AR UX metaphors
WIMP. Paper office.
Ubiquitous computing (Weiser)
Attentive UI (Horvitz, Vertegaal)
Quantum Interface. Precognition. (Demo)
Ghost World. Magic Leap’s Shared Cinematic Reality.
Augmentation is empowerment (Engelbart).
Gaze-tracking. User intent and context.
Gaze-assisted, not gaze-based.
Hand gestures recognition. Tactile feedback.
Tangibles. (Magic Leap’s “Totems”).
World as desktop. (Metaio Thermal Touch)
Play Theory, Gamification, Flow.
“The interface is the system.” (Constantine&Lockwood)
“Form follows function.” (Norman)
“Always on, always augmented.” (Mann)
System adaptation & learning. UI=AI.
Community & Sharing. Ecosystem.
From UI as an inanimate tool, to an attentive animate agent.
Gaze is key in social communication. GAZE Groupware System.
User behavior prediction.
Software ecosystem. Evolution™ platform.
Data as fluid metaphor.
LUI elements as intelligent data containers (content as DNA).
Drop, a concept to replace filefolderlink etc.
Drop contains and being contained.
Expandingshrinking. Volume = data. Doesn’t mix.
Much like UI visualization of object-oriented approach.
Coral Reef Notifications Manager
Notifications seek user attention.
Notifications don’t want to interrupt user flow.
John in court room
connecting to reality
Process following app (understanding what is happening now).
Attention grabbers. Group dynamics (GAZE Groupware System).
Instant sharing & synchronization.
Zero navigation. Tools on-demand.
Apps approach when needed.
Clicker in pocket.
Trisha in Mall
Experience shared with friends.
Real time social networking.
Mrs.Robinson goes to Opera
Optical zoom. Vision correction.
Error proof UI. Safety.
Finding place in opera.
Vasya playing GhostQuest
“Game that plays YOU”. Game as part of everyday life.
Suspension of disbelief
Gaming community. Meeting new people.