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Game Studies   Download 3.0 Get schooled.
Who We Are Ian Bogost, Ph.D. Mia Consalvo, Ph.D. Jane McGonigal, Ph.D.
Why Game Studies? Game researchers  are  very smart people  who  care a lot   about games  the people who play them, and  the future of the medium . They   have  targeted expertise  in: HCI, economics, computer science, psychology, narrative, anthropology, artificial intelligence, architecture, and more.
Get Ready ,[object Object],[object Object],[object Object],[object Object]
#10 Top Research Finding The best content understands exactly how the player likes to play -- and makes it slightly harder.
“ How do you keep players at the very edge of performance?” Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
“ How do you keep players at the very edge of performance?” ,[object Object],[object Object],[object Object],[object Object],Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
[object Object],#10 Top Design Takeaway Custom procedural variations in a limited environment can be more fun than big environments & open worlds.
#10 Top Design Takeaway ,[object Object],How can your next game use player-inspired procedural variation?
#9 Top Research Finding Breaking the “immersive spell” can make gameplay  more  engaging.
“ Does immersion really have to be seamless?” Ewan Kirkland, Buckinghamshire Chilterns University College, UK
How can disrupting immersion make a game more engaging? ,[object Object],[object Object],[object Object],[object Object],[object Object],Ewan Kirkland, Buckinghamshire Chilterns University College, UK
#9 Top Design Takeaway Making players remember it’s a game can heighten their experience.
#9 Top Design Takeaway Could you engage players by breaking their immersion at least once?
#8 Top Research Finding ,[object Object],Reality-based gaming is already a bigger market than you think.
“ Are game players getting tired of screens?” ,[object Object],Zhao Chen Ding, Academy of Art & Design, Tsinghau University Beijing
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],“ Are game players getting tired of screens?” Zhao Chen Ding, Academy of Art & Design, Tsinghau University Beijing
#8 Top Design Takeaway ,[object Object],Reality gaming is taking consoles and mobile devices in a more “traditionally social” direction.
[object Object],#8 Top Design Takeaway How can your next game go beyond the screen to better facilitate playing with friends and family?
#7 Top Research Finding ,[object Object],Gamers can be altruistic, empathic, and nurturing.
“ Can games tap into ‘nice’ emotions?” ,[object Object],Aki Järvinen, University of Tampere, Finland
“ Can games tap into ‘nice’ emotions?” ,[object Object],[object Object],[object Object],[object Object],[object Object],Aki Järvinen, University of Tampere, Finland
Prospect-based
Attribution
Fortunes-of-Others
Attraction
[object Object],[object Object],[object Object],“ Can games tap into ‘nice’ emotions?” Aki Järvinen, University of Tampere, Finland
#7 Top Design Takeaway Empathy, altruism, and attraction can add emotional depth to  any  game.
[object Object],#7 Top Design Takeaway How can your next game make players want to be nice to game characters?
#6 Top Research Finding It takes 10 hours of gameplay for women to play with the same spatial attention skill as men.
“ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
[object Object],[object Object],[object Object],[object Object],[object Object],“ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
 
#6 Top Design Takeaway Women  can  excel at spatial attention games, given time with the game.
#6 Top Design Takeaway How can you get new gamers to invest 10 hours in your game while they improve their spatial attention?
#5 Top Research Finding The exit screen matters.
 
“ How do players experience the moment they exit a game?” Mark Wigley, Graduate School of Architecture, Columbia University
[object Object],[object Object],[object Object],[object Object],[object Object],Mark Wigley, Graduate School of Architecture, Columbia University “ How do players experience the moment they exit a game?”
 
[object Object]
[object Object]
#5 Top Design Takeaway ,[object Object],The exit experience is an under-designed game space.
#5 Top Design Takeaway ,[object Object],How will you architect a grand exit to your next game?
#4 Top Research Finding ,[object Object],Musical instrument tutoring can make you a REAL music hero.
“ Can music games teach you to play for real?” ,[object Object],G.Percival, G.Tzanetakis University of Victoria, Y.Wang National University of Singapore
[object Object],[object Object],[object Object],[object Object],“ Can music games teach you to play for real?” G.Percival, G.Tzanetakis, Y.Wang
 
 
#4 Top Design Takeaway Music games can answer the criticism “why not play a real instrument”  – without sucking.
[object Object],#4 Top Design Takeaway How can future music games connect  fantasy performance with real-world practice?
#3 Top Research Finding Voice chat measurably makes you like your guildmates more –  usually .
How does voice chat impact the social bonds of gamers? D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
How does voice impact the online gaming experience? ,[object Object],[object Object],[object Object],[object Object],D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
Feeling thermometer outcomes for treatment versus control.
#3 Top Design Takeaway Voice intensifies social impact, which is a mixed blessing.
#3 Top Design Takeaway How can you help players mitigate potential downsides of voice chat?
#2 Top Research Finding ,[object Object],There are 3 key ways to increase the monetary value of avatars.
“ What’s my game character worth?” ,[object Object],T.Kujanpää, T.Manninen, L.Vallius, Game Design/Research, U. of Oulu
 
 
 
 
“ What’s my game character worth?” ,[object Object],[object Object],[object Object],T.Kujanpää, T.Manninen, L.Vallius, Game Design/Research, U. of Oulu
#2 Top Design Takeaway Gamers are inceasingly looking for maximum “character value”.
#2 Top Design Takeaway How will you use social, achievement, & immersion value to increase your next game characters’ net worth?
#1 Top Research Finding ,[object Object],Videogames are the future of live sports.
How can real sports events mix with virtual ones? ,[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
How can real sports events mix with virtual ones? ,[object Object],[object Object],[object Object],[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
How can real sports events mix with virtual ones? ,[object Object],[object Object],[object Object],J.Bardzell, S.Bardzell, C.Birchler, Will Ryan, Indiana University
 
 
#1 Top Design Takeaway Sports viewing is changing – and videogames have a huge role to play in their future.
[object Object],#1 Top Design Takeaway How can your next sports game mix the realities of a live professional sports with a virtual version of it?
#1 Top Design Takeaway …  and really, how might any game mix the realities of a live real events with a virtual version of it?
Download the slides and complete references – and our secret  “Top 10 SHADOW List!” www.avantgame.com/top10.htm

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Game Studies Download 3.0

  • 1. Game Studies Download 3.0 Get schooled.
  • 2. Who We Are Ian Bogost, Ph.D. Mia Consalvo, Ph.D. Jane McGonigal, Ph.D.
  • 3. Why Game Studies? Game researchers are very smart people who care a lot about games the people who play them, and the future of the medium . They have targeted expertise in: HCI, economics, computer science, psychology, narrative, anthropology, artificial intelligence, architecture, and more.
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  • 5. #10 Top Research Finding The best content understands exactly how the player likes to play -- and makes it slightly harder.
  • 6. “ How do you keep players at the very edge of performance?” Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
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  • 8. Julian Togelius, Renzo De Nardi and Simon M. Lucas, University of Essex
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  • 11. #9 Top Research Finding Breaking the “immersive spell” can make gameplay more engaging.
  • 12. “ Does immersion really have to be seamless?” Ewan Kirkland, Buckinghamshire Chilterns University College, UK
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  • 14. #9 Top Design Takeaway Making players remember it’s a game can heighten their experience.
  • 15. #9 Top Design Takeaway Could you engage players by breaking their immersion at least once?
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  • 33. #7 Top Design Takeaway Empathy, altruism, and attraction can add emotional depth to any game.
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  • 35. #6 Top Research Finding It takes 10 hours of gameplay for women to play with the same spatial attention skill as men.
  • 36. “ How fast can women gamers improve spatial attention?” Jing Feng, Ian Spence & Jay Pratt, University of Toronto, Canada
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  • 39. #6 Top Design Takeaway Women can excel at spatial attention games, given time with the game.
  • 40. #6 Top Design Takeaway How can you get new gamers to invest 10 hours in your game while they improve their spatial attention?
  • 41. #5 Top Research Finding The exit screen matters.
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  • 43. “ How do players experience the moment they exit a game?” Mark Wigley, Graduate School of Architecture, Columbia University
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  • 55. #4 Top Design Takeaway Music games can answer the criticism “why not play a real instrument” – without sucking.
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  • 57. #3 Top Research Finding Voice chat measurably makes you like your guildmates more – usually .
  • 58. How does voice chat impact the social bonds of gamers? D. Williams, L. Xiong, USC Annenberg; S. Caplan, U Delaware
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  • 60. Feeling thermometer outcomes for treatment versus control.
  • 61. #3 Top Design Takeaway Voice intensifies social impact, which is a mixed blessing.
  • 62. #3 Top Design Takeaway How can you help players mitigate potential downsides of voice chat?
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  • 70. #2 Top Design Takeaway Gamers are inceasingly looking for maximum “character value”.
  • 71. #2 Top Design Takeaway How will you use social, achievement, & immersion value to increase your next game characters’ net worth?
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  • 78. #1 Top Design Takeaway Sports viewing is changing – and videogames have a huge role to play in their future.
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  • 80. #1 Top Design Takeaway … and really, how might any game mix the realities of a live real events with a virtual version of it?
  • 81. Download the slides and complete references – and our secret “Top 10 SHADOW List!” www.avantgame.com/top10.htm