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Gamify your classroom! Computer games and language aims ,[object Object],[object Object],[object Object],http://www.slideshare.net/bcgstanley/
http://www.digitalplay.info/blog Digital Play Computer Games and  Language Aims
http://www.digitalplay.info/blog Digital Play Gamification
http://www.digitalplay.info/blog Digital Play “ Games are a more natural way to learn  than traditional classrooms.  Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well. ” (Clark Aldrich, Learning Online  with  Games,Simulations and Virtual Worlds, 2009) http://www.clarkaldrichdesigns.com Why?
http://www.digitalplay.info/blog Digital Play Relevance There are   1 million gamers   in UK Average young person in UK will spend  10,000 hours   gaming by the   age of 21 * *Jane McGonigal - Reality is broken Why?
http://www.digitalplay.info/blog Digital Play Engaging Games make   learning fun Games capture learners' attention Why?
http://www.digitalplay.info/blog Digital Play Communication Games encourage   language production Learners love  talking about   games Why?
http://www.digitalplay.info/blog Digital Play Teaching Games can be easily   adapted for teaching  Games can be used to practise  all language skills Why?
http://www.digitalplay.info/blog Digital Play No Computers in your classroom?
What is your favourite thing you do with technology  at home http://milesberry.net/?p=476#more-476
What is your favourite thing you do with technology  at school http://milesberry.net/?p=476#more-476
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/ One Computer in the classroom?
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
http://www.digitalplay.info/blog Digital Play Class Dojo http://www.classdojo.com/
http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
http://www.digitalplay.info/blog Digital Play http://www.chorewars.com   Chore wars
http://www.digitalplay.info/blog Digital Play Chore wars http://www.chorewars.com
http://www.digitalplay.info/blog Digital Play http://plusoneme.com   Plus One Me
http://www.digitalplay.info/blog Digital Play Epic win http://www.rexbox.co.uk/epicwin
http://www.digitalplay.info/blog Digital Play http://playspent.org
http://www.digitalplay.info/blog Digital Play http://playspent.org
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   Multiple Computers?
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   What's it for? The aim of the game :  The learners predict what to do with a list of pairs of game objects,  check their answers by playing the game and then write down the answers using the passive  voice. Prepare to play:  Choose an adventure game and start playing it. As you play, make a note of  what you do with the objects that appear in the game (or use the walkthrough to save time) and  produce a list similar to the example below. Make a copy of this list for each learner. You will  also need to use online dictionaries. Play:  Hand out the list of objects and tell the learners they are to guess how they are used  together in the game. Ask the learners to talk together in groups of three and to use the online  dictionaries to find out the meaning of the words they do not understand. After fifteen minutes,  stop them and ask them to tell you what they think the relationship is between each pair of  objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the  game together. The game should be easier to play because they know which objects they need  to use together, but if they get stuck, encourage them to read the walkthrough to find out what  to do next. Finally, once they have played the game (or part of the game if it's long), ask them to  look again at the pairs of words and to write about them. Encourage the use of the passive voice  here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences  about the objects.
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm
http://www.ugo.com/games/superhero-generator-heromachine-2-5
 
http://www.digitalplay.info/blog Digital Play How to approach task design? http://www.braid-game.com
http://www.digitalplay.info/blog Digital Play http://en.wikipedia.org/wiki/Limbo_(video_game )  Support for preparation of materials
http://www.digitalplay.info/blog Digital Play www.bubblebox.com/play/adventure/1747.htm   http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough   Finding and using a w alkthrough
http://www.digitalplay.info/blog Digital Play Procedure and practicalities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
http://www.digitalplay.info/blog Digital Play Recommended reading http://janemcgonigal.com/
http://www.digitalplay.info/blog Digital Play Recommended reading http://tomchatfield.net/
http://www.digitalplay.info/blog Digital Play Recommended reading http://epistemicgames.org
http://www.digitalplay.info/blog Digital Play http://www.jamespaulgee.com   Recommended reading
http://www.digitalplay.info/blog Digital Play http://www.jamespaulgee.com   Introductiory booklet http://www.scribd.com/doc/78256708/Language-Teaching-Online-Games-Gamification
http://www.digitalplay.info/blog Digital Play Thank you!  Any questions? @grahamstanley [email_address] http://www.slideshare.net/bcgstanley/

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Gamify your classroom!

Notas do Editor

  1. The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  2. 1) Go to website 2) Show video 3) What if...?