SlideShare uma empresa Scribd logo
1 de 56
Gamifying the ELT
Course Book
VenTESOL
Venezuela, 30th May 2015
Graham Stanley - graham.stanley@gmail.org
http://www.slideshare.net/bcgstanley/
Computer games and language
aims
http://www.digitalplay.info/blog/
http://www.deltapublishing.co.uk/titles/methodology/digital-play
Why digital games?
http://www.theoryoffun.com
/
http://artofgamedesign.com
/
There are 1 million gamers in UK
Average young person in UK will
spend 10,000 hours gaming by
the age of 21*
*Jane McGonigal - Reality is broken
Why digital games?
Beyond Two Souls (2013)
Why digital games?
Why gamification?
http://www.onlinebadgemaker.com/
BPL (Badges, Points, Leaderboards)
BPL (Badges, Points, Leaderboards)
Gamification: Unlocked Achievements
BPL (Badges, Points, Leaderboards)
Gamifying writing
http://www.scholastic.com/teachers/story-starters
Simple Reward -Systems
Class Survey
& Results
No computers
http://playspent.org
One computer, one game
http://www.digitalplay.info/blog/2011/04/15/another-interactive-text-adventure-spent/
Adrian Underhill & Jim Scrivener:
http://demandhighelt.wordpress.com
• Are our learners capable of more, much more?
• How can I push my students to upgrade their
language and improve their skills more than they
believed possible?
Demand High Speaking
with a digital game
http://pencilkids.com/droppygame.html
http://demandhighelt.wordpress.com/
Now describe the
five images to your
partner
as best you can
a) Can I have a
volunteer to describe
the first image?
b) Does anyone
have a better
description?
Results
“I think it went very well. It’s the kind of lesson you can make last a bit
longer, or cut it short …to your needs. I thought it was very good the way
the lesson was structured. In terms of classroom management, it was very
easy to keep on top of the class because they were engaged not just by the
game itself, but by the first part too. It also encouraged lots of language
from the students. “ – Teacher involved in project
Multiple computers, one game
www.bubblebox.com/play/adventure/1747.htm
The aim of the game : The learners predict what to do with a list of pairs of game
objects, check their answers by playing the game and then write down the
answers using the passive voice.
Prepare to play: Choose an adventure game and start playing it. As you play, make
a note of what you do with the objects that appear in the game (or use the
walkthrough to save time) and produce a list similar to the example below. Make a
copy of this list for each learner. You will also need to use online dictionaries.
Play: Hand out the list of objects and tell the learners they are to guess how they
are used together in the game. Ask the learners to talk together in groups of three
and to use the online dictionaries to find out the meaning of the words they do not
understand. After fifteen minutes, stop them and ask them to tell you what they
think the relationship is between each pair of objects in the game: e.g. I think you
use the hairpin to open the shed, etc. They then play the game together. The
game should be easier to play because they know which objects they need to use
together, but if they get stuck, encourage them to read the walkthrough to find out
what to do next. Finally, once they have played the game (or part of the game if
it's long), ask them to look again at the pairs of words and to write about them.
Encourage the use of the passive voice here: e.g. The hairpin is used to open the
shed, etc.
Play on: The learners can continue playing the game and finish off writing passive
sentences about the objects. www.bubblebox.com/play/adventure/1747.htm
Finding and using a walkthrough
http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough
Escape the room games
Multiple computers, multiple games
Gap fill for vocabulary / grammar
Relay reading
Jigsaw reading
Information gap
Samorost 2
Live listening
The Viridian Room
“Now when you lift the waste-paper basket, you
should see a lighter underneath. Pick it up and then
move to the kitchen and open the fridge again.”
Observe and write
Observe / vocabulary
“What should we do? Stay in or go out?”
“Shall we listen to some music?”
“What do you want to do now?”
Watch and say
Listening/ questioning
“So, the squirrel has stolen your crisps?
What are you going to do now?
Well, why don't you try looking at the
Bookcase to see if there's something
There to help you?”
Procedure and practicalities
 learner grouping – pairs or groups
 use hand-outs – clear instructions / task
 teacher uses game guide (walkthrough)
 encourage use of English during computer
use
 learners explore, examine and pick up
objects
 pause game and reflect on puzzles together
 those who solve puzzle tell whole class
 discuss where they been and what seen
 authentic information gap activity
Gamification of Classwork/Project work
IWB ISland
http://www.prometheanplanet.com/
learners create islands in groups then teacher scans copies of learners’ drawings
Teacher traces over the scanned drawings using IWB software
Procedure
Thank you!
Any questions?
http://www.deltapublishing.co.uk
http://www.digitalplay.info/blog
Further Reading: Game-Based Language Learning
 Mawer & Stanley (2011) Digital Play
http://www.deltapublishing.co.uk/titles/methodology/digital-play
 Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching
 Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign
Language Teaching and Learning
Further Reading: Game-Based Learning
 Bartle (New Riders, 2004) Designing Virtual Worlds
 Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy
 Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional
schooling
 Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays
 Gee (Common Ground, 2005) Why video games are good for your soul
 Prensky (Paragon House, 2001) Digital game-based learning
 Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!

Mais conteúdo relacionado

Mais procurados

Books Are Not Dead
Books Are Not DeadBooks Are Not Dead
Books Are Not Dead
Gail Lovely
 
How to use videogames as interactive texts for language teaching
How to use videogames as interactive texts for language teachingHow to use videogames as interactive texts for language teaching
How to use videogames as interactive texts for language teaching
Chris
 
Widgets&wizardry for MFL
Widgets&wizardry for MFLWidgets&wizardry for MFL
Widgets&wizardry for MFL
jonmeier
 
Brian kayser classroom spaces, writing, and udl
Brian kayser   classroom spaces, writing, and udlBrian kayser   classroom spaces, writing, and udl
Brian kayser classroom spaces, writing, and udl
bkayser
 
Group 1 -_using_flashcards
Group 1 -_using_flashcardsGroup 1 -_using_flashcards
Group 1 -_using_flashcards
Sara Febrero
 
Brian kayser classroom spaces, writing, and udl
Brian kayser   classroom spaces, writing, and udlBrian kayser   classroom spaces, writing, and udl
Brian kayser classroom spaces, writing, and udl
bkayser
 
Interwrite training
Interwrite trainingInterwrite training
Interwrite training
shughes
 

Mais procurados (19)

Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
Gamification in ELT
Gamification in ELT Gamification in ELT
Gamification in ELT
 
Digital playtime elt
Digital playtime eltDigital playtime elt
Digital playtime elt
 
Digital Games in Education
Digital Games in EducationDigital Games in Education
Digital Games in Education
 
Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom
 
Listening Through Technology by Shelly Terrell.
Listening Through Technology by Shelly Terrell.Listening Through Technology by Shelly Terrell.
Listening Through Technology by Shelly Terrell.
 
Books Are Not Dead
Books Are Not DeadBooks Are Not Dead
Books Are Not Dead
 
Games Based Learning
Games Based LearningGames Based Learning
Games Based Learning
 
Fun
FunFun
Fun
 
Social Media And Creativity In The Language Classroom
Social  Media And  Creativity In The  Language  ClassroomSocial  Media And  Creativity In The  Language  Classroom
Social Media And Creativity In The Language Classroom
 
How to use videogames as interactive texts for language teaching
How to use videogames as interactive texts for language teachingHow to use videogames as interactive texts for language teaching
How to use videogames as interactive texts for language teaching
 
Using Flashcards and Teaching English
Using Flashcards and Teaching EnglishUsing Flashcards and Teaching English
Using Flashcards and Teaching English
 
Widgets&wizardry for MFL
Widgets&wizardry for MFLWidgets&wizardry for MFL
Widgets&wizardry for MFL
 
Brian kayser classroom spaces, writing, and udl
Brian kayser   classroom spaces, writing, and udlBrian kayser   classroom spaces, writing, and udl
Brian kayser classroom spaces, writing, and udl
 
Group 1 -_using_flashcards
Group 1 -_using_flashcardsGroup 1 -_using_flashcards
Group 1 -_using_flashcards
 
Brian kayser classroom spaces, writing, and udl
Brian kayser   classroom spaces, writing, and udlBrian kayser   classroom spaces, writing, and udl
Brian kayser classroom spaces, writing, and udl
 
September 28, 2013 Singapore - Eight Ways of Teaching (Handouts)
September 28, 2013   Singapore - Eight Ways of Teaching (Handouts) September 28, 2013   Singapore - Eight Ways of Teaching (Handouts)
September 28, 2013 Singapore - Eight Ways of Teaching (Handouts)
 
Harnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarkingHarnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarking
 
Interwrite training
Interwrite trainingInterwrite training
Interwrite training
 

Destaque

Chapter 10 course design
Chapter 10 course designChapter 10 course design
Chapter 10 course design
ffffunes
 
Elt different methods & approaches
Elt different methods & approachesElt different methods & approaches
Elt different methods & approaches
Muhammad Fauzan
 

Destaque (9)

Remote Teaching? Plan Ceibal English
Remote Teaching? Plan Ceibal EnglishRemote Teaching? Plan Ceibal English
Remote Teaching? Plan Ceibal English
 
Tesol evo 2017 games gs
Tesol evo 2017 games gsTesol evo 2017 games gs
Tesol evo 2017 games gs
 
Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015Remote Teaching - BRAZ TESOL July 2015
Remote Teaching - BRAZ TESOL July 2015
 
UruTESOL 2014: Language Learning & Technology
UruTESOL 2014: Language Learning & TechnologyUruTESOL 2014: Language Learning & Technology
UruTESOL 2014: Language Learning & Technology
 
Ceibal en Ingles - Evaluacion - resultados de las pruebas de 2013
Ceibal en Ingles - Evaluacion - resultados de las pruebas de 2013Ceibal en Ingles - Evaluacion - resultados de las pruebas de 2013
Ceibal en Ingles - Evaluacion - resultados de las pruebas de 2013
 
Chapter 10 course design
Chapter 10 course designChapter 10 course design
Chapter 10 course design
 
Interactive stories handout 2014
Interactive stories handout 2014Interactive stories handout 2014
Interactive stories handout 2014
 
Teaching & Learning English under difficult circumstances
Teaching & Learning English under difficult circumstancesTeaching & Learning English under difficult circumstances
Teaching & Learning English under difficult circumstances
 
Elt different methods & approaches
Elt different methods & approachesElt different methods & approaches
Elt different methods & approaches
 

Semelhante a Gstanley Gamifying the ELT Course Book

British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - Gamification
Graham Stanley
 
Jeopardy en Espanol WebQuest
Jeopardy en Espanol WebQuestJeopardy en Espanol WebQuest
Jeopardy en Espanol WebQuest
mjroose
 
Game on macul_final
Game on macul_finalGame on macul_final
Game on macul_final
elizkeren
 
Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
Lesson plan 3 & 4 (tuesday 27 and wednesday 28) Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
SolCortese1
 
Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based Learning
Erin Bennett
 

Semelhante a Gstanley Gamifying the ELT Course Book (20)

Learning from games
Learning from gamesLearning from games
Learning from games
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - Gamification
 
Progression in programming with Scratch
Progression in programming with Scratch Progression in programming with Scratch
Progression in programming with Scratch
 
Language Learning through Digital Play
Language Learning through Digital PlayLanguage Learning through Digital Play
Language Learning through Digital Play
 
Jeopardy en Espanol WebQuest
Jeopardy en Espanol WebQuestJeopardy en Espanol WebQuest
Jeopardy en Espanol WebQuest
 
The use of computer simulations & gaming to
The use of computer simulations & gaming toThe use of computer simulations & gaming to
The use of computer simulations & gaming to
 
Flashcards.quizlet
Flashcards.quizletFlashcards.quizlet
Flashcards.quizlet
 
Scratch
ScratchScratch
Scratch
 
Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7Interactive Fiction and Game Design Using Inform7
Interactive Fiction and Game Design Using Inform7
 
Teaching the Nintendo Generation
Teaching the Nintendo GenerationTeaching the Nintendo Generation
Teaching the Nintendo Generation
 
Practical ideas
Practical ideasPractical ideas
Practical ideas
 
My favorite warm ups
My favorite warm upsMy favorite warm ups
My favorite warm ups
 
Game on macul_final
Game on macul_finalGame on macul_final
Game on macul_final
 
Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
Lesson plan 3 & 4 (tuesday 27 and wednesday 28) Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
Lesson plan 3 & 4 (tuesday 27 and wednesday 28)
 
Scrabble club pokhara
Scrabble club pokharaScrabble club pokhara
Scrabble club pokhara
 
066733 lesson plan
066733 lesson plan066733 lesson plan
066733 lesson plan
 
Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based Learning
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Math & Science Computer Games
Math & Science Computer GamesMath & Science Computer Games
Math & Science Computer Games
 

Mais de Graham Stanley

Mais de Graham Stanley (20)

FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)FIID Remote Teaching (May 2022)
FIID Remote Teaching (May 2022)
 
Supporting language learning with technology
Supporting language learning with technologySupporting language learning with technology
Supporting language learning with technology
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
New Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPDNew Ways of Teaching, New Ways of CPD
New Ways of Teaching, New Ways of CPD
 
IATEFL CPD 3.0
IATEFL CPD 3.0IATEFL CPD 3.0
IATEFL CPD 3.0
 
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web ConferenceDesigning ELT Escape Room Games - IATEFL YLTSIG Web Conference
Designing ELT Escape Room Games - IATEFL YLTSIG Web Conference
 
ELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy EnglishELT Escape Room Game Design - Trendy English
ELT Escape Room Game Design - Trendy English
 
Using Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room GamesUsing Digital Technologies: Escape Room Games
Using Digital Technologies: Escape Room Games
 
Designing escape room games for ELT
Designing escape room games for ELTDesigning escape room games for ELT
Designing escape room games for ELT
 
Online Interactive Storytelling Games
Online Interactive Storytelling Games Online Interactive Storytelling Games
Online Interactive Storytelling Games
 
Interactive storytelling games
Interactive storytelling games Interactive storytelling games
Interactive storytelling games
 
Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)Interactive storytelling games (July 2020)
Interactive storytelling games (July 2020)
 
Get the treasure and escape the island
Get the treasure and escape the islandGet the treasure and escape the island
Get the treasure and escape the island
 
Escape the dinner party
Escape the dinner partyEscape the dinner party
Escape the dinner party
 
Escape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRTEscape Rooms for Language Learning: VRT
Escape Rooms for Language Learning: VRT
 
Live listening Escape Room games
Live listening Escape Room gamesLive listening Escape Room games
Live listening Escape Room games
 
Remote Teaching - Engaging students when teaching online
Remote Teaching -  Engaging students when teaching onlineRemote Teaching -  Engaging students when teaching online
Remote Teaching - Engaging students when teaching online
 
Remote Teaching because of school closures
Remote Teaching because of school closuresRemote Teaching because of school closures
Remote Teaching because of school closures
 
Remote Teaching
Remote TeachingRemote Teaching
Remote Teaching
 
Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)Teaching live online (Remote Teaching)
Teaching live online (Remote Teaching)
 

Último

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Último (20)

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 

Gstanley Gamifying the ELT Course Book

  • 1. Gamifying the ELT Course Book VenTESOL Venezuela, 30th May 2015 Graham Stanley - graham.stanley@gmail.org http://www.slideshare.net/bcgstanley/
  • 2. Computer games and language aims http://www.digitalplay.info/blog/ http://www.deltapublishing.co.uk/titles/methodology/digital-play
  • 4. There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* *Jane McGonigal - Reality is broken Why digital games?
  • 5. Beyond Two Souls (2013) Why digital games?
  • 8. BPL (Badges, Points, Leaderboards)
  • 10. BPL (Badges, Points, Leaderboards)
  • 17. Adrian Underhill & Jim Scrivener: http://demandhighelt.wordpress.com • Are our learners capable of more, much more? • How can I push my students to upgrade their language and improve their skills more than they believed possible?
  • 18. Demand High Speaking with a digital game http://pencilkids.com/droppygame.html http://demandhighelt.wordpress.com/
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. Now describe the five images to your partner as best you can
  • 25. a) Can I have a volunteer to describe the first image? b) Does anyone have a better description?
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. Results “I think it went very well. It’s the kind of lesson you can make last a bit longer, or cut it short …to your needs. I thought it was very good the way the lesson was structured. In terms of classroom management, it was very easy to keep on top of the class because they were engaged not just by the game itself, but by the first part too. It also encouraged lots of language from the students. “ – Teacher involved in project
  • 32. Multiple computers, one game www.bubblebox.com/play/adventure/1747.htm
  • 33. The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects. www.bubblebox.com/play/adventure/1747.htm
  • 34.
  • 35. Finding and using a walkthrough http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough
  • 36. Escape the room games Multiple computers, multiple games
  • 37. Gap fill for vocabulary / grammar
  • 41. Live listening The Viridian Room “Now when you lift the waste-paper basket, you should see a lighter underneath. Pick it up and then move to the kitchen and open the fridge again.”
  • 44. “What should we do? Stay in or go out?” “Shall we listen to some music?” “What do you want to do now?” Watch and say
  • 45. Listening/ questioning “So, the squirrel has stolen your crisps? What are you going to do now? Well, why don't you try looking at the Bookcase to see if there's something There to help you?”
  • 46. Procedure and practicalities  learner grouping – pairs or groups  use hand-outs – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity
  • 49. learners create islands in groups then teacher scans copies of learners’ drawings Teacher traces over the scanned drawings using IWB software Procedure
  • 50.
  • 51.
  • 52.
  • 53.
  • 55. Further Reading: Game-Based Language Learning  Mawer & Stanley (2011) Digital Play http://www.deltapublishing.co.uk/titles/methodology/digital-play  Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching  Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
  • 56. Further Reading: Game-Based Learning  Bartle (New Riders, 2004) Designing Virtual Worlds  Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy  Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional schooling  Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays  Gee (Common Ground, 2005) Why video games are good for your soul  Prensky (Paragon House, 2001) Digital game-based learning  Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!