5. «Sketching User Experiences by Bill Buxton is a
vast collection of historical lessons, examples
of best practices, and real world case studies
from the world of industrial/interaction/
experience design. It is a testament to the
power of design as a competitive strategy, a
practical field guide for applying good design
processes, and an argument for the power of
sketching and experiencing ideas rather than
simply thinking and talking about them.»
http://divergentmba.wordpress.com/2011/03/14/sketching-user-experiences-by-bill-buxton/
martedì 26 febbraio 2013
21. «Buxton’s idea of “sketching” is broader than the
traditional concept of a rough drawing. Rather,
Buxton defines sketching along a continuum which he
calls the “design funnel”, which starts with rough
drawings (ideation stage) and increases in fidelity to
the point of prototype (usability stage). Along that
continuum Buxton illustrates many examples of
“sketches”, including various types of drawings, 3D
sculptures, storyboards, stop-motion animations, and
video demos, among others.»
http://divergentmba.wordpress.com/2011/03/14/sketching-user-experiences-by-bill-buxton/
martedì 26 febbraio 2013
29. Sketch Vs. Prototype
Evocative Vs. Didactic
Suggest Vs. Describe
Explore Vs. Refine
Question Vs. Answer
Propose Vs. Test
Provoke Vs. Resolve
Tentative Vs. Specific
Noncommittal Vs. Depiction
martedì 26 febbraio 2013