands of Replika will start glowing. The Citadel and Volgan Empire will be built in this escherian, labyrinthic way.  Level Begin: Each level begins with Replika arriving falling from the sky and a dynamic camera shift to reveal the level structure. Replika has a set of tools built-in on her uniform that will provide the player with non-intrusive tips that will guide the player as needed.  Solving the puzzles: Each level is composed by two layers of gameplay. There is the core level (a sort of Rubik’s cube), and the second layer wraps the first one with several moving platforms. All the levels have sections that can be rotated to allow player progress. A wall can become a floor and a ceiling can become a wall. When Replika’s is next to a rotation spot, her hands will glow to inform the player that he arrived to a section where he can rotate the level. All the puzzles will involve hacking terminals and
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.