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Ict for teaching learning 2018
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7. ICT FOR TEACHING &
LEARNING
BY
PROF. A. BALA SUBRAMANIAN
UNIVERSITY OF MYSORE
8. GROWTH LINES OF INFORMATION
TECHNOLOGY
1. COMPUTER TECHNOLOGY
2. DATA COMMUNICATION
3. NETWORKING
4. TELECOMMUNICATION AND MOBILES
5. INFORMATION STORAGE AND
RETRIEVAL SYSTEMS
6. APPS IN CELL PHONES, IPADS,ETC
9. MAJOR I.T APPLICATIONS
EDUCATION -
HEALTH-
EMPLOYMENT-
E-GOVERNANCE-
E-COMMERCE-
DIGITAL ECONOMY-
E-TRANSACTIONS
E- MARKET STRATEGIES
ENTERTAINMENT
MOBILE USAGE
10. NEW ERA OF ICT:
• IT is used as a tool in all
activities
• Digital divide disappeared?
• Technology provides quick
results/products
• Better solutions are obtained in
service sectors, easy access
11. ICT applied Areas:
• Multimedia – mp3, mp4,
• News
• Radio and television
• Mobile phones
• Offices/Theatres/ Hospitals/travel desks
• Homes /Public places- IVRS, Kiosks, etc
12. Educational technology
• Educational technology got
meaningful routes
• Learning has become a life long
affair
• Education anytime – anywhere-
anyway
13. E-WORLD
• Websphere is the fifth sphere
• Electronic trade, transactions, services,
shopping, marketing, manufacturing,
databases, decision support systems and
information systems have come
• E-learning is the current approach of
education
• E-evaluation will be the next mode of
testing
14. EDUCATIONAL INSTITUTIONS
Are Primarily oriented to impart education.
In the process, we are engaged in
Teaching
Learning
Evaluation
Research
Consultancy
Extensions, etc.
15. GLOBAL EDUCATION
SYSTEMS TODAY
Are oriented towards-
•Student -Centric Education
•Technology-Infused Education
•Multimodal Education
•Fully Flexible System of Edn.
•Up To Date Knowledge & Information
•Real Time mode of Education
16. CHANGING SCENARIO IN HUMAN
LIFE
Digital Life Style, ( e-life)
Computer Everywhere
Tele-density
World Wide Web
Mobile Subscribers ( life without mobiles?)
SIM Cards And Smart Cards
ATM-Kiosks
Laptops, Palmtops, Handhelds, etc
18. Multimedia production
• Needs Hardware and software
tools
• Video studio facilities
• Professional staff to carry-out
works
• Faculty to deliver the lectures
19. Tools to be understood are..
• For Graphics- Adobe Photoshop
• For Video editing- Studio 9 / Ms Producer /
Movie maker, VCD cutter
• For making animations - Flash
• For Los - Front Page
• For E-Contents- Macromedia Flash
• For all these- understand the files,
extensions and options of memory.
20. Understand:
• How to insert a table?
• How to save a text document?
• How to insert a video clip
• How to save the pages again?
• How to play the preview?
22. USE OF TECHNOLOGIES IN
EDUCATION
Educational Technology
Role of ICT in Education
CBT-WBT-MBT
Online Education System
23. NEW DIMENSIONS OF LEARNING
Anytime, Anywhere Learning
Life Long Learning
e-learning / m-Learning
In addition to,
Traditional Learning
24. ONLINE APPLICATIONS
Online Radio,
Online Television
Online News Papers
Online Camera
Bulletins, blogs, face book, Messages, Chat,
Voice mails, Video Conferencing, etc
25. STUDENTS OF TODAY &
TOMORROW WILL USE
Mobile phones
Tablet PCs / Desktop PCs
IP TVs / iPads
Digital Library, Weblabs, Webminars,
And many online facilities.
26. NEW AVATARS OF ICT IN EDUCATION
Virtual Reality
Virtual Learning Environment
Virtual Classrooms
Virtual Machines
Online Colleges
Online Degree Courses
Virtual Universities
39. Teaching – Learning:
• Education
+Entertainment=Edutainment
• Entertainment for enrichment
• Real world applications
• Packaging knowledge
• Multimodal delivery of Content
40. E-LEARNING
• Is an environment in which the lectures
and contents are deployed on CDs or Web
Servers
• Facilities are provided for interaction with
the media and also to have direct
discussion with masters ( through net
meeting or chatting)
• A complete Learning Management
System(LMS) helps the learners to upgrade
41.
42. E-Learning embodies many factors:
• Providing Electronic Texts, data and
Information and images for understanding
• Mailing methods for interaction
• Video conferencing for face to face
discussion
• Audio conferences and interaction
• Web-Based Training ( WBT)
• Computer Based Training using CDs
43. Instructional Design:
• Is the method of delivering the knowledge
to the students to understand the
concepts in a better way.
• It involves a structured approach.
• It is done for various target groups and
using varieties of techniques.
• The ultimate aim of all instructional
designs is to provide effective learning
environments.
44. Instructional designer concepts
in e-learning:
• Create a supportive environment for
knowledge progression
• Create order through rules
• Evaluate and re-learn
• Provide timely and consistent feedback
45. • E-learning can be done in two
different modes:
• asynchronous = ‘self-study’ mode.
• web-based education synchronous
instructor-led process of ‘live, real-
time’ learning.
46. • With the advancement in technology, learning
has moved beyond our classrooms.
• It has percolated boundaries of distance, location
and physical requirements like lecture halls,
stationary, etc.
• The Internet in general and online learning, in
particular has made it possible for us to study
what we want, wherever we want and whenever
we want.
• Today, teachers and instructors can share their
knowledge and expertise online and reach a
much wider community than ever before.
47. In online education
• Speak and lecture confidently while using the
online teaching platform.
• Adapt to the online teaching methodology
which is quite different from teaching in
classrooms where you are physically present.
• Structure your course properly and concisely.
48. The Virtual Education Environment
• VEEs combine the academic environment of a
physical class room through online mode.
51. Learning Objects:
• May be a description about an item, a concept,
an equipment, a property, characteristic feature,
process, form, definition, activity, reaction, plan,
cause and effect relations, causative factors of
events, results of events, applications of a
phenomena or a process, explanation of a
component in a subject of learning and similar
items.
• Mini contents. ( short-form explanations)
52. CBT:
• CDROM based , structured learning material
• Content covers a lesson or a part of the
lesson in a paper
• Contains text, video of the lecture and slides
prepared to teach the lesson
• Background music is avoided
• Visual contents are used to explain the
subject.
53. E-content( WBT):
• A comprehensive package containing a lesson
• Contains lecture modules with inbuilt visuals,
text, quiz, FAQs, assignments, glossaries, case
studies, references, discussion and download.
• This output is deployable on the web or CDs.
• ( on CDs discussion will not work unless
connected through the net)
55. One minute content:
• Short answers to some questions.
• Frequently asked questions
• Seven to ten lines of answers
• Simple and clear explanation is needed.
• Ambiguity should be avoided
• Text should help an Audio Visual delivery
• The output video is shown at the centre of
the Computer screen ( so it is very small)
• Scrollable text.
56. Steps involved:
• Write a script
• Correct it ( grammar, spelling, consistency,
meaning, factual items, names, etc)
• Collect all visuals and pictures needed
• Prepare a storyboard( line by line show details)
• Narration needs a style. Writing for reading
• Audio also should convey the meaning
• Shooting of video ( practice for camera)
• Edit the video for including visuals
60. MULTIMEDIA:
• Is an integration of digital information
• Represented through audio, video, animation
in addition to the traditional media like text,
graphics, drawings and images
61. Multimedia:
• Is a computer controlled integration of these
items which can be
• represented,
• stored,
• transmitted and
• processed digitally.
62. Multimedia applications:
• Is an application which uses a collection of
multiple media sources. Eg. Text, graphics,
images, sound / audio, animation and or
video.
• Hypermedia is one among these applications.
66. Contents Classified:
• Learning Object- category, mode of delivery
• Short but extended learning objects
• E-Content for CBT
• E-Content for WBT
• Learning Resources- Images, Animations,
audio tracks, video, texts, e-books
• LMS- complete and comprehensive- collective
67. Steps:
• Collection of literature, Collection of
resources- images, charts, models
• Organising the content and Writing of the
body script
• Visualisation of delivering the content
• Story boards, time-line and sequencing.
• Videography of scenes or items from lab to
field
• Creating animations, Editing the package
68. Use the needed tools:
• Camera, scanners, internet, books
• Software tools
• Conversion tools
• Packaging tools
• Delivery tools
• Storage tools and facilities
• Backup tools and facilities
• Resource base
69. Content development
• Effective process
• Backbone of learning systems
• Broad, clear, informative, structured
• Comprehensive
• Illustrative
• Deliverable in multimodal forms
• Depends on collection of resource and
research
70. Cautious steps in Content Development:
• Every word counts
• Every word conveys a meaning
• Structure a sentence and restructure it for clarity.
• Modify your methodology to suit the need
• Think twice before starting
• Follow – objective and achievement concept.
• Review your progress, redo whenever needed
• Contents are permanent resources of learning
71. Put all Cautious steps:
• Avoid dynamically changing facts (population,
income, budget, etc)
• Do not comment on a subject like a critic
• No personal opinion on content
• Do not use, I, we, You.
• Do not give speculative items or aspects
• Do not use unwanted images for show purpose
• Use content related own / open source images
73. Language issues:
• English or mother tongue
• Understand the usage of a language
• Translate properly
• Contents and resources are to be restructured
• Use appropriate software tools