SlideShare uma empresa Scribd logo
1 de 39
Communication of Digital Cultural
Heritage in Public Spaces by the
Example of Roman Cologne
Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus-Daniel Herrmann,
Jürgen Döllner, Michael Eichhorn, Michael, Michael Heinzelmann
1
AGENDA
1. INTRODUCTION
2. 3D RECONSTRUCTION
3. INTERACTIVE RENDERING
4. EXHIBITION AT ROMANO-GERMANIC MUSEUM
5. CONCLUSIONS
2
INTRODUCTION
SECTION
WWW.COLONIA3D.DE
4
GOALS & CHALLENGES
Goals
 Virtual reconstruction using polygonal 3D models
 Real-time rendering of 3D reconstruction
 Concept for romano-germanic museum (RGM)
Challenges
 Meet requirements of archeologists
 Meet requirements of museums visitors
 Implementation of interactive visualization
5
MANUAL 3D RECONSTRUCTION
SECTION
Archaeologists
 2D AutoCAD drawings
 Meta data (text & images)
Designer
 3DSmax & mental ray
 Exhibition concept
CG engineer
 Customize rendering framework
 Model optimization
WORKFLOW
7
3D BUILDING RECONSTRUCTION
8
DETAILS
Reconstructed capital,
1:1 model from Xanten
Virtual reconstruction
without textures
9
APPLICATIONS: 3D PRINTER
10
APPLICATIONS: MOVIE SCENERY
11
TWO LEVELS-OF-DETAIL
12
3D SCENE - OVERVIEW
13
DIGITAL TERRAIN MODEL
14
APPEARANCE = LIGHTING + TEXTURE
Texture + Global IlluminationAmbient Occlusion Term
15
INTERACTIVE RENDERING
SECTION
DATA COMPLEXITY – BOTTOMLINE
Scene Statistics (total):
 # Models: 420
 # Vertices: 15,793,008
 # Faces: 21,424,732
 # Texel: 1,320,041,992 (4 GB)
 data too complex for real-time visualization
17
OPTIMIZATIONS FOR REALTIME RENDERING
18
DRAWBACKS OF OPTIMIZATION
TEXTURE ATLAS
ORIGINAL
S3 COMPRESSED
19
APPLICATIONS FOR VIRTUAL 3D MODELS
20
ROMANO-GERMANIC MUSEUM
SECTION
Major challenges
 How to create an “experience”?
 3 visualization scenarios
 How to display meta data?
 Integrated vs. multiple views
 How to support the user?
 Make use of modern hardware
BASIC QUESTIONS
22
SETUP OVERVIEW
23
3 PRESENTATION SCENARIOSPROJECTIONTOUCHTABLE
SERVERCLIENT
24
RECONSTRUCTION SCENARIO
25
FINDING SCENARIO
Objective
 Display finding in the context of reconstruction
 Enable browsing of findings
 Highlighting of objects-of-interest
Presentation Style
 Plain colors + Gooch Shading
 Unsharp masking the depth buffer
26
FINDING SCENARIO
27
SUPPORTING MULTIPLE RECONSTRUCTIONS
28
SUPPORTING MULTIPLE EXCAVATION STAGES
29
COMPARISON SCENARIO
30
AQUIRING PANORAMIC IMAGES
31
By manual image aquisition & image stitching (Photoshop CS3)
By using rendering output directly (Trapp&Döllner GRAPP 2008)
3D INTEGRATION
32
SUPPORTING THE USER IN 3D
Why
 Avoid „getting lost“ situations
 Support easy exploration of sites
Approaches
 Explicit collision model for physics engine
 Constraint orbiter camera
 Automatic camera path generation
 Dedicated „Home“ scenario
33
Computed parabolic camera path
CONCLUSIONS
SECTION
LESSONS LEARNED
After 4 year development and 5 months up-time:
 Distributed, interdisciplinary development is costly
 3D reconstruction: multiple iterations required
 Add scale elements
 Test and tune the application and setup off-site early
 Acquiring robust hardware
 Press coverage & publications
 Success can depend on political issues
35
POTENTIAL FOR FUTURE WORK
Make it better
 Link to the tangible assets of museum
 Include high detail findings
 Conduct user evaluation
 Indoor visualization and exploration
Make it available
 Accessible via web using WPVS
 Providing the framework for other cities
 Licensing the model to the community
36
WRAP UP
 Interactive museum application of a complete city
 Now permanent exhibition at the RGM
 Extensible real-time visualization framework
 Potential for future work
 Open for collaborations
Official Press Release: 3.12.2010 in Cologne
37
ACKNOWLEDGMENTS
Special thanks to the team
Johannes Bäuerlein, Henner von Hesberg, Fabian
Kampa, Simone Lamberts, Janine Lehmann,
Christian Leuenhagen, Stefan Maass, Silvio
Mölter, Sebastian Heilmann, Annette Paetz,
Christian Rademann, Christopher von Bronsart,
Michael Hoffmann, Solveig Böhl, Yu-Chung Chen,
Su Hyung Han, Enrichetta Minuzzi, Bierschenk
Martin, Sascha Blättgen, Omar Gerado Chacòn
Yela, Benjamin Jager, Sven Aufenvenne, Martin
Kramer, Benjamin Richter, and Leif Rumbke.
Contact
matthias.trapp@hpi.uni-potsdam.de
www.colonia3D.de
38
39
THANK YOU… QUESTIONS - SUGGESTIONS?

Mais conteúdo relacionado

Destaque

Destaque (10)

Proyecto d tecnologia 15454
Proyecto d tecnologia   15454Proyecto d tecnologia   15454
Proyecto d tecnologia 15454
 
Daniel_Akinjise(2)
Daniel_Akinjise(2)Daniel_Akinjise(2)
Daniel_Akinjise(2)
 
PRPC BA Objectives and Requirements (1)
PRPC BA Objectives and Requirements (1)PRPC BA Objectives and Requirements (1)
PRPC BA Objectives and Requirements (1)
 
Equipo 5
Equipo 5Equipo 5
Equipo 5
 
Mapa[1]
Mapa[1]Mapa[1]
Mapa[1]
 
Cisco - IoT Buyer
Cisco - IoT BuyerCisco - IoT Buyer
Cisco - IoT Buyer
 
AMA Nebraska - SurveyMonkey (08-14)
AMA Nebraska  - SurveyMonkey (08-14)AMA Nebraska  - SurveyMonkey (08-14)
AMA Nebraska - SurveyMonkey (08-14)
 
Chapter 5 - Floods (Part 2)
Chapter 5 - Floods (Part 2)Chapter 5 - Floods (Part 2)
Chapter 5 - Floods (Part 2)
 
Cement Brick & Concrete Block Making
Cement Brick & Concrete Block MakingCement Brick & Concrete Block Making
Cement Brick & Concrete Block Making
 
WFG Qualified Plan Services Brochure
WFG Qualified Plan Services BrochureWFG Qualified Plan Services Brochure
WFG Qualified Plan Services Brochure
 

Semelhante a Colonia3D (EuroMed 2010)

High resolution textured models for engineering applications
High resolution textured models for engineering applicationsHigh resolution textured models for engineering applications
High resolution textured models for engineering applicationsArtemis Valanis
 
3D Generalization Lenses (IV 2008)
3D Generalization Lenses (IV 2008)3D Generalization Lenses (IV 2008)
3D Generalization Lenses (IV 2008)Matthias Trapp
 
3D Printing, Architectural visualization and the Future of architectural visu...
3D Printing, Architectural visualization and the Future of architectural visu...3D Printing, Architectural visualization and the Future of architectural visu...
3D Printing, Architectural visualization and the Future of architectural visu...Ogbuagu Kelechi Uchamma
 
Integration of a Structure from Motion into Virtual and Augmented Reality for...
Integration of a Structure from Motion into Virtual and Augmented Reality for...Integration of a Structure from Motion into Virtual and Augmented Reality for...
Integration of a Structure from Motion into Virtual and Augmented Reality for...Tomohiro Fukuda
 
3D-printing with GRASS GIS – a work in progress in report FOSS4G 2014
3D-printing with GRASS GIS – a work in progress in report FOSS4G 20143D-printing with GRASS GIS – a work in progress in report FOSS4G 2014
3D-printing with GRASS GIS – a work in progress in report FOSS4G 2014Peter Löwe
 
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D ICONS Project
 
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
 
Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2Manolis Vavalis
 
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYA L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYcsandit
 
Building rome in_a_day_yas-nyan
Building rome in_a_day_yas-nyan Building rome in_a_day_yas-nyan
Building rome in_a_day_yas-nyan YasunobuToyota
 
Semantic 3D City Models with CityGML
Semantic 3D City Models with CityGMLSemantic 3D City Models with CityGML
Semantic 3D City Models with CityGMLICGCat
 
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...Tomohiro Fukuda
 
Schristophe3Dgeoinfo_2016
Schristophe3Dgeoinfo_2016Schristophe3Dgeoinfo_2016
Schristophe3Dgeoinfo_2016MBrasebin
 
Web-based and Mobile Provisioning of Virtual 3D Reconstructions
Web-based and Mobile Provisioning of Virtual 3D ReconstructionsWeb-based and Mobile Provisioning of Virtual 3D Reconstructions
Web-based and Mobile Provisioning of Virtual 3D ReconstructionsMatthias Trapp
 
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Project
 
Architectural Information Modelling in Construction History
Architectural Information Modelling in Construction HistoryArchitectural Information Modelling in Construction History
Architectural Information Modelling in Construction HistoryPieter Pauwels
 
Nicolae_Denut_Theses
Nicolae_Denut_ThesesNicolae_Denut_Theses
Nicolae_Denut_ThesesNicolae Denut
 
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
Multi-Perspective Detail+Overview Visualization for 3D Building ExplorationMulti-Perspective Detail+Overview Visualization for 3D Building Exploration
Multi-Perspective Detail+Overview Visualization for 3D Building ExplorationMatthias Trapp
 
SeGaCH Workshop, VAST 2008
SeGaCH Workshop, VAST 2008SeGaCH Workshop, VAST 2008
SeGaCH Workshop, VAST 2008Elios Lab
 

Semelhante a Colonia3D (EuroMed 2010) (20)

High resolution textured models for engineering applications
High resolution textured models for engineering applicationsHigh resolution textured models for engineering applications
High resolution textured models for engineering applications
 
3D Generalization Lenses (IV 2008)
3D Generalization Lenses (IV 2008)3D Generalization Lenses (IV 2008)
3D Generalization Lenses (IV 2008)
 
3D Printing, Architectural visualization and the Future of architectural visu...
3D Printing, Architectural visualization and the Future of architectural visu...3D Printing, Architectural visualization and the Future of architectural visu...
3D Printing, Architectural visualization and the Future of architectural visu...
 
Integration of a Structure from Motion into Virtual and Augmented Reality for...
Integration of a Structure from Motion into Virtual and Augmented Reality for...Integration of a Structure from Motion into Virtual and Augmented Reality for...
Integration of a Structure from Motion into Virtual and Augmented Reality for...
 
CG Lecture0.pptx
CG Lecture0.pptxCG Lecture0.pptx
CG Lecture0.pptx
 
3D-printing with GRASS GIS – a work in progress in report FOSS4G 2014
3D-printing with GRASS GIS – a work in progress in report FOSS4G 20143D-printing with GRASS GIS – a work in progress in report FOSS4G 2014
3D-printing with GRASS GIS – a work in progress in report FOSS4G 2014
 
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
3D-­ICONS: Interactive storytelling through innovative interfaces, Carlotta C...
 
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...
 
Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2
 
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYA L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
 
Building rome in_a_day_yas-nyan
Building rome in_a_day_yas-nyan Building rome in_a_day_yas-nyan
Building rome in_a_day_yas-nyan
 
Semantic 3D City Models with CityGML
Semantic 3D City Models with CityGMLSemantic 3D City Models with CityGML
Semantic 3D City Models with CityGML
 
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...
Point Cloud Stream on Spatial Mixed Reality: Toward Telepresence in Architect...
 
Schristophe3Dgeoinfo_2016
Schristophe3Dgeoinfo_2016Schristophe3Dgeoinfo_2016
Schristophe3Dgeoinfo_2016
 
Web-based and Mobile Provisioning of Virtual 3D Reconstructions
Web-based and Mobile Provisioning of Virtual 3D ReconstructionsWeb-based and Mobile Provisioning of Virtual 3D Reconstructions
Web-based and Mobile Provisioning of Virtual 3D Reconstructions
 
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme
3D ICONS Guidelines and Case Studies, Anthony Corns, Discovery Programme
 
Architectural Information Modelling in Construction History
Architectural Information Modelling in Construction HistoryArchitectural Information Modelling in Construction History
Architectural Information Modelling in Construction History
 
Nicolae_Denut_Theses
Nicolae_Denut_ThesesNicolae_Denut_Theses
Nicolae_Denut_Theses
 
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
Multi-Perspective Detail+Overview Visualization for 3D Building ExplorationMulti-Perspective Detail+Overview Visualization for 3D Building Exploration
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
 
SeGaCH Workshop, VAST 2008
SeGaCH Workshop, VAST 2008SeGaCH Workshop, VAST 2008
SeGaCH Workshop, VAST 2008
 

Mais de Matthias Trapp

Interactive Control over Temporal Consistency while Stylizing Video Streams
Interactive Control over Temporal Consistency while Stylizing Video StreamsInteractive Control over Temporal Consistency while Stylizing Video Streams
Interactive Control over Temporal Consistency while Stylizing Video StreamsMatthias Trapp
 
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...Matthias Trapp
 
A Framework for Interactive 3D Photo Stylization Techniques on Mobile Devices
A Framework for Interactive 3D Photo Stylization Techniques on Mobile DevicesA Framework for Interactive 3D Photo Stylization Techniques on Mobile Devices
A Framework for Interactive 3D Photo Stylization Techniques on Mobile DevicesMatthias Trapp
 
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...Matthias Trapp
 
A Service-based Preset Recommendation System for Image Stylization Applications
A Service-based Preset Recommendation System for Image Stylization ApplicationsA Service-based Preset Recommendation System for Image Stylization Applications
A Service-based Preset Recommendation System for Image Stylization ApplicationsMatthias Trapp
 
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...Matthias Trapp
 
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...Matthias Trapp
 
Efficient GitHub Crawling using the GraphQL API
Efficient GitHub Crawling using the GraphQL APIEfficient GitHub Crawling using the GraphQL API
Efficient GitHub Crawling using the GraphQL APIMatthias Trapp
 
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdf
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdfCodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdf
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdfMatthias Trapp
 
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic Visualization
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic VisualizationNon-Photorealistic Rendering of 3D Point Clouds for Cartographic Visualization
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic VisualizationMatthias Trapp
 
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...Matthias Trapp
 
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...Matthias Trapp
 
Visualization of Knowledge Distribution across Development Teams using 2.5D S...
Visualization of Knowledge Distribution across Development Teams using 2.5D S...Visualization of Knowledge Distribution across Development Teams using 2.5D S...
Visualization of Knowledge Distribution across Development Teams using 2.5D S...Matthias Trapp
 
Real-time Screen-space Geometry Draping for 3D Digital Terrain Models
Real-time Screen-space Geometry Draping for 3D Digital Terrain ModelsReal-time Screen-space Geometry Draping for 3D Digital Terrain Models
Real-time Screen-space Geometry Draping for 3D Digital Terrain ModelsMatthias Trapp
 
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & Morphing
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & MorphingFERMIUM - A Framework for Real-time Procedural Point Cloud Animation & Morphing
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & MorphingMatthias Trapp
 
Interactive Editing of Signed Distance Fields
Interactive Editing of Signed Distance FieldsInteractive Editing of Signed Distance Fields
Interactive Editing of Signed Distance FieldsMatthias Trapp
 
Integration of Image Processing Techniques into the Unity Game Engine
Integration of Image Processing Techniques into the Unity Game EngineIntegration of Image Processing Techniques into the Unity Game Engine
Integration of Image Processing Techniques into the Unity Game EngineMatthias Trapp
 
Interactive GPU-based Image Deformation for Mobile Devices
Interactive GPU-based Image Deformation for Mobile DevicesInteractive GPU-based Image Deformation for Mobile Devices
Interactive GPU-based Image Deformation for Mobile DevicesMatthias Trapp
 
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
Interactive Photo Editing on Smartphones via Intrinsic DecompositionInteractive Photo Editing on Smartphones via Intrinsic Decomposition
Interactive Photo Editing on Smartphones via Intrinsic DecompositionMatthias Trapp
 
Service-based Analysis and Abstraction for Content Moderation of Digital Images
Service-based Analysis and Abstraction for Content Moderation of Digital ImagesService-based Analysis and Abstraction for Content Moderation of Digital Images
Service-based Analysis and Abstraction for Content Moderation of Digital ImagesMatthias Trapp
 

Mais de Matthias Trapp (20)

Interactive Control over Temporal Consistency while Stylizing Video Streams
Interactive Control over Temporal Consistency while Stylizing Video StreamsInteractive Control over Temporal Consistency while Stylizing Video Streams
Interactive Control over Temporal Consistency while Stylizing Video Streams
 
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...
A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile...
 
A Framework for Interactive 3D Photo Stylization Techniques on Mobile Devices
A Framework for Interactive 3D Photo Stylization Techniques on Mobile DevicesA Framework for Interactive 3D Photo Stylization Techniques on Mobile Devices
A Framework for Interactive 3D Photo Stylization Techniques on Mobile Devices
 
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...
ALIVE-Adaptive Chromaticity for Interactive Low-light Image and Video Enhance...
 
A Service-based Preset Recommendation System for Image Stylization Applications
A Service-based Preset Recommendation System for Image Stylization ApplicationsA Service-based Preset Recommendation System for Image Stylization Applications
A Service-based Preset Recommendation System for Image Stylization Applications
 
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...
Design Space of Geometry-based Image Abstraction Techniques with Vectorizatio...
 
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...
A Benchmark for the Use of Topic Models for Text Visualization Tasks - Online...
 
Efficient GitHub Crawling using the GraphQL API
Efficient GitHub Crawling using the GraphQL APIEfficient GitHub Crawling using the GraphQL API
Efficient GitHub Crawling using the GraphQL API
 
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdf
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdfCodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdf
CodeCV - Mining Expertise of GitHub Users from Coding Activities - Online.pdf
 
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic Visualization
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic VisualizationNon-Photorealistic Rendering of 3D Point Clouds for Cartographic Visualization
Non-Photorealistic Rendering of 3D Point Clouds for Cartographic Visualization
 
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...
TWIN4ROAD - Erfassung Analyse und Auswertung mobiler Multi Sensorik im Strass...
 
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...
Interactive Close-Up Rendering for Detail+Overview Visualization of 3D Digita...
 
Visualization of Knowledge Distribution across Development Teams using 2.5D S...
Visualization of Knowledge Distribution across Development Teams using 2.5D S...Visualization of Knowledge Distribution across Development Teams using 2.5D S...
Visualization of Knowledge Distribution across Development Teams using 2.5D S...
 
Real-time Screen-space Geometry Draping for 3D Digital Terrain Models
Real-time Screen-space Geometry Draping for 3D Digital Terrain ModelsReal-time Screen-space Geometry Draping for 3D Digital Terrain Models
Real-time Screen-space Geometry Draping for 3D Digital Terrain Models
 
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & Morphing
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & MorphingFERMIUM - A Framework for Real-time Procedural Point Cloud Animation & Morphing
FERMIUM - A Framework for Real-time Procedural Point Cloud Animation & Morphing
 
Interactive Editing of Signed Distance Fields
Interactive Editing of Signed Distance FieldsInteractive Editing of Signed Distance Fields
Interactive Editing of Signed Distance Fields
 
Integration of Image Processing Techniques into the Unity Game Engine
Integration of Image Processing Techniques into the Unity Game EngineIntegration of Image Processing Techniques into the Unity Game Engine
Integration of Image Processing Techniques into the Unity Game Engine
 
Interactive GPU-based Image Deformation for Mobile Devices
Interactive GPU-based Image Deformation for Mobile DevicesInteractive GPU-based Image Deformation for Mobile Devices
Interactive GPU-based Image Deformation for Mobile Devices
 
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
Interactive Photo Editing on Smartphones via Intrinsic DecompositionInteractive Photo Editing on Smartphones via Intrinsic Decomposition
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
 
Service-based Analysis and Abstraction for Content Moderation of Digital Images
Service-based Analysis and Abstraction for Content Moderation of Digital ImagesService-based Analysis and Abstraction for Content Moderation of Digital Images
Service-based Analysis and Abstraction for Content Moderation of Digital Images
 

Último

Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsRoshan Dwivedi
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...gurkirankumar98700
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 

Último (20)

Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 

Colonia3D (EuroMed 2010)

Notas do Editor

  1. Thank you very much for the introduction. Now I‘d like to talk about the project Colonia3D. It is the result of the joint effort of four
  2. The structure of this talk is as follows: First , I‘d like to introduce the project results as well as its goals and challenges. I then will give an overview about the reconstruction process, followed by a brief overver of optimization techniques we applied for the real-time rendering. Then I introduce the concept and visualization techniques for the exhibition at the romano-germanic museum. Finally, I‘ll conclude my talk.
  3. Let me start with the introduction to the results and challenges of our project.
  4. These pictures show the remains of the roman culture that are still visibile in todays city. Our goal was to enable to reconstruct Cologne in 200 B.C. in a way that it can be explorated interactively in a virtual environment Let me start with a video footage of our results.
  5. So to summarize, we were up to hit the following goals: We want to create an interactive virtual 3D reconstruction of the ancient Roman Cologne that can be presented as part of an exhibition at the romanic german museum. Challenges: Another challenge was the implementation of the interactive visualization , since theres no existing framework for this prupose. Requirements visitor: create a sensation he could not get via the internet in a sourrounding
  6. Let me now focus on the virtual 3D reconstruction [CLICK] For example, the detailed lion head on this slide was modeled using sculpturing tools.
  7. To illustrate this process: [CLICK] First the archeologist create precise 2D drawings of the reconstruction which are then referenced [CLICK] in a 3D coordinates system by the designers. [CLICK] Based on that, they create a 3D model which is then exported to Collada and send to the rendering team. The main goal was to use the same model for off-line and on-line (interactive) render
  8. Certain buildings, in particular at the rhein-front, where modelled at high quaility. This slide show a screen shot of the real-time renderer. Just to give you a proper comparison: [CLICK] this picture show a real reconstrcuted romanic column from Xanten. [CLICK] this picture show a virtual 3D reconstruction of the same item. One can see the details. [CLICK]
  9. Besides visualization, buildings of such detail can also be used as a basis for creating solid input models for a 3D printer which output is depicted here. [CLICK]
  10. Further, they can be used as background scenery for movie productions. For example for a student production that a famous speech in front of a the main temple.
  11. But there a part of ancient city for which they amount of archeological data is quite small. There for the 3D reconstruction inherently contains two levels-of-detail. There are around 15 building reconstructed with a high level of detail, such as this villa depicted in front. [CLICK] For most other buildings, such as the insulae depicted in the back [CLICK], models remain in a abstract fashion.
  12. So, to give you an overview: the reconstruction of the anchient Cologne comprises roughly 100 Buildings. [CLICK] [CLICK] [CLICK] [CLICK] [CLICK] [CLICK] As well as the tombs in the in the south and north of the anchient city.
  13. Precomputed global illumination for real-time rendering 8 Colors Change quite often over time
  14. Designer are up to excellent quality, since they spend a lot of work in the modells The complete modell could not be edited in 3DS max, thus was in its form not suitable for real-time rendering. [Click]
  15. Paradigm: Hardware over algorithms: Trend war absehbar – reduces the cost of developing out-of-core strategies We use S3 texture compression with a ratio of 8:1 – this of cause comes at the price of visual quality.
  16. Of course, the lossy S3 texture compression of the texture atlases comes at a price: [CLICK] The visual quality, as you can see on the examples of the shadows. This was a hard hit forthe designers, but it enables us the compression ratio of 8:1 [CLICK]
  17. Okay, now we‘re able the render the complete 3D model in real-time. This is the foundation for the museums application which i like to describe now. [Click]
  18. spatial-temporal artifacts Mouse + key board vs. Space-mouse and touch table
  19. We choose a client-server approach for the museum application.
  20. Which i‘ll explain in greater detail in the following.
  21. The objective of this mode is to enable the exploration of the complete model and points-of-interest, so called hot-spots.
  22. Object highlighting Colors mapped dynamically, wheter object is disabled (grey), active orange, or highlighted Also, communicate different reconstruction possibilities.
  23. One further feature of the frameworks was to included in the concept is the display of multiple stages of an excavation and ist related findings.
  24. When in comparision mode, the user can scroll panorama of current cologne, The projections show two stacked panorama – Todays cologne on top and acncient version (bottom) The user can also use the space mouse to control the panoramic camera.
  25. So how did we implement this functionality? The solution is quite simple, both panoramic images are texture-mapped onto a cylinder which is place in the 3D virtual scene. „Panoramic Camera“ with base-line compensation
  26. Different users: old vs. Young Experienced vs. unexperiecend With respect to 3D we integrated the following approaches in order to support the user. We use the bullet physics engine for collosion detection prevent the user to ran into walls or buildings. This requires an explcite collosion model Parabolic Camera Path (slow acceleration at the start of the path and damping at the end)
  27. Now to the conclusion of my talk.
  28. So, what we have learned so far: First of all, a distributed and interdisciplinary project is very costly, not only in terms of money, but w.r.t. time, Further, the reconstruction process was not as linear as we expected: (back and forth between designer and archeologist) (Changes in color, details, even complete reconstructions) Then, since the application should run 24/7 the testing and debugging should start asearly a possible. (Different users) Problem: Speed of virtual camera Documentation for the museums pe Rsonal Te Tuning of physics parameters
  29. Of cause, there are a number of ideas for future work. And, of cause get founded.
  30. So to conclude:
  31. Finally I‘d like to thank the team of numerous reserachers and student workers which often completely volunteer their work to the project. Without them, this project would problably have never finished. It is nice to realize to have an impact by bridging the gap between science and people.
  32. This concludes my talk and I hope you liked it. I‘m happy to answer any question you may have on this topic