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“If we teach today's students as
                               we did yesterday's, we are
                             robbing them of tomorrow.”
                                             — John Dewey


                                                                   When Games and
                                                                    Instructional
                                                                    Design Collide
                               ID for Digital
                             Simulations and
                                  Games


                                                                    Katrin Becker
                                                                          &
                                                                     Jim Parker

Katrin Becker, Jim Parker                     Serious Instructional Design - 2012    1
What am I
                            Playing Now?




Katrin Becker, Jim Parker    Serious Instructional Design - 2012   2
Inception                          When gamers
                                                              make games we
                                                              often get hollow
                                                                  games.



                             Skinning a game


                                                                      ????
                              with ‘learnin’
                                    
                              “edufication”


Katrin Becker, Jim Parker             Serious Instructional Design - 2012        3
Inception                                   When educators
                                                                        make games we
                                                                          often get
                                                                        “edutainment”

                             Wrapping a game around
                                   instruction
                                        




                            “education (is) a bitter medicine
                            that needs the sugar-coating of
                               entertainment to become
                                 palatable” M.Resnick

Katrin Becker, Jim Parker                      Serious Instructional Design - 2012       4
Is Focused Design Necessary?
                              Instructional
                                                                    Game Designers:
                               Designers:
                              All we need is                    All we need is sound
                                sound ID.                           game design.

                                    NEITHER are sufficient.

                                      AND:
                                  The need for
                                   accuracy*
                                necessitates the
                                incorporation of
                               simulation design           *Accuracy applies to
                                   principles.              some aspects only.
Katrin Becker, Jim Parker                Serious Instructional Design - 2012           5
All (Digital) Games are Simulations




                             Experimental:                          Experiential:
                               Answer a                Provide an experience
                              “What If?”
                               question.



Katrin Becker, Jim Parker            Serious Instructional Design - 2012            6
Is Focused Design Necessary?
                              Instructional                        Game Design:
                                Design:
                                                                      focus is on
                               focus is on                            experience
                                 content

                               Simulation:

                               focus is on
                                accurate
                                 model
                             implementation
Katrin Becker, Jim Parker             Serious Instructional Design - 2012           7
Synergy

                            Each one alone is not
                                  enough.




                            We need them all.

Katrin Becker, Jim Parker               Serious Instructional Design - 2012   8
Designing Instruction

                                                                   A.D.D.I.E.




Katrin Becker, Jim Parker            Serious Instructional Design - 2012        9
Designing Instruction




Katrin Becker, Jim Parker            Serious Instructional Design - 2012   10
Designing Simulations
                            1. Describe the Model
                            2. Gather Data
                                 Create Conceptual
                                Model
                            • Validate
                            • Create Operational Model
                            • Verify
                            • Translate into Simulation
                            • Test



Katrin Becker, Jim Parker               Serious Instructional Design - 2012   11
Simulations




Katrin Becker, Jim Parker            Serious Instructional Design - 2012   12
Designing
                                                                           Jesse Schell, Art of Game Design, 2009
                            Games
                            1. Choosing a goal and a topic
                               (Objective and Premise).
                            2. Research and preparation.
                            3. Design Phase
                                • Input Output Structure
                                   (Interface)
                                • Game Structure (Gameplay
                                   and Game Mechanics)
                                • Program Structure
                                • Evaluation of the Design
                            • Pre-Programming Phase
                            • Programming Phase
                            • Playtesting Phase
                            • Post-Mortem            The Art of Computer Game Design (Crawford)
Katrin Becker, Jim Parker                   Serious Instructional Design - 2012                                     13
Designing                                     Why are we
                                                                          playing?
                            Games
                                                                          Where are we
                                                                          playing?


                                                                          How are we
                                                                          playing?




Katrin Becker, Jim Parker           Serious Instructional Design - 2012                  14
Synergy:
                                                                     Serious
                                                                  Instructional
                                                                     Design




Katrin Becker, Jim Parker   Serious Instructional Design - 2012               15
Synergy:
                            Serious Instructional Design

                               Design                Game
                               Team                  Design



                            Simulation                                   Instructional
                              Design                                        Design


                                                     Subject
                                                     Matter
                                                     Experts



Katrin Becker, Jim Parker                Serious Instructional Design - 2012             16
Thanks!
                                                         The Guide to Computer Simulations and Game




                            Jim Parker      Katrin Becker




Katrin Becker, Jim Parker            Serious Instructional Design - 2012                    17

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When Games and Instructional Design Collide

  • 1. “If we teach today's students as we did yesterday's, we are robbing them of tomorrow.” — John Dewey When Games and Instructional Design Collide ID for Digital Simulations and Games Katrin Becker & Jim Parker Katrin Becker, Jim Parker Serious Instructional Design - 2012 1
  • 2. What am I Playing Now? Katrin Becker, Jim Parker Serious Instructional Design - 2012 2
  • 3. Inception When gamers make games we often get hollow games. Skinning a game ???? with ‘learnin’  “edufication” Katrin Becker, Jim Parker Serious Instructional Design - 2012 3
  • 4. Inception When educators make games we often get “edutainment” Wrapping a game around instruction  “education (is) a bitter medicine that needs the sugar-coating of entertainment to become palatable” M.Resnick Katrin Becker, Jim Parker Serious Instructional Design - 2012 4
  • 5. Is Focused Design Necessary? Instructional Game Designers: Designers: All we need is All we need is sound sound ID. game design. NEITHER are sufficient. AND: The need for accuracy* necessitates the incorporation of simulation design *Accuracy applies to principles. some aspects only. Katrin Becker, Jim Parker Serious Instructional Design - 2012 5
  • 6. All (Digital) Games are Simulations Experimental: Experiential: Answer a Provide an experience “What If?” question. Katrin Becker, Jim Parker Serious Instructional Design - 2012 6
  • 7. Is Focused Design Necessary? Instructional Game Design: Design: focus is on focus is on experience content Simulation: focus is on accurate model implementation Katrin Becker, Jim Parker Serious Instructional Design - 2012 7
  • 8. Synergy Each one alone is not enough. We need them all. Katrin Becker, Jim Parker Serious Instructional Design - 2012 8
  • 9. Designing Instruction A.D.D.I.E. Katrin Becker, Jim Parker Serious Instructional Design - 2012 9
  • 10. Designing Instruction Katrin Becker, Jim Parker Serious Instructional Design - 2012 10
  • 11. Designing Simulations 1. Describe the Model 2. Gather Data  Create Conceptual Model • Validate • Create Operational Model • Verify • Translate into Simulation • Test Katrin Becker, Jim Parker Serious Instructional Design - 2012 11
  • 12. Simulations Katrin Becker, Jim Parker Serious Instructional Design - 2012 12
  • 13. Designing Jesse Schell, Art of Game Design, 2009 Games 1. Choosing a goal and a topic (Objective and Premise). 2. Research and preparation. 3. Design Phase • Input Output Structure (Interface) • Game Structure (Gameplay and Game Mechanics) • Program Structure • Evaluation of the Design • Pre-Programming Phase • Programming Phase • Playtesting Phase • Post-Mortem The Art of Computer Game Design (Crawford) Katrin Becker, Jim Parker Serious Instructional Design - 2012 13
  • 14. Designing Why are we playing? Games Where are we playing? How are we playing? Katrin Becker, Jim Parker Serious Instructional Design - 2012 14
  • 15. Synergy: Serious Instructional Design Katrin Becker, Jim Parker Serious Instructional Design - 2012 15
  • 16. Synergy: Serious Instructional Design Design Game Team Design Simulation Instructional Design Design Subject Matter Experts Katrin Becker, Jim Parker Serious Instructional Design - 2012 16
  • 17. Thanks! The Guide to Computer Simulations and Game Jim Parker Katrin Becker Katrin Becker, Jim Parker Serious Instructional Design - 2012 17