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From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
WINNING UX WORKSHOPS
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Collaboration 

Structure
Facilitation 

Stages
Agenda
Austin Govella is an Experience Director with Avanade
Digital where he helps enterprises reinvent how they
connect with employees and customers. Austin Govella
has designed successful user experiences for the web and
mobile since 1998.
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
The Back-Channel
Download the slides from Slideshare: https://www.slideshare.net/austingovella/winning-ux-workshops
ag@agux.co
@austingovella
Practical tools and activities to improve collaboration
on product design teams

Product designers today can piece together several frameworks
and have a new website or app up and running in a matter of
days—as long as everyone on the project has the same vision.
Implementing a product is no longer a problem, but shared
vision often is.
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Hacking Product
Design
Collaborate with any kind of team in any kind of
organization

Author Austin Govella, an Experience Director with Avanade,
introduces structured activities that help teams improve their
collaboration habits. Along with  soft skills, your team will learn
how to hack your  process to facilitate better collaboration.
Sign up to receive updates about the book: 

www.HackingProductDesign.com
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Collaboration Has A Structure
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Say four things frame
collaboration:
1. What you're doing
2. What you'll end up with
when you're done
3. Why it's important
4. How you will do it
If you're sketching interfaces, set the
foundation by saying:
1. We will sketch the screen together
2. When we're done, we'll have a
wireframe we've all agreed on
3. Sketching together will make sure
we agree on what we're building
and why
4. We’ll sketch individually and then
share
Frame The Question
Framing Creates The
Collaborative Mindset
Well-framed discussions activate the principles of collaboration. Telling your
team what you're doing, why, and how creates a shared vision for the
conversation.
1. Plants the seed that they will participate and shifts thinking from observer to
collaborator.
2. When you tell them what they'll end up with and why it's important, they
understand why they should care and encourages them to invest in the
discussion and pay attention.
3. When you explain how you will do it, they know what to expect, so team
knows they can trust you while you work toward the end goal.
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Every discussion produces one
of two outcomes:
1. A single thing
2. A list of things
If you sketch with your team,
collaboration may end with a single
sketch. If you identify users, you may
end with a list of users.
You capture outcomes in several
formats:
1. Words
2. Diagrams
3. Sketches
4. Worksheets or canvases
Finish With An Outcome
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Facilitation Needs A
Frame And A Finish
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Facilitation Has Four Stages
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Open + Generate
In the open, the team generates options. Open stages start
with open-ended questions:
1. What different kinds of users might use this app?
2. What kinds of content can we include in this interface?
During the open stage, anything goes. You want to create
lots of inputs to fuel the later stages. The more options the
team generates, the better the outcomes.
During the open, you facilitate activities like brainstorming.
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Close + Decide
Close is the opposite of open. where the team decides on the
outcome to document during the Finish.
During the close, you ask deciding questions:
1. What ideas are more important?
2. What ideas are more feasible?
3. What ideas do we like the most?
During close, facilitate activities like prioritization and
voting.
The close creates the team's shared vision about what is
important, what was decided, and what to carry forward.
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Analyze + Probe
Once the team generates inputs, sift through to make sense
of and learn more about the various options.
Analyze is like looking through a lens to better understand
the inputs generated in the open stage. Take every input in
turn, and learn more about each of them.
Ask questions that explore each option in more detail:
1. What is this made of?
2. How does this work?
3. Where does this come from?
4. Can you provide an example?
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Synthesize + Probe
In the synthesize stage, you learn how various
options relate to one another.
During synthesize, ask comparison questions:
1. How are these options similar?
2. How are they different?
3. How are they related?
Synthesize is the second lens to understand the
inputs and explore how the inputs are connected to
one another.
During synthesize, you create affinity maps and and
diagrams. Are the inputs related by time? Does one
evolve to become another?
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Probes
When you probe, you push the team to think
differently.
Like the open, probe is a period of divergent thinking
to improve the team's understanding of the problem
space.
In probe ask questions to think of new possibilities.
1. What have we missed?
2. Are there other ways to think about this?
3. Can we apply similar things from a different
context?
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Open, Analyze, Synthesize, Close
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Collaboration Glasses
From “Me” To “We”
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Defensive learners
fous on “me”
Offensive learners
focus on “we”
Keep control Share control with the team
Maximize “winning” Focus on learning
Reduce negative feelings Trust your team
Stalk the Book
Sign up to receive updates about the book: 

www.HackingProductDesign.com
Preorder on Amazon:
Workshop Resources
Why UX Workshops?
Planning Workshops
Books for UX Workshops
Digital Walls for Remote Workshops
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
Like What You Saw?
From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
merci

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Winning UX Workshops

  • 1. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) WINNING UX WORKSHOPS
  • 2. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Collaboration 
 Structure Facilitation 
 Stages Agenda
  • 3. Austin Govella is an Experience Director with Avanade Digital where he helps enterprises reinvent how they connect with employees and customers. Austin Govella has designed successful user experiences for the web and mobile since 1998. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) The Back-Channel Download the slides from Slideshare: https://www.slideshare.net/austingovella/winning-ux-workshops ag@agux.co @austingovella
  • 4. Practical tools and activities to improve collaboration on product design teams
 Product designers today can piece together several frameworks and have a new website or app up and running in a matter of days—as long as everyone on the project has the same vision. Implementing a product is no longer a problem, but shared vision often is. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Hacking Product Design Collaborate with any kind of team in any kind of organization
 Author Austin Govella, an Experience Director with Avanade, introduces structured activities that help teams improve their collaboration habits. Along with  soft skills, your team will learn how to hack your  process to facilitate better collaboration. Sign up to receive updates about the book: 
 www.HackingProductDesign.com
  • 5. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Collaboration Has A Structure
  • 6. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Say four things frame collaboration: 1. What you're doing 2. What you'll end up with when you're done 3. Why it's important 4. How you will do it If you're sketching interfaces, set the foundation by saying: 1. We will sketch the screen together 2. When we're done, we'll have a wireframe we've all agreed on 3. Sketching together will make sure we agree on what we're building and why 4. We’ll sketch individually and then share Frame The Question
  • 7. Framing Creates The Collaborative Mindset Well-framed discussions activate the principles of collaboration. Telling your team what you're doing, why, and how creates a shared vision for the conversation. 1. Plants the seed that they will participate and shifts thinking from observer to collaborator. 2. When you tell them what they'll end up with and why it's important, they understand why they should care and encourages them to invest in the discussion and pay attention. 3. When you explain how you will do it, they know what to expect, so team knows they can trust you while you work toward the end goal. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly)
  • 8. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Every discussion produces one of two outcomes: 1. A single thing 2. A list of things If you sketch with your team, collaboration may end with a single sketch. If you identify users, you may end with a list of users. You capture outcomes in several formats: 1. Words 2. Diagrams 3. Sketches 4. Worksheets or canvases Finish With An Outcome
  • 9. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Facilitation Needs A Frame And A Finish
  • 10. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Facilitation Has Four Stages
  • 11. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Open + Generate In the open, the team generates options. Open stages start with open-ended questions: 1. What different kinds of users might use this app? 2. What kinds of content can we include in this interface? During the open stage, anything goes. You want to create lots of inputs to fuel the later stages. The more options the team generates, the better the outcomes. During the open, you facilitate activities like brainstorming.
  • 12. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Close + Decide Close is the opposite of open. where the team decides on the outcome to document during the Finish. During the close, you ask deciding questions: 1. What ideas are more important? 2. What ideas are more feasible? 3. What ideas do we like the most? During close, facilitate activities like prioritization and voting. The close creates the team's shared vision about what is important, what was decided, and what to carry forward.
  • 13. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Analyze + Probe Once the team generates inputs, sift through to make sense of and learn more about the various options. Analyze is like looking through a lens to better understand the inputs generated in the open stage. Take every input in turn, and learn more about each of them. Ask questions that explore each option in more detail: 1. What is this made of? 2. How does this work? 3. Where does this come from? 4. Can you provide an example?
  • 14. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Synthesize + Probe In the synthesize stage, you learn how various options relate to one another. During synthesize, ask comparison questions: 1. How are these options similar? 2. How are they different? 3. How are they related? Synthesize is the second lens to understand the inputs and explore how the inputs are connected to one another. During synthesize, you create affinity maps and and diagrams. Are the inputs related by time? Does one evolve to become another?
  • 15. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Probes When you probe, you push the team to think differently. Like the open, probe is a period of divergent thinking to improve the team's understanding of the problem space. In probe ask questions to think of new possibilities. 1. What have we missed? 2. Are there other ways to think about this? 3. Can we apply similar things from a different context?
  • 16. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Open, Analyze, Synthesize, Close
  • 17. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Collaboration Glasses
  • 18. From “Me” To “We” From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Defensive learners fous on “me” Offensive learners focus on “we” Keep control Share control with the team Maximize “winning” Focus on learning Reduce negative feelings Trust your team
  • 19. Stalk the Book Sign up to receive updates about the book: 
 www.HackingProductDesign.com Preorder on Amazon: Workshop Resources Why UX Workshops? Planning Workshops Books for UX Workshops Digital Walls for Remote Workshops From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) Like What You Saw?
  • 20. From “Winning UX Workshops” by Austin Govella, Mar 2018 • Based on the forthcoming book, Hacking Product Design (O’Reilly) merci