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ICT FOR TEACHING &
LEARNING
BY
PROF. A. BALA SUBRAMANIAN
UNIVERSITY OF MYSORE
GROWTH LINES OF INFORMATION
TECHNOLOGY
1. COMPUTER TECHNOLOGY
2. DATA COMMUNICATION
3. NETWORKING
4. TELECOMMUNICATION AND MOBILES
5. INFORMATION STORAGE AND
RETRIEVAL SYSTEMS
6. APPS IN CELL PHONES, IPADS,ETC
MAJOR I.T APPLICATIONS
EDUCATION -
HEALTH-
EMPLOYMENT-
E-GOVERNANCE-
E-COMMERCE-
DIGITAL ECONOMY-
E-TRANSACTIONS
E- MARKET STRATEGIES
ENTERTAINMENT
MOBILE USAGE
NEW ERA OF ICT:
• IT is used as a tool in all
activities
• Digital divide disappeared?
• Technology provides quick
results/products
• Better solutions are obtained in
service sectors, easy access
ICT applied Areas:
• Multimedia – mp3, mp4,
• News
• Radio and television
• Mobile phones
• Offices/Theatres/ Hospitals/travel desks
• Homes /Public places- IVRS, Kiosks, etc
Educational technology
• Educational technology got
meaningful routes
• Learning has become a life long
affair
• Education anytime – anywhere-
anyway
E-WORLD
• Websphere is the fifth sphere
• Electronic trade, transactions, services,
shopping, marketing, manufacturing,
databases, decision support systems and
information systems have come
• E-learning is the current approach of
education
• E-evaluation will be the next mode of
testing
EDUCATIONAL INSTITUTIONS
Are Primarily oriented to impart education.
In the process, we are engaged in
Teaching
Learning
Evaluation
Research
Consultancy
Extensions, etc.
GLOBAL EDUCATION
SYSTEMS TODAY
Are oriented towards-
•Student -Centric Education
•Technology-Infused Education
•Multimodal Education
•Fully Flexible System of Edn.
•Up To Date Knowledge & Information
•Real Time mode of Education
CHANGING SCENARIO IN HUMAN
LIFE
Digital Life Style, ( e-life)
Computer Everywhere
Tele-density
World Wide Web
Mobile Subscribers ( life without mobiles?)
SIM Cards And Smart Cards
ATM-Kiosks
Laptops, Palmtops, Handhelds, etc
HUMAN COMPUTER INTERACTION
Keyboard, Mouse, Joystick
Touch screen,
Sliding doors, Voice-based Search
Remote Operation/Remote Access, Voice
Commands/Controls
Biometric
Multimedia production
• Needs Hardware and software
tools
• Video studio facilities
• Professional staff to carry-out
works
• Faculty to deliver the lectures
Tools to be understood are..
• For Graphics- Adobe Photoshop
• For Video editing- Studio 9 / Ms Producer /
Movie maker, VCD cutter
• For making animations - Flash
• For Los - Front Page
• For E-Contents- Macromedia Flash
• For all these- understand the files,
extensions and options of memory.
Understand:
• How to insert a table?
• How to save a text document?
• How to insert a video clip
• How to save the pages again?
• How to play the preview?
Software based Examples
• Easy-read
• Balabolka
• Muvee auto producer
USE OF TECHNOLOGIES IN
EDUCATION
Educational Technology
Role of ICT in Education
CBT-WBT-MBT
Online Education System
NEW DIMENSIONS OF LEARNING
Anytime, Anywhere Learning
Life Long Learning
e-learning / m-Learning
In addition to,
Traditional Learning
ONLINE APPLICATIONS
Online Radio,
Online Television
Online News Papers
Online Camera
Bulletins, blogs, face book, Messages, Chat,
Voice mails, Video Conferencing, etc
STUDENTS OF TODAY &
TOMORROW WILL USE
Mobile phones
Tablet PCs / Desktop PCs
IP TVs / iPads
Digital Library, Weblabs, Webminars,
And many online facilities.
NEW AVATARS OF ICT IN EDUCATION
Virtual Reality
Virtual Learning Environment
Virtual Classrooms
Virtual Machines
Online Colleges
Online Degree Courses
Virtual Universities
TOMORROW’S TEACHERS
Mobile teachers ( m-Faculty)
Online tutors ( e-Tutors)
Virtual Professors ( v- Professors)
Online Instructors (e-instructors)
Online / Virtual Examiners
Online Counselors ( e-Counselers)
Online Research Guides ( e-guides)
TEACHING AND LEARNING:
• COURSE MATERIALS
• PRINTED HANDBOOKS
• SIMS, SELF-LEARNING KITS
• AIDED WITH AUDIO-VISUAL TOOLS
• AUDIO CASSETTES- RADIO
• VIDEO TAPES, VCDS/DVDS
• CBT/WBT/VOIP/VOD
Modes of learning
• CBT , WBT
• On-line education
• Virtual class rooms
• Satellite Interactive Terminals
• VOD
• Mobile device applications
• LMS
Online education
Online exams=
Infrastructure needed
Quiz or mcqs
• Model-1
• Model-2
Companies introduced this concept for
their meetings and trainings
Meet the faculty online
Spoken English with audio
English lessons
• Sample-1
• Sample-2
• Sample-3
Teaching – Learning:
• Education
+Entertainment=Edutainment
• Entertainment for enrichment
• Real world applications
• Packaging knowledge
• Multimodal delivery of Content
E-LEARNING
• Is an environment in which the lectures
and contents are deployed on CDs or Web
Servers
• Facilities are provided for interaction with
the media and also to have direct
discussion with masters ( through net
meeting or chatting)
• A complete Learning Management
System(LMS) helps the learners to upgrade
E-Learning embodies many factors:
• Providing Electronic Texts, data and
Information and images for understanding
• Mailing methods for interaction
• Video conferencing for face to face
discussion
• Audio conferences and interaction
• Web-Based Training ( WBT)
• Computer Based Training using CDs
Instructional Design:
• Is the method of delivering the knowledge
to the students to understand the
concepts in a better way.
• It involves a structured approach.
• It is done for various target groups and
using varieties of techniques.
• The ultimate aim of all instructional
designs is to provide effective learning
environments.
Instructional designer concepts
in e-learning:
• Create a supportive environment for
knowledge progression
• Create order through rules
• Evaluate and re-learn
• Provide timely and consistent feedback
• E-learning can be done in two
different modes:
• asynchronous = ‘self-study’ mode.
• web-based education synchronous
instructor-led process of ‘live, real-
time’ learning.
• With the advancement in technology, learning
has moved beyond our classrooms.
• It has percolated boundaries of distance, location
and physical requirements like lecture halls,
stationary, etc.
• The Internet in general and online learning, in
particular has made it possible for us to study
what we want, wherever we want and whenever
we want.
• Today, teachers and instructors can share their
knowledge and expertise online and reach a
much wider community than ever before.
In online education
• Speak and lecture confidently while using the
online teaching platform.
• Adapt to the online teaching methodology
which is quite different from teaching in
classrooms where you are physically present.
• Structure your course properly and concisely.
The Virtual Education Environment
• VEEs combine the academic environment of a
physical class room through online mode.
Packaging Knowledge:
• CDROM based courseware
• Customized E-content
• Learning Objects
• Digital Libraries
Examples
• Infovisuals
• Kannada script and audio
Learning Objects:
• May be a description about an item, a concept,
an equipment, a property, characteristic feature,
process, form, definition, activity, reaction, plan,
cause and effect relations, causative factors of
events, results of events, applications of a
phenomena or a process, explanation of a
component in a subject of learning and similar
items.
• Mini contents. ( short-form explanations)
CBT:
• CDROM based , structured learning material
• Content covers a lesson or a part of the
lesson in a paper
• Contains text, video of the lecture and slides
prepared to teach the lesson
• Background music is avoided
• Visual contents are used to explain the
subject.
E-content( WBT):
• A comprehensive package containing a lesson
• Contains lecture modules with inbuilt visuals,
text, quiz, FAQs, assignments, glossaries, case
studies, references, discussion and download.
• This output is deployable on the web or CDs.
• ( on CDs discussion will not work unless
connected through the net)
Learning Object:
One minute content:
• Short answers to some questions.
• Frequently asked questions
• Seven to ten lines of answers
• Simple and clear explanation is needed.
• Ambiguity should be avoided
• Text should help an Audio Visual delivery
• The output video is shown at the centre of
the Computer screen ( so it is very small)
• Scrollable text.
Steps involved:
• Write a script
• Correct it ( grammar, spelling, consistency,
meaning, factual items, names, etc)
• Collect all visuals and pictures needed
• Prepare a storyboard( line by line show details)
• Narration needs a style. Writing for reading
• Audio also should convey the meaning
• Shooting of video ( practice for camera)
• Edit the video for including visuals
Examples
• E-content -1
• Sample-2
• Sample-3
• Sample-4
• Sample-5
• Sample-6
E-Content of the UGC- sample 1
E-Content of the UGC- sample 2
• Html5
• Adobe captivate 7
MULTIMEDIA:
• Is an integration of digital information
• Represented through audio, video, animation
in addition to the traditional media like text,
graphics, drawings and images
Multimedia:
• Is a computer controlled integration of these
items which can be
• represented,
• stored,
• transmitted and
• processed digitally.
Multimedia applications:
• Is an application which uses a collection of
multiple media sources. Eg. Text, graphics,
images, sound / audio, animation and or
video.
• Hypermedia is one among these applications.
Opening a web page
Platforms
• Researchgate
• Slideshare.net
• Youtube
Steps in Educational Content
Development
Contents Classified:
• Learning Object- category, mode of delivery
• Short but extended learning objects
• E-Content for CBT
• E-Content for WBT
• Learning Resources- Images, Animations,
audio tracks, video, texts, e-books
• LMS- complete and comprehensive- collective
Steps:
• Collection of literature, Collection of
resources- images, charts, models
• Organising the content and Writing of the
body script
• Visualisation of delivering the content
• Story boards, time-line and sequencing.
• Videography of scenes or items from lab to
field
• Creating animations, Editing the package
Use the needed tools:
• Camera, scanners, internet, books
• Software tools
• Conversion tools
• Packaging tools
• Delivery tools
• Storage tools and facilities
• Backup tools and facilities
• Resource base
Content development
• Effective process
• Backbone of learning systems
• Broad, clear, informative, structured
• Comprehensive
• Illustrative
• Deliverable in multimodal forms
• Depends on collection of resource and
research
Cautious steps in Content Development:
• Every word counts
• Every word conveys a meaning
• Structure a sentence and restructure it for clarity.
• Modify your methodology to suit the need
• Think twice before starting
• Follow – objective and achievement concept.
• Review your progress, redo whenever needed
• Contents are permanent resources of learning
Put all Cautious steps:
• Avoid dynamically changing facts (population,
income, budget, etc)
• Do not comment on a subject like a critic
• No personal opinion on content
• Do not use, I, we, You.
• Do not give speculative items or aspects
• Do not use unwanted images for show purpose
• Use content related own / open source images
Checklist:
• Content
• Sequence
• Memory mapping
• Story boarding
• Resources
• Rehearsal
• Planning
• Verification
• Correction
Language issues:
• English or mother tongue
• Understand the usage of a language
• Translate properly
• Contents and resources are to be restructured
• Use appropriate software tools
• Movie maker

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Ict for teaching learning 2018

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  • 7. ICT FOR TEACHING & LEARNING BY PROF. A. BALA SUBRAMANIAN UNIVERSITY OF MYSORE
  • 8. GROWTH LINES OF INFORMATION TECHNOLOGY 1. COMPUTER TECHNOLOGY 2. DATA COMMUNICATION 3. NETWORKING 4. TELECOMMUNICATION AND MOBILES 5. INFORMATION STORAGE AND RETRIEVAL SYSTEMS 6. APPS IN CELL PHONES, IPADS,ETC
  • 9. MAJOR I.T APPLICATIONS EDUCATION - HEALTH- EMPLOYMENT- E-GOVERNANCE- E-COMMERCE- DIGITAL ECONOMY- E-TRANSACTIONS E- MARKET STRATEGIES ENTERTAINMENT MOBILE USAGE
  • 10. NEW ERA OF ICT: • IT is used as a tool in all activities • Digital divide disappeared? • Technology provides quick results/products • Better solutions are obtained in service sectors, easy access
  • 11. ICT applied Areas: • Multimedia – mp3, mp4, • News • Radio and television • Mobile phones • Offices/Theatres/ Hospitals/travel desks • Homes /Public places- IVRS, Kiosks, etc
  • 12. Educational technology • Educational technology got meaningful routes • Learning has become a life long affair • Education anytime – anywhere- anyway
  • 13. E-WORLD • Websphere is the fifth sphere • Electronic trade, transactions, services, shopping, marketing, manufacturing, databases, decision support systems and information systems have come • E-learning is the current approach of education • E-evaluation will be the next mode of testing
  • 14. EDUCATIONAL INSTITUTIONS Are Primarily oriented to impart education. In the process, we are engaged in Teaching Learning Evaluation Research Consultancy Extensions, etc.
  • 15. GLOBAL EDUCATION SYSTEMS TODAY Are oriented towards- •Student -Centric Education •Technology-Infused Education •Multimodal Education •Fully Flexible System of Edn. •Up To Date Knowledge & Information •Real Time mode of Education
  • 16. CHANGING SCENARIO IN HUMAN LIFE Digital Life Style, ( e-life) Computer Everywhere Tele-density World Wide Web Mobile Subscribers ( life without mobiles?) SIM Cards And Smart Cards ATM-Kiosks Laptops, Palmtops, Handhelds, etc
  • 17. HUMAN COMPUTER INTERACTION Keyboard, Mouse, Joystick Touch screen, Sliding doors, Voice-based Search Remote Operation/Remote Access, Voice Commands/Controls Biometric
  • 18. Multimedia production • Needs Hardware and software tools • Video studio facilities • Professional staff to carry-out works • Faculty to deliver the lectures
  • 19. Tools to be understood are.. • For Graphics- Adobe Photoshop • For Video editing- Studio 9 / Ms Producer / Movie maker, VCD cutter • For making animations - Flash • For Los - Front Page • For E-Contents- Macromedia Flash • For all these- understand the files, extensions and options of memory.
  • 20. Understand: • How to insert a table? • How to save a text document? • How to insert a video clip • How to save the pages again? • How to play the preview?
  • 21. Software based Examples • Easy-read • Balabolka • Muvee auto producer
  • 22. USE OF TECHNOLOGIES IN EDUCATION Educational Technology Role of ICT in Education CBT-WBT-MBT Online Education System
  • 23. NEW DIMENSIONS OF LEARNING Anytime, Anywhere Learning Life Long Learning e-learning / m-Learning In addition to, Traditional Learning
  • 24. ONLINE APPLICATIONS Online Radio, Online Television Online News Papers Online Camera Bulletins, blogs, face book, Messages, Chat, Voice mails, Video Conferencing, etc
  • 25. STUDENTS OF TODAY & TOMORROW WILL USE Mobile phones Tablet PCs / Desktop PCs IP TVs / iPads Digital Library, Weblabs, Webminars, And many online facilities.
  • 26. NEW AVATARS OF ICT IN EDUCATION Virtual Reality Virtual Learning Environment Virtual Classrooms Virtual Machines Online Colleges Online Degree Courses Virtual Universities
  • 27. TOMORROW’S TEACHERS Mobile teachers ( m-Faculty) Online tutors ( e-Tutors) Virtual Professors ( v- Professors) Online Instructors (e-instructors) Online / Virtual Examiners Online Counselors ( e-Counselers) Online Research Guides ( e-guides)
  • 28. TEACHING AND LEARNING: • COURSE MATERIALS • PRINTED HANDBOOKS • SIMS, SELF-LEARNING KITS • AIDED WITH AUDIO-VISUAL TOOLS • AUDIO CASSETTES- RADIO • VIDEO TAPES, VCDS/DVDS • CBT/WBT/VOIP/VOD
  • 29. Modes of learning • CBT , WBT • On-line education • Virtual class rooms • Satellite Interactive Terminals • VOD • Mobile device applications • LMS
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  • 33. Quiz or mcqs • Model-1 • Model-2
  • 34. Companies introduced this concept for their meetings and trainings
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  • 38. English lessons • Sample-1 • Sample-2 • Sample-3
  • 39. Teaching – Learning: • Education +Entertainment=Edutainment • Entertainment for enrichment • Real world applications • Packaging knowledge • Multimodal delivery of Content
  • 40. E-LEARNING • Is an environment in which the lectures and contents are deployed on CDs or Web Servers • Facilities are provided for interaction with the media and also to have direct discussion with masters ( through net meeting or chatting) • A complete Learning Management System(LMS) helps the learners to upgrade
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  • 42. E-Learning embodies many factors: • Providing Electronic Texts, data and Information and images for understanding • Mailing methods for interaction • Video conferencing for face to face discussion • Audio conferences and interaction • Web-Based Training ( WBT) • Computer Based Training using CDs
  • 43. Instructional Design: • Is the method of delivering the knowledge to the students to understand the concepts in a better way. • It involves a structured approach. • It is done for various target groups and using varieties of techniques. • The ultimate aim of all instructional designs is to provide effective learning environments.
  • 44. Instructional designer concepts in e-learning: • Create a supportive environment for knowledge progression • Create order through rules • Evaluate and re-learn • Provide timely and consistent feedback
  • 45. • E-learning can be done in two different modes: • asynchronous = ‘self-study’ mode. • web-based education synchronous instructor-led process of ‘live, real- time’ learning.
  • 46. • With the advancement in technology, learning has moved beyond our classrooms. • It has percolated boundaries of distance, location and physical requirements like lecture halls, stationary, etc. • The Internet in general and online learning, in particular has made it possible for us to study what we want, wherever we want and whenever we want. • Today, teachers and instructors can share their knowledge and expertise online and reach a much wider community than ever before.
  • 47. In online education • Speak and lecture confidently while using the online teaching platform. • Adapt to the online teaching methodology which is quite different from teaching in classrooms where you are physically present. • Structure your course properly and concisely.
  • 48. The Virtual Education Environment • VEEs combine the academic environment of a physical class room through online mode.
  • 49. Packaging Knowledge: • CDROM based courseware • Customized E-content • Learning Objects • Digital Libraries
  • 51. Learning Objects: • May be a description about an item, a concept, an equipment, a property, characteristic feature, process, form, definition, activity, reaction, plan, cause and effect relations, causative factors of events, results of events, applications of a phenomena or a process, explanation of a component in a subject of learning and similar items. • Mini contents. ( short-form explanations)
  • 52. CBT: • CDROM based , structured learning material • Content covers a lesson or a part of the lesson in a paper • Contains text, video of the lecture and slides prepared to teach the lesson • Background music is avoided • Visual contents are used to explain the subject.
  • 53. E-content( WBT): • A comprehensive package containing a lesson • Contains lecture modules with inbuilt visuals, text, quiz, FAQs, assignments, glossaries, case studies, references, discussion and download. • This output is deployable on the web or CDs. • ( on CDs discussion will not work unless connected through the net)
  • 55. One minute content: • Short answers to some questions. • Frequently asked questions • Seven to ten lines of answers • Simple and clear explanation is needed. • Ambiguity should be avoided • Text should help an Audio Visual delivery • The output video is shown at the centre of the Computer screen ( so it is very small) • Scrollable text.
  • 56. Steps involved: • Write a script • Correct it ( grammar, spelling, consistency, meaning, factual items, names, etc) • Collect all visuals and pictures needed • Prepare a storyboard( line by line show details) • Narration needs a style. Writing for reading • Audio also should convey the meaning • Shooting of video ( practice for camera) • Edit the video for including visuals
  • 57. Examples • E-content -1 • Sample-2 • Sample-3 • Sample-4 • Sample-5 • Sample-6
  • 58. E-Content of the UGC- sample 1 E-Content of the UGC- sample 2
  • 59. • Html5 • Adobe captivate 7
  • 60. MULTIMEDIA: • Is an integration of digital information • Represented through audio, video, animation in addition to the traditional media like text, graphics, drawings and images
  • 61. Multimedia: • Is a computer controlled integration of these items which can be • represented, • stored, • transmitted and • processed digitally.
  • 62. Multimedia applications: • Is an application which uses a collection of multiple media sources. Eg. Text, graphics, images, sound / audio, animation and or video. • Hypermedia is one among these applications.
  • 65. Steps in Educational Content Development
  • 66. Contents Classified: • Learning Object- category, mode of delivery • Short but extended learning objects • E-Content for CBT • E-Content for WBT • Learning Resources- Images, Animations, audio tracks, video, texts, e-books • LMS- complete and comprehensive- collective
  • 67. Steps: • Collection of literature, Collection of resources- images, charts, models • Organising the content and Writing of the body script • Visualisation of delivering the content • Story boards, time-line and sequencing. • Videography of scenes or items from lab to field • Creating animations, Editing the package
  • 68. Use the needed tools: • Camera, scanners, internet, books • Software tools • Conversion tools • Packaging tools • Delivery tools • Storage tools and facilities • Backup tools and facilities • Resource base
  • 69. Content development • Effective process • Backbone of learning systems • Broad, clear, informative, structured • Comprehensive • Illustrative • Deliverable in multimodal forms • Depends on collection of resource and research
  • 70. Cautious steps in Content Development: • Every word counts • Every word conveys a meaning • Structure a sentence and restructure it for clarity. • Modify your methodology to suit the need • Think twice before starting • Follow – objective and achievement concept. • Review your progress, redo whenever needed • Contents are permanent resources of learning
  • 71. Put all Cautious steps: • Avoid dynamically changing facts (population, income, budget, etc) • Do not comment on a subject like a critic • No personal opinion on content • Do not use, I, we, You. • Do not give speculative items or aspects • Do not use unwanted images for show purpose • Use content related own / open source images
  • 72. Checklist: • Content • Sequence • Memory mapping • Story boarding • Resources • Rehearsal • Planning • Verification • Correction
  • 73. Language issues: • English or mother tongue • Understand the usage of a language • Translate properly • Contents and resources are to be restructured • Use appropriate software tools