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Quality Courseware through
                              Interactive Gaming
                                                James Gee
                                          Arizona State University



                Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.


Cite as: Gee, J. (2012, January). Quality courseware through interactive gaming. Presentation at
Conversations on quality: a symposium on k-12 online learning, Cambridge, MA.
And no one puts new wine into old wineskins. For the wine
would burst the wineskins, and the wine and the skins would
both be lost. New wine calls for new wineskins.
The portals create a visual and physical connection
between two different locations in 3D space. Portal
ends are restricted to planar surfaces, but if the portal
ends are on nonparallel planes, bizarre twists in
geometry and gravity can occur as the player
character is immediately reoriented to be upright with
respect to gravity after leaving a portal end. An
important aspect of the game's physics is "momentum
redirection". Objects retain the magnitude of their
momentum as they pass through the portals but in a
direction relative to the surface the exit portal is on.
This allows the player character to launch objects, or
even herself, over great distances, both vertically and
horizontally, a maneuver referred to as "flinging" by
Valve.
[http://en.wikipedia.org/wiki/Portal_(video_game)—
11/22/07]
Sims 2: Nickel and Dimed Challenge

This challenge was inspired by, and is
named for, the book Nickel and Dimed by
Barbara Ehrenreich (which has nothing
whatsoever to do with Sims, but is
nevertheless highly recommended). The
idea is to mimic, as closely as possible, the
life of an unskilled single mother trying to
make ends meet for herself and her kids.
Dane2010, I've thought about this same subject
many times. You're absolutely correct. Since the
depiction of the protein is a graphical representation
of three-dimensional space, it is easy to understand
the relationship of distance to force. Since the
effects of the push/pull of one atom on another are
invisible, it is much more difficult to depict or
understand.

I wonder if Fold.it, redesigned as a Wii type game
might allow us to push/pull and 'feel' our way to
better solutions?
Curriculum + Affinity Space
            =
     Affinity Learning
            =
 a-learning not e-learning
Well ordered, well designed, well
mentored problem space
Information, facts, and formulas used as
tools for understanding and problem
solving
Interactive =
Conversation with Intelligent Replies
Situated meanings = words and texts
associated with images, actions,
experiences, dialogue, and goals, not just
other words and texts
Words and Texts “Just in Time”
      and “On Demand
Production = People produce and do not
just consume, participate and not just
spectate = Pro-Ams
Modding = Students can “mod” the
curriculum and transform parts of it or build
new parts of it
Adaptation + Persistence Past Failure
Data Mining + Useful Representations for
Assessment of Growth Across Time and
Different Trajectories Towards Mastery
Learning and Assessment Integrated = Can’t
  Finish Without Having Achieved Mastery
Transfer =
Preparation for Future Learning

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Quality Courseware through Interactive Gaming

  • 1. Quality Courseware through Interactive Gaming James Gee Arizona State University Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Cite as: Gee, J. (2012, January). Quality courseware through interactive gaming. Presentation at Conversations on quality: a symposium on k-12 online learning, Cambridge, MA.
  • 2. And no one puts new wine into old wineskins. For the wine would burst the wineskins, and the wine and the skins would both be lost. New wine calls for new wineskins.
  • 3.
  • 4. The portals create a visual and physical connection between two different locations in 3D space. Portal ends are restricted to planar surfaces, but if the portal ends are on nonparallel planes, bizarre twists in geometry and gravity can occur as the player character is immediately reoriented to be upright with respect to gravity after leaving a portal end. An important aspect of the game's physics is "momentum redirection". Objects retain the magnitude of their momentum as they pass through the portals but in a direction relative to the surface the exit portal is on. This allows the player character to launch objects, or even herself, over great distances, both vertically and horizontally, a maneuver referred to as "flinging" by Valve. [http://en.wikipedia.org/wiki/Portal_(video_game)— 11/22/07]
  • 5.
  • 6. Sims 2: Nickel and Dimed Challenge This challenge was inspired by, and is named for, the book Nickel and Dimed by Barbara Ehrenreich (which has nothing whatsoever to do with Sims, but is nevertheless highly recommended). The idea is to mimic, as closely as possible, the life of an unskilled single mother trying to make ends meet for herself and her kids.
  • 7.
  • 8. Dane2010, I've thought about this same subject many times. You're absolutely correct. Since the depiction of the protein is a graphical representation of three-dimensional space, it is easy to understand the relationship of distance to force. Since the effects of the push/pull of one atom on another are invisible, it is much more difficult to depict or understand. I wonder if Fold.it, redesigned as a Wii type game might allow us to push/pull and 'feel' our way to better solutions?
  • 9. Curriculum + Affinity Space = Affinity Learning = a-learning not e-learning
  • 10. Well ordered, well designed, well mentored problem space
  • 11. Information, facts, and formulas used as tools for understanding and problem solving
  • 12. Interactive = Conversation with Intelligent Replies
  • 13. Situated meanings = words and texts associated with images, actions, experiences, dialogue, and goals, not just other words and texts
  • 14. Words and Texts “Just in Time” and “On Demand
  • 15. Production = People produce and do not just consume, participate and not just spectate = Pro-Ams
  • 16. Modding = Students can “mod” the curriculum and transform parts of it or build new parts of it
  • 17. Adaptation + Persistence Past Failure
  • 18. Data Mining + Useful Representations for Assessment of Growth Across Time and Different Trajectories Towards Mastery
  • 19.
  • 20.
  • 21. Learning and Assessment Integrated = Can’t Finish Without Having Achieved Mastery
  • 22. Transfer = Preparation for Future Learning

Notas do Editor

  1. Cite as: Gee, J. (2012, January). Quality Courseware through Interactive Gaming. Presentation at Conversations on quality: a symposium on k-12 online learning, Cambridge, MA.Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.