This document provides background information about Ashwin Ram, the founder of OpenStudy. It discusses his educational and professional background, as well as his work founding Enkia and OpenStudy. It then discusses concepts like cognitive computing and Pasteur's Quadrant that are relevant to OpenStudy. The document outlines problems in traditional education around access and engagement. It discusses how OpenStudy aims to create open social learning communities by engaging students through peer-to-peer learning and gamification. It provides an overview of OpenStudy's features and growth over 9 months, including growing its user base and being adopted by various educational institutions. Finally, it discusses OpenStudy's vision for a worldwide "guild" of learners interacting and helping each other
8. Education: What’s the problem?
Access
More than one-third of the
world’s population is under 20.
By 2006, 100 million qualified to
enter a university will have no
place to go.
To meet this staggering
demand, a major university
needs to be created each week.
— Sir John Daniel (1996)
9
9. Education: What’s the problem?
Engagement
88% of high school dropouts
have passing grades.
— Gates Foundation study
Silent
Epidemic (2006)
47% of dropouts say classes are
not interesting .
60% find video lectures
boring .
60% read less when using
e-textbooks.
11. The Long Tail of Education
Traditional
MIT OCW: 9m users/yr
iTunes U: 300m downloads
Khan: 30k videos/day
Open Education
12
12. Education: Still a problem
Engagement
60% find video lectures
“boring”.
Great video and talented
presenters. My only complaint:
I’d like to interact with others
who are viewing the resources.
Creating a one-way flow of
information significantly misses
the point of interacting online.
— George Siemens ( 2007)
13
13. What Engages Our Students?
95% spend 10-15 hrs/wk
on Facebook
80% go to Wikipedia
55% use IM for homework
14
14. What Engages Our Students?
$11B market
“I'm calling for investments
in educational technology
that will help create ...
educational software that
is as compelling as the
best video game.”
— Barack Obama (2011)
15
15. Imagine “Open Social Learning”
Imagine a Facebook where
the point is to study together,
not trade pictures and jokes.
Imagine a World of Warcraft where
students earn points by
helping each other learn.
Not educational games. Education experience itself is
structured as a “social game”.
16. Open Social Learning
Self Learners
Traditional
Home
Community Schoolers
Colleges
17. OpenStudy
MIT Purple Math HelpWithFractions Gates/Hewlett
Yale Tutorial.Math.Lamar.ed CalculatorSoup NSF NIH
Michiga u DavidDarling Info GRA GT Emory
n FreeMathHelp
19. OpenStudy is…
“a social platform for learners
who want to help each other study”
“you’re no longer alone—you have the world’s
biggest classroom to turn to, any time, anywhere”
“a global study group”
“global element is important…users
will almost always find someone
online in the study groups”
“one of ten most innovative
companies in education”
20
30. Open Social Learning
Self Learners
Traditional
Home
Community Schoolers
Colleges
Open Communities of Learning Peer-to-Peer
31. Open Social Learning
Open Communities of Learning Peer-to-Peer
“Massively It is not accidental that social Let students
multiplayer networks are so well adapted to teach each other,
online education. [The] value is in the earning social
learning” — human connections it creates capital via a
students while relieving the drudgery of system of game-
everywhere, studying alone. like rewards.
connected, — Rich DeMillo, C21U
learning
together
38. Learning Theories
Fuchs, 1997 Lave & Wenger, 1991
Peer-to-Peer Communities
learning, of Practice
Blended Social
Learning Constructivism
OpenStudy
Dziuban et al, 2004; Means et al, 2010, Vygotsky, 1978
Twigg (2003
49. Technology: User Modeling
Conversations
Analyze Model Retrieve Documents
Users
User Modeling
LTM
STM Update Crossover
Update
51
50. Technology: Socio-Semantic Search
Conversations
Analyze Model Retrieve Documents
Users
Retrieval Engine
Case based Web Social
Retriever Retriever Retriever
51. Technology: Recommendation Engine
Case Specification:
Ci = (Qi ,[(r1,hr1),(r2 ,hr2 )...(rn ,hrn )],[(c1,hc1),(c 2,hc2 )...(c n ,hcn )])
Similarity(Qt ,Ci ) =
Qt ∩ Specification(Ci ) Capturing User
Qt ∪ Specification(Ci ) Interactions
Search/
Brows/ R1 R2 R3 …
hrj Rate
Re levance(rj ,c i ) =
∑h rk
Natural
Language C1 C2 C 3 …
h rk ⊂C i Conversations
W Re l(R ,Q ,C ...C ) =
∑ Re l(r ,c ) ×Sim(Q ,C )
i j i t i Problem: Recommending Documents,
j t 1 n Conversations and Users actively
∑ Exists(r ,c ) ×Sim(Q ,C )
i j i t i
53. Technology: Social Media Analytics
Automatic Measures from System Logs
User login frequency
Duration of Login
Number of user contributions
Number of medals/fans
Student Self-assessment measures
Motivational Strategy of Learning Questionnaire (MSLQ)
National Survey of Student Engagement (NSSE)
Student Assessment of Learning Gains (SALG)
54. Technology: Semantic User Profiling
Team
User A
User B
Individual
Ask Answer
Python
Course-related Programming
Algorithm Java
String C
Variable
55. Technology: Social Capital Analytics
Bridging and Bonding Social Capital
Bonding
Bridging: weak ties
Bonding: strong ties Bridging
Social Connection Map
57. Is It Working?
• OpenStudy launched Sep 2010
• 50,000 registered users from 151 countries
• 125,000 unique visitors a month
• Selected for Gates/Hewlett Foundation
challenge grant
• Adopted by MIT, Yale, NYU, many others
• Part of MIT 10-year “billion minds” plan for OCW
• #1 brand in social study
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58. Education: Disruption Is Just Starting
Homework Help / Test Prep
Traditional • Koofers • Grockit
• Cramster • Sparknotes
• Coursehero • eNotes
Open Universities
• University of the People
• Learnhub
• P2P University
Learning Management Systems
• Blackboard • Moodle
• 9 th Period • eduCommons
• Sakai (open source) • Nixty
Mobile Learning
• Inigral
• Open Culture
60 60
59. Vision: MMO Learning
A world-wide “guild” of people
interacting, helping, collaborating,
learning together.
“Addicted” to studying…
and “loving” it.