Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and Games Conference 2010 (Fun and Games’10, WIP paper)
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EmoPoker
1. EmoPoker
Tetsuo Yamabe
Distributed and Ubiquitous Computing Laboratory, Waseda University, Japan
Helsinki Institute for Information Technology, Finland
3. Listen to your heart
• Control your emotional arousal
‒ Feedback to calm the heated brain
‒ Real-time sonification from measured biosignals
• Heart beating sound for improving self-awareness
4. Biofeedback user study
fEMG (facial electromyography)
• 6 nodes to face
• Currugator supercilii
• Zygomaticus major
• Masseter
• Positive/negative emotions
EDA (electrodermal activity)
• 2 nodes to fingers
• Arousal level
RESP (respiration)
• 1 node around chest
HR (Heart rate)
• 1 node around chest
• Emotional arousal
5. EmoPoker system
Multimodal feedback (Shared/Individual)
RFID tags
Projector Emotional state (arousal)
identification
Biosignal
6.
7. Possible use cases
1. Beginner support
‒ Self training with biofeedback
‒ Gaming guide with rule projection
2. New gaming style with shared feedback
‒ Visualize players physiological information
‒ Handicap for playing with skillful players
3. Research infrastructure for game analysis
‒ Game event logging for further analysis