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Humanity
Points
1. Mission
2. Problem
3. Solution
4. Market Size
5. Business Model
6. Technology / Product
7. Competitors
8. Market Plan
9. Team
10. Financing
VWC & Humanity
Company

Virtual Work Corporation is a technology company founded in The United States in 2007.
Its strength is fusing the best global IT Talent to offer a high level, trustable, and
accessible International IT Services.

Our main product is “Humanity”

Humanity integrates a virtual reality, geo-positioning, e-commerce, and social and
business networking in an Internet platform, which is developed to penetrate the non-IT
expert people while bringing a new experience to the advanced users.

Status of Humanity

VWC developed the platform and completed 14 prototypes for a variety of businesses.
The business plan was designed in order to complete the following phases of
implementation.

Phases of Implementation

Step 1: Launch the Internet platform “Humanity”.
Step 2: Virtualize physical and non physical businesses.
Step 3: Offer Support business services.
Step 4: Develop a social network for entrepreneurs.
Step 5: Invest money for our clients (venture capital).
Problem & facts
o Less than half of the Internet users in the world are using Ecommerce
  because of complex technologies and webs, un-trusted to share financial
  information, no bank tools, and no easy, logic or intuitive environment.

o The e-commerce is increasing, but few people know how to use it. Online
  shoppers will boost spending 15% this year (2012) in The United States.
o   http://www.internetretailer.com/2012/04/05/online-shoppers-will-boost-spending-15-year

o Most of businesses are not receiving or they don’t know how to measure the
  expected incomes through their single business web-pages due to lack of
  resources, knowledge and support.

o Technologically inexperienced people and business (Digital breach or Gap)
  need help to participate in the Internet’s benefits easily.

o There is not an unique and global platform that centralizes the e-commerce
  between businesses and consumers using a virtual reality to market products
  and bring a easy, logic and intuitive way to use without IT knowledge.
Solution
o Offer an intuitive, logic, trustable, and easy environment in order to sale, buy
  or negotiate trough Internet on a virtual life.

o Support to entrepreneurs to access and use e-commerce across a global
  market by accompanying them through the e-Business process, which
  includes: marketing on internet, logistics, sales tracking performance.

o Provide not only technology but also human services to users. Whenever
  they need help, Humanity team will be able to support their needs.

o Offer an administration tool to get measures and statistics of the markets so
  that companies will follow up: trends of consumption, profits, and bestsellers
  products.

o Integrate inexpert technology users to the opportunities given by internet
  platforms easily.
Screenshots
Screenshots
Market Size
In 2011, Internet market size was projected to exceed one trillion USD Dollars. According to
JP Morgan North American Equity Research (excluding eBay transactions), this is equivalent
to USD $ 2 million per second.
The U.S. Department of Commerce said that last year totaled $194.3 billion, up 16.1% from
$167.3 billion in 2010.

VWC strategic planning launch the platform in four countries initially: The United States
(North America), Dominican Republic (Caribbean), Colombia (South America), and Spain
(Europe), where actually VWC has its team work.

  Country        Ecommerce Growth                         Internet Users Growth

  USA            By the end 2013 will growth in 52.94%    Growth of 3%, actual
                 period 2010-2013 reaching USD$ 254.7     users 245 millions.
                 Billions
  Dominican      Between 2009 and 2011 growth 300%        Growth 16%, actual Users
  Republic                                                4,2 millions.
  Colombia       Growth by 100% in 2012 exceed US$2       Growth 18.9%, actual
                 billions                                 Users 25 millions.
  Spain          By 2011 growth to 2,421 million euros,   Growth of 6%, actual
                 equal to 27.4%.                          users 31 millions.
Business Model
Basic Service


It is based on a flat monthly fee for virtualization, hosting, maintenance, support
and human services paid by direct clients, such as small and personal businesses.

Transactional Service fee

It is a percentage fee charged on each transaction done on Humanity platform.
(All amounts are explained in the financial plan).

Customized Services

It is based on an amount paid once by big clients and real state businesses, which
require customized services for virtualization and applications development. The
amount depends on the property size and needs of application development.
Technology Components
Humanity portal backend has the following layers.


                     • 3D Art photography technique.
      Interface
                     • VWC’s virtualization technology.


     App GPS         • Geo-positioning platforms.


       App E-        • Standard e-commerce
     commerce          applications

   DB’s Engine &
                     • Data Base analysis, BI, Data
   Data Analysis       Mining, others..
       layer

                        HOSTING
Humanity

   Users will find two intuitive ways to search for products & services:
   1) by using the geographic earth and maps Interface.
   2) by using the avatar assistant help.


 Humanity provides an intuitive funnel visualization to explore and buy in stores
 or businesses, but also execute actions for social or business networking:
 1- Earth
 2. Country
 3. City
 4. Store or business
 5.Product and services.


Once the user find the place for the action desired , such as shopping or
social networking action, he or she will be able to visit in a virtual
environment the place, pickup a product , explore the product in 3D, and
buy it.. Also, he or she will walk around and chat with somebody else in
avatar experience.




 In backend Humanity will collect data to process valuable information for
our clients, that will be used to make decisions, measure sales performances
                                     etc.
Competitors
Humanity does not currently has direct competitors due to there are no
platforms that integrate all of the features offered by Humanity on a one place.
Traditional and recognizable competitors have achieved success, but they have
neglected the market potential (Digital Gap). However, we identified them as
our competitors indirectly.

E-commerce: with revenue of USD 24 billion, Amazon.com was the largest US online
merchant within the B2C segment in 2009. Ebay, in 2012, expected income of 14 million
USD.

Virtual Worlds: Active Worlds, Inc. renewed over 65,000 citizenships. Also,
in 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25%
of the entire U.S. virtual goods market.

Social and Business networks: Facebook generated more than $4 billion in revenue for
2011. LinkedIn showed tremendous growth growing 102% from 2009 to 2010 with total
revenue of $243 million.

Geo-positioning: recently in 2012, Apple announced the separation from Google maps to
focus in developing their own 3D map system and integrating to social networking with
Facebook. Additionally, Google announced their total focus for 3D maps.
Market Plan
The marketing plan is based on these three phases:

1. Public Expectation: series of commercials in order to create expectation among
   the audience. These ads will be based on human being experiences that might
   placed on a virtual life.

2. Global Launch: during the launch date, the strategy turns in to a direct
   information about the platform, and its services.

3. Humanity Marketing Team: VWC will have a marketing team who will
   analyze different ways to promote our clients businesses. In addition, they will
   do marketing plans for each new feature integrated to the platform.
Team
                                         CEO
                                       (Anthony
                   CAO                 Quemba)
                   (Noel
                  Quemba)



VP Marketing           CCO                                                              CFO
    Ana              (Ricardo                         CIO                            (Jacqueline
 Monsalve            Quemba)                      (Fedor Vidal)                        Blanco)


     Team                                                                             Accounting
    Marketing                                 Product Director                         Analyst
    Analysts                                  (Johnny Beltran)
                            Country
                             Sales                                                       Billing
                                                                   Local Project
                            Leaders                                Manager COL           Analyst
                                                                  /Spain/RD/USA
                        Rafael Ochoa
Team Customer                                                                      Photography
   Service              Adriana               Virtualization      Infrastructure
                                                                                      Leader
                        Moyano                    Leader              Leader
Representatives                                                                      (Arnoldo
                        Oscar                 (Julián Cruz)       (John Beltran)
                                                                                      Blanco)
                        Cantillo
                                                                       Team           Team
                        Jorge                 Team Virtual        Infrastructure   Photography
                        Romero                Technicians
                                                                   Technicians     Technicians
                        Jose Perez
Financial
According to the Operational plan, two scenarios were designed to invest.
1- Invest an amount of $1.6MM during the first year to develop ONLY Phase 1. The other two phases will
be developed through re-investment of capital. Once each phase is finished, the next phase will start.
2- Invest an amount of $10MM to develop all phases at the same time.
         Humanity Development Phases                         Investment, Phases Cost & Projected Income

                          PHASE 1                                         INVESTMENT:
  Whole Humanity platform version production 1.0;                          $ 1.6 MM USD
  integration to first languages English and Spanish.
                                                                      TIME DEVELOPMENT IN
  Services for hosting, virtualization, geo positioning,
                                                                          PRODUCTION
  e-commerce v1.0.                                                           1 YEAR
  Data Analysis layer tools v1.0; Planning and
  Development.                                                      TOTAL FIRST YEAR INCOME
  Customer support human services; soft version.                         USD$ 1.706.000
  Social networking sections, soft apps.
                                                                   TOTAL SECOND YEAR INCOME
                                                                          USD$ 4.031.000
                        PHASE 2:
  Continue platform evolution future versions.                      TOTAL THIRD YEAR INCOME
                                                                         USD$ 10.879.000
  Customer support human services; professional
  version.
  Data Analysis layer tools v1.0; Integration to                          INVESTMENT
  production.                                                              $2.5 MM USD
  Smart E-marketing.
  Design and development first version Avatar                        TIME DEVELOPMENT IN
  customize.                                                             PRODUCTION
  Social networking professional services                             6 MONTHS TO 1 YEAR

                        PHASE 3
  Continue platform evolution future versions.
  Customer support human services; Business advisors
  integration.                                                            INVESTMENT
  Data Analysis layer tools v1.0; Integration to                           $5 MM USD
  production.
  Smart E-marketing, future versions.                                 TIME DEVELOPMENT IN
  Smart queries.                                                          PRODUCTION
  Put on production first version Avatar customizes;                   6 MONTHS TO 1 YEAR
  multilingual support.
  Social networking professional services future
  versions.
Confidentiality Agreement
It is understood and agreed to that the below identified discloser of confidential information
may provide certain information that is and must be kept confidential. To ensure the protection
of such information, and to preserve any confidentiality necessary under patent and/or trade secret laws,
it is agreed that:
1. The Confidential Information to be disclosed about “HUMANITY” can be described as and includes:
Invention description(s), technical and business information relating to proprietary ideas and inventions,
ideas, patentable ideas, trade secrets, drawings and/or illustrations, patent searches, existing and/or
contemplated products and services, research and development, production, costs, profit and margin
information, finances and financial projections, customers, clients, marketing, and current or future
business plans and models, regardless of whether such information is designated as “Confidential
Information” at the time of its disclosure.
2. The Recipient agrees not to disclose the confidential information obtained from the discloser to
anyone unless required to do so by law.
3. This Agreement states the entire agreement between the parties concerning the disclosure of
Confidential Information. Any addition or modification to this Agreement must be made in writing and
signed by the parties.
4. If any of the provisions of this Agreement are found to be unenforceable, the remainder shall be
enforced as fully as possible and the unenforceable provision(s) shall be deemed modified to the limited
extent required to permit enforcement of the Agreement as a whole.
WHEREFORE, the parties acknowledge that they have read and understand this Agreement and
voluntarily accept the duties and obligations set forth herein.
Recipient of Confidential Information:
As soon as you access this document by Internet, you will agree this confidentiality agreement because
the automatic record of your IP address, date and time of access.

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Deck humanity 1.2

  • 2. Points 1. Mission 2. Problem 3. Solution 4. Market Size 5. Business Model 6. Technology / Product 7. Competitors 8. Market Plan 9. Team 10. Financing
  • 3. VWC & Humanity Company Virtual Work Corporation is a technology company founded in The United States in 2007. Its strength is fusing the best global IT Talent to offer a high level, trustable, and accessible International IT Services. Our main product is “Humanity” Humanity integrates a virtual reality, geo-positioning, e-commerce, and social and business networking in an Internet platform, which is developed to penetrate the non-IT expert people while bringing a new experience to the advanced users. Status of Humanity VWC developed the platform and completed 14 prototypes for a variety of businesses. The business plan was designed in order to complete the following phases of implementation. Phases of Implementation Step 1: Launch the Internet platform “Humanity”. Step 2: Virtualize physical and non physical businesses. Step 3: Offer Support business services. Step 4: Develop a social network for entrepreneurs. Step 5: Invest money for our clients (venture capital).
  • 4. Problem & facts o Less than half of the Internet users in the world are using Ecommerce because of complex technologies and webs, un-trusted to share financial information, no bank tools, and no easy, logic or intuitive environment. o The e-commerce is increasing, but few people know how to use it. Online shoppers will boost spending 15% this year (2012) in The United States. o http://www.internetretailer.com/2012/04/05/online-shoppers-will-boost-spending-15-year o Most of businesses are not receiving or they don’t know how to measure the expected incomes through their single business web-pages due to lack of resources, knowledge and support. o Technologically inexperienced people and business (Digital breach or Gap) need help to participate in the Internet’s benefits easily. o There is not an unique and global platform that centralizes the e-commerce between businesses and consumers using a virtual reality to market products and bring a easy, logic and intuitive way to use without IT knowledge.
  • 5. Solution o Offer an intuitive, logic, trustable, and easy environment in order to sale, buy or negotiate trough Internet on a virtual life. o Support to entrepreneurs to access and use e-commerce across a global market by accompanying them through the e-Business process, which includes: marketing on internet, logistics, sales tracking performance. o Provide not only technology but also human services to users. Whenever they need help, Humanity team will be able to support their needs. o Offer an administration tool to get measures and statistics of the markets so that companies will follow up: trends of consumption, profits, and bestsellers products. o Integrate inexpert technology users to the opportunities given by internet platforms easily.
  • 8. Market Size In 2011, Internet market size was projected to exceed one trillion USD Dollars. According to JP Morgan North American Equity Research (excluding eBay transactions), this is equivalent to USD $ 2 million per second. The U.S. Department of Commerce said that last year totaled $194.3 billion, up 16.1% from $167.3 billion in 2010. VWC strategic planning launch the platform in four countries initially: The United States (North America), Dominican Republic (Caribbean), Colombia (South America), and Spain (Europe), where actually VWC has its team work. Country Ecommerce Growth Internet Users Growth USA By the end 2013 will growth in 52.94% Growth of 3%, actual period 2010-2013 reaching USD$ 254.7 users 245 millions. Billions Dominican Between 2009 and 2011 growth 300% Growth 16%, actual Users Republic 4,2 millions. Colombia Growth by 100% in 2012 exceed US$2 Growth 18.9%, actual billions Users 25 millions. Spain By 2011 growth to 2,421 million euros, Growth of 6%, actual equal to 27.4%. users 31 millions.
  • 9. Business Model Basic Service It is based on a flat monthly fee for virtualization, hosting, maintenance, support and human services paid by direct clients, such as small and personal businesses. Transactional Service fee It is a percentage fee charged on each transaction done on Humanity platform. (All amounts are explained in the financial plan). Customized Services It is based on an amount paid once by big clients and real state businesses, which require customized services for virtualization and applications development. The amount depends on the property size and needs of application development.
  • 10. Technology Components Humanity portal backend has the following layers. • 3D Art photography technique. Interface • VWC’s virtualization technology. App GPS • Geo-positioning platforms. App E- • Standard e-commerce commerce applications DB’s Engine & • Data Base analysis, BI, Data Data Analysis Mining, others.. layer HOSTING
  • 11. Humanity Users will find two intuitive ways to search for products & services: 1) by using the geographic earth and maps Interface. 2) by using the avatar assistant help. Humanity provides an intuitive funnel visualization to explore and buy in stores or businesses, but also execute actions for social or business networking: 1- Earth 2. Country 3. City 4. Store or business 5.Product and services. Once the user find the place for the action desired , such as shopping or social networking action, he or she will be able to visit in a virtual environment the place, pickup a product , explore the product in 3D, and buy it.. Also, he or she will walk around and chat with somebody else in avatar experience. In backend Humanity will collect data to process valuable information for our clients, that will be used to make decisions, measure sales performances etc.
  • 12. Competitors Humanity does not currently has direct competitors due to there are no platforms that integrate all of the features offered by Humanity on a one place. Traditional and recognizable competitors have achieved success, but they have neglected the market potential (Digital Gap). However, we identified them as our competitors indirectly. E-commerce: with revenue of USD 24 billion, Amazon.com was the largest US online merchant within the B2C segment in 2009. Ebay, in 2012, expected income of 14 million USD. Virtual Worlds: Active Worlds, Inc. renewed over 65,000 citizenships. Also, in 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market. Social and Business networks: Facebook generated more than $4 billion in revenue for 2011. LinkedIn showed tremendous growth growing 102% from 2009 to 2010 with total revenue of $243 million. Geo-positioning: recently in 2012, Apple announced the separation from Google maps to focus in developing their own 3D map system and integrating to social networking with Facebook. Additionally, Google announced their total focus for 3D maps.
  • 13. Market Plan The marketing plan is based on these three phases: 1. Public Expectation: series of commercials in order to create expectation among the audience. These ads will be based on human being experiences that might placed on a virtual life. 2. Global Launch: during the launch date, the strategy turns in to a direct information about the platform, and its services. 3. Humanity Marketing Team: VWC will have a marketing team who will analyze different ways to promote our clients businesses. In addition, they will do marketing plans for each new feature integrated to the platform.
  • 14. Team CEO (Anthony CAO Quemba) (Noel Quemba) VP Marketing CCO CFO Ana (Ricardo CIO (Jacqueline Monsalve Quemba) (Fedor Vidal) Blanco) Team Accounting Marketing Product Director Analyst Analysts (Johnny Beltran) Country Sales Billing Local Project Leaders Manager COL Analyst /Spain/RD/USA Rafael Ochoa Team Customer Photography Service Adriana Virtualization Infrastructure Leader Moyano Leader Leader Representatives (Arnoldo Oscar (Julián Cruz) (John Beltran) Blanco) Cantillo Team Team Jorge Team Virtual Infrastructure Photography Romero Technicians Technicians Technicians Jose Perez
  • 15. Financial According to the Operational plan, two scenarios were designed to invest. 1- Invest an amount of $1.6MM during the first year to develop ONLY Phase 1. The other two phases will be developed through re-investment of capital. Once each phase is finished, the next phase will start. 2- Invest an amount of $10MM to develop all phases at the same time. Humanity Development Phases Investment, Phases Cost & Projected Income PHASE 1 INVESTMENT: Whole Humanity platform version production 1.0; $ 1.6 MM USD integration to first languages English and Spanish. TIME DEVELOPMENT IN Services for hosting, virtualization, geo positioning, PRODUCTION e-commerce v1.0. 1 YEAR Data Analysis layer tools v1.0; Planning and Development. TOTAL FIRST YEAR INCOME Customer support human services; soft version. USD$ 1.706.000 Social networking sections, soft apps. TOTAL SECOND YEAR INCOME USD$ 4.031.000 PHASE 2: Continue platform evolution future versions. TOTAL THIRD YEAR INCOME USD$ 10.879.000 Customer support human services; professional version. Data Analysis layer tools v1.0; Integration to INVESTMENT production. $2.5 MM USD Smart E-marketing. Design and development first version Avatar TIME DEVELOPMENT IN customize. PRODUCTION Social networking professional services 6 MONTHS TO 1 YEAR PHASE 3 Continue platform evolution future versions. Customer support human services; Business advisors integration. INVESTMENT Data Analysis layer tools v1.0; Integration to $5 MM USD production. Smart E-marketing, future versions. TIME DEVELOPMENT IN Smart queries. PRODUCTION Put on production first version Avatar customizes; 6 MONTHS TO 1 YEAR multilingual support. Social networking professional services future versions.
  • 16. Confidentiality Agreement It is understood and agreed to that the below identified discloser of confidential information may provide certain information that is and must be kept confidential. To ensure the protection of such information, and to preserve any confidentiality necessary under patent and/or trade secret laws, it is agreed that: 1. The Confidential Information to be disclosed about “HUMANITY” can be described as and includes: Invention description(s), technical and business information relating to proprietary ideas and inventions, ideas, patentable ideas, trade secrets, drawings and/or illustrations, patent searches, existing and/or contemplated products and services, research and development, production, costs, profit and margin information, finances and financial projections, customers, clients, marketing, and current or future business plans and models, regardless of whether such information is designated as “Confidential Information” at the time of its disclosure. 2. The Recipient agrees not to disclose the confidential information obtained from the discloser to anyone unless required to do so by law. 3. This Agreement states the entire agreement between the parties concerning the disclosure of Confidential Information. Any addition or modification to this Agreement must be made in writing and signed by the parties. 4. If any of the provisions of this Agreement are found to be unenforceable, the remainder shall be enforced as fully as possible and the unenforceable provision(s) shall be deemed modified to the limited extent required to permit enforcement of the Agreement as a whole. WHEREFORE, the parties acknowledge that they have read and understand this Agreement and voluntarily accept the duties and obligations set forth herein. Recipient of Confidential Information: As soon as you access this document by Internet, you will agree this confidentiality agreement because the automatic record of your IP address, date and time of access.