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LINEAR KINEMATICS

KIN3323: Biomechanics
TYPES OF MOTION
Kinematics

  Description of the form, pattern, or sequencing of
  movement with respect to time
    –  Involves: position, velocity and acceleration of a body
       without concern for the forces which cause motion
    –  Does not involve force
Types of Motion
  1. Linear Motion
    –  Translation: all points on an object move the same
       distance, in the same direction, and at the same time’
    –  2 Types
        a) Rectilinear: Movement in straight line path
        b) Curvilinear: Movement in straight curved path
1a. Rectilinear Translation (Linear Motion)




Example
  •  Figure skater gliding across the ice in a static position
1a. Rectilinear Translation (Linear Motion)




Example
  •  Figure skater gliding across the ice in a static position
1b. Curvilinear Translation (Linear Motion)




Example
  •  Skateboarder in air holding a static position
  •  Ski jumper
Types of Motion
  2. Angular Motion
    –  Rotation: all points on an object moves in circles
       about the same fixed axis
2. Angular Motion




Example
  •  Elbow flexion
  •  Figure skater spinning
Types of Motion
  3. General Motion
    –  Combination of translation and rotation
    –  Most common type of motion in sports and human
       movement
DESCRIPTION OF
   MOTION
Description of motion
 •    Position
 •    Distance / displacement
 •    Speed / velocity
 •    Acceleration
Description of motion: Position
 •  The location of a point, with respect to the origin,
    within a spatial reference frame
 •  Reference frames
    –  Cartesian coordinate system
        •  Fixed point (origin) with axes that are perpendicular
           to each other
        •  2-D or 3-D system
2-D Coordinate System

 Used when motion is      +y
 primarily in one plane
    •  x (horizontal)
    •  y (vertical)
 	
  


            -x                                  +x

                               Origin = (0,0)

                               (0,0) means that the point
                               is located at x=0 & y=0
                               	
  
                               ex. (2,5) describes the
                          -y   point located at x=2 & y=5
                               	
  
Example of reference frames in Biomechanics

              +y                               +y




 -x                            +x   -x                         +x

                    Origin                            Origin
              -y                                -y



      Global reference frame        Anatomical reference frame
         Relative to gravity          Relative to body segment
                                     (ex. forearm relative to arm)
Distance vs. Displacement

  Distance                   Displacement
  •  Length of path          •  Straight line distance
     followed by object         in a specific direction
     from initial to final      from initial to final
     position                   position
  •  Scalar quantity         •  Vector quantity
     –  Only magnitude          –  Has magnitude and
                                   direction
Distance = length of path

          y                      Distance	
  =	
  1+1.5+3+4+1+2+3.8+2	
  =	
  17.8	
  
 12	
  
 11	
                      1.5m	
  

 10	
             1m	
  
                                                       3m	
  
                                                                                             2m	
  

  9	
  
                                                                                                  (11,10)
                                                                3.8m	
  
  8	
  
  7	
  
                    (2,7)
  6	
  
  5	
  
                                          4m	
                                 2m	
  

  4	
  
  3	
  
                                                                 1m	
  
  2	
  
  1	
  
                                                                                                                          x
 (0,0)        1            2          3       4    5      6         7      8     9      10   11       12   13   14   15
Displacement = Straight line distance

          y
 12	
  
 11	
  
 10	
  
  9	
  
                                                             (11,10)
                                                             Δy
  8	
  
  7	
  
                  (2,7)               Δx
  6	
  
  5	
  
  4	
  
  3	
  
  2	
  
  1	
  
                                                                                     x
 (0,0)        1    2      3   4   5   6    7   8   9   10   11   12   13   14   15
Displacement = Straight line distance



                                         (11,10)



                                           Δy = 10 – 7 = 3

       (2,7)
                      Δx = 11 – 2 = 9


                   Displacement2 = Δx2 + Δy2

               Displacement = Δx2 + Δy2 = 92 + 32
                            = 9.5
Which is more relevant: Distance or displacement?

        400m	
  Race	
  
Which is more relevant: Distance or displacement?

    400m	
  Race	
  




                  Displacement?	
             Distance?	
  




                                  Start	
  
                                  End	
  
Which is more relevant: Distance or displacement?




   Javelin	
  throw	
  
Which is more relevant: Distance or displacement?

                            Distance	
  =	
  200m	
  




                                                              Distance	
  =	
  200m	
  




               Displacement	
              Displacement	
  
                   =	
  20m	
                  =	
  80m	
  



   Javelin	
  throw	
  
Description of motion: Speed vs. Velocity

  Speed                    Velocity
  •  A distance traveled   •  A displacement
     over time                achieved over time
  •  Scalar quantity       •  Vector quantity
     –  Magnitude only        –  Has magnitude and
                                 direction
Speed vs. Velocity

              10   20     30   40    50    40     30   20    10




              10   20     30   40    50    40     30   20    10

  A football player caught a ball at 0 yd line. He ran 52 yd and got tackled
  after gaining 40 yds and moving 20 yds to the left. The play lasted 5 sec.
Speed = distance traveled over time

                 Speed = distance / Δ time

                                     Distance = 55 yd
                                       ΔTime = 5 sec
                                Speed =	
  distance / Δ time
                                       = 55 yd / 5 sec

     He ran 55 yds over 5 sec          = 11 yd / sec
Velocity = displacement achieved over time

           Velocity = displacement / Δ time

                                Displacement = 402 + 202

                                                = 44.7 yd

                                  ΔTime = 5 sec
                  20yds
                           Speed =	
  distance / Δ time
                                  = 44.7 yd / 5 sec
          40yds                   = 8.9 yd / sec
Velocity = displacement achieved over time

                    Alternative solution




                             20yd/5sec = 4yr/sec




       40yd/5sec = 8yr/sec
                                Velocity = (8yr/sec)2 + (4yr/sec)2

                                         = 8.9 yd / sec
Average vs. instantaneous speed / velocity

  Average                    Instantaneous
  •  Speed or velocity       •  Speed or velocity at a
     averaged over time         specific instant
     –  ex. Running pace        –  ex. Speedometer reading
                             •  Used when interested
      “10 minute mile”          in knowing
          = 1mile / 10min       –  Max/min values
          = 0.1 mile / min      –  Values at specific instant
          = 6 mile / hour
          = 6 mph
Instantaneous velocity

   At take off, the high jumper’s vertical velocity was
        9m/s and her horizontal velocity was 2m/s.
         Calculate the take off velocity and angle.




  ? m/s
               9m/s



          ?°

      2m/s
Instantaneous velocity

  At the instant of ball release, instantaneous velocity
      of the ball was 90 mph at a direction 10° above
      horizontal. What was the vertical and horizontal
                     velocity of the ball?
 Vy

        90mph
        10°

              Vx
Description of motion: Acceleration
 •  Rate of change in velocity
    –  ex. “0 to 60mph in 3 seconds”
    –  Vector quantity
Acceleration = Rate of change in velocity

           Acceleration = Δ velocity / Δ time
                        = (Vf – Vi) / Δ time


                           Where:
                            Vf = final velocity
                            Vi = initial velocity
Acceleration = Rate of change in velocity

   Sean is running a 100m dash. When the starter’s
       pistol fires, he leaves the starting block and
     continues speeding up until he reaches his top
      speed of 11m/s 6s into the race. He holds this
   speed for 2s and then gradually slows down until he
               crosses the finish line at 9m/s.

         What was Sean’s acceleration during:
          -  First 6s of the race
          -  From 6-8s into the race
          -  Last 3s
Acceleration = Rate of change in velocity

  First 6s:
     Vi = 0m/s
     Vf = 11m/s

  6-8s:
    Vi = 11m/s
    Vf = 11m/s


  Last 3s:
    Vi = 11m/s
    Vf = 9m/s
(+) and (-) Acceleration

  •  Positive acceleration indicates that the object is
     speeding up
     –  Acceleration
  •  Negative acceleration indicates that the object is
     slowing down
     –  Deceleration
Acceleration due to gravity

  •  The rate of change in velocity caused by the
     force of gravity
     –  9.81m/s2 downward
Summary of Kinematic Descriptors

             Scalar	
                                Vector	
  
         Distance	
                          Displacement	
  
     “Length	
  of	
  path”	
           “Straight	
  line	
  distance”	
  
          Speed	
                              Velocity	
  
   “Distance	
  over	
  Fme”	
        “Displacement	
  over	
  Fme”	
  

                                                 Accelera=on	
  
                                   “Change	
  in	
  velocity	
  over	
  Fme”	
  
                                   “A	
  rate	
  of	
  change	
  in	
  velocity”	
  
CHARACTERISTICS OF
PROJECTILE MOTION
Projectile Motion




     A rifle is shot in a perfectly horizontal plane. At
      the same instant a bullet is dropped from the
     same height. Which bullet hits the ground first,
     the one shot from the rifle or the one dropped
                       next to the rifle?
                              	


                                        Don’t	
  say	
  it,	
  think	
  about	
  it....	
  
Projectile Motion
 •  Projectile is an object that has been projected into
    the air or dropped and is only acted on by the
    forces of gravity and air resistance
    –  In this unit, we consider air resistance negligible
 •  Examples:
    –  Soccer ball after impact
    –  Diver, long jumper, and high jumper after a take off
    –  Ball dropped from a top of the building
Projectile Motion
                      Apex
                                  Trajectory (Parabolic)
   Height




                       Distance
            Release                  Landing
Effects of gravity on projectile motion
 •  The only force acting on projectiles is the
    gravitational force (ignoring air resistance)
 •  Gravitational force only affects vertical velocity
    –  Vertical and horizontal velocity are independent!!
Effects of gravity on vertical velocity
 •  Gravity causes 9.81m/s2 acceleration in vertical
    (downward) direction
    –  Vertical velocity of the projectile decrease by 9.81m/s
       every second
Projectile Motion
                                                                                Apex
     Height (m)




                              0   1                 2                 3              4                 5                 6                 7                 8
39.2m/s	
                             -­‐9.81	
  
                                                        -­‐9.81	
  
     Velocity (m/s)




                                                                           -­‐9.81	
  
                                                                                         -­‐9.81	
  
                      0	
  
                                                                                                           -­‐9.81	
  
                                                                                                                             -­‐9.81	
  
                                                                                                                                               -­‐9.81	
  
                                                                                                                                                        -­‐9.81	
  
                                                                                                                                                 Vertical
                                                                          Distance (m)                                                           velocity
Effects of gravity on horizontal velocity
 •  Gravity does not cause acceleration in horizontal
    direction
    –  Gravity has no influence on horizontal velocity
    –  Horizontal velocity of the projectile does not change (=
       stays constant)
Projectile Motion
                                                        Apex
   Position (m)




                            0             1   2   3       4        5   6   7   8


                                20.0m/s	
  
                                                                                   Horizontal
   Velocity (m/s)




                                                                                    velocity
                    0	
  




                                                      Time (sec)
Summary of the characteristics of projectile motion

 •  Trajectory of the center of mass (COM) of the
    projectile is parabolic
    –  Symmetric about the apex
    –  Time up = time down
 •  Vertical velocity
    –  Decreases by 9.81m/s every second during up phase
    –  0m/s at apex
 •  Horizontal velocity
    –  Is constant (ignoring air resistance)
FACTORS INFLUENCING
 PROJECTILE MOTION
Horizontal and vertical velocity

 •  For the analysis of projectile motion, velocity is
    often resolved into horizontal (Vx) and vertical (Vy)
    component


                                         Velocity	
  



        Vy	
  
                  θ	
  
                          Vx	
  
Effects of projection angle on horizontal and vertical
velocity
 •  Increasing projection angle will:
       –  Decrease horizontal velocity
       –  Increase vertical velocity

                                                                                    Smaller	
  projec0on	
  angle	
  =	
  	
  
                                                                     20m/s	
        Smaller	
  Vy	
  and	
  greater	
  Vx	
  	
  

                                                                                                    20m/s	
  
                                           18.8m/s	
  




                                                                      10.0m/s	
  
Greater	
  projec0on	
  angle	
  =	
  	
                 θ=70°	
  
                                                                                     θ=30°	
  
greater	
  Vy	
  and	
  smaller	
  Vx	
  	
  
                                               6.8m/s	
                            17.3m/s	
  
                                         Changing	
  projecFon	
  angle	
  will	
  change	
  the	
  raFo	
  
                                            between	
  horizontal	
  and	
  verFcal	
  velocity	
  
Effects of projection angle on horizontal and vertical
velocity
 •  Projection speed influences the shape of
    projectile’s trajectory




     Steeper projection angle       Milder projection angle
     = taller parabola              = flatter parabola
Effects of projection speed on horizontal and vertical
velocity
 •  Increasing projection speed will proportionally
    increase horizontal and vertical velocity
                                                                         20m/s	
  




                                             14.1m/s	
  
                                 10m/s	
  
             7.1m/s	
  




                                θ=45°	
                     θ=45°	
  

                          7.1m/s	
                         14.1m/s	
  

            Increasing	
  projecFon	
  speed	
  will	
  proporFonally	
  
             increase	
  both	
  horizontal	
  and	
  verFcal	
  velocity	
  
Effects of projection speed on horizontal and vertical
velocity
 •  Projection speed influences the size of projectile’s
    trajectory


       Smaller projection speed    Greater projection speed
       = smaller parabola          = greater parabola
Vertical and horizontal velocity
 •  To increase vertical velocity, you can:
    1.  Increase projection speed
    2.  Increase projection angle


 •  To increase horizontal velocity, you can:
    1.  Increase projection speed
    2.  Decrease projection angle
Variables of interest in projectile motion
 1. Maximum height
   •  How high does the object travel?
 2. Flight time
   •  How long does the object stay in air?
 3. Flight distance
   •  How far does the object travel?
Factors Influencing Maximum Height
 •  Maximum height is affected by 2 factors
      –  Vertical velocity
      –  Projection height
   Height (m)




    0
                0      1            2            3        4       5                  6            7              8
                                                     Distance (m)
                    Increasing	
  verFcal	
  velocity	
  by	
  increasing	
  projec=on	
  velocity	
  will	
  
                                             increase	
  maximum	
  height	
  
Factors Influencing Maximum Height
 •  Maximum height is affected by 2 factors
      –  Vertical velocity
      –  Projection height
   Height (m)




    0
                0           1           2            3        4       5                  6            7           8
                                                         Distance (m)
                    Increasing	
  verFcal	
  velocity	
  by	
  increasing	
  projec=on	
  angle	
  will	
  increase	
  
                                                        maximum	
  height	
  
Factors Influencing Maximum Height
 •  Maximum height is affected by 2 factors
      –  Vertical velocity
      –  Projection height
   Height (m)




    0
                0   1           2          3        4       5                 6           7          8
                                               Distance (m)
                    Increasing	
  projecFon	
  height	
  will	
  increase	
  maximum	
  height	
  
Variables of interest in projectile motion
 1. Maximum height
   •  How high does the object travel?
 2. Flight time
   •  How long does the object stay in air?
 3. Flight distance
   •  How far does the object travel?
Factors Influencing Flight Time
 •  Flight time is affected by 2 factors
    –  Relative height of release (= final height – initial height)
           •  Difference in height between the time of release and landing
    –  Vertical velocity


                Shorter flight time                    Longer flight time


  PosiFve	
  relaFve	
  height	
  will	
        NegaFve	
  relaFve	
  height	
  will	
  
   decrease	
  the	
  flight	
  Fme	
              increase	
  the	
  flight	
  Fme	
  
Factors Influencing Flight Time
 •  Flight time is affected by 2 factors
   –  Relative height of release (= final height – initial height)
      •  Difference in height between the time of release and landing
   –  Vertical velocity

                   RelaFve	
  height	
  only	
  affects	
  0me	
  down	
  	
  
Factors Influencing Flight Time
 •  Flight time is affected by 2 factors
      –  Relative height of release (= final height – initial height)
                •  Difference in height between the time of release and landing
      –  Vertical velocity
   Height (m)




    0
                0      1            2            3         4        5                6            7              8
                                                     Distance (sec)
                    Increasing	
  verFcal	
  velocity	
  by	
  increasing	
  projec=on	
  velocity	
  will	
  
                                                 increase	
  flight	
  Fme	
  
Factors Influencing Flight Time
 •  Flight time is affected by 2 factors
      –  Relative height of release (= final height – initial height)
                •  Difference in height between the time of release and landing
      –  Vertical velocity
   Height (m)




    0
                0           1           2            3         4        5                6            7           8
                                                         Distance (sec)
                    Increasing	
  verFcal	
  velocity	
  by	
  increasing	
  projec=on	
  angle	
  will	
  increase	
  
                                                               flight	
  Fme	
  
Variables of interest in projectile motion
 1. Maximum height
   •  How high does the object travel?
 2. Flight time
   •  How long does the object stay in air?
 3. Flight distance
   •  How far does the object travel?
Factors Influencing Flight Distance
 •  Flight distance is affected by 2 factors
   –  Flight time
       •  Given the horizontal velocity, longer the object is in air, the longer
          the flight distance
   –  Horizontal velocity
       •  Given the flight time, greater the horizontal velocity, the longer
          the flight distance



                   Distance	
  
  Speed	
  =	
                         Distance	
  =	
   Speed	
  x	
  Time	
  
                    Time	
  
Factors Influencing Flight Distance
 •  Flight distance is affected by 2 factors
   –  Flight time
      •  Given the horizontal velocity, longer the object is in air, the longer
         the flight distance
   –  Horizontal velocity
      •  Given the flight time, greater the horizontal velocity, the longer
         the flight distance

                                                Flight	
  =me	
            Horizontal	
  velocity	
  
      Increase	
  projecFon	
  speed	
          Increase	
  *	
                     Increase	
  
      RelaFve	
  height	
  of	
  release	
       Increase	
                         no	
  effect	
  
      Increase	
  projecFon	
  angle	
          Increase	
  *	
                    Decrease	
  
      Decrease	
  projecFon	
  angle	
         Decrease	
  **	
                     Increase	
  
                                                          *	
  by	
  increasing	
  verFcal	
  velocity	
  
                                                          **	
  by	
  decreasing	
  verFcal	
  velocity	
  
Optimal angle of release depends on:
 •  Goal of the task
    –  High jump vs. long jump
 •  Projection height
    –  Release Ht = Landing Ht è Optimal projection θ = 45 °
       •  Ex: kick a ball for max horizontal displacement
    –  Release Ht > Landing Ht è Optimal projection θ < 45 °
       •  Ex: throw a ball for max horizontal displacement
    –  Release Ht < Landing Ht è Optimal projection θ > 45 °
       •  Ex: throw a ball onto elevated surface
Summary

 Variable	
                                Determined	
  by	
  
 Increased	
  horizontal	
  velocity	
     Increased	
  projecFon	
  speed	
  
                                           Decreased	
  projecFon	
  angle	
  
 Increased	
  verFcal	
  velocity	
        Increased	
  projecFon	
  speed	
  
                                           Increased	
  projecFon	
  angle	
  
 Increased	
  maximum	
  height	
          Increased	
  verFcal	
  velocity	
  
                                           Increased	
  projecFon	
  height	
  
 Increased	
  flight	
  Fme	
               Increased	
  verFcal	
  velocity	
  
                                           Increased	
  projecFon	
  height	
  
                                           Decreased	
  relaFve	
  height	
  
 Increased	
  flight	
  distance	
          Increased	
  horizontal	
  velocity	
  
                                           Increased	
  flight	
  Fme	
  

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2. linear kinematics i

  • 3. Kinematics Description of the form, pattern, or sequencing of movement with respect to time –  Involves: position, velocity and acceleration of a body without concern for the forces which cause motion –  Does not involve force
  • 4. Types of Motion 1. Linear Motion –  Translation: all points on an object move the same distance, in the same direction, and at the same time’ –  2 Types a) Rectilinear: Movement in straight line path b) Curvilinear: Movement in straight curved path
  • 5. 1a. Rectilinear Translation (Linear Motion) Example •  Figure skater gliding across the ice in a static position
  • 6. 1a. Rectilinear Translation (Linear Motion) Example •  Figure skater gliding across the ice in a static position
  • 7. 1b. Curvilinear Translation (Linear Motion) Example •  Skateboarder in air holding a static position •  Ski jumper
  • 8. Types of Motion 2. Angular Motion –  Rotation: all points on an object moves in circles about the same fixed axis
  • 9. 2. Angular Motion Example •  Elbow flexion •  Figure skater spinning
  • 10. Types of Motion 3. General Motion –  Combination of translation and rotation –  Most common type of motion in sports and human movement
  • 11. DESCRIPTION OF MOTION
  • 12. Description of motion •  Position •  Distance / displacement •  Speed / velocity •  Acceleration
  • 13. Description of motion: Position •  The location of a point, with respect to the origin, within a spatial reference frame •  Reference frames –  Cartesian coordinate system •  Fixed point (origin) with axes that are perpendicular to each other •  2-D or 3-D system
  • 14. 2-D Coordinate System Used when motion is +y primarily in one plane •  x (horizontal) •  y (vertical)   -x +x Origin = (0,0) (0,0) means that the point is located at x=0 & y=0   ex. (2,5) describes the -y point located at x=2 & y=5  
  • 15. Example of reference frames in Biomechanics +y +y -x +x -x +x Origin Origin -y -y Global reference frame Anatomical reference frame Relative to gravity Relative to body segment (ex. forearm relative to arm)
  • 16. Distance vs. Displacement Distance Displacement •  Length of path •  Straight line distance followed by object in a specific direction from initial to final from initial to final position position •  Scalar quantity •  Vector quantity –  Only magnitude –  Has magnitude and direction
  • 17. Distance = length of path y Distance  =  1+1.5+3+4+1+2+3.8+2  =  17.8   12   11   1.5m   10   1m   3m   2m   9   (11,10) 3.8m   8   7   (2,7) 6   5   4m   2m   4   3   1m   2   1   x (0,0) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
  • 18. Displacement = Straight line distance y 12   11   10   9   (11,10) Δy 8   7   (2,7) Δx 6   5   4   3   2   1   x (0,0) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
  • 19. Displacement = Straight line distance (11,10) Δy = 10 – 7 = 3 (2,7) Δx = 11 – 2 = 9 Displacement2 = Δx2 + Δy2 Displacement = Δx2 + Δy2 = 92 + 32 = 9.5
  • 20. Which is more relevant: Distance or displacement? 400m  Race  
  • 21. Which is more relevant: Distance or displacement? 400m  Race   Displacement?   Distance?   Start   End  
  • 22. Which is more relevant: Distance or displacement? Javelin  throw  
  • 23. Which is more relevant: Distance or displacement? Distance  =  200m   Distance  =  200m   Displacement   Displacement   =  20m   =  80m   Javelin  throw  
  • 24. Description of motion: Speed vs. Velocity Speed Velocity •  A distance traveled •  A displacement over time achieved over time •  Scalar quantity •  Vector quantity –  Magnitude only –  Has magnitude and direction
  • 25. Speed vs. Velocity 10 20 30 40 50 40 30 20 10 10 20 30 40 50 40 30 20 10 A football player caught a ball at 0 yd line. He ran 52 yd and got tackled after gaining 40 yds and moving 20 yds to the left. The play lasted 5 sec.
  • 26. Speed = distance traveled over time Speed = distance / Δ time Distance = 55 yd ΔTime = 5 sec Speed =  distance / Δ time = 55 yd / 5 sec He ran 55 yds over 5 sec = 11 yd / sec
  • 27. Velocity = displacement achieved over time Velocity = displacement / Δ time Displacement = 402 + 202 = 44.7 yd ΔTime = 5 sec 20yds Speed =  distance / Δ time = 44.7 yd / 5 sec 40yds = 8.9 yd / sec
  • 28. Velocity = displacement achieved over time Alternative solution 20yd/5sec = 4yr/sec 40yd/5sec = 8yr/sec Velocity = (8yr/sec)2 + (4yr/sec)2 = 8.9 yd / sec
  • 29. Average vs. instantaneous speed / velocity Average Instantaneous •  Speed or velocity •  Speed or velocity at a averaged over time specific instant –  ex. Running pace –  ex. Speedometer reading •  Used when interested “10 minute mile” in knowing = 1mile / 10min –  Max/min values = 0.1 mile / min –  Values at specific instant = 6 mile / hour = 6 mph
  • 30. Instantaneous velocity At take off, the high jumper’s vertical velocity was 9m/s and her horizontal velocity was 2m/s. Calculate the take off velocity and angle. ? m/s 9m/s ?° 2m/s
  • 31. Instantaneous velocity At the instant of ball release, instantaneous velocity of the ball was 90 mph at a direction 10° above horizontal. What was the vertical and horizontal velocity of the ball? Vy 90mph 10° Vx
  • 32. Description of motion: Acceleration •  Rate of change in velocity –  ex. “0 to 60mph in 3 seconds” –  Vector quantity
  • 33. Acceleration = Rate of change in velocity Acceleration = Δ velocity / Δ time = (Vf – Vi) / Δ time Where: Vf = final velocity Vi = initial velocity
  • 34. Acceleration = Rate of change in velocity Sean is running a 100m dash. When the starter’s pistol fires, he leaves the starting block and continues speeding up until he reaches his top speed of 11m/s 6s into the race. He holds this speed for 2s and then gradually slows down until he crosses the finish line at 9m/s. What was Sean’s acceleration during: -  First 6s of the race -  From 6-8s into the race -  Last 3s
  • 35. Acceleration = Rate of change in velocity First 6s: Vi = 0m/s Vf = 11m/s 6-8s: Vi = 11m/s Vf = 11m/s Last 3s: Vi = 11m/s Vf = 9m/s
  • 36. (+) and (-) Acceleration •  Positive acceleration indicates that the object is speeding up –  Acceleration •  Negative acceleration indicates that the object is slowing down –  Deceleration
  • 37. Acceleration due to gravity •  The rate of change in velocity caused by the force of gravity –  9.81m/s2 downward
  • 38. Summary of Kinematic Descriptors Scalar   Vector   Distance   Displacement   “Length  of  path”   “Straight  line  distance”   Speed   Velocity   “Distance  over  Fme”   “Displacement  over  Fme”   Accelera=on   “Change  in  velocity  over  Fme”   “A  rate  of  change  in  velocity”  
  • 40. Projectile Motion A rifle is shot in a perfectly horizontal plane. At the same instant a bullet is dropped from the same height. Which bullet hits the ground first, the one shot from the rifle or the one dropped next to the rifle? Don’t  say  it,  think  about  it....  
  • 41.
  • 42. Projectile Motion •  Projectile is an object that has been projected into the air or dropped and is only acted on by the forces of gravity and air resistance –  In this unit, we consider air resistance negligible •  Examples: –  Soccer ball after impact –  Diver, long jumper, and high jumper after a take off –  Ball dropped from a top of the building
  • 43. Projectile Motion Apex Trajectory (Parabolic) Height Distance Release Landing
  • 44. Effects of gravity on projectile motion •  The only force acting on projectiles is the gravitational force (ignoring air resistance) •  Gravitational force only affects vertical velocity –  Vertical and horizontal velocity are independent!!
  • 45. Effects of gravity on vertical velocity •  Gravity causes 9.81m/s2 acceleration in vertical (downward) direction –  Vertical velocity of the projectile decrease by 9.81m/s every second
  • 46. Projectile Motion Apex Height (m) 0 1 2 3 4 5 6 7 8 39.2m/s   -­‐9.81   -­‐9.81   Velocity (m/s) -­‐9.81   -­‐9.81   0   -­‐9.81   -­‐9.81   -­‐9.81   -­‐9.81   Vertical Distance (m) velocity
  • 47. Effects of gravity on horizontal velocity •  Gravity does not cause acceleration in horizontal direction –  Gravity has no influence on horizontal velocity –  Horizontal velocity of the projectile does not change (= stays constant)
  • 48. Projectile Motion Apex Position (m) 0 1 2 3 4 5 6 7 8 20.0m/s   Horizontal Velocity (m/s) velocity 0   Time (sec)
  • 49. Summary of the characteristics of projectile motion •  Trajectory of the center of mass (COM) of the projectile is parabolic –  Symmetric about the apex –  Time up = time down •  Vertical velocity –  Decreases by 9.81m/s every second during up phase –  0m/s at apex •  Horizontal velocity –  Is constant (ignoring air resistance)
  • 51. Horizontal and vertical velocity •  For the analysis of projectile motion, velocity is often resolved into horizontal (Vx) and vertical (Vy) component Velocity   Vy   θ   Vx  
  • 52. Effects of projection angle on horizontal and vertical velocity •  Increasing projection angle will: –  Decrease horizontal velocity –  Increase vertical velocity Smaller  projec0on  angle  =     20m/s   Smaller  Vy  and  greater  Vx     20m/s   18.8m/s   10.0m/s   Greater  projec0on  angle  =     θ=70°   θ=30°   greater  Vy  and  smaller  Vx     6.8m/s   17.3m/s   Changing  projecFon  angle  will  change  the  raFo   between  horizontal  and  verFcal  velocity  
  • 53. Effects of projection angle on horizontal and vertical velocity •  Projection speed influences the shape of projectile’s trajectory Steeper projection angle Milder projection angle = taller parabola = flatter parabola
  • 54. Effects of projection speed on horizontal and vertical velocity •  Increasing projection speed will proportionally increase horizontal and vertical velocity 20m/s   14.1m/s   10m/s   7.1m/s   θ=45°   θ=45°   7.1m/s   14.1m/s   Increasing  projecFon  speed  will  proporFonally   increase  both  horizontal  and  verFcal  velocity  
  • 55. Effects of projection speed on horizontal and vertical velocity •  Projection speed influences the size of projectile’s trajectory Smaller projection speed Greater projection speed = smaller parabola = greater parabola
  • 56. Vertical and horizontal velocity •  To increase vertical velocity, you can: 1.  Increase projection speed 2.  Increase projection angle •  To increase horizontal velocity, you can: 1.  Increase projection speed 2.  Decrease projection angle
  • 57. Variables of interest in projectile motion 1. Maximum height •  How high does the object travel? 2. Flight time •  How long does the object stay in air? 3. Flight distance •  How far does the object travel?
  • 58. Factors Influencing Maximum Height •  Maximum height is affected by 2 factors –  Vertical velocity –  Projection height Height (m) 0 0 1 2 3 4 5 6 7 8 Distance (m) Increasing  verFcal  velocity  by  increasing  projec=on  velocity  will   increase  maximum  height  
  • 59. Factors Influencing Maximum Height •  Maximum height is affected by 2 factors –  Vertical velocity –  Projection height Height (m) 0 0 1 2 3 4 5 6 7 8 Distance (m) Increasing  verFcal  velocity  by  increasing  projec=on  angle  will  increase   maximum  height  
  • 60. Factors Influencing Maximum Height •  Maximum height is affected by 2 factors –  Vertical velocity –  Projection height Height (m) 0 0 1 2 3 4 5 6 7 8 Distance (m) Increasing  projecFon  height  will  increase  maximum  height  
  • 61. Variables of interest in projectile motion 1. Maximum height •  How high does the object travel? 2. Flight time •  How long does the object stay in air? 3. Flight distance •  How far does the object travel?
  • 62. Factors Influencing Flight Time •  Flight time is affected by 2 factors –  Relative height of release (= final height – initial height) •  Difference in height between the time of release and landing –  Vertical velocity Shorter flight time Longer flight time PosiFve  relaFve  height  will   NegaFve  relaFve  height  will   decrease  the  flight  Fme   increase  the  flight  Fme  
  • 63. Factors Influencing Flight Time •  Flight time is affected by 2 factors –  Relative height of release (= final height – initial height) •  Difference in height between the time of release and landing –  Vertical velocity RelaFve  height  only  affects  0me  down    
  • 64. Factors Influencing Flight Time •  Flight time is affected by 2 factors –  Relative height of release (= final height – initial height) •  Difference in height between the time of release and landing –  Vertical velocity Height (m) 0 0 1 2 3 4 5 6 7 8 Distance (sec) Increasing  verFcal  velocity  by  increasing  projec=on  velocity  will   increase  flight  Fme  
  • 65. Factors Influencing Flight Time •  Flight time is affected by 2 factors –  Relative height of release (= final height – initial height) •  Difference in height between the time of release and landing –  Vertical velocity Height (m) 0 0 1 2 3 4 5 6 7 8 Distance (sec) Increasing  verFcal  velocity  by  increasing  projec=on  angle  will  increase   flight  Fme  
  • 66. Variables of interest in projectile motion 1. Maximum height •  How high does the object travel? 2. Flight time •  How long does the object stay in air? 3. Flight distance •  How far does the object travel?
  • 67. Factors Influencing Flight Distance •  Flight distance is affected by 2 factors –  Flight time •  Given the horizontal velocity, longer the object is in air, the longer the flight distance –  Horizontal velocity •  Given the flight time, greater the horizontal velocity, the longer the flight distance Distance   Speed  =   Distance  =   Speed  x  Time   Time  
  • 68. Factors Influencing Flight Distance •  Flight distance is affected by 2 factors –  Flight time •  Given the horizontal velocity, longer the object is in air, the longer the flight distance –  Horizontal velocity •  Given the flight time, greater the horizontal velocity, the longer the flight distance Flight  =me   Horizontal  velocity   Increase  projecFon  speed   Increase  *   Increase   RelaFve  height  of  release   Increase   no  effect   Increase  projecFon  angle   Increase  *   Decrease   Decrease  projecFon  angle   Decrease  **   Increase   *  by  increasing  verFcal  velocity   **  by  decreasing  verFcal  velocity  
  • 69. Optimal angle of release depends on: •  Goal of the task –  High jump vs. long jump •  Projection height –  Release Ht = Landing Ht è Optimal projection θ = 45 ° •  Ex: kick a ball for max horizontal displacement –  Release Ht > Landing Ht è Optimal projection θ < 45 ° •  Ex: throw a ball for max horizontal displacement –  Release Ht < Landing Ht è Optimal projection θ > 45 ° •  Ex: throw a ball onto elevated surface
  • 70. Summary Variable   Determined  by   Increased  horizontal  velocity   Increased  projecFon  speed   Decreased  projecFon  angle   Increased  verFcal  velocity   Increased  projecFon  speed   Increased  projecFon  angle   Increased  maximum  height   Increased  verFcal  velocity   Increased  projecFon  height   Increased  flight  Fme   Increased  verFcal  velocity   Increased  projecFon  height   Decreased  relaFve  height   Increased  flight  distance   Increased  horizontal  velocity   Increased  flight  Fme