SlideShare uma empresa Scribd logo
1 de 51
Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning Betty Giorgi Brian W. Myers Wilmette Public Library www.wilmettelibrary.info Illinois Library Association 2007 Annual Meeting
Wilmette Public Library  www.wilmettelibrary.info Offering Teen-Oriented Game Design  Programs for Fun, Literacy and Learning Download this presentation:  www.wilmettelibrary.info/ila2007
Wilmette Public Library  www.wilmettelibrary.info Teens Not Allowed Reshuffling the deck of cards Pizza still works Do it on a dime Are you an enabler? Goal = Youth + Technology
Wilmette Public Library  www.wilmettelibrary.info Design applications Why game design? Creating from Scratch Game Maker Academy Play = Learning Developing Teen-Oriented Game Design Programs for Fun and Learning Gaming Literacy Resources
Wilmette Public Library  www.wilmettelibrary.info MacArthur Foundation Digital Media and Learning Initiative _________________________________________________________ http://digitallearning.macfound.org
Wilmette Public Library  www.wilmettelibrary.info Innovative program serving a previously underserved population Support and facilitate involvement in participatory technologies Promote media literacy and technological competencies Broaden existing gaming programs Why Game Design . . . At the Library? _________________________________________________________ Professional initiatives
Wilmette Public Library  www.wilmettelibrary.info Game design as a context for promoting media literacy _____________________________________________________________ “ Our position is that there is an emerging form of media literacy that we sometimes call ‘Gaming Literacy.’ Gaming Literacy has to do with information management, understanding complex systems, social networks, a critical design process, and creativity with digital technology. Increasingly, this new form of literacy will be crucial in the workplace and in our social and civic lives. The process of game design, which combines mathematics and logic, storytelling and aesthetics, writing and communication, systems and analytic thinking, among other elements, is one of the best ways of engaging with this form of literacy.” Eric Zimmerman,  interviewed by Henry Jenkins  (December 21, 2006)  Retrieved July 23, 2007 from http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
Wilmette Public Library  www.wilmettelibrary.info “ When kids learn to design games they not only learn how to explore the possibility space of a set of rules but also learn to understand and evaluate a game’s meaning as the product of relationships between elements in a dynamic system . . . Game design as a context for promoting systemic thinking  ______________________________________________________________ “ Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21 st  century.   We believe that game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems, be they games or communities of practice.” Katie Salen,  Gaming Literacies ( May, 2007)
Wilmette Public Library  www.wilmettelibrary.info James Paul Gee (“What Videogames can Teach us about Literacy and Learning”) _________________________________________________________ http://digitallearning.macfound.org
Wilmette Public Library  www.wilmettelibrary.info STUDIES ON VIDEOGAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CREATING ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Game Studies ________________________________________________________ A slightly different version of this slide originally presented by Kafai and Peppler at GLS 2007. Used with permission.
Wilmette Public Library  www.wilmettelibrary.info Game Studies ________________________________________________________ Seymour Papert Idit Harel Caperton Uri Wilensky Yasmin Kafai Mitchel Resnick ,[object Object],[object Object],[object Object]
Wilmette Public Library  www.wilmettelibrary.info Design Pedagogies ________________________________________________________ Mitchel Resnick Why Design? Engage kids as active participants Encourage creative problem solving . . . Interdisciplinary, bringing together ideas from art, technology, math and sciences . . .  Encourage kids to put themselves in the mind of others . . .  Provide opportunities for reflection and collaboration Positive feedback loop of learning Mitchel Resnick,  Rethinking Learning in the Digital Age  (2002) www.media.mit.edu/~mres/papers/wef.pdf
Wilmette Public Library  www.wilmettelibrary.info Design Pedagogies ________________________________________________________ How have educators used game-making activities? 1. Helping students to learn programming tools and concepts 2. Helping students learn content 3. Facilitating the understanding of design concepts and engendering fluency with digital technologies.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Design programs that teach programming  concepts and skills ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Design programs that teach programming  concepts and skills ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Design programs that teach programming  concepts and skills ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Game making applications ________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library www.wilmettelibrary.info
Gamestar Mechanic – Katie Salen (“Rules of Play”) ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
Additional interactive concept modeling & multimedia design packages ______________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Wilmette Public Library  www.wilmettelibrary.info Boxer Model-It Adventure Game Studio Geometer’s  Sketchpad
Criteria used to select game design application _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Maker ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Game Maker ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Maker Collaborative/Support sites ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Scratch ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Scratch Developed as a learning technology by the same team that developed  the LEGO robotics kits; a distant  cousin of the LOGO family of learning tools. Intended for kids ages 8 -16. Widely tested by academics in schools and after school centers; currently offered as an instructional program by the Minneapolis Public Library through a partnership with MIT and the  Science Museum of Minnesota. Available in multiple languages and used by children internationally Available as a free download. Very low floor/very high ceiling. Includes built in graphics and sound editors. Support includes forums on the Scratch Web site (scratch.mit.edu) for users and educators. Instructional material created by the development team is available  as a free download from the Scratch Web site.
Scratch Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Wilmette Public Library  www.wilmettelibrary.info Scratch Online Community ______________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info Scratch at the Science Museum of Minnesota & Minneapolis Public Library ______________________________________________________________ Jennifer Nelson Partnerships Coordinator (Digital Inclusion) Minneapolis Public Library [email_address] Keith Braafladt Director of Learning Technologies Science Museum of Minnesota [email_address] Scratch Gallery http://scratch.mit.edu/galleries/3817
Scratch Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info
Game Maker Programming Environment _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Tool Bar Resources Menu Tool Bar Actions Menu Events Menu Events Column Actions Column
Wilmette Public Library  www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Habgood, Jacob and Overmars, Mark, The Game Maker’s Apprentice.  NY: Apress. (2006) Swamy, Nanu, Basic Game Creation for Fun and Learning. Hingham, MA: Charles River Media. (2006).
Wilmette Public Library  www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Game Maker’s web site offers tutorials and game-making resources such as sprites, sound effects, backgrounds, and animation strips. It also offers links to resources and instructional materials posted by educators at the high school and college level.
Wilmette Public Library  www.wilmettelibrary.info Game Maker Academy _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________
Wilmette Public Library  www.wilmettelibrary.info What have we learned? ______________________________________________________________ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Wilmette Public Library  www.wilmettelibrary.info What have we learned? _____________________________________________________________ Keep class size limited to 10, unless you can find a good TA. Assume the role of facilitator, not instructor. Allow teens to reason through their design issues, rather than offer an answer to every question you are asked. Encourage  creativity. Prepare handouts. Most teens will attend each workshop, but not all. Outcome is not as important as performance. The learning activity is far more important than achieving professional results. There is only so much that can be done within a 4-5 week time frame; create a club that meets on a monthly basis and use the workshops  to fuel club momentum.
Wilmette Public Library  www.wilmettelibrary.info Conclusion ______________________________________________________________ Professional game artist Rachel Nador ( www.rachelnador.com ) visits with Wilmette’s game design club to demonstrate 3D modeling techniques.
Wilmette Public Library  www.wilmettelibrary.info Conclusion ______________________________________________________________ Steve Abram interviewing teens from Wilmette and Park Ridge  at the 2007  ALA Gaming, Learning and Libraries Symposium Photo: Jenny Levine
Bibliography  ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Gee, James P.  What Video Games have to Teach us about Learning and Literacy.  New York: Palgrave Macmillan (2003). Jenkins, Henry.  Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.  Chicago: The MacArthur Foundation (2007). Kafai, Yasmin.  Minds in Play: Computer Game Design as a Context for Children’s Learning.  Hillsdale, NJ.: Erlbaum Associates (1995).   Kafai, Yasmin and Resnick, Mitchel [eds].  Constructionism in Practice: Designing, Thinking, and Learning in a Digital World.  Hillsdale, NJ.: Erlbaum Associates (1996). Papert, Seymour and Harel, Idit.  Constructionism.  Ablex Publishing (1991). Papert, Seymour.  Mindstorms: Children, Computers, and Powerful Ideas.  New York: Basic Books (1980). Books:
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Papert, Seymour.  The Children’s Machine: Rethinking School in the Age of the Computer.  New York: Basic Books (1993). Piaget, Jean.  Play, Dreams and Imitation in Childhood.  New York: W.W. Norton (1962). Resnick, Mitchel.  Turtles, Termites, and Traffic Jams.  Cambridge: The MIT Press (1997).  Salen, Katie [ed.]  Ecology of Games.  Cambridge: Harvard University Press. (Forthcoming in September 2007).   Salen, Katie and Zimmerman, Eric.  Rules of Play.  Cambridge: MIT University Press (2003).   Salen, Katie and Zimmerman, Eric [Eds].  The Game Design Reader: A Rules of Play Anthology.  Cambridge: MIT University Press (2005). Books (cont) :
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info El-Nasr, Magy and Smith, Brian. “Learning Through Game Modding.” Computers in Entertainment, Vol. 4, no. 1 (January 2006).   Good, Judith and Robertson, Judy. “Computer Games Authored by Children: A Multi-Perspective Evaluation.” Proceedings of the 2004 Conference on Interaction Design and Children, pp.123-124.   Good, Judith and Robertson, Judy. “Story Creation in Virtual Game Worlds.” Communications of the ACM, Vol. 48, no. 1 (January 2005). Habgood, M.P.J. “Zombie Division: Intrinsic Integration in Digital Learning Games.” Proceedings of the 2005 Human Centered Technology Workshop (2005). (Retrieved March 7, 2006 from  http://hct.fcs.sussex.ac.uk/Submissions/12.pdf ).   Habgood, M.P.J., Ainsworth S.E.& Benford, S. “The educational content of digital games made by children.” Paper presented at CAL conference (April 2005). (Retrieved March 7, 2006  http://www.gamelearning.pwp.blueyonder.co.uk/research/CALabstract.htm ). Ito, Mizuko. “Education v. Entertainment: A Cultural History of Children’s Software.” Forthcoming in Salen, Katie (ed.) Ecology of Games. Harvard University Press (September 2007). Articles:
Bibliography  ______________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Kafai, Yasmin. “Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies.” Games and Culture Vol. 1, no. 1 (January 2006). Retrieved May 1, 2007 from  http://gac.sagepub.com/cgi/content/abstract/1/1/36 Kafai, Yasmin and Peppler, Kylie. “Creative Coding: Programming for Personal Expression.” Retrieved March 6, 2007 from MIT Media Lab website:  http://weblogs.media.mit.edu/llk/scratch/archives/CreativeCoding-PepperKafai.pdf  (Discusses Scratch).    Kafai, Yasmin. “Game Design as an Interactive Learning Environment for Fostering Students’ and Teachers’ Mathematical Inquiry.” International Journal of Computers for Mathematical Learning Vol. 3, no. 2 (May 1998). Millner, Amon. “The Hook-ups Initiative: How Youth Can Learn by Creating their own Computer Interfaces and Programs.” 2004 ACM SIGGROUP Bulletin, 24. (Discusses Scratch) Overmars, Mark. 2004. “Game Design in Education.” Retrieved March 7, 2007 from Utrecht University, Computer Science Department website:  http://archive.cs.uu.nl/pub/RUU/CS/techreps/CS-2004/2004-056.pdf  (Discusses Game Maker).   Overmars, Mark. “Teaching Computer Science through Game Design.” Computer Vol 37, no. 4 (2004). (Discusses Game Maker).       Articles (cont):
Bibliography  _____________________________________________________________ Wilmette Public Library  www.wilmettelibrary.info Papert, S. “Does Easy Do It? Children, Games and Learning.” Game Developer, June 1998, p.87-88. (Retrieved March 7, 2006 from  http://www.papert.org/articles/Doeseasydoit.html ). Reiber, L. P., Luke, N., & Smith, J. “Project KID Designer: Constructivism at Work Through Play.” Meridian: A Middle School Computer Technologies Journal, vol. 1, no. 1. (1998). (Retrieved March 7, 2006 from  http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html )     Resnick, Mitchel. “Computer as Paint Brush: Technology, Play and the Creative Society.” In: Singer, D., Golinkoff, R.M. & Hirsh-Pasek, K. (eds.) Play = Learning. Oxford University Press (2006). (Discusses Scratch).     Resnick, Mitchel. “Closing the Fluency Gap.” Communications of the ACM, Vol. 44, no. 3. (March 2001).     Salen, Katie and Zimmerman, Eric. “Game Design and Meaningful Play.” In: Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (ed.). MIT Press, (October 2005) Salen, Katie. “Gaming Literacies: What Kids Learn Through Design.” Educational Gaming, a Special Edition for Journal of Educational Multimedia and Hypermedia (JEMH). [forthcoming 2007]   Articles (cont):
Wilmette Public Library  www.wilmettelibrary.info Contact: Betty Giorgi Head of Adult Services blgiorgi -at - wilmettelibrary -dot- info Brian Myers Reference Librarian and Web Manager bmyers -at - wilmettelibrary -dot- info

Mais conteúdo relacionado

Mais procurados

Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FrancePaul Maglione
 
Innovation Workshop –Games and Reality
Innovation Workshop –Games and RealityInnovation Workshop –Games and Reality
Innovation Workshop –Games and RealityDudi Peles
 
Exhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisExhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisKavita Singh
 
Building Better Learning Games: Leveraging Game Design and User Testing for R...
Building Better Learning Games: Leveraging Game Design and User Testing for R...Building Better Learning Games: Leveraging Game Design and User Testing for R...
Building Better Learning Games: Leveraging Game Design and User Testing for R...Enspire Learning
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshopfonograph
 

Mais procurados (7)

Video Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol FranceVideo Games The Learning Revolution Tesol France
Video Games The Learning Revolution Tesol France
 
Innovation Workshop –Games and Reality
Innovation Workshop –Games and RealityInnovation Workshop –Games and Reality
Innovation Workshop –Games and Reality
 
Performance Studies student work
Performance Studies student workPerformance Studies student work
Performance Studies student work
 
Exhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of IndianapolisExhibit Case Concept for The Children's Museum of Indianapolis
Exhibit Case Concept for The Children's Museum of Indianapolis
 
Thinfilm whitepaper toys_and_games
Thinfilm whitepaper toys_and_gamesThinfilm whitepaper toys_and_games
Thinfilm whitepaper toys_and_games
 
Building Better Learning Games: Leveraging Game Design and User Testing for R...
Building Better Learning Games: Leveraging Game Design and User Testing for R...Building Better Learning Games: Leveraging Game Design and User Testing for R...
Building Better Learning Games: Leveraging Game Design and User Testing for R...
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
 

Destaque

Infobank Wincor Multichannel
Infobank Wincor MultichannelInfobank Wincor Multichannel
Infobank Wincor MultichannelNugraha Santosa
 
2009 instituteteenleadership
2009 instituteteenleadership2009 instituteteenleadership
2009 instituteteenleadershipNAFCareerAcads
 
Marianne douglas naf 2007
Marianne douglas naf 2007Marianne douglas naf 2007
Marianne douglas naf 2007NAFCareerAcads
 
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...Francisco Calzado
 
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital DisruptionStartupAlliance
 
Excerpt from the CEE Fintech Report 2016
Excerpt from the CEE Fintech Report 2016Excerpt from the CEE Fintech Report 2016
Excerpt from the CEE Fintech Report 2016rezeva
 
FinTech - Indonesia OverView by Andri Bw
FinTech - Indonesia OverView by Andri BwFinTech - Indonesia OverView by Andri Bw
FinTech - Indonesia OverView by Andri BwAB Widodo
 
Fintech Uprising in Indonesia 2016 Preview
Fintech Uprising in Indonesia 2016 PreviewFintech Uprising in Indonesia 2016 Preview
Fintech Uprising in Indonesia 2016 PreviewSDI Lab
 
Fintech Indonesia Startup Report
Fintech Indonesia Startup ReportFintech Indonesia Startup Report
Fintech Indonesia Startup ReportChristian König
 
Creating a Digital Banking Strategy - 01.23.15
Creating a Digital Banking Strategy - 01.23.15Creating a Digital Banking Strategy - 01.23.15
Creating a Digital Banking Strategy - 01.23.15Calvin Turner
 
Indonesia Digital Transformation Outlook Briefing 2016
Indonesia Digital Transformation Outlook Briefing 2016Indonesia Digital Transformation Outlook Briefing 2016
Indonesia Digital Transformation Outlook Briefing 2016Mastel Indonesia
 
Digital numbers and landscape in indonesia 2016 updated
Digital numbers and landscape in indonesia 2016   updatedDigital numbers and landscape in indonesia 2016   updated
Digital numbers and landscape in indonesia 2016 updatedSeno Pramuadji
 
Bank: Trends, Tech and Future
Bank: Trends, Tech and FutureBank: Trends, Tech and Future
Bank: Trends, Tech and FutureIvano Digital
 
Disruption in Digital Banking
Disruption in Digital BankingDisruption in Digital Banking
Disruption in Digital BankingBackbase
 
How Digital Has Changed These 7 Banking Roles
How Digital Has Changed These 7 Banking RolesHow Digital Has Changed These 7 Banking Roles
How Digital Has Changed These 7 Banking RolesMX
 
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJII
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJIIInfografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJII
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJIICak Oyong
 
Indonesia Digital Landscape 2016
Indonesia Digital Landscape 2016Indonesia Digital Landscape 2016
Indonesia Digital Landscape 2016Doddy Ekaputra
 
Digital Banking Strategy Roadmap - 3.24.15
Digital Banking Strategy Roadmap - 3.24.15Digital Banking Strategy Roadmap - 3.24.15
Digital Banking Strategy Roadmap - 3.24.15Calvin Turner
 
Fintech and Transformation of the Financial Services Industry
Fintech and Transformation of the Financial Services IndustryFintech and Transformation of the Financial Services Industry
Fintech and Transformation of the Financial Services IndustryRobin Teigland
 

Destaque (20)

Infobank Wincor Multichannel
Infobank Wincor MultichannelInfobank Wincor Multichannel
Infobank Wincor Multichannel
 
2009 instituteteenleadership
2009 instituteteenleadership2009 instituteteenleadership
2009 instituteteenleadership
 
Marianne douglas naf 2007
Marianne douglas naf 2007Marianne douglas naf 2007
Marianne douglas naf 2007
 
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...
201407 Digital Disruption in Banking - Accenture Consumer Digital Banking Sur...
 
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption
150520_테헤란로 런치클럽_JP Nicols_The Future of Banking in an Era of Digital Disruption
 
Excerpt from the CEE Fintech Report 2016
Excerpt from the CEE Fintech Report 2016Excerpt from the CEE Fintech Report 2016
Excerpt from the CEE Fintech Report 2016
 
FinTech - Indonesia OverView by Andri Bw
FinTech - Indonesia OverView by Andri BwFinTech - Indonesia OverView by Andri Bw
FinTech - Indonesia OverView by Andri Bw
 
Fintech Uprising in Indonesia 2016 Preview
Fintech Uprising in Indonesia 2016 PreviewFintech Uprising in Indonesia 2016 Preview
Fintech Uprising in Indonesia 2016 Preview
 
Fintech Indonesia Startup Report
Fintech Indonesia Startup ReportFintech Indonesia Startup Report
Fintech Indonesia Startup Report
 
Creating a Digital Banking Strategy - 01.23.15
Creating a Digital Banking Strategy - 01.23.15Creating a Digital Banking Strategy - 01.23.15
Creating a Digital Banking Strategy - 01.23.15
 
Indonesia Digital Transformation Outlook Briefing 2016
Indonesia Digital Transformation Outlook Briefing 2016Indonesia Digital Transformation Outlook Briefing 2016
Indonesia Digital Transformation Outlook Briefing 2016
 
Digital numbers and landscape in indonesia 2016 updated
Digital numbers and landscape in indonesia 2016   updatedDigital numbers and landscape in indonesia 2016   updated
Digital numbers and landscape in indonesia 2016 updated
 
7 insights of Indonesia
7 insights of Indonesia7 insights of Indonesia
7 insights of Indonesia
 
Bank: Trends, Tech and Future
Bank: Trends, Tech and FutureBank: Trends, Tech and Future
Bank: Trends, Tech and Future
 
Disruption in Digital Banking
Disruption in Digital BankingDisruption in Digital Banking
Disruption in Digital Banking
 
How Digital Has Changed These 7 Banking Roles
How Digital Has Changed These 7 Banking RolesHow Digital Has Changed These 7 Banking Roles
How Digital Has Changed These 7 Banking Roles
 
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJII
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJIIInfografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJII
Infografis Penetrasi dan Perilaku Pengguna Internet Indonesia 2016 APJII
 
Indonesia Digital Landscape 2016
Indonesia Digital Landscape 2016Indonesia Digital Landscape 2016
Indonesia Digital Landscape 2016
 
Digital Banking Strategy Roadmap - 3.24.15
Digital Banking Strategy Roadmap - 3.24.15Digital Banking Strategy Roadmap - 3.24.15
Digital Banking Strategy Roadmap - 3.24.15
 
Fintech and Transformation of the Financial Services Industry
Fintech and Transformation of the Financial Services IndustryFintech and Transformation of the Financial Services Industry
Fintech and Transformation of the Financial Services Industry
 

Semelhante a Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning

Level Up! Supporting Curricular Goals through Digital Design Activities
Level Up! Supporting Curricular Goals through Digital Design ActivitiesLevel Up! Supporting Curricular Goals through Digital Design Activities
Level Up! Supporting Curricular Goals through Digital Design Activitiesbmyers
 
Simulation Program and Instructional Games
Simulation Program and Instructional GamesSimulation Program and Instructional Games
Simulation Program and Instructional GamesAyrang
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesKevin Werbach
 
What Can We Learn from Games
What Can We Learn from GamesWhat Can We Learn from Games
What Can We Learn from GamesDouglas Kiang
 
The Library as a Possibility Space: Cultivating 21 st Century Literacy and L...
The Library as a Possibility Space: Cultivating 21 st  Century Literacy and L...The Library as a Possibility Space: Cultivating 21 st  Century Literacy and L...
The Library as a Possibility Space: Cultivating 21 st Century Literacy and L...bmyers
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learningCarolyn Guertin
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?UCL Interaction Centre
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Rajat Bhatia
 
Serious Games for Learning and Development
Serious Games for Learning and DevelopmentSerious Games for Learning and Development
Serious Games for Learning and DevelopmentPreethi Anand
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopMike Ploor
 
To what extent does media ownership affect video game audiences.pptx
To what extent does media ownership affect video game audiences.pptxTo what extent does media ownership affect video game audiences.pptx
To what extent does media ownership affect video game audiences.pptxiammrhaywood
 
Fun at work through innovation games
Fun at work through innovation gamesFun at work through innovation games
Fun at work through innovation gamesSrinath Ramakrishnan
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationJoanna Robinson
 

Semelhante a Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning (20)

Level Up! Supporting Curricular Goals through Digital Design Activities
Level Up! Supporting Curricular Goals through Digital Design ActivitiesLevel Up! Supporting Curricular Goals through Digital Design Activities
Level Up! Supporting Curricular Goals through Digital Design Activities
 
Simulation Program and Instructional Games
Simulation Program and Instructional GamesSimulation Program and Instructional Games
Simulation Program and Instructional Games
 
For the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of GamesFor the Win: What Businesses are Learning from the World of Games
For the Win: What Businesses are Learning from the World of Games
 
What Can We Learn from Games
What Can We Learn from GamesWhat Can We Learn from Games
What Can We Learn from Games
 
The Library as a Possibility Space: Cultivating 21 st Century Literacy and L...
The Library as a Possibility Space: Cultivating 21 st  Century Literacy and L...The Library as a Possibility Space: Cultivating 21 st  Century Literacy and L...
The Library as a Possibility Space: Cultivating 21 st Century Literacy and L...
 
Game-Based Learning
Game-Based LearningGame-Based Learning
Game-Based Learning
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learning
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarle
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?
 
Nacol Day 1
Nacol Day 1Nacol Day 1
Nacol Day 1
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
Game engineering
Game engineeringGame engineering
Game engineering
 
Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)Game engineering(jiit 2013 14-cs&it)
Game engineering(jiit 2013 14-cs&it)
 
Serious Games for Learning and Development
Serious Games for Learning and DevelopmentSerious Games for Learning and Development
Serious Games for Learning and Development
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - Workshop
 
To what extent does media ownership affect video game audiences.pptx
To what extent does media ownership affect video game audiences.pptxTo what extent does media ownership affect video game audiences.pptx
To what extent does media ownership affect video game audiences.pptx
 
Fun at work through innovation games
Fun at work through innovation gamesFun at work through innovation games
Fun at work through innovation games
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & Education
 

Último

Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxAndy Lambert
 
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 DelhiCall Girls in Delhi
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLSeo
 
Cracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxCracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxWorkforce Group
 
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...lizamodels9
 
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...amitlee9823
 
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature Set
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature SetCreating Low-Code Loan Applications using the Trisotech Mortgage Feature Set
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature SetDenis Gagné
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...lizamodels9
 
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒anilsa9823
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear RegressionRavindra Nath Shukla
 
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876dlhescort
 
A305_A2_file_Batkhuu progress report.pdf
A305_A2_file_Batkhuu progress report.pdfA305_A2_file_Batkhuu progress report.pdf
A305_A2_file_Batkhuu progress report.pdftbatkhuu1
 
HONOR Veterans Event Keynote by Michael Hawkins
HONOR Veterans Event Keynote by Michael HawkinsHONOR Veterans Event Keynote by Michael Hawkins
HONOR Veterans Event Keynote by Michael HawkinsMichael W. Hawkins
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Dave Litwiller
 
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableCall Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableDipal Arora
 
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...Suhani Kapoor
 
Value Proposition canvas- Customer needs and pains
Value Proposition canvas- Customer needs and painsValue Proposition canvas- Customer needs and pains
Value Proposition canvas- Customer needs and painsP&CO
 
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...Aggregage
 
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Delhi Call girls
 

Último (20)

Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptx
 
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi
9599632723 Top Call Girls in Delhi at your Door Step Available 24x7 Delhi
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
 
Cracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptxCracking the Cultural Competence Code.pptx
Cracking the Cultural Competence Code.pptx
 
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...
Call Girls In Holiday Inn Express Gurugram➥99902@11544 ( Best price)100% Genu...
 
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
Call Girls Jp Nagar Just Call 👗 7737669865 👗 Top Class Call Girl Service Bang...
 
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature Set
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature SetCreating Low-Code Loan Applications using the Trisotech Mortgage Feature Set
Creating Low-Code Loan Applications using the Trisotech Mortgage Feature Set
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
 
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒VIP Call Girls In Saharaganj ( Lucknow  ) 🔝 8923113531 🔝  Cash Payment (COD) 👒
VIP Call Girls In Saharaganj ( Lucknow ) 🔝 8923113531 🔝 Cash Payment (COD) 👒
 
Regression analysis: Simple Linear Regression Multiple Linear Regression
Regression analysis:  Simple Linear Regression Multiple Linear RegressionRegression analysis:  Simple Linear Regression Multiple Linear Regression
Regression analysis: Simple Linear Regression Multiple Linear Regression
 
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
VVVIP Call Girls In Greater Kailash ➡️ Delhi ➡️ 9999965857 🚀 No Advance 24HRS...
 
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876
Call Girls in Delhi, Escort Service Available 24x7 in Delhi 959961-/-3876
 
A305_A2_file_Batkhuu progress report.pdf
A305_A2_file_Batkhuu progress report.pdfA305_A2_file_Batkhuu progress report.pdf
A305_A2_file_Batkhuu progress report.pdf
 
HONOR Veterans Event Keynote by Michael Hawkins
HONOR Veterans Event Keynote by Michael HawkinsHONOR Veterans Event Keynote by Michael Hawkins
HONOR Veterans Event Keynote by Michael Hawkins
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
 
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service AvailableCall Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
Call Girls Pune Just Call 9907093804 Top Class Call Girl Service Available
 
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...
VIP Call Girls Gandi Maisamma ( Hyderabad ) Phone 8250192130 | ₹5k To 25k Wit...
 
Value Proposition canvas- Customer needs and pains
Value Proposition canvas- Customer needs and painsValue Proposition canvas- Customer needs and pains
Value Proposition canvas- Customer needs and pains
 
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
The Path to Product Excellence: Avoiding Common Pitfalls and Enhancing Commun...
 
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
Best VIP Call Girls Noida Sector 40 Call Me: 8448380779
 

Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning

  • 1. Offering Teen-oriented Game Design Programs for Fun, Literacy and Learning Betty Giorgi Brian W. Myers Wilmette Public Library www.wilmettelibrary.info Illinois Library Association 2007 Annual Meeting
  • 2. Wilmette Public Library www.wilmettelibrary.info Offering Teen-Oriented Game Design Programs for Fun, Literacy and Learning Download this presentation: www.wilmettelibrary.info/ila2007
  • 3. Wilmette Public Library www.wilmettelibrary.info Teens Not Allowed Reshuffling the deck of cards Pizza still works Do it on a dime Are you an enabler? Goal = Youth + Technology
  • 4. Wilmette Public Library www.wilmettelibrary.info Design applications Why game design? Creating from Scratch Game Maker Academy Play = Learning Developing Teen-Oriented Game Design Programs for Fun and Learning Gaming Literacy Resources
  • 5. Wilmette Public Library www.wilmettelibrary.info MacArthur Foundation Digital Media and Learning Initiative _________________________________________________________ http://digitallearning.macfound.org
  • 6. Wilmette Public Library www.wilmettelibrary.info Innovative program serving a previously underserved population Support and facilitate involvement in participatory technologies Promote media literacy and technological competencies Broaden existing gaming programs Why Game Design . . . At the Library? _________________________________________________________ Professional initiatives
  • 7. Wilmette Public Library www.wilmettelibrary.info Game design as a context for promoting media literacy _____________________________________________________________ “ Our position is that there is an emerging form of media literacy that we sometimes call ‘Gaming Literacy.’ Gaming Literacy has to do with information management, understanding complex systems, social networks, a critical design process, and creativity with digital technology. Increasingly, this new form of literacy will be crucial in the workplace and in our social and civic lives. The process of game design, which combines mathematics and logic, storytelling and aesthetics, writing and communication, systems and analytic thinking, among other elements, is one of the best ways of engaging with this form of literacy.” Eric Zimmerman, interviewed by Henry Jenkins (December 21, 2006) Retrieved July 23, 2007 from http://www.henryjenkins.org/2006/12/an_interview_with_eric_zimmerm.html
  • 8. Wilmette Public Library www.wilmettelibrary.info “ When kids learn to design games they not only learn how to explore the possibility space of a set of rules but also learn to understand and evaluate a game’s meaning as the product of relationships between elements in a dynamic system . . . Game design as a context for promoting systemic thinking ______________________________________________________________ “ Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21 st century. We believe that game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems, be they games or communities of practice.” Katie Salen, Gaming Literacies ( May, 2007)
  • 9. Wilmette Public Library www.wilmettelibrary.info James Paul Gee (“What Videogames can Teach us about Literacy and Learning”) _________________________________________________________ http://digitallearning.macfound.org
  • 10.
  • 11.
  • 12. Wilmette Public Library www.wilmettelibrary.info Design Pedagogies ________________________________________________________ Mitchel Resnick Why Design? Engage kids as active participants Encourage creative problem solving . . . Interdisciplinary, bringing together ideas from art, technology, math and sciences . . . Encourage kids to put themselves in the mind of others . . . Provide opportunities for reflection and collaboration Positive feedback loop of learning Mitchel Resnick, Rethinking Learning in the Digital Age (2002) www.media.mit.edu/~mres/papers/wef.pdf
  • 13. Wilmette Public Library www.wilmettelibrary.info Design Pedagogies ________________________________________________________ How have educators used game-making activities? 1. Helping students to learn programming tools and concepts 2. Helping students learn content 3. Facilitating the understanding of design concepts and engendering fluency with digital technologies.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Gamestar Mechanic – Katie Salen (“Rules of Play”) ________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 26.
  • 27.
  • 28.
  • 29. Game Maker Collaborative/Support sites ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 30. Scratch ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Scratch Developed as a learning technology by the same team that developed the LEGO robotics kits; a distant cousin of the LOGO family of learning tools. Intended for kids ages 8 -16. Widely tested by academics in schools and after school centers; currently offered as an instructional program by the Minneapolis Public Library through a partnership with MIT and the Science Museum of Minnesota. Available in multiple languages and used by children internationally Available as a free download. Very low floor/very high ceiling. Includes built in graphics and sound editors. Support includes forums on the Scratch Web site (scratch.mit.edu) for users and educators. Instructional material created by the development team is available as a free download from the Scratch Web site.
  • 31. Scratch Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 32. Wilmette Public Library www.wilmettelibrary.info Scratch Online Community ______________________________________________________________
  • 33. Wilmette Public Library www.wilmettelibrary.info Scratch at the Science Museum of Minnesota & Minneapolis Public Library ______________________________________________________________ Jennifer Nelson Partnerships Coordinator (Digital Inclusion) Minneapolis Public Library [email_address] Keith Braafladt Director of Learning Technologies Science Museum of Minnesota [email_address] Scratch Gallery http://scratch.mit.edu/galleries/3817
  • 34. Scratch Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info
  • 35. Game Maker Programming Environment _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Tool Bar Resources Menu Tool Bar Actions Menu Events Menu Events Column Actions Column
  • 36. Wilmette Public Library www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Habgood, Jacob and Overmars, Mark, The Game Maker’s Apprentice. NY: Apress. (2006) Swamy, Nanu, Basic Game Creation for Fun and Learning. Hingham, MA: Charles River Media. (2006).
  • 37. Wilmette Public Library www.wilmettelibrary.info Game Maker Resources _____________________________________________________________ Game Maker’s web site offers tutorials and game-making resources such as sprites, sound effects, backgrounds, and animation strips. It also offers links to resources and instructional materials posted by educators at the high school and college level.
  • 38. Wilmette Public Library www.wilmettelibrary.info Game Maker Academy _____________________________________________________________
  • 39. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 40. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 41. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________
  • 42.
  • 43. Wilmette Public Library www.wilmettelibrary.info What have we learned? _____________________________________________________________ Keep class size limited to 10, unless you can find a good TA. Assume the role of facilitator, not instructor. Allow teens to reason through their design issues, rather than offer an answer to every question you are asked. Encourage creativity. Prepare handouts. Most teens will attend each workshop, but not all. Outcome is not as important as performance. The learning activity is far more important than achieving professional results. There is only so much that can be done within a 4-5 week time frame; create a club that meets on a monthly basis and use the workshops to fuel club momentum.
  • 44. Wilmette Public Library www.wilmettelibrary.info Conclusion ______________________________________________________________ Professional game artist Rachel Nador ( www.rachelnador.com ) visits with Wilmette’s game design club to demonstrate 3D modeling techniques.
  • 45. Wilmette Public Library www.wilmettelibrary.info Conclusion ______________________________________________________________ Steve Abram interviewing teens from Wilmette and Park Ridge at the 2007 ALA Gaming, Learning and Libraries Symposium Photo: Jenny Levine
  • 46. Bibliography ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Gee, James P. What Video Games have to Teach us about Learning and Literacy. New York: Palgrave Macmillan (2003). Jenkins, Henry. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. Chicago: The MacArthur Foundation (2007). Kafai, Yasmin. Minds in Play: Computer Game Design as a Context for Children’s Learning. Hillsdale, NJ.: Erlbaum Associates (1995).   Kafai, Yasmin and Resnick, Mitchel [eds]. Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Hillsdale, NJ.: Erlbaum Associates (1996). Papert, Seymour and Harel, Idit. Constructionism. Ablex Publishing (1991). Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books (1980). Books:
  • 47. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Papert, Seymour. The Children’s Machine: Rethinking School in the Age of the Computer. New York: Basic Books (1993). Piaget, Jean. Play, Dreams and Imitation in Childhood. New York: W.W. Norton (1962). Resnick, Mitchel. Turtles, Termites, and Traffic Jams. Cambridge: The MIT Press (1997). Salen, Katie [ed.] Ecology of Games. Cambridge: Harvard University Press. (Forthcoming in September 2007).   Salen, Katie and Zimmerman, Eric. Rules of Play. Cambridge: MIT University Press (2003).   Salen, Katie and Zimmerman, Eric [Eds]. The Game Design Reader: A Rules of Play Anthology. Cambridge: MIT University Press (2005). Books (cont) :
  • 48. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info El-Nasr, Magy and Smith, Brian. “Learning Through Game Modding.” Computers in Entertainment, Vol. 4, no. 1 (January 2006).   Good, Judith and Robertson, Judy. “Computer Games Authored by Children: A Multi-Perspective Evaluation.” Proceedings of the 2004 Conference on Interaction Design and Children, pp.123-124.   Good, Judith and Robertson, Judy. “Story Creation in Virtual Game Worlds.” Communications of the ACM, Vol. 48, no. 1 (January 2005). Habgood, M.P.J. “Zombie Division: Intrinsic Integration in Digital Learning Games.” Proceedings of the 2005 Human Centered Technology Workshop (2005). (Retrieved March 7, 2006 from http://hct.fcs.sussex.ac.uk/Submissions/12.pdf ).   Habgood, M.P.J., Ainsworth S.E.& Benford, S. “The educational content of digital games made by children.” Paper presented at CAL conference (April 2005). (Retrieved March 7, 2006 http://www.gamelearning.pwp.blueyonder.co.uk/research/CALabstract.htm ). Ito, Mizuko. “Education v. Entertainment: A Cultural History of Children’s Software.” Forthcoming in Salen, Katie (ed.) Ecology of Games. Harvard University Press (September 2007). Articles:
  • 49. Bibliography ______________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Kafai, Yasmin. “Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies.” Games and Culture Vol. 1, no. 1 (January 2006). Retrieved May 1, 2007 from http://gac.sagepub.com/cgi/content/abstract/1/1/36 Kafai, Yasmin and Peppler, Kylie. “Creative Coding: Programming for Personal Expression.” Retrieved March 6, 2007 from MIT Media Lab website: http://weblogs.media.mit.edu/llk/scratch/archives/CreativeCoding-PepperKafai.pdf (Discusses Scratch).    Kafai, Yasmin. “Game Design as an Interactive Learning Environment for Fostering Students’ and Teachers’ Mathematical Inquiry.” International Journal of Computers for Mathematical Learning Vol. 3, no. 2 (May 1998). Millner, Amon. “The Hook-ups Initiative: How Youth Can Learn by Creating their own Computer Interfaces and Programs.” 2004 ACM SIGGROUP Bulletin, 24. (Discusses Scratch) Overmars, Mark. 2004. “Game Design in Education.” Retrieved March 7, 2007 from Utrecht University, Computer Science Department website: http://archive.cs.uu.nl/pub/RUU/CS/techreps/CS-2004/2004-056.pdf (Discusses Game Maker).   Overmars, Mark. “Teaching Computer Science through Game Design.” Computer Vol 37, no. 4 (2004). (Discusses Game Maker).       Articles (cont):
  • 50. Bibliography _____________________________________________________________ Wilmette Public Library www.wilmettelibrary.info Papert, S. “Does Easy Do It? Children, Games and Learning.” Game Developer, June 1998, p.87-88. (Retrieved March 7, 2006 from http://www.papert.org/articles/Doeseasydoit.html ). Reiber, L. P., Luke, N., & Smith, J. “Project KID Designer: Constructivism at Work Through Play.” Meridian: A Middle School Computer Technologies Journal, vol. 1, no. 1. (1998). (Retrieved March 7, 2006 from http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html )     Resnick, Mitchel. “Computer as Paint Brush: Technology, Play and the Creative Society.” In: Singer, D., Golinkoff, R.M. & Hirsh-Pasek, K. (eds.) Play = Learning. Oxford University Press (2006). (Discusses Scratch).     Resnick, Mitchel. “Closing the Fluency Gap.” Communications of the ACM, Vol. 44, no. 3. (March 2001).     Salen, Katie and Zimmerman, Eric. “Game Design and Meaningful Play.” In: Handbook of Computer Game Studies. Joost Raessens and Jeffrey Goldstein (ed.). MIT Press, (October 2005) Salen, Katie. “Gaming Literacies: What Kids Learn Through Design.” Educational Gaming, a Special Edition for Journal of Educational Multimedia and Hypermedia (JEMH). [forthcoming 2007]   Articles (cont):
  • 51. Wilmette Public Library www.wilmettelibrary.info Contact: Betty Giorgi Head of Adult Services blgiorgi -at - wilmettelibrary -dot- info Brian Myers Reference Librarian and Web Manager bmyers -at - wilmettelibrary -dot- info