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Augmented Reality and Business




                          Ashish Badyal
                                   1
Agenda
   Augmented Reality                •Target
                                     Customers
   Augmented Reality Applications   •Positioning
                                     of
  • Location Based Services          Bombardier
  • Gaming                           Q400
                                     NextGen
  • Education
  • Health Sector                    •Summary

  • Marketing
   Competitive Analysis
   Future of AR



                                                    2
Augmented Reality
 Augmented reality (AR) technology offers a real-time view of one's
 immediate surroundings altered or enhanced by computer generated
 information.

  Combines live video with computer-generated data & visualization.
  Technology adds extra layer of digital information.
  Information and entertainment with real world context.
  Follows virtual reality.
  Playground for virtual sights and sounds.
  Real time phenomenon.


The growth of augmented reality (AR) will almost certainly change the way we visually
experience the everyday world.
                                                                                        3
Augmented Reality- Applications




                                  4
LBS(Local Based Services)

                                                    Navigate around places with
                                                    instant information available.


                                                   Gather information around you
                                                   on places, monuments etc.


                                                   Notify people and objects with
                                                   Social media Integration.

LBS Technology using AR is already considered as a mainstream Technology
                                                                               5
Local Based Services- ‘Layar’ Augmented
Reality Browser
                                                   Enhance Real World with digital
                                                   Information(3D Objects &
                                                   animation).

                                                    Location-based layers help
                                                    users to find nearby locations,
                                                    cafés, shops and businesses.




Over 10 Million Installs of ‘Layar’ Augmented Reality Browser
                                                                                6
* Source :- www.layar.eu
Augmented Reality- Gaming Industry
                                                      Microsoft, Sony & Nintendo
                                                      are major players in AR enabled
                                                      games.


                                                       Play games in real world with
                                                       real items using AR.


                                                       Create an interactive, virtual
                                                       playground with AR technology

AR is considered as future of Motion Control Gaming
                                                                                 7
AR Gaming- Sony PlayStation Vita
                                                      Add a new dimension to your
                                                       gaming environment- Create a
                                                      character based on your
                                                      personality.



                                                     Play Vita augmented reality
                                                     games wherever you want to
                                                     (Project your game on Coffee
                                                     table, Kitchen etc).


Popular AR Games :- Reality Fighters, Droid Shooting, Parallel Kingdom, Cliff Driver etc
*Source :- http://ae.playstation.com/psvita/                                               8
Augmented Reality- Healthcare Industry
                                                  Live interactive imaging for
                                                  assisting physicians & medical
                                                  Students.


                                                   Minimally invasive surgery
                                                   (MIS).


                                                   Leveraging and managing the
                                                    massive mine of patient data.


AR is actively applied to medical communications and education
                                                                                9
AR Health - Hallux Angles Application
                                                                       Hallux App measures
                                                                       Hallux valgus angles.

                                                                      It assists surgeons in pre-
                                                                      operation process for
                                                                      forefoot surgery.




Whilst limited in its function, it opens the door for many more useful applications to take advantage of augmented reality.
                                                                                                                     10
* Source :- http://www.ockendon.net/
Augmented Reality- Education
                                                     Dynamic processes,
                                                    extensive datasets, & objects
                                                    can be brought into a student’s
                                                    personal space at a scale.

                                                    Visit virtual representations of
                                                    real world using Interactive AR.


                                                    AR Learning is with no “real
                                                    errors”.


Could augmented reality be the one missing piece of the learning puzzle?
                                                                               11
AR Education - Learn AR
                                                   Learn AR combines real
                                                   world with online-multimedia
                                                   content, using a web cam and
                                                   AR technology




AR applications can provide each student with his/her own unique discovery path.

* Source :- http://www.learnar.org/                                                12
Augmented Reality- Marketing &
Advertising
                                                Non- traditional( 3D Visualization,
                                                Animation) ways to enable
                                                consumers to interact with
                                                Brands.


                                                AR technology now resides on
                                                mobile phones and this
                                                platform can open exciting
                                                marketing opportunities.



Augmented Reality is poised to change the dynamics of Advertising and Marketing.
                                                                                   13
AR Marketing- Lynx Campaign( AR-
VERTISING)
                                                      Lynx and Ad agency BBH
                                                      launched a AR campaign-
                                                      “To drop angels on to earth to
                                                      interact with commuters”.
                                                       Lynx AR Campaign created a
                                                       lot of buzz, stillness & smiles
                                                       in the Victoria station.




The possibilities of augmented reality in the field of marketing are endless!
Source :- http://www.bartleboglehegarty.com/                                        14
Augmented Reality- Business Cards




                                                     AR Business Card features
                                                     can provide a wealth of
                                                     information- additional text,
                                                     images, video etc.


Make your business card a much more intense way to present yourself!
Source:- http://www.augmentedbusinesscard.net/                                 15
Augmented Reality-Competitive Analysis




                                   16
Market Potential & Analysis
                • Annual Mobile AR Market is expected to approach $1.5 billion of 2015, up from less than
                                                               Market size by
  AR Market       $2 million in 2010.                          turboprops
                                                                   aircrafts in next
                                                                   5 years
                • The most attractive of all the segments is the Smart phones segment; followed by the
  Segments        tablets, and so on.                              Passengers and
                                                                   Fleet data
                                                                   analysis
                • Smart phones had increased from 8 million in 2009 to more than 100 million in 2010.
    Smart
   phones
                                                                   Project
                                                                   ions for year
                                                                   2017
     AR
                • In 2010, there were 380 Mobile applications based on Augmented Reality.
 Applications
                                                                Drivers for
                                                                growth
                • Location Based Services and Games are the most lucrative segments in AR market
  Potential




* Juniper Research 2010- Focus on Mobile AR Market
                                                                                                         17
Market Analysis(Mobile AR Market 2010)
                                                               Market size of           •Target
                                                               turboprops
                                                              Market Share              Customers
                           15%                                 aircrafts in next        •Positioning
                                                               5 years                  of
                                                 25%
                                                               Passengers and
                                                                          LBS           Bombardier
                   6%                                          Fleet data
                                                                          Games         Q400
                                                               analysis                 NextGen
                 7%                                            Project    Multimedia
                                                               ions for year
                                                                          Lifestyle & Healthcare
                                                                                        •Summary
                   8%                                          2017       Enterprise
                                                 26%                      Social Networking
                                                                Drivers for
                           13%                                  growth Others



 North America and Europe are the major contributors in the augmented reality application market; but, in the
coming five years, Japan, China, and South Korea will have a major chunk in the market share of augmented reality.

                                                                                                            18
Competitive Landscape- AR Market
    Major Players in the AR Market:- Total Immersion, Metaio, Wikitude, Zugara, and Layar.
    Analysis of major players on four different parameters:-
                                                                                            •Target
                                     • The product market is segmented into five broad categories;
                                                                                            Customers
             Products                  namely Smart phones, tablet PC’s, eye wear, head mounted
                                       displays, and head up displays                       •Positioning
                                                                                            of
                                                                                            Bombardier
                                                                                            Q400
                                        • Industrial Applications:- Military, Medical, Manufacturing etc
           Applications                 • Consumer Applications:- Gaming applications, E-learning, GPS
                                                                                            NextGen
                                                navigation, and online advertisement applications

                                                                                               •Summary
                                              • Monitor Based Technology
             Technology                       • Near to Eye Based Technology




             Geography                         • North America, Europe, Asia Pacific .



Today only 0.1% of the users are using augmented reality (AR). It is estimated that in the coming five years, 1% of
the population will be using this application; which is an exponential rise in the overall market.
                                                                                                                19
Comparative Analysis
Company     Products          Applications        Technology          Geography
1. Total  Eyewear, Head       Industrial &        Monitor Based &      Asia EMEA, North
Immersion mounted Displays,   Consumer- Retail,   Near to Eye Based   •Target Europe
                                                                       America,
(France)  Smart phones,       Auto, Telecom,      Technology          Customers
          Tablets &PC         LBS                                     •Positioning
2. Metaio   Smart phones,     Industrial &        Monitor Based &     of and Europe
                                                                       US
(Germany)   Tablets & PC      Consumer- Retail,   Near to Eye Based   Bombardier
                              Gaming, Telecom     Technology          Q400
                                                                      NextGen
3.Wikitude Smart phones &     Consumer – AR       Monitor Based &      US and Europe
(Austria)  Tablets            Browser             Near to Eye Based   •Summary
                                                  Technology

4. Zugara   Smart phones &    Industrial &         Monitor Based &    US
(US)        Tablets           Consumer –          Near to Eye Based
                              Engineering,        Technology
                              ecommerce, VC
5. Layar    Smart phones &    Consumer- AR         Monitor Based &    Netherlands
(Holland)   Tablets           Browser             Near to Eye Based
                                                                                  20
                                                  Technology
Future - Augmented Reality

                                                      Personal and Targeted Information-
                                 1.5 billion($)
                                                      (AR enabled Eyes)


                CAGR
                                                      Marketing Tool
                295%


                                                      Health Care
           1.5 Million($)



                                                      Military Use
              2010                  2015
              Market growth (2010)



AR Technology is at a threshold of a tipping point*
                                                                                     21
Thank you




            22

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Business Perspective- Augmented Reality

  • 1. Augmented Reality and Business Ashish Badyal 1
  • 2. Agenda  Augmented Reality •Target Customers  Augmented Reality Applications •Positioning of • Location Based Services Bombardier • Gaming Q400 NextGen • Education • Health Sector •Summary • Marketing  Competitive Analysis  Future of AR 2
  • 3. Augmented Reality Augmented reality (AR) technology offers a real-time view of one's immediate surroundings altered or enhanced by computer generated information.  Combines live video with computer-generated data & visualization.  Technology adds extra layer of digital information.  Information and entertainment with real world context.  Follows virtual reality.  Playground for virtual sights and sounds.  Real time phenomenon. The growth of augmented reality (AR) will almost certainly change the way we visually experience the everyday world. 3
  • 5. LBS(Local Based Services) Navigate around places with instant information available. Gather information around you on places, monuments etc. Notify people and objects with Social media Integration. LBS Technology using AR is already considered as a mainstream Technology 5
  • 6. Local Based Services- ‘Layar’ Augmented Reality Browser Enhance Real World with digital Information(3D Objects & animation). Location-based layers help users to find nearby locations, cafés, shops and businesses. Over 10 Million Installs of ‘Layar’ Augmented Reality Browser 6 * Source :- www.layar.eu
  • 7. Augmented Reality- Gaming Industry Microsoft, Sony & Nintendo are major players in AR enabled games. Play games in real world with real items using AR. Create an interactive, virtual playground with AR technology AR is considered as future of Motion Control Gaming 7
  • 8. AR Gaming- Sony PlayStation Vita Add a new dimension to your gaming environment- Create a character based on your personality. Play Vita augmented reality games wherever you want to (Project your game on Coffee table, Kitchen etc). Popular AR Games :- Reality Fighters, Droid Shooting, Parallel Kingdom, Cliff Driver etc *Source :- http://ae.playstation.com/psvita/ 8
  • 9. Augmented Reality- Healthcare Industry Live interactive imaging for assisting physicians & medical Students. Minimally invasive surgery (MIS). Leveraging and managing the massive mine of patient data. AR is actively applied to medical communications and education 9
  • 10. AR Health - Hallux Angles Application Hallux App measures Hallux valgus angles. It assists surgeons in pre- operation process for forefoot surgery. Whilst limited in its function, it opens the door for many more useful applications to take advantage of augmented reality. 10 * Source :- http://www.ockendon.net/
  • 11. Augmented Reality- Education Dynamic processes, extensive datasets, & objects can be brought into a student’s personal space at a scale. Visit virtual representations of real world using Interactive AR. AR Learning is with no “real errors”. Could augmented reality be the one missing piece of the learning puzzle? 11
  • 12. AR Education - Learn AR Learn AR combines real world with online-multimedia content, using a web cam and AR technology AR applications can provide each student with his/her own unique discovery path. * Source :- http://www.learnar.org/ 12
  • 13. Augmented Reality- Marketing & Advertising Non- traditional( 3D Visualization, Animation) ways to enable consumers to interact with Brands. AR technology now resides on mobile phones and this platform can open exciting marketing opportunities. Augmented Reality is poised to change the dynamics of Advertising and Marketing. 13
  • 14. AR Marketing- Lynx Campaign( AR- VERTISING) Lynx and Ad agency BBH launched a AR campaign- “To drop angels on to earth to interact with commuters”. Lynx AR Campaign created a lot of buzz, stillness & smiles in the Victoria station. The possibilities of augmented reality in the field of marketing are endless! Source :- http://www.bartleboglehegarty.com/ 14
  • 15. Augmented Reality- Business Cards AR Business Card features can provide a wealth of information- additional text, images, video etc. Make your business card a much more intense way to present yourself! Source:- http://www.augmentedbusinesscard.net/ 15
  • 17. Market Potential & Analysis • Annual Mobile AR Market is expected to approach $1.5 billion of 2015, up from less than Market size by AR Market $2 million in 2010. turboprops aircrafts in next 5 years • The most attractive of all the segments is the Smart phones segment; followed by the Segments tablets, and so on. Passengers and Fleet data analysis • Smart phones had increased from 8 million in 2009 to more than 100 million in 2010. Smart phones Project ions for year 2017 AR • In 2010, there were 380 Mobile applications based on Augmented Reality. Applications Drivers for growth • Location Based Services and Games are the most lucrative segments in AR market Potential * Juniper Research 2010- Focus on Mobile AR Market 17
  • 18. Market Analysis(Mobile AR Market 2010) Market size of •Target turboprops Market Share Customers 15% aircrafts in next •Positioning 5 years of 25% Passengers and LBS Bombardier 6% Fleet data Games Q400 analysis NextGen 7% Project Multimedia ions for year Lifestyle & Healthcare •Summary 8% 2017 Enterprise 26% Social Networking Drivers for 13% growth Others North America and Europe are the major contributors in the augmented reality application market; but, in the coming five years, Japan, China, and South Korea will have a major chunk in the market share of augmented reality. 18
  • 19. Competitive Landscape- AR Market Major Players in the AR Market:- Total Immersion, Metaio, Wikitude, Zugara, and Layar. Analysis of major players on four different parameters:- •Target • The product market is segmented into five broad categories; Customers Products namely Smart phones, tablet PC’s, eye wear, head mounted displays, and head up displays •Positioning of Bombardier Q400 • Industrial Applications:- Military, Medical, Manufacturing etc Applications • Consumer Applications:- Gaming applications, E-learning, GPS NextGen navigation, and online advertisement applications •Summary • Monitor Based Technology Technology • Near to Eye Based Technology Geography • North America, Europe, Asia Pacific . Today only 0.1% of the users are using augmented reality (AR). It is estimated that in the coming five years, 1% of the population will be using this application; which is an exponential rise in the overall market. 19
  • 20. Comparative Analysis Company Products Applications Technology Geography 1. Total Eyewear, Head Industrial & Monitor Based & Asia EMEA, North Immersion mounted Displays, Consumer- Retail, Near to Eye Based •Target Europe America, (France) Smart phones, Auto, Telecom, Technology Customers Tablets &PC LBS •Positioning 2. Metaio Smart phones, Industrial & Monitor Based & of and Europe US (Germany) Tablets & PC Consumer- Retail, Near to Eye Based Bombardier Gaming, Telecom Technology Q400 NextGen 3.Wikitude Smart phones & Consumer – AR Monitor Based & US and Europe (Austria) Tablets Browser Near to Eye Based •Summary Technology 4. Zugara Smart phones & Industrial & Monitor Based & US (US) Tablets Consumer – Near to Eye Based Engineering, Technology ecommerce, VC 5. Layar Smart phones & Consumer- AR Monitor Based & Netherlands (Holland) Tablets Browser Near to Eye Based 20 Technology
  • 21. Future - Augmented Reality Personal and Targeted Information- 1.5 billion($) (AR enabled Eyes) CAGR Marketing Tool 295% Health Care 1.5 Million($) Military Use 2010 2015 Market growth (2010) AR Technology is at a threshold of a tipping point* 21
  • 22. Thank you 22

Notas do Editor

  1. Minimally invasive surgery (MIS) includes procedures where a camera is inserted into the patient's body to help the doctor visualize the procedures he or she is conducting. In one example, this form of surgery is aided with the use of AR imagery of a brain superimposed onto the patient's head, giving the doctor a more tangible visualization.Patient Data:- In order to check a patient's history, the doctor would need only to look the patient over while wearing a head-mounted display (HMD). Virtual tags could appear on the patient to locate previous injuries or illnesses and provide valuable data to the doctor instantly and in context with the patient.
  2. This app is a application of augmented reality that usescamera, touch screen, and computational power to help surgeons measure halluxvalgus angles based on an X-ray.Video demonstrates the use of Hallux Angles Application
  3. The benefit with AR learning is that there are no "real" errors. For example, if a firefighter learns how to fight various types of fires, or a surgeon learns laparoscopic surgery in an augmented reality situation, there are no real consequences if mistakes are made during training. These types of training provide opportunities for more authentic learning and appeal to multiple learning styles
  4. AR Campaign helped Lynx brand to grab attention of thousands of people in the Victoria Bus Station
  5. North America and Europe are the major contributors in the augmented reality application market; but, in the coming five years, Japan, China, and South Korea will have a major chunk in the market share of augmented reality. 
  6. For further understanding of Competitive Landscape in the AR Market, each of major players are analyzed on the basis of four major parameters.
  7. 1. Total Immersion:- http://www.t-immersion.com/ 2. Metaio:- www.metaio.com/Wikitude:- http://www.wikitude.comZugara :- http://www.zugara.com/Layar :- www.layar.com/
  8. AR enabled Eyes:- Walking into a party and noticing somebody you have met before but you cannot remember their name, augmented reality technology would be able to draw from your personal databases, for example Facebook and other social media networks, and provide you with that information.Among other applications- People can try out different apparels without wearing them and this can be done in front of Smart TV with in living room.AR provides a safe, controlled environment to conduct exposure therapy within a patient’s physical surroundings, creating a more believable scenario with heightened ‘presence’ and greater immediacy than Virtual Reality (VR).Tanagram is developing a system of lightweight sensors and displays that collect and provide data from and to each individual soldier in the field. This includes a computer, a 360-degree camera, UV and infrared sensors, stereoscopic cameras and OLED translucent display goggles.