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CoAP Talk
Basuke Suzuki - @basuke
Kinoma
IoT Fest January 29, 2015 at MIT
Agenda
• What is CoAP?
• DEMO with KinomaJS on Create
• Behind the scene
• Dive into CoAP internals
• Possibility, Deficiency, Other Protocols, etc.
What is CoAP?
• Constraint Application Protocol
• Protocol for embedded devices, IoT, M2M.
• Defined in RFC 7252
• CoAP = Lightweight Fast HTTP
CoAP is Lightweight
• Message is simple binary format. Easy to parse. Space
efficient.
• Client and server share the internal structures, so easy to
implement both client and server compare to HTTP.
• RFC Document is just 112 pages. Seriously it’s short. With
the full example use case and the default values for timeout
or retry count, which is very valuable.
CoAP is Fast
• Implemented on top of UDP
• Stateless. No connection. Less overhead.
• Faster by omitting the protocol level reliability.
• Choices are yours
CoAP is HTTP (almost)
• Request and Response model
• RESTful design, GET/PUT/POST/DELETE
• Addressable by URL with query string
• Content-Type can be specified, but limited to pre-
defined types, text, json, xml, etc…
HTTP is Great, but…
• Reliability is based on the TCP.
• HTTP Headers are just text with structure, so easy to
read for human, but not for machine.
• 20+ years history and so many extensions to take care
of. Headers are always huge. 700-800 bytes average
today (Google SPDY report)
• Not the best choice for IoT world.
CoAP is NOT HTTP
• UDP instead of TCP
• No overhead of headers
• Limited Content-Types
• Headers are limited to pre-defined one
• Content size is limited to packet size. Depend on the
lower level stack. On UNIX, about 1K.
UDP is fast, simple
• Connection less, no handshake
• Used for Video-streaming, DNS, DHCP, RIP
• 1:N communication - Broadcast and Multicast
• Small overhead of packet
• UDP: 8 bytes < TCP: 20+ bytes
but UDP is Unreliable!
• Packet may deliver to the destination more than
once, or may not deliver at all
• Packets may not arrive in order of delivery
• Sender does not know if or when the packet is
delivered
• Application-layer must implement these features if
they need those reliabilities.
TCP is Reliable
• Sender knows the result of the delivery. If not delivered,
retransmit until it fails by timeout.
• If sender send A then B, receiver receive A and B in that
order.
• TCP is streaming transmission so that there are no limit of
data size.
• With its congestion control, bandwidth won’t filled by the re-
transmitted packets.
CoAP is reliable by itself
• Duplicate detection by 16bit Message ID
• Acknowledgement response with data
• Each request contains a token. The token is binary
data defined by the application. That same token
must be included in the response. The token is what
allows the requestor to match a response to a
request.
CoAP is reliable by itself
• Retransmission of message with exponentially
incrementing interval, to prevent congestion of the
network by transmission.
• These features are optional. If you really need
speed, you can choose to disable them.
(cont.)
HTTP is Infrastructure
• HTTP freed up developers from application
• For many years, protocols are only for specific
purpose. (SMTP, FTP, DNS, etc)
• HTTP was originally for delivery of information to
human, but now it is basic infrastructure of the
conversation of programs.
• So does CoAP, in IoT field.
“CoAP is the first UDP
protocol which has the
freedom of application level
usage.”
– Basuke Suzuki (2015)
DEMO
• CoAP Server and Client
• Share color information
Kinoma Create
• Kinoma Create is
the JavaScript-
powered
construction kit for
Internet of Things
devices and other
connected
electronics.
A lot of Pins
CoAP on KinomaJS
var client = new CoAP.Client();
client.onResponse = function(response) {
// success
};
client.onError(err) {
// failure
};
client.request(“coap://10.0.1.109/color”, ’GET’);
CoAP on KinomaJS
var client = new CoAP.Client();
client.request({
uri: “coap://10.0.1.109/color”,
method: ’GET’,
}).then(function(response) {
// success
}, function(err) {
// failure
});
CoAP in Depth
CoAP Message Format
• Minimum bytes are 4 bytes. (Empty Message)
• Must be fit inside UDP packet
Fixed Header
Version. Always 01.
Message Type. 2 bits.
Token Length
Token
• 0 to 8 bytes binary
• length is specified in the header
• Response must have same token value with request.
• The value of the token is defined by the application layer.
Protocol doesn’t care about the contents.
• Use case: request kind, sequence number, etc.
Options
• Option types are defined as integer index.
• Option format is defined for each Option type.
• Empty, Unsigned Integer, String, Binary
Payload
• Payload is optional. If it exists, Payload Marker (0xff)
must be exist to indicate the beginning of payload.
• Format is specified by Content-Format option.
• Available formats are: Text, JSON, XML, EXI,
Binary
Message Code
• 3 bits Class and 5 bits Detail
• Formatted to display like this: 2.05
• Method for Request
• Class = 0
• Result for Response
• Class = 2, 4, 5
Class Usage
0 Request
2 Success Response
4 Client Error Response
5 Server Error Response
Message ID
• Each Endpoint has its own IDs space
• 16 bit Unsigned Integer
• Sender endpoint assign new Message ID and
recipient respond with same Message ID
• Only for the retransmission management
Message Types
• Confirmable = 0x0
• Non-Confirmable = 0x1
• Acknowledgement = 0x2
• Reset = 0x3
Confirmable
Client Server
CON [0x1234]
ACK [0x1234]
Client Server
CON [0x1235]
ACK [0x1235]
2.05 “Hello” CON [0x8765]
2.05 “Hello”
Piggybacked Separate
ACK [0x8765]
Non-Confirmable
Client Server
NON [0x1234]
NON [0x9854]
2.05 “Hello”
Client Server
NON [0x1235]
CON [0x8765]
2.05 “Hello”
ACK [0x8765]
Retransmission
• 4 retransmissions.
• Interval is increase on
every re-transmit.
• Max time is 247 secs
Client Server
CON [0x1235]
CON [0x1235]
ACK [0x1235]
TIMEOUT!
x
Retransmission (cont.)
• Client doesn’t know if
request reached to server.
• Server logic will be
executed more than once
for same request. It should
be cached.
Client Server
CON [0x1235]
ACK [0x1235]
CON [0x1235]
ACK [0x1235]
TIMEOUT!
x
Retransmission (cont.)
• ACK may be delivered
after invocation of timeout.
• Server must send same
response, including
Piggybacked or not.
Client Server
CON [0x1235]
ACK [0x1235]
CON [0x1235]
ACK [0x1235]
TIMEOUT!
What is Reset?
• Endpoint has no context for the request.
Client
Server
CON [0x1235]
ACK [0x1235]
CON [0x8765]
2.05 “Hello”
x
RST [0x8765]
Crash!
or CoAP Ping
• Detecting the aliveness of
the other endpoint
• Minimum packet is used.
4 bytes each.
• Make up for the
unreliability of the Non-
Confirmable request
Client Server
CON [0x1234]
RST [0x1234]
- empty -
CoAP URI
• coap://example.com/hello?a=b&c=d
• “coap” for non-secure CoAP
• “coaps” for secure CoAP
• Encoded into several Options
Observe
• Initial request is called
Registration.
• Following responses are called
Notification
• Has sequence number
• Notification can be Confirmable
or Non-Confirmable
• Draft extension
Client Server
Registration
Notification
Notification
Notification
Response
Block-wise Transfer
• Big response can be sent as a small blocks with
sequence number.
• Client who receive blocks will regenerate the original
response.
• Preferred size will be sent from the client.
• Draft extension
Resource Discovery
/.well-known/core
CoRE Link Format
Copper(Cu) Firefox Add-on
http://mzl.la/1JNaB7v
Service Discovery
• UDP support Multicast.
• The multicast address for “All-CoAP-Server” is
defined.
• Request must be Non-Confirmable
• Server must not send Rest as error response.
Network Errors
• HTTP: Errors are handled in TCP layer. If error
happen, you can gave up very soon.
• CoAP Confirmable: Errors are handled in CoAP
protocol layer, usually library takes care of them.
Ordering problem may exist though.
• CoAP Non-Confiramable: Errors happens and
ignored. You just cannot get response.
6LoWPANs
• IPv6 over Low-Power Wireless Personal Area
Networks
• Slow, high error rate, small packet size
• less than 80 bytes
HTTP and CoAP Proxy
• Route the HTTP request to CoAP Server and send
back the CoAP response to HTTP Client
• Or vice versa
• Because of the similarity with HTTP
• Cache
• Well defined in RFC
Security
• DTLS = Datagram TLS
• Shared Key
• Public Key and Private Key pair
• Supported by major library: OpenSSL, NSS, …
• Both for encryption and authentication
Other IoT(?) protocols
• MQTT
• WebSocket
MQTT
• Publish/Subscribe model
• Broker is required on Internet
• Require long-living TCP connection.
WebSocket
• Connection phase is on HTTP protocol
• Once it accepted, the socket is took over by WebSocket client and
server and both endpoint are free to send packets.
• Disconnect detection,
• Protocol is defined in RFC.
• JavaScript APIs are well defined by W3C.
• Only for client side.
Summary
• Good: CoAP is fast, lightweight HTTP.
• Bad: Small data size, unreliability, less information.
• Apps take care of errors more than http.
• Limited implementations. Not enough use cases for
actual field.
• Extensions are still draft

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CoAP Talk

  • 1. CoAP Talk Basuke Suzuki - @basuke Kinoma IoT Fest January 29, 2015 at MIT
  • 2. Agenda • What is CoAP? • DEMO with KinomaJS on Create • Behind the scene • Dive into CoAP internals • Possibility, Deficiency, Other Protocols, etc.
  • 3. What is CoAP? • Constraint Application Protocol • Protocol for embedded devices, IoT, M2M. • Defined in RFC 7252 • CoAP = Lightweight Fast HTTP
  • 4. CoAP is Lightweight • Message is simple binary format. Easy to parse. Space efficient. • Client and server share the internal structures, so easy to implement both client and server compare to HTTP. • RFC Document is just 112 pages. Seriously it’s short. With the full example use case and the default values for timeout or retry count, which is very valuable.
  • 5. CoAP is Fast • Implemented on top of UDP • Stateless. No connection. Less overhead. • Faster by omitting the protocol level reliability. • Choices are yours
  • 6. CoAP is HTTP (almost) • Request and Response model • RESTful design, GET/PUT/POST/DELETE • Addressable by URL with query string • Content-Type can be specified, but limited to pre- defined types, text, json, xml, etc…
  • 7. HTTP is Great, but… • Reliability is based on the TCP. • HTTP Headers are just text with structure, so easy to read for human, but not for machine. • 20+ years history and so many extensions to take care of. Headers are always huge. 700-800 bytes average today (Google SPDY report) • Not the best choice for IoT world.
  • 8. CoAP is NOT HTTP • UDP instead of TCP • No overhead of headers • Limited Content-Types • Headers are limited to pre-defined one • Content size is limited to packet size. Depend on the lower level stack. On UNIX, about 1K.
  • 9. UDP is fast, simple • Connection less, no handshake • Used for Video-streaming, DNS, DHCP, RIP • 1:N communication - Broadcast and Multicast • Small overhead of packet • UDP: 8 bytes < TCP: 20+ bytes
  • 10. but UDP is Unreliable! • Packet may deliver to the destination more than once, or may not deliver at all • Packets may not arrive in order of delivery • Sender does not know if or when the packet is delivered • Application-layer must implement these features if they need those reliabilities.
  • 11. TCP is Reliable • Sender knows the result of the delivery. If not delivered, retransmit until it fails by timeout. • If sender send A then B, receiver receive A and B in that order. • TCP is streaming transmission so that there are no limit of data size. • With its congestion control, bandwidth won’t filled by the re- transmitted packets.
  • 12. CoAP is reliable by itself • Duplicate detection by 16bit Message ID • Acknowledgement response with data • Each request contains a token. The token is binary data defined by the application. That same token must be included in the response. The token is what allows the requestor to match a response to a request.
  • 13. CoAP is reliable by itself • Retransmission of message with exponentially incrementing interval, to prevent congestion of the network by transmission. • These features are optional. If you really need speed, you can choose to disable them. (cont.)
  • 14. HTTP is Infrastructure • HTTP freed up developers from application • For many years, protocols are only for specific purpose. (SMTP, FTP, DNS, etc) • HTTP was originally for delivery of information to human, but now it is basic infrastructure of the conversation of programs. • So does CoAP, in IoT field.
  • 15. “CoAP is the first UDP protocol which has the freedom of application level usage.” – Basuke Suzuki (2015)
  • 16. DEMO • CoAP Server and Client • Share color information
  • 17. Kinoma Create • Kinoma Create is the JavaScript- powered construction kit for Internet of Things devices and other connected electronics.
  • 18. A lot of Pins
  • 19. CoAP on KinomaJS var client = new CoAP.Client(); client.onResponse = function(response) { // success }; client.onError(err) { // failure }; client.request(“coap://10.0.1.109/color”, ’GET’);
  • 20. CoAP on KinomaJS var client = new CoAP.Client(); client.request({ uri: “coap://10.0.1.109/color”, method: ’GET’, }).then(function(response) { // success }, function(err) { // failure });
  • 22. CoAP Message Format • Minimum bytes are 4 bytes. (Empty Message) • Must be fit inside UDP packet
  • 23. Fixed Header Version. Always 01. Message Type. 2 bits. Token Length
  • 24. Token • 0 to 8 bytes binary • length is specified in the header • Response must have same token value with request. • The value of the token is defined by the application layer. Protocol doesn’t care about the contents. • Use case: request kind, sequence number, etc.
  • 25. Options • Option types are defined as integer index. • Option format is defined for each Option type. • Empty, Unsigned Integer, String, Binary
  • 26. Payload • Payload is optional. If it exists, Payload Marker (0xff) must be exist to indicate the beginning of payload. • Format is specified by Content-Format option. • Available formats are: Text, JSON, XML, EXI, Binary
  • 27. Message Code • 3 bits Class and 5 bits Detail • Formatted to display like this: 2.05 • Method for Request • Class = 0 • Result for Response • Class = 2, 4, 5 Class Usage 0 Request 2 Success Response 4 Client Error Response 5 Server Error Response
  • 28. Message ID • Each Endpoint has its own IDs space • 16 bit Unsigned Integer • Sender endpoint assign new Message ID and recipient respond with same Message ID • Only for the retransmission management
  • 29. Message Types • Confirmable = 0x0 • Non-Confirmable = 0x1 • Acknowledgement = 0x2 • Reset = 0x3
  • 30. Confirmable Client Server CON [0x1234] ACK [0x1234] Client Server CON [0x1235] ACK [0x1235] 2.05 “Hello” CON [0x8765] 2.05 “Hello” Piggybacked Separate ACK [0x8765]
  • 31. Non-Confirmable Client Server NON [0x1234] NON [0x9854] 2.05 “Hello” Client Server NON [0x1235] CON [0x8765] 2.05 “Hello” ACK [0x8765]
  • 32. Retransmission • 4 retransmissions. • Interval is increase on every re-transmit. • Max time is 247 secs Client Server CON [0x1235] CON [0x1235] ACK [0x1235] TIMEOUT! x
  • 33. Retransmission (cont.) • Client doesn’t know if request reached to server. • Server logic will be executed more than once for same request. It should be cached. Client Server CON [0x1235] ACK [0x1235] CON [0x1235] ACK [0x1235] TIMEOUT! x
  • 34. Retransmission (cont.) • ACK may be delivered after invocation of timeout. • Server must send same response, including Piggybacked or not. Client Server CON [0x1235] ACK [0x1235] CON [0x1235] ACK [0x1235] TIMEOUT!
  • 35. What is Reset? • Endpoint has no context for the request. Client Server CON [0x1235] ACK [0x1235] CON [0x8765] 2.05 “Hello” x RST [0x8765] Crash!
  • 36. or CoAP Ping • Detecting the aliveness of the other endpoint • Minimum packet is used. 4 bytes each. • Make up for the unreliability of the Non- Confirmable request Client Server CON [0x1234] RST [0x1234] - empty -
  • 37. CoAP URI • coap://example.com/hello?a=b&c=d • “coap” for non-secure CoAP • “coaps” for secure CoAP • Encoded into several Options
  • 38. Observe • Initial request is called Registration. • Following responses are called Notification • Has sequence number • Notification can be Confirmable or Non-Confirmable • Draft extension Client Server Registration Notification Notification Notification Response
  • 39. Block-wise Transfer • Big response can be sent as a small blocks with sequence number. • Client who receive blocks will regenerate the original response. • Preferred size will be sent from the client. • Draft extension
  • 40. Resource Discovery /.well-known/core CoRE Link Format Copper(Cu) Firefox Add-on http://mzl.la/1JNaB7v
  • 41. Service Discovery • UDP support Multicast. • The multicast address for “All-CoAP-Server” is defined. • Request must be Non-Confirmable • Server must not send Rest as error response.
  • 42. Network Errors • HTTP: Errors are handled in TCP layer. If error happen, you can gave up very soon. • CoAP Confirmable: Errors are handled in CoAP protocol layer, usually library takes care of them. Ordering problem may exist though. • CoAP Non-Confiramable: Errors happens and ignored. You just cannot get response.
  • 43. 6LoWPANs • IPv6 over Low-Power Wireless Personal Area Networks • Slow, high error rate, small packet size • less than 80 bytes
  • 44. HTTP and CoAP Proxy • Route the HTTP request to CoAP Server and send back the CoAP response to HTTP Client • Or vice versa • Because of the similarity with HTTP • Cache • Well defined in RFC
  • 45. Security • DTLS = Datagram TLS • Shared Key • Public Key and Private Key pair • Supported by major library: OpenSSL, NSS, … • Both for encryption and authentication
  • 46. Other IoT(?) protocols • MQTT • WebSocket
  • 47. MQTT • Publish/Subscribe model • Broker is required on Internet • Require long-living TCP connection.
  • 48. WebSocket • Connection phase is on HTTP protocol • Once it accepted, the socket is took over by WebSocket client and server and both endpoint are free to send packets. • Disconnect detection, • Protocol is defined in RFC. • JavaScript APIs are well defined by W3C. • Only for client side.
  • 49. Summary • Good: CoAP is fast, lightweight HTTP. • Bad: Small data size, unreliability, less information. • Apps take care of errors more than http. • Limited implementations. Not enough use cases for actual field. • Extensions are still draft

Notas do Editor

  1. CoAPの軽量さをアピール。 パースのしやすさではHTTPとの対比を。数値も文字列、改行で区切り。CoAPでは長さは別にあり、数値もバイナリで納めるので、スペースの効率の面でもパース
  2. UDPについては後で話します。 reliabilityに関しても後で話します。
  3. TCP packet overhead = 20 bytes
  4. TCP must connect to the endpoint at first, every packet need 3 way communication