SlideShare uma empresa Scribd logo
1 de 38
THE PLAYER, PLAYING THE PLAY
ND Bowman
University of Toronto
31 Sept 2013
Media and
Interaction Lab
PREAMBLE: S  O  R
University of Toronto
S  O  R
Stimulus Response
S  O  R
Stimulus Response
Organism
S  O  R
VIDEO games
• Virtual environments
Video GAMES
• Challenge systems
UNCANNY VALLEY
UT Guest Lecture
Mori, M. (1970). The uncanny valley. Energy, 7(4), 33-35. Available at:
http://www.movingimages.info/digitalmedia/wp-
content/uploads/2010/06/MorUnc.pdf
UNCANNY VALLEY
• As virtual worlds get
more realistic, we
begin to question
them
UNCANNY VALLEY
UNCANNY VALLEY
• Suggests that reality is
a perception…
• …but this can extend
beyond graphics
– Control
– Storytelling
– Others?
Novels told us
drama, film and TV
show us conflict, so
what do video
games do?
“GUT” OR “GAME”?
UT Guest Lecture
“GUT” OR “GAME”
• Virtual worlds allow
us to make “virtual”
decisions…
• But where do these
decisions come
from?
 Tabular rasa
approach
 “quandary ethics”
 Cognitive (moral)
reasoning
 Morality constantly
monitored
Intuitive Morality
 Innate moral
foundations
 “evolutionary ethics”
 Moral
dumbfounding
 Morality considered
on encounter
Rational Morality
“GUT” OR “GAME”
Harm/Care
Fairness
Authority
Loyalty
Purity
“GUT” OR “GAME”
As we become increasingly mediated, we
wonder how folks respond to said mediation.
How might moral salience guide
decisions in mediated environments?
How does this process influence
enjoyment?
“GUT” OR “GAME”
“GUT” OR “GAME”
The linear relationship (H1) The binary relationship (H2)
“GUT” OR “GAME”
A) Sig. ∆ High
vs. Low
B) Non-random
(highest
salience)
C) Random
(lowest salience)
Digital Natives
German
Adolescents
Yes (.002) Yes (21%) Yes (47%)
US Adolescents No (.118) No (54%) Yes (41%)
Digital
Immigrants
German Elderly Yes (<.001) Yes (24%) No (77%)
US Elderly Yes (<.001) Yes (12%) Yes* (39%)
“GUT” OR “GAME”
“GUT” OR “GAME”
• Main findings:
– If morality was high, no violation “gut”
– If morality was low, violation was random “game”
• What does it mean for digital media?
– “Game” reaction is default, until “gut” is
primed
– Moral orientations learned in RL seem to drive
decisions in the virtual world…
BONUS: HABITS & DECISIONS
• How virtual is virtual?
– Media used in habit
training
– Our minds don’t
separate “actual”
and “virtual”
Walking as dominant lifestyle activity
Step one
Video game skill -.382 -3.05 .004
Body shame .338 2.71 .010
F(2,47) = 12.6
p < .001
R2 = .348
Step two
Video game skill -.387 -3.08 .003
Body shame .326 2.59 .013
Experimental condition
(0 = waypoint, 1 = freeplay)
-.109 -.919 .363
F(4,46) = .844
p = .363
ΔR2 = .012
REAL HABITS AS
VIRTUAL BEHAVIOR
β T Sig.
Walking not dominant lifestyle activity
Step one
Video game skill -.264 -1.72 .093
Body shame .165 1.07 .289
F(2,47) = 3.78
p = .030
R2 = .139
Step two
Video game skill -.189 -1.24 .221
Body shame .218 1.45 .154
Experimental condition
(0 = waypoint, 1 = freeplay)
-.285 -2.21 .039
F(3,46) = 4.50
p = .039
ΔR2 = .077
REAL HABITS AS
VIRTUAL BEHAVIOR
• Implications
– In decreasingly-”virtual”
spaces, real habits =
virtual habits
– IDs external predictors
of observed game
choices
SELECTIVE EXPOSURE
UT Guest Lecture
Bowman, N. D., & Tamborini, R. (2012). Task demand and mood repair: The
intervention potential of computer games. New Media &
Society, 14(8), 1339-1357.
• On reason we play is to get rid of our bad
moods! Does it work?
– YES: they are more cognitively and affectively
distracting than other forms of media
– NO: they are too complicated, and they end
up being even more stressful
SELECTIVE EXPOSURE
SELECTIVE EXPOSURE
• BOREDOM was
induced with a
bowl of 600 metal
rings and an
“endless” string
• STRESS was
induced with a
modified GRE
SELECTIVE EXPOSURE
SELECTIVE EXPOSURE
SELECTIVE EXPOSURE
• Interactivity = Demanding
– Cognitively demanding
– Behaviorally demanding
– Affectively demanding
– Socially demanding?
ENJOYMENT + APPRECIATION
UT Guest Lecture
Oliver, M.B., & Raney, A.A, . (2011). Entertainment as pleasurable and
meaningful: Identifying hedonic and eudaimonic motivations for
entertainment consumption. Journal of Communication, 61(5), 984-1004.
Available at: http://www.looooker.com/wp-content/uploads/2013/05/j.1460-
2466.2011.01585.x.pdf
ENJOYMENT + APPRECIATION
• Zillmann (2000) ends with:
“Humor can serve as the
antidote to gloom”
• But, can it be the case that
gloom can serve as the
antidote to gloom?
ENJOYMENT + APPRECIATION
“Indeed, to say that one „„enjoyed‟‟
or was „„entertained by‟‟ a film
such as Hotel Rwanda would seem
decidedly odd, at best” (Oliver &
Raney, 2011).
ENJOYMENT + APPRECIATION
• So, if we don’t enjoy these
films, then what do we do
with them?
• Selection is driven by a
different set of motivations
ENJOYMENT + APPRECIATION
Hey, this is really:
• Arousing
• Exciting
• Pleasurable
• Diversionary
Hey, this is really:
• Reflective
• Inspiring
• Expressive
• Meaningful
BONUS: CONTROL + COGNITION
BONUS: CONTROL + COGNITION
• 97.6% fun vs. 71.9%
meaningful
• “insight” as separate need
• “Pleasure of Control”
• “Pleasure of Cognition”
BONUS: CONTROL + COGNITION
Enjoyment Appreciation
Step 1: Controls
Gender -.05 -.22***
Age -.09 -.10+
∆R2 .01 .06***
Step 2: Intrinsic Needs
Competence .47*** -.02
Autonomy .13* .02
Relatedness .01 .36***
Insight -.05 .58***
∆R2 .28*** .69***
Step 3: CA
Identification -.08 -.01
Suspension of Disbelief .00 .03
Control .12* -.06+
Responsibility -.08 .10**
∆R2 .02+ .01+
BONUS: CONTROL + COGNITION
• Implications
QUESTIONS TO CONSIDER
• Do we make virtual worlds or
virtual games?
– In virtual worlds (video) how do
we engage player’s emotions?
– In virtual games (games) how
do we engage player’s actions?
• When we make both, do
players process both?
FOR MORE INFORMATION
• Nick Bowman, Ph.D. [CV]
Twitter (@bowmanspartan)
Skype (nicholasdbowman)
nicholas.bowman@mail.wvu.edu
Media and
Interaction Lab

Mais conteúdo relacionado

Destaque

Penerapan 21st learning sistem v2
Penerapan 21st learning sistem v2Penerapan 21st learning sistem v2
Penerapan 21st learning sistem v2
PalComTech
 
Directriz muestreoproductos
Directriz muestreoproductosDirectriz muestreoproductos
Directriz muestreoproductos
Pamela Chamorro
 
NAC In Respiratory Diseases
NAC In Respiratory DiseasesNAC In Respiratory Diseases
NAC In Respiratory Diseases
skmesbah
 
Academicos y el desarrollo de normas
Academicos y el desarrollo de normasAcademicos y el desarrollo de normas
Academicos y el desarrollo de normas
bleimar
 

Destaque (19)

Etapes des Equipes Agiles ( 5 minutes of agile) FR
Etapes des Equipes Agiles ( 5 minutes of agile) FREtapes des Equipes Agiles ( 5 minutes of agile) FR
Etapes des Equipes Agiles ( 5 minutes of agile) FR
 
Vít Tuček: Aplikace abstraktní matematiky #blokexpertu
Vít Tuček: Aplikace abstraktní matematiky #blokexpertuVít Tuček: Aplikace abstraktní matematiky #blokexpertu
Vít Tuček: Aplikace abstraktní matematiky #blokexpertu
 
Software de aplicación p
Software de aplicación pSoftware de aplicación p
Software de aplicación p
 
VIII Targi eHandlu: Witold Chomiczewski, Lubasz i Wspólnicy "5 obszarów, w kt...
VIII Targi eHandlu: Witold Chomiczewski, Lubasz i Wspólnicy "5 obszarów, w kt...VIII Targi eHandlu: Witold Chomiczewski, Lubasz i Wspólnicy "5 obszarów, w kt...
VIII Targi eHandlu: Witold Chomiczewski, Lubasz i Wspólnicy "5 obszarów, w kt...
 
SPC Certificate
SPC CertificateSPC Certificate
SPC Certificate
 
Godoy
GodoyGodoy
Godoy
 
EcoPolicies
EcoPoliciesEcoPolicies
EcoPolicies
 
Penerapan 21st learning sistem v2
Penerapan 21st learning sistem v2Penerapan 21st learning sistem v2
Penerapan 21st learning sistem v2
 
Directriz muestreoproductos
Directriz muestreoproductosDirectriz muestreoproductos
Directriz muestreoproductos
 
Sciennes P4-7 Believe Achieve Assembly 27.3.15
Sciennes P4-7 Believe Achieve Assembly 27.3.15Sciennes P4-7 Believe Achieve Assembly 27.3.15
Sciennes P4-7 Believe Achieve Assembly 27.3.15
 
PMI and Scrum - bridging the gap
PMI and Scrum - bridging the gapPMI and Scrum - bridging the gap
PMI and Scrum - bridging the gap
 
Organofosforados contaminantes
Organofosforados contaminantesOrganofosforados contaminantes
Organofosforados contaminantes
 
NAC In Respiratory Diseases
NAC In Respiratory DiseasesNAC In Respiratory Diseases
NAC In Respiratory Diseases
 
Encoros
EncorosEncoros
Encoros
 
Mediation: How and why to use ADR first to try to resolve lawsuits and disputes.
Mediation: How and why to use ADR first to try to resolve lawsuits and disputes.Mediation: How and why to use ADR first to try to resolve lawsuits and disputes.
Mediation: How and why to use ADR first to try to resolve lawsuits and disputes.
 
Como influyen los abuelos en la crianza de
Como influyen los abuelos en la crianza deComo influyen los abuelos en la crianza de
Como influyen los abuelos en la crianza de
 
Sesión de Aprendizaje 11 de Unidad Didáctica 01 del Área de Comunicación – Se...
Sesión de Aprendizaje 11 de Unidad Didáctica 01 del Área de Comunicación – Se...Sesión de Aprendizaje 11 de Unidad Didáctica 01 del Área de Comunicación – Se...
Sesión de Aprendizaje 11 de Unidad Didáctica 01 del Área de Comunicación – Se...
 
Presentación Ana Pirata
Presentación Ana PirataPresentación Ana Pirata
Presentación Ana Pirata
 
Academicos y el desarrollo de normas
Academicos y el desarrollo de normasAcademicos y el desarrollo de normas
Academicos y el desarrollo de normas
 

Semelhante a The player, playing the play (University of Toronto Guest Lecture)

Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
Use8.net
 
Video Games: A Presentation For Teachers
Video Games: A Presentation For TeachersVideo Games: A Presentation For Teachers
Video Games: A Presentation For Teachers
annascaps
 
Multisensory and multimedia
Multisensory and multimediaMultisensory and multimedia
Multisensory and multimedia
kivilcimcinar
 
Multisensory and multimedia
Multisensory and multimediaMultisensory and multimedia
Multisensory and multimedia
kivilcimcinar
 

Semelhante a The player, playing the play (University of Toronto Guest Lecture) (20)

Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
Fun And Games Presentation, Robert Grigg, University of Portsmouth, Use8
 
What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...
 
Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...Who's that behind the screen? A player-focused perspective to understanding v...
Who's that behind the screen? A player-focused perspective to understanding v...
 
Codes and conventions paul carter.
Codes and conventions  paul carter.Codes and conventions  paul carter.
Codes and conventions paul carter.
 
Video Games: A Presentation For Teachers
Video Games: A Presentation For TeachersVideo Games: A Presentation For Teachers
Video Games: A Presentation For Teachers
 
UX STRAT USA: Ronnie Battista, Slalom
UX STRAT USA: Ronnie Battista, SlalomUX STRAT USA: Ronnie Battista, Slalom
UX STRAT USA: Ronnie Battista, Slalom
 
Screen Life - TV in Demand - asi TV 2013
Screen Life - TV in Demand - asi TV 2013Screen Life - TV in Demand - asi TV 2013
Screen Life - TV in Demand - asi TV 2013
 
The power of film, video and tv
The power of film, video and tvThe power of film, video and tv
The power of film, video and tv
 
The Making of a Blockbuster: Using Cinematic Techniques in eLearning
The Making of a Blockbuster: Using Cinematic Techniques in eLearningThe Making of a Blockbuster: Using Cinematic Techniques in eLearning
The Making of a Blockbuster: Using Cinematic Techniques in eLearning
 
Curtis slidepresentation
Curtis slidepresentationCurtis slidepresentation
Curtis slidepresentation
 
Connected But Alone
Connected But AloneConnected But Alone
Connected But Alone
 
Writing Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovationWriting Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovation
 
Gcse mv 2019 handout
Gcse mv 2019 handout Gcse mv 2019 handout
Gcse mv 2019 handout
 
What the hell is Virtual Reality?
What the hell is Virtual Reality?What the hell is Virtual Reality?
What the hell is Virtual Reality?
 
Multisensory and multimedia
Multisensory and multimediaMultisensory and multimedia
Multisensory and multimedia
 
Multisensory and multimedia
Multisensory and multimediaMultisensory and multimedia
Multisensory and multimedia
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
Games, AI, and Research - Part 1 Intro
Games, AI, and Research - Part 1 IntroGames, AI, and Research - Part 1 Intro
Games, AI, and Research - Part 1 Intro
 
Favorite Sport Essay
Favorite Sport EssayFavorite Sport Essay
Favorite Sport Essay
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
 

Mais de West Virginia University - Department of Communication Studies

Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
West Virginia University - Department of Communication Studies
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
West Virginia University - Department of Communication Studies
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
West Virginia University - Department of Communication Studies
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
West Virginia University - Department of Communication Studies
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
West Virginia University - Department of Communication Studies
 

Mais de West Virginia University - Department of Communication Studies (20)

It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
 
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
 
Virtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensionsVirtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensions
 
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
From toy and tool to partner and person: Phenomenal convergence/divergence ...From toy and tool to partner and person: Phenomenal convergence/divergence ...
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
 
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
 
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media FandomSport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
 
The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...
 
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
 
Taking video games to task
Taking video games to taskTaking video games to task
Taking video games to task
 
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
 
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
 
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
 
WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising) WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising)
 
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
 
The (not so) Secret Life of Avatars
The (not so) Secret Life of AvatarsThe (not so) Secret Life of Avatars
The (not so) Secret Life of Avatars
 
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
 

Último

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Último (20)

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 

The player, playing the play (University of Toronto Guest Lecture)

  • 1. THE PLAYER, PLAYING THE PLAY ND Bowman University of Toronto 31 Sept 2013 Media and Interaction Lab
  • 2. PREAMBLE: S  O  R University of Toronto
  • 3. S  O  R Stimulus Response
  • 4. S  O  R Stimulus Response Organism
  • 5. S  O  R VIDEO games • Virtual environments Video GAMES • Challenge systems
  • 6. UNCANNY VALLEY UT Guest Lecture Mori, M. (1970). The uncanny valley. Energy, 7(4), 33-35. Available at: http://www.movingimages.info/digitalmedia/wp- content/uploads/2010/06/MorUnc.pdf
  • 7. UNCANNY VALLEY • As virtual worlds get more realistic, we begin to question them
  • 9. UNCANNY VALLEY • Suggests that reality is a perception… • …but this can extend beyond graphics – Control – Storytelling – Others? Novels told us drama, film and TV show us conflict, so what do video games do?
  • 11. “GUT” OR “GAME” • Virtual worlds allow us to make “virtual” decisions… • But where do these decisions come from?
  • 12.  Tabular rasa approach  “quandary ethics”  Cognitive (moral) reasoning  Morality constantly monitored Intuitive Morality  Innate moral foundations  “evolutionary ethics”  Moral dumbfounding  Morality considered on encounter Rational Morality “GUT” OR “GAME”
  • 14. As we become increasingly mediated, we wonder how folks respond to said mediation. How might moral salience guide decisions in mediated environments? How does this process influence enjoyment? “GUT” OR “GAME”
  • 16. The linear relationship (H1) The binary relationship (H2) “GUT” OR “GAME”
  • 17. A) Sig. ∆ High vs. Low B) Non-random (highest salience) C) Random (lowest salience) Digital Natives German Adolescents Yes (.002) Yes (21%) Yes (47%) US Adolescents No (.118) No (54%) Yes (41%) Digital Immigrants German Elderly Yes (<.001) Yes (24%) No (77%) US Elderly Yes (<.001) Yes (12%) Yes* (39%) “GUT” OR “GAME”
  • 18. “GUT” OR “GAME” • Main findings: – If morality was high, no violation “gut” – If morality was low, violation was random “game” • What does it mean for digital media? – “Game” reaction is default, until “gut” is primed – Moral orientations learned in RL seem to drive decisions in the virtual world…
  • 19. BONUS: HABITS & DECISIONS • How virtual is virtual? – Media used in habit training – Our minds don’t separate “actual” and “virtual”
  • 20. Walking as dominant lifestyle activity Step one Video game skill -.382 -3.05 .004 Body shame .338 2.71 .010 F(2,47) = 12.6 p < .001 R2 = .348 Step two Video game skill -.387 -3.08 .003 Body shame .326 2.59 .013 Experimental condition (0 = waypoint, 1 = freeplay) -.109 -.919 .363 F(4,46) = .844 p = .363 ΔR2 = .012 REAL HABITS AS VIRTUAL BEHAVIOR β T Sig. Walking not dominant lifestyle activity Step one Video game skill -.264 -1.72 .093 Body shame .165 1.07 .289 F(2,47) = 3.78 p = .030 R2 = .139 Step two Video game skill -.189 -1.24 .221 Body shame .218 1.45 .154 Experimental condition (0 = waypoint, 1 = freeplay) -.285 -2.21 .039 F(3,46) = 4.50 p = .039 ΔR2 = .077
  • 21. REAL HABITS AS VIRTUAL BEHAVIOR • Implications – In decreasingly-”virtual” spaces, real habits = virtual habits – IDs external predictors of observed game choices
  • 22. SELECTIVE EXPOSURE UT Guest Lecture Bowman, N. D., & Tamborini, R. (2012). Task demand and mood repair: The intervention potential of computer games. New Media & Society, 14(8), 1339-1357.
  • 23. • On reason we play is to get rid of our bad moods! Does it work? – YES: they are more cognitively and affectively distracting than other forms of media – NO: they are too complicated, and they end up being even more stressful SELECTIVE EXPOSURE
  • 24. SELECTIVE EXPOSURE • BOREDOM was induced with a bowl of 600 metal rings and an “endless” string • STRESS was induced with a modified GRE
  • 27. SELECTIVE EXPOSURE • Interactivity = Demanding – Cognitively demanding – Behaviorally demanding – Affectively demanding – Socially demanding?
  • 28. ENJOYMENT + APPRECIATION UT Guest Lecture Oliver, M.B., & Raney, A.A, . (2011). Entertainment as pleasurable and meaningful: Identifying hedonic and eudaimonic motivations for entertainment consumption. Journal of Communication, 61(5), 984-1004. Available at: http://www.looooker.com/wp-content/uploads/2013/05/j.1460- 2466.2011.01585.x.pdf
  • 29. ENJOYMENT + APPRECIATION • Zillmann (2000) ends with: “Humor can serve as the antidote to gloom” • But, can it be the case that gloom can serve as the antidote to gloom?
  • 30. ENJOYMENT + APPRECIATION “Indeed, to say that one „„enjoyed‟‟ or was „„entertained by‟‟ a film such as Hotel Rwanda would seem decidedly odd, at best” (Oliver & Raney, 2011).
  • 31. ENJOYMENT + APPRECIATION • So, if we don’t enjoy these films, then what do we do with them? • Selection is driven by a different set of motivations
  • 32. ENJOYMENT + APPRECIATION Hey, this is really: • Arousing • Exciting • Pleasurable • Diversionary Hey, this is really: • Reflective • Inspiring • Expressive • Meaningful
  • 33. BONUS: CONTROL + COGNITION
  • 34. BONUS: CONTROL + COGNITION • 97.6% fun vs. 71.9% meaningful • “insight” as separate need • “Pleasure of Control” • “Pleasure of Cognition”
  • 35. BONUS: CONTROL + COGNITION Enjoyment Appreciation Step 1: Controls Gender -.05 -.22*** Age -.09 -.10+ ∆R2 .01 .06*** Step 2: Intrinsic Needs Competence .47*** -.02 Autonomy .13* .02 Relatedness .01 .36*** Insight -.05 .58*** ∆R2 .28*** .69*** Step 3: CA Identification -.08 -.01 Suspension of Disbelief .00 .03 Control .12* -.06+ Responsibility -.08 .10** ∆R2 .02+ .01+
  • 36. BONUS: CONTROL + COGNITION • Implications
  • 37. QUESTIONS TO CONSIDER • Do we make virtual worlds or virtual games? – In virtual worlds (video) how do we engage player’s emotions? – In virtual games (games) how do we engage player’s actions? • When we make both, do players process both?
  • 38. FOR MORE INFORMATION • Nick Bowman, Ph.D. [CV] Twitter (@bowmanspartan) Skype (nicholasdbowman) nicholas.bowman@mail.wvu.edu Media and Interaction Lab