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Laboratoire Jean Kuntzmann Pierre Bénard, Adrien Bousseau, Joëlle Thollot Dynamic  Solid  Texturesfor  Real-Time  Coherent  Stylisation
Introduction 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 2 Team Forteress 2 Okami Prince of Persia Jet Grind Radio
Introduction 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 3
Problem Statement 3D scene  2D appearance Stylized color regions Simulation of a 2D medium Temporal coherence 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 4 Paint strokes Pencil strokes paper Watercolor pigments
Problem Statement 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 5 « Il pleut bergère », Jérémy Depuydt (2005)
Problem Statement 3 artifacts Popping and flickering Sliding Medium deformations 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 6 ,[object Object]
Temporal continuity
3D motion
2D characteristics of the medium,[object Object],[object Object]
Temporal continuity
3D motion
2D characteristics of the medium,[object Object],[object Object]
Temporal continuity
3D motion
2D characteristics of the mediumProblem Statement 3 artifacts Popping and flickering Sliding Medium deformations 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 10  Contradictory requirement: 		How to conciliate them?
Problem Statement 3 requirements 2 applicative constraints Real-time Flexibility  variety of styles 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 11 2D characteristics   Popping  Shower-door  3D motion Temporal continuity Traditional mapping Interactive Real-Time
Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 12
Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 13 2D characteristics  Interactive Real-Time [Mei96] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door  Temporalcontinuity  Traditional mapping 3D motion
Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 14 2D characteristics  Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door   [CTP*03] Temporalcontinuity  Traditional mapping 3D motion
Previous Work Screen-space texture mapping ,[object Object]
Infinite zoom mechanism (Dynamic Canvas)
Approximated 3D motions  sliding2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 15 [BSM*07]
Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 16 2D characteristics  [FMS01] Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door    Temporalcontinuity  Traditional mapping 3D motion Object-space texture mapping[KLK*00,PHWF01,FMS01]
Previous Work Object-space texture mapping ,[object Object]
MIP-mapping
Perspective distortions
Limited styles2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 17 [PHWF01]
Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 18 2D characteristics  Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door   our approach   Temporalcontinuity  Traditional mapping 3D motion Object-space texture mapping[KLK*00,PHWF01,FMS01]
Previous Work Our approach Real-time  texture-based approach Accurate 3D motion  object space Infinite zoom Dynamic Canvas Easy parameterization solid textures [Per85] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 19
Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 20
Dynamic Solid Textures Infinite Zoom Infinite generation of new visible details Enlarging/shrinking the texture elements Quasi-constant size in screen space ,[object Object],2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 21
Dynamic Solid Textures Texture building Texture “Fractalization”  [Per85]  1 solid texture : 4 octaves 2/28/2009 22 freq. x2 freq. x2 freq. x2 octave 2 octave 1 octave 3 octave 4 weightedsum Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
Dynamic Solid Textures Texture building Zoom cycle 2/28/2009 23 octave 2 octave 1 octave 3 octave 4 weighted sum Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 24
Dynamic Solid Textures Implementation Reference volume + 3D texture coordinates GLSL shaders(available in the paper) Procedural textures [Per85, Ola05] or 3D textures synthesized from 2D exemplars [KFCO*07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 25
Dynamic Solid Textures Performance Additional cost: 10% of Gouraud shading 65-70 fps for the city scene (135k tris) Rendering engine: OGRE (www.ogre3d.org) 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 26
Dynamic Solid Textures Results and comparisons Traditional 3D textures Dynamic Canvas [CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 27 2D characteristics  Dynamic Solid Textures   Traditional 3D textures Temporalcontinuity 3D motion Interactive Real-Time
Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 28
Dynamic Solid Textures Results and comparisons Traditional 3D textures Dynamic Canvas [CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 29 2D characteristics  Dynamic Canvas   Dynamic Solid Textures Temporalcontinuity 3D motion Interactive Real-Time
Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 30
Dynamic Solid Textures Results and comparisons Traditional 3D textures DynamicCanvas[CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 31 2D characteristics  Texture advection   Dynamic Solid Textures Temporalcontinuity 3D motion Interactive Real-Time
Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 32
Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 33
Application to temporally coherent stylization Watercolor Extension of the Bousseauetal. [BKTS06]pipeline Textures = pigments and paper 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 34
Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 35
Application to timecoherent stylization Binary style Similar to Durand et al. [DOM*01] approach Threshold texture = binary mark 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 36
Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 37

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Dynamic Solid Textures for Real-Time Coherent Stylization, I3D09

  • 1. Laboratoire Jean Kuntzmann Pierre Bénard, Adrien Bousseau, Joëlle Thollot Dynamic Solid Texturesfor Real-Time Coherent Stylisation
  • 2. Introduction 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 2 Team Forteress 2 Okami Prince of Persia Jet Grind Radio
  • 3. Introduction 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 3
  • 4. Problem Statement 3D scene  2D appearance Stylized color regions Simulation of a 2D medium Temporal coherence 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 4 Paint strokes Pencil strokes paper Watercolor pigments
  • 5. Problem Statement 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 5 « Il pleut bergère », Jérémy Depuydt (2005)
  • 6.
  • 9.
  • 12.
  • 15. 2D characteristics of the mediumProblem Statement 3 artifacts Popping and flickering Sliding Medium deformations 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 10  Contradictory requirement: How to conciliate them?
  • 16. Problem Statement 3 requirements 2 applicative constraints Real-time Flexibility  variety of styles 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 11 2D characteristics  Popping  Shower-door  3D motion Temporal continuity Traditional mapping Interactive Real-Time
  • 17. Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 12
  • 18. Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 13 2D characteristics Interactive Real-Time [Mei96] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door  Temporalcontinuity  Traditional mapping 3D motion
  • 19. Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 14 2D characteristics Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door   [CTP*03] Temporalcontinuity  Traditional mapping 3D motion
  • 20.
  • 21. Infinite zoom mechanism (Dynamic Canvas)
  • 22. Approximated 3D motions  sliding2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 15 [BSM*07]
  • 23. Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 16 2D characteristics [FMS01] Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door    Temporalcontinuity  Traditional mapping 3D motion Object-space texture mapping[KLK*00,PHWF01,FMS01]
  • 24.
  • 27. Limited styles2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 17 [PHWF01]
  • 28. Previous Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 18 2D characteristics Interactive Real-Time Screen-space texture mapping[CTP*03,CDH06,BSM*07] Primitives distribution [Mei96,VBTS07]  Popping  Shower-door   our approach   Temporalcontinuity  Traditional mapping 3D motion Object-space texture mapping[KLK*00,PHWF01,FMS01]
  • 29. Previous Work Our approach Real-time  texture-based approach Accurate 3D motion  object space Infinite zoom Dynamic Canvas Easy parameterization solid textures [Per85] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 19
  • 30. Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 20
  • 31.
  • 32. Dynamic Solid Textures Texture building Texture “Fractalization” [Per85]  1 solid texture : 4 octaves 2/28/2009 22 freq. x2 freq. x2 freq. x2 octave 2 octave 1 octave 3 octave 4 weightedsum Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
  • 33. Dynamic Solid Textures Texture building Zoom cycle 2/28/2009 23 octave 2 octave 1 octave 3 octave 4 weighted sum Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot
  • 34. Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 24
  • 35. Dynamic Solid Textures Implementation Reference volume + 3D texture coordinates GLSL shaders(available in the paper) Procedural textures [Per85, Ola05] or 3D textures synthesized from 2D exemplars [KFCO*07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 25
  • 36. Dynamic Solid Textures Performance Additional cost: 10% of Gouraud shading 65-70 fps for the city scene (135k tris) Rendering engine: OGRE (www.ogre3d.org) 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 26
  • 37. Dynamic Solid Textures Results and comparisons Traditional 3D textures Dynamic Canvas [CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 27 2D characteristics Dynamic Solid Textures   Traditional 3D textures Temporalcontinuity 3D motion Interactive Real-Time
  • 38. Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 28
  • 39. Dynamic Solid Textures Results and comparisons Traditional 3D textures Dynamic Canvas [CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 29 2D characteristics Dynamic Canvas   Dynamic Solid Textures Temporalcontinuity 3D motion Interactive Real-Time
  • 40. Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 30
  • 41. Dynamic Solid Textures Results and comparisons Traditional 3D textures DynamicCanvas[CTP*03] Texture Advection [BNTS07] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 31 2D characteristics Texture advection   Dynamic Solid Textures Temporalcontinuity 3D motion Interactive Real-Time
  • 42. Dynamic Solid Textures 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 32
  • 43. Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 33
  • 44. Application to temporally coherent stylization Watercolor Extension of the Bousseauetal. [BKTS06]pipeline Textures = pigments and paper 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 34
  • 45. Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 35
  • 46. Application to timecoherent stylization Binary style Similar to Durand et al. [DOM*01] approach Threshold texture = binary mark 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 36
  • 47. Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 37
  • 48. Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 38
  • 49. Application to temporally coherent stylization Collage 1 texture = 1 tone strip white border between tone strips 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 39
  • 50. Application to temporally coherent stylization 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 40
  • 51. Discussion and Future Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 41
  • 52.
  • 53. Discussion and Future Work 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 43
  • 54. Discussion and Future Work Infinite zoom mechanism Trade-off: Medium fidelity vs. Temporal continuity Linear blending new frequencies contrast loss 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 44
  • 55. Discussion and Future Work Infinite zoom mechanism Linear blending Feature aware blending [GVWD06,WY04] 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 45 Texture Feature Map
  • 56. Conclusions Simplicity Strong temporal coherence Real-time animation Variety of styles 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 46
  • 57. Thank you for your attention I will be pleased to answer your questions. 2/28/2009 Dynamic Solid Textures for Real-Time Coherent Stylization - P. Bénard, A. Bousseau, J. Thollot 47 Paper, shaders and solid textures gallery: http://artis.inrialpes.fr/Publications/2009/BBT09/