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Architectural Design
Objectives
• To introduce architectural design and to
  discuss its importance
• To explain the architectural design decisions
  that have to be made
• To introduce three complementary
  architectural styles covering
  organisation, decomposition and control
• To discuss reference architectures are used to
  communicate and compare architectures
Topics covered
•   Architectural design decisions
•   System organisation
•   Decomposition styles
•   Control styles
•   Reference architectures
Software architecture
• The design process for identifying the sub-
  systems making up a system and the
  framework for sub-system control and
  communication is architectural design.
• The output of this design process is a
  description of the software architecture.
Architectural design
• An early stage of the system design process.
• Represents the link between specification and
  design processes.
• Often carried out in parallel with some
  specification activities.
• It involves identifying major system
  components and their communications.
Advantages of explicit architecture

• Stakeholder communication
  – Architecture may be used as a focus of discussion
    by system stakeholders.
• System analysis
  – Means that analysis of whether the system can
    meet its non-functional requirements is possible.
• Large-scale reuse
  – The architecture may be reusable across a range
    of systems.
Architecture and system characteristics

• Performance
   – Localise critical operations and minimise communications. Use large
     rather than fine-grain components.
• Security
   – Use a layered architecture with critical assets in the inner layers.
• Safety
   – Localise safety-critical features in a small number of sub-systems.
• Availability
   – Include redundant components and mechanisms for fault tolerance.
• Maintainability
   – Use fine-grain, replaceable components.
Architectural conflicts
• Using large-grain components improves
  performance but reduces maintainability.
• Introducing redundant data improves
  availability but makes security more difficult.
• Localising safety-related features usually
  means more communication so degraded
  performance.
System structuring
• Concerned with decomposing the system into
  interacting sub-systems.
• The architectural design is normally expressed
  as a block diagram presenting an overview of
  the system structure.
• More specific models showing how sub-
  systems share data, are distributed and
  interface with each other may also be
  developed.
Packing robot control system
Box and line diagrams
• Very abstract - they do not show the nature of
  component relationships nor the externally
  visible properties of the sub-systems.
• However, useful for communication with
  stakeholders and for project planning.
Architectural design decisions
• Architectural design is a creative process so
  the process differs depending on the type of
  system being developed.
• However, a number of common decisions
  span all design processes.
Architectural design decisions
•   Is there a generic application architecture that can be used?
•   How will the system be distributed?
•   What architectural styles are appropriate?
•   What approach will be used to structure the system?
•   How will the system be decomposed into modules?
•   What control strategy should be used?
•   How will the architectural design be evaluated?
•   How should the architecture be documented?
Architecture reuse
• Systems in the same domain often have
  similar architectures that reflect domain
  concepts.
• Application product lines are built around a
  core architecture with variants that satisfy
  particular customer requirements.
• Application architectures are covered in
  Chapter 13 and product lines in Chapter 18.
Architectural styles
• The architectural model of a system may
  conform to a generic architectural model or
  style.
• An awareness of these styles can simplify the
  problem of defining system architectures.
• However, most large systems are
  heterogeneous and do not follow a single
  architectural style.
Architectural models
• Used to document an architectural design.
• Static structural model that shows the major system
  components.
• Dynamic process model that shows the process structure of
  the system.
• Interface model that defines sub-system interfaces.
• Relationships model such as a data-flow model that shows
  sub-system relationships.
• Distribution model that shows how sub-systems are
  distributed across computers.
System organisation
• Reflects the basic strategy that is used to
  structure a system.
• Three organisational styles are widely used:
  – A shared data repository style;
  – A shared services and servers style;
  – An abstract machine or layered style.
The repository model
• Sub-systems must exchange data. This may be
  done in two ways:
  – Shared data is held in a central database or
    repository and may be accessed by all sub-
    systems;
  – Each sub-system maintains its own database and
    passes data explicitly to other sub-systems.
• When large amounts of data are to be
  shared, the repository model of sharing is
  most commonly used.
CASE toolset architecture
Repository model characteristics
• Advantages
   – Efficient way to share large amounts of data;
   – Sub-systems need not be concerned with how data is produced
     Centralised management e.g. backup, security, etc.
   – Sharing model is published as the repository schema.
• Disadvantages
   – Sub-systems must agree on a repository data model. Inevitably a
     compromise;
   – Data evolution is difficult and expensive;
   – No scope for specific management policies;
   – Difficult to distribute efficiently.
Client-server model
• Distributed system model which shows how
  data and processing is distributed across a
  range of components.
• Set of stand-alone servers which provide
  specific services such as printing, data
  management, etc.
• Set of clients which call on these services.
• Network which allows clients to access
  servers.
Film and picture library
Client-server characteristics
• Advantages
   – Distribution of data is straightforward;
   – Makes effective use of networked systems. May require cheaper
     hardware;
   – Easy to add new servers or upgrade existing servers.
• Disadvantages
   – No shared data model so sub-systems use different data organisation.
     Data interchange may be inefficient;
   – Redundant management in each server;
   – No central register of names and services - it may be hard to find out
     what servers and services are available.
Abstract machine (layered) model
• Used to model the interfacing of sub-systems.
• Organises the system into a set of layers (or abstract
  machines) each of which provide a set of services.
• Supports the incremental development of sub-systems in
  different layers. When a layer interface changes, only the
  adjacent layer is affected.
• However, often artificial to structure systems in this way.
Version management system

     Configuration management system layer



         Object management system layer




              Database system layer




               Operating system layer
Modular decomposition styles
• Styles of decomposing sub-systems into
  modules.
• No rigid distinction between system
  organisation and modular decomposition.
Sub-systems and modules
• A sub-system is a system in its own right
  whose operation is independent of the
  services provided by other sub-systems.
• A module is a system component that
  provides services to other components but
  would not normally be considered as a
  separate system.
Modular decomposition
• Another structural level where sub-systems are decomposed
  into modules.
• Two modular decomposition models covered
   – An object model where the system is decomposed into interacting
     object;
   – A pipeline or data-flow model where the system is decomposed into
     functional modules which transform inputs to outputs.
• If possible, decisions about concurrency should be delayed
  until modules are implemented.
Object models
• Structure the system into a set of loosely
  coupled objects with well-defined interfaces.
• Object-oriented decomposition is concerned
  with identifying object classes, their attributes
  and operations.
• When implemented, objects are created from
  these classes and some control model used to
  coordinate object operations.
Invoice processing system
Object model advantages
• Objects are loosely coupled so their
  implementation can be modified without
  affecting other objects.
• The objects may reflect real-world entities.
• OO implementation languages are widely
  used.
• However, object interface changes may cause
  problems and complex entities may be hard to
  represent as objects.
Function-oriented pipelining
• Functional transformations process their
  inputs to produce outputs.
• May be referred to as a pipe and filter model
  (as in UNIX shell).
• Variants of this approach are very common.
  When transformations are sequential, this is a
  batch sequential model which is extensively
  used in data processing systems.
• Not really suitable for interactive systems.
Invoice processing system
Pipeline model advantages
• Supports transformation reuse.
• Intuitive organisation for stakeholder
  communication.
• Easy to add new transformations.
• Relatively simple to implement as either a
  concurrent or sequential system.
• However, requires a common format for data
  transfer along the pipeline and difficult to
  support event-based interaction.
Control styles
• Are concerned with the control flow between
  sub-systems. Distinct from the system
  decomposition model.
• Centralised control
  – One sub-system has overall responsibility for
    control and starts and stops other sub-systems.
• Event-based control
  – Each sub-system can respond to externally
    generated events from other sub-systems or the
    system’s environment.
Centralised control
• A control sub-system takes responsibility for managing the
  execution of other sub-systems.
• Call-return model
   – Top-down subroutine model where control starts at the top of a
     subroutine hierarchy and moves downwards. Applicable to sequential
     systems.
• Manager model
   – Applicable to concurrent systems. One system component controls the
     stopping, starting and coordination of other system processes. Can be
     implemented in sequential systems as a case statement.
Call-return model
Real-time system control
Event-driven systems
• Driven by externally generated events where the timing of the
  event is outwith the control of the sub-systems which process
  the event.
• Two principal event-driven models
   – Broadcast models. An event is broadcast to all sub-systems. Any sub-
     system which can handle the event may do so;
   – Interrupt-driven models. Used in real-time systems where interrupts
     are detected by an interrupt handler and passed to some other
     component for processing.
• Other event driven models include spreadsheets and
  production systems.
Broadcast model
• Effective in integrating sub-systems on different computers in
  a network.
• Sub-systems register an interest in specific events. When
  these occur, control is transferred to the sub-system which
  can handle the event.
• Control policy is not embedded in the event and message
  handler. Sub-systems decide on events of interest to them.
• However, sub-systems don’t know if or when an event will be
  handled.
Selective broadcasting
Interrupt-driven systems
• Used in real-time systems where fast response
  to an event is essential.
• There are known interrupt types with a
  handler defined for each type.
• Each type is associated with a memory
  location and a hardware switch causes
  transfer to its handler.
• Allows fast response but complex to program
  and difficult to validate.
Interrupt-driven control
Reference architectures
• Architectural models may be specific to some application
  domain.
• Two types of domain-specific model
   – Generic models which are abstractions from a number of real systems
     and which encapsulate the principal characteristics of these systems.
     Covered in Chapter 13.
   – Reference models which are more abstract, idealised model. Provide a
     means of information about that class of system and of comparing
     different architectures.
• Generic models are usually bottom-up models; Reference
  models are top-down models.
Reference architectures
• Reference models are derived from a study of
  the application domain rather than from
  existing systems.
• May be used as a basis for system
  implementation or to compare different
  systems. It acts as a standard against which
  systems can be evaluated.
• OSI model is a layered model for
  communication systems.
OSI reference model

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Case reference model
• Data repository services
   – Storage and management of data items.
• Data integration services
   – Managing groups of entities.
• Task management services
   – Definition and enaction of process models.
• Messaging services
   – Tool-tool and tool-environment communication.
• User interface services
   – User interface development.
The ECMA reference model
Key points
• The software architecture is the fundamental framework for
  structuring the system.
• Architectural design decisions include decisions on the
  application architecture, the distribution and the architectural
  styles to be used.
• Different architectural models such as a structural model, a
  control model and a decomposition model may be developed.
• System organisational models include repository models,
  client-server models and abstract machine models.
Key points
• Modular decomposition models include object
  models and pipelining models.
• Control models include centralised control and
  event-driven models.
• Reference architectures may be used to
  communicate domain-specific architectures
  and to assess and compare architectural
  designs.
Architectural models
• Different architectural models may be
  produced during the design process
• Each model presents different perspectives on
  the architecture
Architecture attributes
• Performance
    – Localise operations to minimise sub-system communication
• Security
    – Use a layered architecture with critical assets in inner layers
• Safety
    – Isolate safety-critical components
• Availability
    – Include redundant components in the architecture
• Maintainability
    – Use fine-grain, self-contained components

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8 system models
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3 national power
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1 introduction
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Assignment 3
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Architectural Design Decisions and Styles

  • 2. Objectives • To introduce architectural design and to discuss its importance • To explain the architectural design decisions that have to be made • To introduce three complementary architectural styles covering organisation, decomposition and control • To discuss reference architectures are used to communicate and compare architectures
  • 3. Topics covered • Architectural design decisions • System organisation • Decomposition styles • Control styles • Reference architectures
  • 4. Software architecture • The design process for identifying the sub- systems making up a system and the framework for sub-system control and communication is architectural design. • The output of this design process is a description of the software architecture.
  • 5. Architectural design • An early stage of the system design process. • Represents the link between specification and design processes. • Often carried out in parallel with some specification activities. • It involves identifying major system components and their communications.
  • 6. Advantages of explicit architecture • Stakeholder communication – Architecture may be used as a focus of discussion by system stakeholders. • System analysis – Means that analysis of whether the system can meet its non-functional requirements is possible. • Large-scale reuse – The architecture may be reusable across a range of systems.
  • 7. Architecture and system characteristics • Performance – Localise critical operations and minimise communications. Use large rather than fine-grain components. • Security – Use a layered architecture with critical assets in the inner layers. • Safety – Localise safety-critical features in a small number of sub-systems. • Availability – Include redundant components and mechanisms for fault tolerance. • Maintainability – Use fine-grain, replaceable components.
  • 8. Architectural conflicts • Using large-grain components improves performance but reduces maintainability. • Introducing redundant data improves availability but makes security more difficult. • Localising safety-related features usually means more communication so degraded performance.
  • 9. System structuring • Concerned with decomposing the system into interacting sub-systems. • The architectural design is normally expressed as a block diagram presenting an overview of the system structure. • More specific models showing how sub- systems share data, are distributed and interface with each other may also be developed.
  • 11. Box and line diagrams • Very abstract - they do not show the nature of component relationships nor the externally visible properties of the sub-systems. • However, useful for communication with stakeholders and for project planning.
  • 12. Architectural design decisions • Architectural design is a creative process so the process differs depending on the type of system being developed. • However, a number of common decisions span all design processes.
  • 13. Architectural design decisions • Is there a generic application architecture that can be used? • How will the system be distributed? • What architectural styles are appropriate? • What approach will be used to structure the system? • How will the system be decomposed into modules? • What control strategy should be used? • How will the architectural design be evaluated? • How should the architecture be documented?
  • 14. Architecture reuse • Systems in the same domain often have similar architectures that reflect domain concepts. • Application product lines are built around a core architecture with variants that satisfy particular customer requirements. • Application architectures are covered in Chapter 13 and product lines in Chapter 18.
  • 15. Architectural styles • The architectural model of a system may conform to a generic architectural model or style. • An awareness of these styles can simplify the problem of defining system architectures. • However, most large systems are heterogeneous and do not follow a single architectural style.
  • 16. Architectural models • Used to document an architectural design. • Static structural model that shows the major system components. • Dynamic process model that shows the process structure of the system. • Interface model that defines sub-system interfaces. • Relationships model such as a data-flow model that shows sub-system relationships. • Distribution model that shows how sub-systems are distributed across computers.
  • 17. System organisation • Reflects the basic strategy that is used to structure a system. • Three organisational styles are widely used: – A shared data repository style; – A shared services and servers style; – An abstract machine or layered style.
  • 18. The repository model • Sub-systems must exchange data. This may be done in two ways: – Shared data is held in a central database or repository and may be accessed by all sub- systems; – Each sub-system maintains its own database and passes data explicitly to other sub-systems. • When large amounts of data are to be shared, the repository model of sharing is most commonly used.
  • 20. Repository model characteristics • Advantages – Efficient way to share large amounts of data; – Sub-systems need not be concerned with how data is produced Centralised management e.g. backup, security, etc. – Sharing model is published as the repository schema. • Disadvantages – Sub-systems must agree on a repository data model. Inevitably a compromise; – Data evolution is difficult and expensive; – No scope for specific management policies; – Difficult to distribute efficiently.
  • 21. Client-server model • Distributed system model which shows how data and processing is distributed across a range of components. • Set of stand-alone servers which provide specific services such as printing, data management, etc. • Set of clients which call on these services. • Network which allows clients to access servers.
  • 22. Film and picture library
  • 23. Client-server characteristics • Advantages – Distribution of data is straightforward; – Makes effective use of networked systems. May require cheaper hardware; – Easy to add new servers or upgrade existing servers. • Disadvantages – No shared data model so sub-systems use different data organisation. Data interchange may be inefficient; – Redundant management in each server; – No central register of names and services - it may be hard to find out what servers and services are available.
  • 24. Abstract machine (layered) model • Used to model the interfacing of sub-systems. • Organises the system into a set of layers (or abstract machines) each of which provide a set of services. • Supports the incremental development of sub-systems in different layers. When a layer interface changes, only the adjacent layer is affected. • However, often artificial to structure systems in this way.
  • 25. Version management system Configuration management system layer Object management system layer Database system layer Operating system layer
  • 26. Modular decomposition styles • Styles of decomposing sub-systems into modules. • No rigid distinction between system organisation and modular decomposition.
  • 27. Sub-systems and modules • A sub-system is a system in its own right whose operation is independent of the services provided by other sub-systems. • A module is a system component that provides services to other components but would not normally be considered as a separate system.
  • 28. Modular decomposition • Another structural level where sub-systems are decomposed into modules. • Two modular decomposition models covered – An object model where the system is decomposed into interacting object; – A pipeline or data-flow model where the system is decomposed into functional modules which transform inputs to outputs. • If possible, decisions about concurrency should be delayed until modules are implemented.
  • 29. Object models • Structure the system into a set of loosely coupled objects with well-defined interfaces. • Object-oriented decomposition is concerned with identifying object classes, their attributes and operations. • When implemented, objects are created from these classes and some control model used to coordinate object operations.
  • 31. Object model advantages • Objects are loosely coupled so their implementation can be modified without affecting other objects. • The objects may reflect real-world entities. • OO implementation languages are widely used. • However, object interface changes may cause problems and complex entities may be hard to represent as objects.
  • 32. Function-oriented pipelining • Functional transformations process their inputs to produce outputs. • May be referred to as a pipe and filter model (as in UNIX shell). • Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems. • Not really suitable for interactive systems.
  • 34. Pipeline model advantages • Supports transformation reuse. • Intuitive organisation for stakeholder communication. • Easy to add new transformations. • Relatively simple to implement as either a concurrent or sequential system. • However, requires a common format for data transfer along the pipeline and difficult to support event-based interaction.
  • 35. Control styles • Are concerned with the control flow between sub-systems. Distinct from the system decomposition model. • Centralised control – One sub-system has overall responsibility for control and starts and stops other sub-systems. • Event-based control – Each sub-system can respond to externally generated events from other sub-systems or the system’s environment.
  • 36. Centralised control • A control sub-system takes responsibility for managing the execution of other sub-systems. • Call-return model – Top-down subroutine model where control starts at the top of a subroutine hierarchy and moves downwards. Applicable to sequential systems. • Manager model – Applicable to concurrent systems. One system component controls the stopping, starting and coordination of other system processes. Can be implemented in sequential systems as a case statement.
  • 39. Event-driven systems • Driven by externally generated events where the timing of the event is outwith the control of the sub-systems which process the event. • Two principal event-driven models – Broadcast models. An event is broadcast to all sub-systems. Any sub- system which can handle the event may do so; – Interrupt-driven models. Used in real-time systems where interrupts are detected by an interrupt handler and passed to some other component for processing. • Other event driven models include spreadsheets and production systems.
  • 40. Broadcast model • Effective in integrating sub-systems on different computers in a network. • Sub-systems register an interest in specific events. When these occur, control is transferred to the sub-system which can handle the event. • Control policy is not embedded in the event and message handler. Sub-systems decide on events of interest to them. • However, sub-systems don’t know if or when an event will be handled.
  • 42. Interrupt-driven systems • Used in real-time systems where fast response to an event is essential. • There are known interrupt types with a handler defined for each type. • Each type is associated with a memory location and a hardware switch causes transfer to its handler. • Allows fast response but complex to program and difficult to validate.
  • 44. Reference architectures • Architectural models may be specific to some application domain. • Two types of domain-specific model – Generic models which are abstractions from a number of real systems and which encapsulate the principal characteristics of these systems. Covered in Chapter 13. – Reference models which are more abstract, idealised model. Provide a means of information about that class of system and of comparing different architectures. • Generic models are usually bottom-up models; Reference models are top-down models.
  • 45. Reference architectures • Reference models are derived from a study of the application domain rather than from existing systems. • May be used as a basis for system implementation or to compare different systems. It acts as a standard against which systems can be evaluated. • OSI model is a layered model for communication systems.
  • 46. OSI reference model 7 A licatio n pp A licatio n pp 6 Presenta tio n Presenta tio n 5 Ses sion Ses sion 4 T rans por t T rans por t 3 Network Networ k Networ k 2 Data lin k Data lin k Data lin k 1 Phys ical Phys ical Phys ical Co mm un icatio ns med iu m
  • 47. Case reference model • Data repository services – Storage and management of data items. • Data integration services – Managing groups of entities. • Task management services – Definition and enaction of process models. • Messaging services – Tool-tool and tool-environment communication. • User interface services – User interface development.
  • 49. Key points • The software architecture is the fundamental framework for structuring the system. • Architectural design decisions include decisions on the application architecture, the distribution and the architectural styles to be used. • Different architectural models such as a structural model, a control model and a decomposition model may be developed. • System organisational models include repository models, client-server models and abstract machine models.
  • 50. Key points • Modular decomposition models include object models and pipelining models. • Control models include centralised control and event-driven models. • Reference architectures may be used to communicate domain-specific architectures and to assess and compare architectural designs.
  • 51. Architectural models • Different architectural models may be produced during the design process • Each model presents different perspectives on the architecture
  • 52. Architecture attributes • Performance – Localise operations to minimise sub-system communication • Security – Use a layered architecture with critical assets in inner layers • Safety – Isolate safety-critical components • Availability – Include redundant components in the architecture • Maintainability – Use fine-grain, self-contained components