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gMOOC and rgMOOC:
Theory and Design
Sherry Jones and Kate Caruso
eLearning Consortium of Colorado
April 10, 2013
Slideshow: http://bit.ly/gmooc
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
What is a MOOC?
● Massive Open Online
Course (experimental
learning platform)
● Term founded in 2008
by George Siemens,
David Wiley, Dave
Cormier, Stephen
Downes
● Learning theories of
Connectivism,
Constructivism, and
Emergence
● 2012 - Year of MOOCs!
● Over 6000 MOOCs
worldwide (2/18/2013)
Image by David Kernohan: https://twitter.
com/dkernohan/status/250889990828089344/photo/1/large
MOOC Traditional Online
Course
● "Massive" = 150 people (Dunbar's Number)
○ "The 'Dunbar's number' represents the
maximum (theoretical number of people
a person can reasonably interact with)"
-- Stephen Downes
● "Open" = Open Access (Creative Commons)
● Student-Centered Learning on Large Scale
(150/network among 10,000, 100,000, ???)
● Beyond LMS - Social Media and Innovative
Tech Tools for OER creation+distribution
2 Types of MOOCs: xMOOC vs.
cMOOC
● 2 types of MOOCs dominate the market
● xMOOC - The "x" refers to Edx, MITx,
Harvardx (with Coursera as commercial x)
● "In those xMOOCs a professor is taking the
lead and the learning experience is
organized top-down."
-- Peeragogy
● Professor is the virtual "sage on the stage"
● xMOOCs are lectures and tests driven
2 Types of MOOCS: xMOOC vs.
cMOOC (Cont')
● cMOOC = Connectivist MOOC, design
originates from the MOOC founders
● "Learning takes place through self-
organized networks of participants, and is
almost decentralized; individuals and
groups create blogs or wikis around their
own interpretations of the texts and
lectures, and comment on each other's
work"
-- Peeragogy
In Essence, cMOOCs change
learning from this . . .
Source: http://www.flickr.com/photos/rosefirerising/7102630165/
To this . . .
Source: http://www.flickr.com/photos/luc/1804295568/
What is gMOOC?
● gMOOC = Game-Based Learning MOOC
● Term coined by Sherry Jones (Prof. of
Philosophy, Rhetoric, Comp.) and Jack Park
(Founder of Knowledge Gardening Theory)
● Uses Digital Games for immersive learning
of almost any discipline (ex. Composition)
● Follows cMOOC's connectivist and
decentralized organization
● Motivators - Digital Games and Badges!
gMOOC in Practice
● Video conversations
● Group problem solving via networking
● Multiple weekly digital games and exercises
will be offered (choose 1 game to play and
1 exercise to complete!)
● Synchronous chats on Tweetchat, Google
Hangout, Youtube, or Mightybell (for Q & A)
● Asynchronous discussions with curation
● Massive collaborative writing on Etherpads
(3, 2, 1, let's all write at the same time!)
Introducing rgMOOC (Rhetoric
and Game-Based MOOC)!
Link: http://bit.ly/rgmoocpro1
What is rgMOOC?
● rgMOOC = Rhetoric and Game-Based
MOOC
● Advanced English Composition Course that
analyzes digital games as texts
● Offered via Arapahoe Community College
● 10 Weeks Summer (May 28 - Aug. 1, 2013)
● 15 Weeks Fall
● Join Us! Free Registration Form at http:
//bit.ly/rgmoocreg
Why rgMOOC for ACC students?
● Raises rigor of academic
language use via game
analysis
● Fosters critical thinking
skills through immersive
gaming
● Showcases a competitive
Transfer Level Writing
MOOC
● Pioneers a Student-
Centered Colorado
Community College
MOOC!
Source: http://www.flickr.com/photos/windy/444393243/
Can I take rgMOOC?
● Yes!! rgMOOC is free and
open to everyone!
● For those interested in
playing and writing
about the meaning of
digital games
● For Educators interested
in applying game-based
learning
● Please note some games
are rated M (Mature)
Source: http://blog.plane.edu.au/wp-
content/uploads/2013/02/Game-based-Learning-
picture_png.png
Theory Applied in rgMOOC:
Procedural Rhetoric
● Procedural Rhetoric is the study of the
underlying rules of a game system that
makes claims about the world
● "Procedural Rhetoric is a type of
procedural literacy that advances and
challenges the logics that underlie
behavior, and how such logics work"
-- Ian Bogost
(Persuasive Games p. 258)
Possible Topics in rgMOOC
● Games as Art + Socio-cultural Constructs
● Paratextuality/Transmediality of Games
● Game Genres as Mediators of Meaning
● Game Rules, Mechanics, and Dynamics as
"Procedural Rhetoric"
● Gameplay and Aristotelian Triangle (Ethos,
Pathos, Logos)
● Game Design and 4 Elements of Rhetoric
(Purpose, Audience, Situation, Claims)
● Game Platforms, Culture, and Audience
Yes! We will be
playing digital games
each week!
Source: http://commons.wikimedia.
org/wiki/File%3APS3_controller.png
Let's Play a Game/Rule System!
http://www.molleindustria.org/en/tamatipico/
Rules in Tamatipico
● Identity: Your Virtual Flexworker
● Place Rule: Work - Park - Home
● Move Rule - Mouse Click
● Factory Rule: Single Action, Drill Holes
● Park Rules: Dual Actions, Eat and Sleep
● Home Rule: Single Action, Watch TV
● Rules Define Tamatipico As A CORPORATE
SLAVE!
Let's Play a Game/Rule System!
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
Rules In Every Day The Same
Dream
● Identity: Businessman
● Place Rule: Home - Side Street - Cemetery -
Highway - Highrise - Field
● Move Rule: Left and Right Arrow Keys
● Interaction Rule: Move towards objects and
characters
● Completion Rule: Repetitive Gameplay
● Rules Show That REPETITIVE LIFE IS
MEANINGLESS
rgMOOC Trailer + Registration
Form!
● rgMOOC Trailer
http://bit.ly/rgmoocpromo
● rgMOOC Registration Form
http://bit.ly/rgmoocreg
Please also forward this slideshow to anyone
interested in rgMOOC!
GAME ON!
Questions? Comments?
Sherry Jones
Creator/Facilitator
sherryjones.edtech@gmail.com
Twitter @autnes
My Visual Bio
Kate Caruso
Creator/Facilitator
katecaruso09@gmail.com
Twitter @writercar
My CV
ACCESS THIS SLIDESHOW
http://bit.ly/gmooc

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gMOOC and rgMOOC: Theory and Design

  • 1. gMOOC and rgMOOC: Theory and Design Sherry Jones and Kate Caruso eLearning Consortium of Colorado April 10, 2013 Slideshow: http://bit.ly/gmooc This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
  • 2. What is a MOOC? ● Massive Open Online Course (experimental learning platform) ● Term founded in 2008 by George Siemens, David Wiley, Dave Cormier, Stephen Downes ● Learning theories of Connectivism, Constructivism, and Emergence ● 2012 - Year of MOOCs! ● Over 6000 MOOCs worldwide (2/18/2013) Image by David Kernohan: https://twitter. com/dkernohan/status/250889990828089344/photo/1/large
  • 3. MOOC Traditional Online Course ● "Massive" = 150 people (Dunbar's Number) ○ "The 'Dunbar's number' represents the maximum (theoretical number of people a person can reasonably interact with)" -- Stephen Downes ● "Open" = Open Access (Creative Commons) ● Student-Centered Learning on Large Scale (150/network among 10,000, 100,000, ???) ● Beyond LMS - Social Media and Innovative Tech Tools for OER creation+distribution
  • 4. 2 Types of MOOCs: xMOOC vs. cMOOC ● 2 types of MOOCs dominate the market ● xMOOC - The "x" refers to Edx, MITx, Harvardx (with Coursera as commercial x) ● "In those xMOOCs a professor is taking the lead and the learning experience is organized top-down." -- Peeragogy ● Professor is the virtual "sage on the stage" ● xMOOCs are lectures and tests driven
  • 5. 2 Types of MOOCS: xMOOC vs. cMOOC (Cont') ● cMOOC = Connectivist MOOC, design originates from the MOOC founders ● "Learning takes place through self- organized networks of participants, and is almost decentralized; individuals and groups create blogs or wikis around their own interpretations of the texts and lectures, and comment on each other's work" -- Peeragogy
  • 6. In Essence, cMOOCs change learning from this . . . Source: http://www.flickr.com/photos/rosefirerising/7102630165/
  • 7. To this . . . Source: http://www.flickr.com/photos/luc/1804295568/
  • 8. What is gMOOC? ● gMOOC = Game-Based Learning MOOC ● Term coined by Sherry Jones (Prof. of Philosophy, Rhetoric, Comp.) and Jack Park (Founder of Knowledge Gardening Theory) ● Uses Digital Games for immersive learning of almost any discipline (ex. Composition) ● Follows cMOOC's connectivist and decentralized organization ● Motivators - Digital Games and Badges!
  • 9. gMOOC in Practice ● Video conversations ● Group problem solving via networking ● Multiple weekly digital games and exercises will be offered (choose 1 game to play and 1 exercise to complete!) ● Synchronous chats on Tweetchat, Google Hangout, Youtube, or Mightybell (for Q & A) ● Asynchronous discussions with curation ● Massive collaborative writing on Etherpads (3, 2, 1, let's all write at the same time!)
  • 10. Introducing rgMOOC (Rhetoric and Game-Based MOOC)! Link: http://bit.ly/rgmoocpro1
  • 11. What is rgMOOC? ● rgMOOC = Rhetoric and Game-Based MOOC ● Advanced English Composition Course that analyzes digital games as texts ● Offered via Arapahoe Community College ● 10 Weeks Summer (May 28 - Aug. 1, 2013) ● 15 Weeks Fall ● Join Us! Free Registration Form at http: //bit.ly/rgmoocreg
  • 12. Why rgMOOC for ACC students? ● Raises rigor of academic language use via game analysis ● Fosters critical thinking skills through immersive gaming ● Showcases a competitive Transfer Level Writing MOOC ● Pioneers a Student- Centered Colorado Community College MOOC! Source: http://www.flickr.com/photos/windy/444393243/
  • 13. Can I take rgMOOC? ● Yes!! rgMOOC is free and open to everyone! ● For those interested in playing and writing about the meaning of digital games ● For Educators interested in applying game-based learning ● Please note some games are rated M (Mature) Source: http://blog.plane.edu.au/wp- content/uploads/2013/02/Game-based-Learning- picture_png.png
  • 14. Theory Applied in rgMOOC: Procedural Rhetoric ● Procedural Rhetoric is the study of the underlying rules of a game system that makes claims about the world ● "Procedural Rhetoric is a type of procedural literacy that advances and challenges the logics that underlie behavior, and how such logics work" -- Ian Bogost (Persuasive Games p. 258)
  • 15. Possible Topics in rgMOOC ● Games as Art + Socio-cultural Constructs ● Paratextuality/Transmediality of Games ● Game Genres as Mediators of Meaning ● Game Rules, Mechanics, and Dynamics as "Procedural Rhetoric" ● Gameplay and Aristotelian Triangle (Ethos, Pathos, Logos) ● Game Design and 4 Elements of Rhetoric (Purpose, Audience, Situation, Claims) ● Game Platforms, Culture, and Audience
  • 16. Yes! We will be playing digital games each week! Source: http://commons.wikimedia. org/wiki/File%3APS3_controller.png
  • 17. Let's Play a Game/Rule System! http://www.molleindustria.org/en/tamatipico/
  • 18. Rules in Tamatipico ● Identity: Your Virtual Flexworker ● Place Rule: Work - Park - Home ● Move Rule - Mouse Click ● Factory Rule: Single Action, Drill Holes ● Park Rules: Dual Actions, Eat and Sleep ● Home Rule: Single Action, Watch TV ● Rules Define Tamatipico As A CORPORATE SLAVE!
  • 19. Let's Play a Game/Rule System! http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
  • 20. Rules In Every Day The Same Dream ● Identity: Businessman ● Place Rule: Home - Side Street - Cemetery - Highway - Highrise - Field ● Move Rule: Left and Right Arrow Keys ● Interaction Rule: Move towards objects and characters ● Completion Rule: Repetitive Gameplay ● Rules Show That REPETITIVE LIFE IS MEANINGLESS
  • 21. rgMOOC Trailer + Registration Form! ● rgMOOC Trailer http://bit.ly/rgmoocpromo ● rgMOOC Registration Form http://bit.ly/rgmoocreg Please also forward this slideshow to anyone interested in rgMOOC! GAME ON!
  • 22. Questions? Comments? Sherry Jones Creator/Facilitator sherryjones.edtech@gmail.com Twitter @autnes My Visual Bio Kate Caruso Creator/Facilitator katecaruso09@gmail.com Twitter @writercar My CV ACCESS THIS SLIDESHOW http://bit.ly/gmooc