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virtually anywhere:
VR and the open web
Tony Parisi
Vizi, inc.
June 11, 2014
VR today
closed-system development
native code + proprietary development tools (Unity, UDK)
integration with web is whatever you get from those tools…
fine for high-performance games and single isolated
experiences…
MASSIVE downloads
6/11/2014http://www.tonyparisi.com
the open web
60FPS mind-blowing graphics in WebGL
programming in JavaScript
all your web data at your fingertips
NO downloads
6/11/2014http://www.tonyparisi.com
two great tastes… ?
6/11/2014http://www.tonyparisi.com
Oculus Rift™ and browsers
no native browser support for stereo rendering and head tracking… yet
OculusBridge
https://github.com/Instrument/oculus-bridge
Three.js-based renderer and camera controller
native app does head tracking; sends updates to browser via Web Sockets
10ms+ latency, not great
vr.js
https://github.com/benvanik/vr.js
Three.js-based renderer and camera controller
browser extension (Chrome and FF) does head tracking in native code, talks to
JavaScript via plugin API
< 10ms latency, better
it would be ideal if browsers had built-in support
head tracking
stereo rendering
or at least a USB interface… (not in an extension)
6/11/2014http://www.tonyparisi.com
early experiments
6/11/2014http://www.tonyparisi.com
water world
paint with particles!
http://vizi.gl/engine/tests/waterworld/waterRif
t.html
based on PartiArt
by Eric Levin (@ericrius)
http://ericrius1.github.io/PartiArt/
Futurgo city
car test drive
http://vizi.gl/engine/tests/futurgo/futurgoCity
Rift.html
based on Futurgo City
from my book examples
https://github.com/tparisi/Programming3DAp
plications/
frame rate: good
latency: seems ok.
experience: fun.
frame rate: ok
latency: not great.
experience: meh.
the stack:
vr.js
OculusBridge
Three.js
Vizi
GLAM (GL And Markup) - a
declarative language for 3D web
content
https://github.com/tparisi/glam/
define 3D scene content in markup;
style it in CSS
vr + ml
6/11/2014http://www.tonyparisi.com
<glam>
<renderer type="rift"></renderer>
<scene>
<controller
type="rift"></controller>
<background id="sb1"
class="skybox"></background>
<group y ='1' z='-3'>
<sphere class="bubble
skybox" animation="bubbleBounce"></sphere>
<sphere x='-1' z='-2'
class="bubble skybox"
animation="bubbleBounce2"></sphere>
</group>
…
the markup
<style>
.skybox {
envmap-right:url(../images/Park2/posx.jpg);
…
}
.bubble {
radius:.5;
shader-vertex:url(../shaders/fresnel.vs);
shader-fragment:url(../shaders/fresnel.fs);
shader-uniforms:mRefractionRatio f 1.02
mFresnelBias f 0.1 mFresnelPower f 2.0 mFresnelScale
f 1.0 tCube t null;
}
#sb1 {
background-type:box;
}
</style>
the CSS
links
the demos (require vr.js)
http://vizi.gl/engine/tests/waterworld/waterRift.html
http://vizi.gl/engine/tests/futurgo/futurgoCityRift.html
http://vizi.gl/glam/examples/glamcityvr.html
http://vizi.gl/glam/examples/glamshaderfresnelvr.html
tools and libs
Oculus Bridge https://github.com/Instrument/oculus-bridge
vr.js https://github.com/benvanik/vr.js
Three.js https://github.com/mrdoob/three.js/
Vizi https://github.com/tparisi/vizi
GLAM https://github.com/tparisi/glam/
6/11/2014http://www.tonyparisi.com

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Virtually Anywhere

  • 1. virtually anywhere: VR and the open web Tony Parisi Vizi, inc. June 11, 2014
  • 2. VR today closed-system development native code + proprietary development tools (Unity, UDK) integration with web is whatever you get from those tools… fine for high-performance games and single isolated experiences… MASSIVE downloads 6/11/2014http://www.tonyparisi.com
  • 3. the open web 60FPS mind-blowing graphics in WebGL programming in JavaScript all your web data at your fingertips NO downloads 6/11/2014http://www.tonyparisi.com
  • 4. two great tastes… ? 6/11/2014http://www.tonyparisi.com
  • 5. Oculus Rift™ and browsers no native browser support for stereo rendering and head tracking… yet OculusBridge https://github.com/Instrument/oculus-bridge Three.js-based renderer and camera controller native app does head tracking; sends updates to browser via Web Sockets 10ms+ latency, not great vr.js https://github.com/benvanik/vr.js Three.js-based renderer and camera controller browser extension (Chrome and FF) does head tracking in native code, talks to JavaScript via plugin API < 10ms latency, better it would be ideal if browsers had built-in support head tracking stereo rendering or at least a USB interface… (not in an extension) 6/11/2014http://www.tonyparisi.com
  • 6. early experiments 6/11/2014http://www.tonyparisi.com water world paint with particles! http://vizi.gl/engine/tests/waterworld/waterRif t.html based on PartiArt by Eric Levin (@ericrius) http://ericrius1.github.io/PartiArt/ Futurgo city car test drive http://vizi.gl/engine/tests/futurgo/futurgoCity Rift.html based on Futurgo City from my book examples https://github.com/tparisi/Programming3DAp plications/ frame rate: good latency: seems ok. experience: fun. frame rate: ok latency: not great. experience: meh. the stack: vr.js OculusBridge Three.js Vizi
  • 7. GLAM (GL And Markup) - a declarative language for 3D web content https://github.com/tparisi/glam/ define 3D scene content in markup; style it in CSS vr + ml 6/11/2014http://www.tonyparisi.com <glam> <renderer type="rift"></renderer> <scene> <controller type="rift"></controller> <background id="sb1" class="skybox"></background> <group y ='1' z='-3'> <sphere class="bubble skybox" animation="bubbleBounce"></sphere> <sphere x='-1' z='-2' class="bubble skybox" animation="bubbleBounce2"></sphere> </group> … the markup <style> .skybox { envmap-right:url(../images/Park2/posx.jpg); … } .bubble { radius:.5; shader-vertex:url(../shaders/fresnel.vs); shader-fragment:url(../shaders/fresnel.fs); shader-uniforms:mRefractionRatio f 1.02 mFresnelBias f 0.1 mFresnelPower f 2.0 mFresnelScale f 1.0 tCube t null; } #sb1 { background-type:box; } </style> the CSS
  • 8. links the demos (require vr.js) http://vizi.gl/engine/tests/waterworld/waterRift.html http://vizi.gl/engine/tests/futurgo/futurgoCityRift.html http://vizi.gl/glam/examples/glamcityvr.html http://vizi.gl/glam/examples/glamshaderfresnelvr.html tools and libs Oculus Bridge https://github.com/Instrument/oculus-bridge vr.js https://github.com/benvanik/vr.js Three.js https://github.com/mrdoob/three.js/ Vizi https://github.com/tparisi/vizi GLAM https://github.com/tparisi/glam/ 6/11/2014http://www.tonyparisi.com