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Sneak peak to UX-PM certification
UX Toolbox for Product & Project Managers
WEBINAR
12 October 2017
Expert Webinar Series
organized by
2
18 years in Design Co-founder of
peepaldesign.com
Rapidux.com
International trainer
for UX-PM (UX
certification for
product managers)
Background in
Architecture, Visual
Communication
and Design
Management UX professional
Aurobinda Pradhan
auro@peepaldesign.com
9886396287
3
PeepalDesign is the UX partner for
customer/user obsessed companies
4
Disclaimer: I have used some images from Google image search without
accreditation. If anybody has objections, I will be happy to replace the images
and/or provide rightful credit wherever applicable
5
We all have good and bad experiences
6
When you build cities without the context of end users…
You end up having Ghost Cities
7
When you manufacture without understanding needs and expectations
You end up with Thousands of unsold inventory
8
Bad UX
No User
No Business
Bad UX : : Bad economy
9
No instant gratification
10
11
A common experience
12
A better experience from Apple
13
An exciting experience from Google
14
The SLR
15
The DSLR
16
The GoPro
17
The pleasure of being part of your own captures
18
The beginning of future cameras
19
Clip camera with AI
20
What the business
wants to sell
UX
What business
wants to sell

How it is
conceived &
designed
How it is
developed/
executed
How it is sold and
supported
What user’s
want
21
Disney invested billions to create frictionless experience
22
Mid 2015, #Uber made
a historic decision and
enabled cash handoff
experience in India.
As of mid 2017 about
65% of #Uber's
revenue from India is
from cash payments.
http://brandequity.economictimes.indiatimes.com/
news/business-of-brands/at-65-uber-sees-more-
cash-payments-than-ola/59555569
Uber survived in India by understanding how people would like to pay
23
UX is more than pixel
perfect user interfaces.
Users look for meaning
in an experience.
For example Airbnb
optimizes search results
based on how likely the
host will accept the
request.
Awesome experiences forced Governments to enforce policies
24
In all of the said
examples
user experience is the
key differentiator
252
Think	from	the	outside!	
https://hbr.org/2009/06/a-framework-for-building-custo.html
☺X
User Centric Design
262
Principles of User-Centred Design (UCD):
https://hbr.org/2009/06/a-framework-for-building-custo.html
☺
1
2
Adapt the product or service to the
end user
Establish a common vision before
the product takes shape
27
ISO 9241-210
6 key principles that will ensure a design is user-centred:
1.  The design is based upon an explicit understanding of users, tasks and
environments.
2.  Users are involved throughout design and development.
3.  The design is driven and refined by user-centered evaluation.
4.  The design addresses the whole user experience.
5.  The process is iterative.
6.  The design team includes multidisciplinary skills and perspectives.
28
UX Toolbox : 4D
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Finalise, Build, Implement

Deliver
Launch, Deploy, Measure

Bus	analysis,	benchmark,	metrics	
Stakeholder	interviews	
UX	strategy	methods	and	workshops	
Expert	review	
UX	research	:	quanCtaCve	&	qualitaCve	
Personas	and	scenarios	
Experience	mapping	
IdeaCon/co-creaCon	workshops	
Story	boarding	
Content	strategy	
InformaCon	architecture	
Wireframing,	prototyping	
Visual	design,	brand	
Expert	review	
User	tesCng	
			UI-UX	Specs	
			Style	guide	
			Test,	QA	measures	
UX	Support	during	development	
Iteration
s
29
UX Toolbox overview
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Finalise, Build, Implement

Deliver
Launch, Deploy, Measure

Bus	analysis,	benchmark,	metrics	
Stakeholder	interviews	
UX	strategy	methods	and	workshops	
Expert	review	
UX	research	:	quanCtaCve	&	qualitaCve	
Personas	and	scenarios	
Experience	mapping	
IdeaCon/co-creaCon	workshops	
Story	boarding	
Content	strategy	
InformaCon	architecture	
Wireframing,	prototyping	
Visual	design,	brand	
Expert	review	
User	tesCng	
			UI-UX	Specs	
			Style	guide	
			Test,	QA	measures	
UX	Support	during	development	
Iterations
303
Lowest impact during development
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Build, Implement

Deliver
Launch, Deploy, Measure

Time
Range of
influence
313
UX activities can fit
into all development
methodologies
323
UCD is applicable to waterfall projects
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Build, Implement

Deliver
Launch, Deploy, Measure

Requirement	
analysis	
Design	
ImplementaCon	
TesCng	
Maintenance	
InstallaCon
333
...and Agile projects
343
UX integration: Agile development
Sprint 2 Sprint 3 ....
Range of
influence
Sprint 1
353
UX Toolbox
– Discovery Phase
36
UX Toolbox overview
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Finalise, Build, Implement

Deliver
Launch, Deploy, Measure

Bus	analysis,	benchmark,	metrics	
Stakeholder	interviews	
UX	strategy	methods	and	workshops	
Expert	review	
UX	research	:	quanCtaCve	&	qualitaCve	
Personas	and	scenarios	
Experience	mapping	
IdeaCon/co-creaCon	workshops	
Story	boarding	
Content	strategy	
InformaCon	architecture	
Wireframing,	prototyping	
Visual	design,	brand	
Expert	review	
User	tesCng	
			UI-UX	Specs	
			Style	guide	
			Test,	QA	measures	
UX	Support	during	development	
Iterations
37
UX Strategy
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Build, Implement

Deliver
Launch, Deploy, Measure

Bus.	analysis,	benchmark,	metrics	
Stakeholder	interviews	
UX	strategy	methods	and	workshops	
Expert	review	
UX	research	:	quanCtaCve	&	qualitaCve	
Personas	and	scenarios	
Experience	mapping	
IdeaCon/co-creaCon	workshops	
Story	boarding	
Content	strategy	
InformaCon	architecture	
Wireframing,	prototyping	
Visual	design,	brand	
Expert	review	
User	tesCng	
			UI-UX	Specs	
			Style	guide	
			Test,	QA	measures	
UX	Support	during	development	
Iteration
s
38
UX	Strategy	
Voice	of	
Customer	
VOC	
Voice	of	Market	
VOM	
Voice	of	Business	
VOB
39
Different	visions	of	the	product	(1/4)	
Each department has its own objectives...
Management	 Technology	 MarkeCng
40
Different	visions	of	the	product	(2/4)	
And its own idea of the final product or service...
Management	 Technology	 MarkeCng
41
Different	visions	of	the	product	(3/4)	
User experience tools and methods support them in
converging on a single, integrated vision.
Management	
Technology	
MarkeCng
42
UX	Scope:	SeYng	prioriCes	
Very important
High impact
Easy
Little effort
Less important
Low impact
Difficult
Big effort
43
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
User Research
Depending on the unique challenge to be
addressed conducting user research and
understanding experiential challenges that are
coming in between user goal and the offering.
user research includes
1.  Planning
2.  Screener
3.  Recruitment
4.  Lab and testing infrastructure
5.  Moderation
6.  Mystery shopping
7.  Lab testing
8.  Field research
9.  Analysis & Reports
44
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Expert review
In case you have one or more of the following
issues, you may consider getting an expert
review done for your product.
1.  No access to end user
2.  You think some of the issues are
obvious and doesn’t require user input
3.  You are fine with fixing just 30% of the
UX issues. (Expert review can be
efficient upto 30%)
4.  You have budget constraint for doing a
formal user study
5.  You want the usability study to focus on
few key areas and leave the rest on
expert reviews.
Deliverables
1.  Review report
Look for formating
option
Here it is
But where is the
option?
I want to change the PPT format
to 4:3
45
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
UX Benchmarking
Benchmarking is comparing one's business
processes and performance metrics to industry
bests and best practices from other
companies.
Dimensions typically measured are quality,
time and cost.
In the process of best practice benchmarking,
management identifies the best firms in their
industry, or in another industry where similar
processes exist, and compares the results and
processes of those studied (the "targets") to
one's own results and processes.
In this way, they learn how well the targets
perform and, more importantly, the business
processes that explain why these firms are
successful.
Deliverables
1.  UX Benchmark report
Number of clicks
Number of page views
Task Confidence
SUS
NPS
TASK COMPLETION
TASK TIME SATISFACTION
46
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Persona Creation
A Persona represents a cluster of users who
exhibit similar behavioral patterns in their
purchasing decisions, use of technology or
products, customer service preferences, lifestyle
choices, and the like.
A Persona is based on the user research and
incorporates the needs, goals, motivations, pain
points and behavior pattern of target user
segment.
Proto Persona is a provisional representation of
the user segment created based on the best
imagination of the customer archetype.
They are not the outcome of the user research.
Proto Personas give a starting point from which
to begin evaluating a product or a service and to
create early design hypothesis.
Deliverables
1.  Proto and Research Personas
47
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Journey Mapping
User journey maps help in understanding the
customer’s emotional experience interacting
with the company’s product or a service.
Here is a sample journey map for a CISO while
trying to get a sense of security status across
the organization.
The opportunity can point to building a mobile
solution to changing the way data flows across
the hierarchy.
Deliverables
1.  Proto Journey Map
2.  Research Journey Map
3.  Elegantly Visualized Journey Map
48
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Product Experience Matrix
Product experience matrix allows to map
various personas against various experiences
offered by a product/service.
This helps in identifying primary and secondary
personas faster
Deliverables
1.  Analysis and prioritization of
experiences to be designed
49
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
User Story Map
User story maps help you in staying focused
on users and their needs without getting lost in
the enthusiasm for individual product features.
Follows the 4 steps that we can help you with
1.  Problem identification through co-
ideation workshops
2.  Divergent ideation and finding solution
3.  Conversion and prioritization
4.  Monitor project progress through the
map
Deliverables
1.  Conduct co-ideation workshop
2.  User story map
As a I want to So that
Person
Action
Expected
Outcome
50
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Idea generation and concept creation
The truth is in eating the pudding.
Armed with a deep understanding of the user,
their context and problem statements,
generate ideas and create concepts that
can be tested and iterated upon.
1.  Alignment workshop
2.  Co-ideation/Design thinking workshop
3.  Storyboarding
4.  Opportunity Identification
5.  Wireflows
6.  Low fidelity prototype for stakeholder
alignment, quick validation and faster
iteration
51
INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE
Prototyping & UI Specification
Simulate the most critical flow of user
experience.
1.  Co-creation
2.  Wireframing
3.  Solutioning & interactive prototype
4.  Feedback driven iterations
5.  Collaboration with business, marketing
and development team to drive
practical user experience
6.  Process, milestone, workshop and
iteration driven approach to align with
stakeholder vision and end user delight
7.  Responsive and modular design
approach to support cross channel
experience and UI scaling
8.  Design specification
52
UX Toolbox overview
Discover
Strategy, Vision, Research

Define
Design, Prototype

Develop
Finalise, Build, Implement

Deliver
Launch, Deploy, Measure

Bus	analysis,	benchmark,	metrics	
Stakeholder	interviews	
UX	strategy	methods	and	workshops	
Expert	review	
UX	research	:	quanCtaCve	&	qualitaCve	
Personas	and	scenarios	
Experience	mapping	
IdeaCon/co-creaCon	workshops	
Story	boarding	
Content	strategy	
InformaCon	architecture	
Wireframing,	prototyping	
Visual	design,	brand	
Expert	review	
User	tesCng	
			UI-UX	Specs	
			Style	guide	
			Test,	QA	measures	
UX	Support	during	development	
Iterations
53
54
55
UX-PM 1: UX Adoption
Learning Objectives:
●  Cognitive sciences, usability, user experience
●  Emotions, emotional design, persuasion, empathy
●  UX in a project and the importance of listening to the 3 voices
●  User Centred Design methodology and UX main activities
●  Usability Audit and heuristics
●  The impact of user research, bridging personas and experience map
●  UX as a vector of communication and how to sell UX
55
56
UX-PM 2: UX Execution
Learning Objectives:
●  How to integrate UX on a project, based on operational and financial issues of the
organisation
●  How to ensure the user’s perspective is taken into account through human-centered
design
●  Service Design (products versus services), from service to blueprint
●  Workshop on the Design Value Proposition
●  Various user research methods (surveys, focus-groups, ethnography, one-on-one
interviews, usability testing)
●  Interaction design, graphic design and prototyping
57
Learning	objec8ves:	
●  Optimise your UX investment at each phase of the development cycle
●  Create a business case for a UX budget framework
●  Build or recruit a UX team for a project
●  Create a UX brief
●  Apply UX methods to improve the quality of services/product, plan your UX
project, communicate efficiently with your UX team throughout the project
●  UX quality, UX objectives, UX metrics and key performance indicators
UX-PM 3: UX Leadership
58
Offered in India & Certified by
Training Co-ordination
Partner
59
For more information please reach out to
uxpm@peepaldesign.com
Uxpm-peepal@springpeople.com
For further details on UX-PM go to
www.ux-pm.com
60
THANK YOU
@auropradhan
@peepaldesign
www.peepaldesign.com

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Webinar on UX ToolBox for Product Managers : UX-PM

  • 1. 1 Sneak peak to UX-PM certification UX Toolbox for Product & Project Managers WEBINAR 12 October 2017 Expert Webinar Series organized by
  • 2. 2 18 years in Design Co-founder of peepaldesign.com Rapidux.com International trainer for UX-PM (UX certification for product managers) Background in Architecture, Visual Communication and Design Management UX professional Aurobinda Pradhan auro@peepaldesign.com 9886396287
  • 3. 3 PeepalDesign is the UX partner for customer/user obsessed companies
  • 4. 4 Disclaimer: I have used some images from Google image search without accreditation. If anybody has objections, I will be happy to replace the images and/or provide rightful credit wherever applicable
  • 5. 5 We all have good and bad experiences
  • 6. 6 When you build cities without the context of end users… You end up having Ghost Cities
  • 7. 7 When you manufacture without understanding needs and expectations You end up with Thousands of unsold inventory
  • 8. 8 Bad UX No User No Business Bad UX : : Bad economy
  • 10. 10
  • 17. 17 The pleasure of being part of your own captures
  • 18. 18 The beginning of future cameras
  • 20. 20 What the business wants to sell UX What business wants to sell How it is conceived & designed How it is developed/ executed How it is sold and supported What user’s want
  • 21. 21 Disney invested billions to create frictionless experience
  • 22. 22 Mid 2015, #Uber made a historic decision and enabled cash handoff experience in India. As of mid 2017 about 65% of #Uber's revenue from India is from cash payments. http://brandequity.economictimes.indiatimes.com/ news/business-of-brands/at-65-uber-sees-more- cash-payments-than-ola/59555569 Uber survived in India by understanding how people would like to pay
  • 23. 23 UX is more than pixel perfect user interfaces. Users look for meaning in an experience. For example Airbnb optimizes search results based on how likely the host will accept the request. Awesome experiences forced Governments to enforce policies
  • 24. 24 In all of the said examples user experience is the key differentiator
  • 26. 262 Principles of User-Centred Design (UCD): https://hbr.org/2009/06/a-framework-for-building-custo.html ☺ 1 2 Adapt the product or service to the end user Establish a common vision before the product takes shape
  • 27. 27 ISO 9241-210 6 key principles that will ensure a design is user-centred: 1.  The design is based upon an explicit understanding of users, tasks and environments. 2.  Users are involved throughout design and development. 3.  The design is driven and refined by user-centered evaluation. 4.  The design addresses the whole user experience. 5.  The process is iterative. 6.  The design team includes multidisciplinary skills and perspectives.
  • 28. 28 UX Toolbox : 4D Discover Strategy, Vision, Research Define Design, Prototype Develop Finalise, Build, Implement Deliver Launch, Deploy, Measure Bus analysis, benchmark, metrics Stakeholder interviews UX strategy methods and workshops Expert review UX research : quanCtaCve & qualitaCve Personas and scenarios Experience mapping IdeaCon/co-creaCon workshops Story boarding Content strategy InformaCon architecture Wireframing, prototyping Visual design, brand Expert review User tesCng UI-UX Specs Style guide Test, QA measures UX Support during development Iteration s
  • 29. 29 UX Toolbox overview Discover Strategy, Vision, Research Define Design, Prototype Develop Finalise, Build, Implement Deliver Launch, Deploy, Measure Bus analysis, benchmark, metrics Stakeholder interviews UX strategy methods and workshops Expert review UX research : quanCtaCve & qualitaCve Personas and scenarios Experience mapping IdeaCon/co-creaCon workshops Story boarding Content strategy InformaCon architecture Wireframing, prototyping Visual design, brand Expert review User tesCng UI-UX Specs Style guide Test, QA measures UX Support during development Iterations
  • 30. 303 Lowest impact during development Discover Strategy, Vision, Research Define Design, Prototype Develop Build, Implement Deliver Launch, Deploy, Measure Time Range of influence
  • 31. 313 UX activities can fit into all development methodologies
  • 32. 323 UCD is applicable to waterfall projects Discover Strategy, Vision, Research Define Design, Prototype Develop Build, Implement Deliver Launch, Deploy, Measure Requirement analysis Design ImplementaCon TesCng Maintenance InstallaCon
  • 34. 343 UX integration: Agile development Sprint 2 Sprint 3 .... Range of influence Sprint 1
  • 36. 36 UX Toolbox overview Discover Strategy, Vision, Research Define Design, Prototype Develop Finalise, Build, Implement Deliver Launch, Deploy, Measure Bus analysis, benchmark, metrics Stakeholder interviews UX strategy methods and workshops Expert review UX research : quanCtaCve & qualitaCve Personas and scenarios Experience mapping IdeaCon/co-creaCon workshops Story boarding Content strategy InformaCon architecture Wireframing, prototyping Visual design, brand Expert review User tesCng UI-UX Specs Style guide Test, QA measures UX Support during development Iterations
  • 37. 37 UX Strategy Discover Strategy, Vision, Research Define Design, Prototype Develop Build, Implement Deliver Launch, Deploy, Measure Bus. analysis, benchmark, metrics Stakeholder interviews UX strategy methods and workshops Expert review UX research : quanCtaCve & qualitaCve Personas and scenarios Experience mapping IdeaCon/co-creaCon workshops Story boarding Content strategy InformaCon architecture Wireframing, prototyping Visual design, brand Expert review User tesCng UI-UX Specs Style guide Test, QA measures UX Support during development Iteration s
  • 39. 39 Different visions of the product (1/4) Each department has its own objectives... Management Technology MarkeCng
  • 40. 40 Different visions of the product (2/4) And its own idea of the final product or service... Management Technology MarkeCng
  • 41. 41 Different visions of the product (3/4) User experience tools and methods support them in converging on a single, integrated vision. Management Technology MarkeCng
  • 42. 42 UX Scope: SeYng prioriCes Very important High impact Easy Little effort Less important Low impact Difficult Big effort
  • 43. 43 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE User Research Depending on the unique challenge to be addressed conducting user research and understanding experiential challenges that are coming in between user goal and the offering. user research includes 1.  Planning 2.  Screener 3.  Recruitment 4.  Lab and testing infrastructure 5.  Moderation 6.  Mystery shopping 7.  Lab testing 8.  Field research 9.  Analysis & Reports
  • 44. 44 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Expert review In case you have one or more of the following issues, you may consider getting an expert review done for your product. 1.  No access to end user 2.  You think some of the issues are obvious and doesn’t require user input 3.  You are fine with fixing just 30% of the UX issues. (Expert review can be efficient upto 30%) 4.  You have budget constraint for doing a formal user study 5.  You want the usability study to focus on few key areas and leave the rest on expert reviews. Deliverables 1.  Review report Look for formating option Here it is But where is the option? I want to change the PPT format to 4:3
  • 45. 45 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE UX Benchmarking Benchmarking is comparing one's business processes and performance metrics to industry bests and best practices from other companies. Dimensions typically measured are quality, time and cost. In the process of best practice benchmarking, management identifies the best firms in their industry, or in another industry where similar processes exist, and compares the results and processes of those studied (the "targets") to one's own results and processes. In this way, they learn how well the targets perform and, more importantly, the business processes that explain why these firms are successful. Deliverables 1.  UX Benchmark report Number of clicks Number of page views Task Confidence SUS NPS TASK COMPLETION TASK TIME SATISFACTION
  • 46. 46 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Persona Creation A Persona represents a cluster of users who exhibit similar behavioral patterns in their purchasing decisions, use of technology or products, customer service preferences, lifestyle choices, and the like. A Persona is based on the user research and incorporates the needs, goals, motivations, pain points and behavior pattern of target user segment. Proto Persona is a provisional representation of the user segment created based on the best imagination of the customer archetype. They are not the outcome of the user research. Proto Personas give a starting point from which to begin evaluating a product or a service and to create early design hypothesis. Deliverables 1.  Proto and Research Personas
  • 47. 47 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Journey Mapping User journey maps help in understanding the customer’s emotional experience interacting with the company’s product or a service. Here is a sample journey map for a CISO while trying to get a sense of security status across the organization. The opportunity can point to building a mobile solution to changing the way data flows across the hierarchy. Deliverables 1.  Proto Journey Map 2.  Research Journey Map 3.  Elegantly Visualized Journey Map
  • 48. 48 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Product Experience Matrix Product experience matrix allows to map various personas against various experiences offered by a product/service. This helps in identifying primary and secondary personas faster Deliverables 1.  Analysis and prioritization of experiences to be designed
  • 49. 49 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE User Story Map User story maps help you in staying focused on users and their needs without getting lost in the enthusiasm for individual product features. Follows the 4 steps that we can help you with 1.  Problem identification through co- ideation workshops 2.  Divergent ideation and finding solution 3.  Conversion and prioritization 4.  Monitor project progress through the map Deliverables 1.  Conduct co-ideation workshop 2.  User story map As a I want to So that Person Action Expected Outcome
  • 50. 50 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Idea generation and concept creation The truth is in eating the pudding. Armed with a deep understanding of the user, their context and problem statements, generate ideas and create concepts that can be tested and iterated upon. 1.  Alignment workshop 2.  Co-ideation/Design thinking workshop 3.  Storyboarding 4.  Opportunity Identification 5.  Wireflows 6.  Low fidelity prototype for stakeholder alignment, quick validation and faster iteration
  • 51. 51 INITIATE . INVESTIGATE . ILLUSTRATE . ALIGN . DESIGN . VALIDATE . ITERATE Prototyping & UI Specification Simulate the most critical flow of user experience. 1.  Co-creation 2.  Wireframing 3.  Solutioning & interactive prototype 4.  Feedback driven iterations 5.  Collaboration with business, marketing and development team to drive practical user experience 6.  Process, milestone, workshop and iteration driven approach to align with stakeholder vision and end user delight 7.  Responsive and modular design approach to support cross channel experience and UI scaling 8.  Design specification
  • 52. 52 UX Toolbox overview Discover Strategy, Vision, Research Define Design, Prototype Develop Finalise, Build, Implement Deliver Launch, Deploy, Measure Bus analysis, benchmark, metrics Stakeholder interviews UX strategy methods and workshops Expert review UX research : quanCtaCve & qualitaCve Personas and scenarios Experience mapping IdeaCon/co-creaCon workshops Story boarding Content strategy InformaCon architecture Wireframing, prototyping Visual design, brand Expert review User tesCng UI-UX Specs Style guide Test, QA measures UX Support during development Iterations
  • 53. 53
  • 54. 54
  • 55. 55 UX-PM 1: UX Adoption Learning Objectives: ●  Cognitive sciences, usability, user experience ●  Emotions, emotional design, persuasion, empathy ●  UX in a project and the importance of listening to the 3 voices ●  User Centred Design methodology and UX main activities ●  Usability Audit and heuristics ●  The impact of user research, bridging personas and experience map ●  UX as a vector of communication and how to sell UX 55
  • 56. 56 UX-PM 2: UX Execution Learning Objectives: ●  How to integrate UX on a project, based on operational and financial issues of the organisation ●  How to ensure the user’s perspective is taken into account through human-centered design ●  Service Design (products versus services), from service to blueprint ●  Workshop on the Design Value Proposition ●  Various user research methods (surveys, focus-groups, ethnography, one-on-one interviews, usability testing) ●  Interaction design, graphic design and prototyping
  • 57. 57 Learning objec8ves: ●  Optimise your UX investment at each phase of the development cycle ●  Create a business case for a UX budget framework ●  Build or recruit a UX team for a project ●  Create a UX brief ●  Apply UX methods to improve the quality of services/product, plan your UX project, communicate efficiently with your UX team throughout the project ●  UX quality, UX objectives, UX metrics and key performance indicators UX-PM 3: UX Leadership
  • 58. 58 Offered in India & Certified by Training Co-ordination Partner
  • 59. 59 For more information please reach out to uxpm@peepaldesign.com Uxpm-peepal@springpeople.com For further details on UX-PM go to www.ux-pm.com