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TABLE OF CONTENTS 
SECTION ONE: INTRODUCTION
Mission
Statement

Current
Industry
–
The
Facts

Conquer
Products
and
Services

Description
and
Pricing

Service
Description


Conquer
Rewards

How
It
Works

How
To
Choose
and
Use
Each
Service

SECTION TWO: BRAND AND IMAGE
Goal
Statements

SWOT
Analysis

Building
a
'Brand
Image'

Finding
your
“Signature
Style”

Developing
Your
“Theme”

Logo/Site
Design
and
“Matching”

Branding
Examples



Developing
A
Marketing
Plan

Mission
Statement

Background

Purpose
and
Objectives

Environmental
Analysis

Political
Analysis

Economic
Analysis

3
Technological
Analysis

Market
Analysis

Competition
Analysis

Marketing
Mix
Strategies

Video

Street
Team

Touring

Additional
Opportunities

Proposed
Budget







SECTION
THREE:
CREATING
YOUR
PRODUCT



Developing
A
“Single”

Developing
An
“EP/LP/Album”

Using
the
services


Songwriting

Demoing

Recording

Album
Artwork

Physical
vs.
Online
Distribution

Planning
An
“Album/EP”
Release
Party



SECTION
FOUR:
TEAMWORK



Establishing
A
Team

Team
Roles

Contracts/Agreements

Manager/Artist

Touring
–
Contracts
&
Riders

Other
Contracts





4
SECTION
FIVE:
PERFORM
AND
PROMOTE




Promotion/Marketing/Networking
New
Material

Networking/Marketing
Yourself/Your
“Brand”

Which
social
site
is
best
for
your
personality

Press
Kits

Traditional
Press
Kits

E‐Kits
(Electronic
Press
Kits)

One
Page
Press
Kits

Press
Kit
Examples

Performing

Conquer
Touring
System

How
It
Works

Outline
of
Standard
Showcase/Event

Opening
For
A
Show

Headlining
A
Show


Getting
Paid
For
The
Show


After
The
Show

Planning
Your
Own
Tour

Stage
Plot/Input
List


Using
The
UnLabel
Admin
'Tour'
Section

Getting
On
An
Existing
Tour

Paying
For
The
Tour

How
To
Get
A
Booking
Agent

Finding
Transportation

Tour
Manager's
Job

Hiring
A
Publicist

Marketing/Promoting
The
Tour


Selling
The
Right
Merchandise

Planning
An
International
Tour

Rules/Regulations

Contracts

Itinerary

Scheduling

5
Following
Up
With
Venues



SECTION
SIX:
FAN
INTERACTION




Growing
Your
Fan
Base

Developing
A
Solid
Street
Team

Designing
a
special
logo

Picking
a
captain

Assigning
tasks

Rewarding
members

Designing
a
special
section
on
website

Special
merchandise




SECTION
SEVEN:
SUSTAIN
AND
SUPPORT




Conquer
Training
Program

In
Person
Meetings

One‐to‐one
Meetings

Webinars

Audios

Powerpoints



Maintaining
Your
Successful
UnLabel

Conquer
Recording
Levels

Conquer
Simple
Seven
Steps

Conclusion







6
Introduction



Welcome
to
Conquer
Entertainment
‐
your
personal
key
to
the

entertainment
world!

Your
decision
to
become
an
UnLabel
owner
puts
the

power
of
your
career
in
your
hands.

Record
label
operations
are
at
a
steady

decline
as
independent
labels
rise,
and
the
UnLabel
system
provides
you

with
the
recipe
for
success
without
the
headaches
and
expensive
costs
of

the
traditional
label
model.

Instead
of
giving
out
large
sums
of
money
and

putting
you
in
debt,
Conquer
Entertainment
gives
you
the
services
you
most

need
to
build
and
establish
your
career;
wherever
you
may
be
in
it!

The

information
in
this
manual
will
teach
you
everything
you
could
possibly
need

to
know
to
run
and
maintain
a
thriving
independent
label.

With
the

Conquer
Entertainment
UnLabel
opportunity,
you
will
learn
how
to
build

your
own
unique
“artist
brand”,
make
the
connections
you
need
to
get
to

the
next
step,
organize
and
promote
your
own
tour,
establish
a
unique
and

personal
relationship
with
your
fans,
choose
your
right
business
partners,

what
services
to
use
at
your
specific
point
in
your
career,
how
to
promote

your
music
to
it's
full
potential,
and
everything
that
comes
with
the
ever‐
changing
entertainment
industry.

It
is
highly
suggested
and
encouraged
for

you
to
read
all
of
the
information
in
this
manual
to
better
achieve
success

and
wealth
with
your
UnLabel
business.

The
services
that
Conquer

Entertainment
provides
to
you
allow
you
to
build
your
career
as
fast
or
as

slow
as
you
wish.

Whether
you
are
recording
your
first
song,
or
have
a
song

already
on
the
radio,
(as
you
will
learn)
Conquer
will
always
have
what
you

need
to
get
to
the
next
step.

Not
only
do
we
offer
services,
but
we
also

supply
you
with
trainings
on
each
aspect
of
your
business
to
help
you

further
reach
your
musical
goals.

You
will
soon
read
about
building
your

specific
plan,
and
exactly
what
you
need
to
do
each
day,
week
and
month
to

get
from
an
amateur
to
a
superstar
in
the
industry.

These
sections
will
also

outline
your
UnLabel
responsibilities
and
suggestions
as
to
how
to
build

your
UnLabel
for
unlimited
success
and
income.

So
enough
talking
about
it,

let's
get
into
the
steps
you
need
to
create
a
long‐lasting
career!





7


MISSION
STATEMENT



Conquer
Entertainment
is
a
turn‐key
solution
for
an
artist
or
their
team
to

open,
own,
and
successfully
operate
an
independent
label
for
the
purpose

of
creating
music,
branding
artists,
building
a
music
career,
and
generating

income





CURRENT
INDUSTRY
–
THE
FACTS

• Recording
industry
in
world‐wide
CRISIS!

Music
sales
continue
to

drop;
20‐30%
in
2009.

• Music
downloads
are
taking
over
the
industry
(and
becoming
more

accessible
each
day).

• 90%
of
an
independent
artist's
income
comes
from
10%
of
their
fans.

• 360
deals
are
deterring
artists
from
signing
to
labels.

• Record
labels
no
longer
offer
Artist
Development.



HOW
WE
(&
YOU)
ARE
REVOLUTIONIZING
THE
INDUSTRY...

Conquer's
main
goal
is
to
integrate
a
new
system
that
will
dominate
(and

hopefully
replace)
the
current
record
industry
model.

By
becoming
an

UnLabel
owner,
you
have
technically
become
a
part
of
history.

No
other

company
offers
artists
the
financial
freedom,
creativity,
quality
services,
and

necessary
training;
giving
you
the
best
independent
option
for
artists
today.


Conquer
Entertainment
is
a
predominantly
online
company
–
meaning
we

mainly
focus
our
business
and
concept
to
the
online
market
and
industry.


Therefore,
we
are
ever‐changing,
updating
and
finding
new
ways
to
stay
up

to
speed
with
the
fast
moving
music
industry.

As
an
UnLabel
owner,
you

officially
own
an
online
label
that
you
can
do
whatever
you
want
with.


Conquer
Entertainment
doesn't
take
any
part
of
your
musical
creativity;

giving
you
complete
musical
freedom.

Since
Conquer
is
such
a
revolutionary

new
concept,
the
UnLabel
Admin
may
take
some
time
to
adjust
to
and

navigate
comfortably.

For
this
reason,
I
have
listed
step‐by‐step
instructions

on
how
to
get
around
each
section
of
your
online
administration
tool.



8


USING
THE
CONQUER
ONLINE
ADMIN


(include
screenshots
for
each
step
in
each
section)



How
to
Sign
Up
(For
ULO
Package)

 Must
know
a
Conquer
Certified
Artist
Developer
(CAD)
to
sign
up



How
to
Sign
Into
Admin

 Signing
Into
Your
Account

 Getting
Into
Your
UnLabel
Admin







CONQUER
PRODUCTS
AND
SERVICES



Conquer
Entertainment
is
a
“dynamic”
company
–
which,
in
short,
means

we
are
always
evolving.

The
products
and
services
available
to
you
by

Conquer
are
designed
to
help
you
build
and
maintain
your
business,
and

always
keep
you
current
and
connecting
with
your
fans
and
customers.


Conquer
Entertainment's
main
goal
is
to
make
YOU
a
success
by
giving
you

access
to
industry‐quality
partnerships
for
all
of
your
developing
needs.

You

have
the
following
services
at
your
disposal:



UnLabel
Subscription
Package:




Conquer's
UnLabel
package
is
designed
to
give
the
artists
the
services

needed
to
build
and
sustain
a
career.

The
UnLabel
service
also
allows
for

the
artist
to
build
a
solid
and
successful
independent
label
by
duplicating

their
own
efforts
and
following
the
UnLabel
development
system.




Price
Breakdown:


$15/month
admin
fee





9
ULO
Services:

Recording

Music
Production

Mixing/Mastering

Photography

Video
Production

Graphic/Web
Design

Legal



Below
is
a
breakdown
of
each:



Recording

Quality
music
recording
–
The
recording
service
is
for
UnLabel
owners
who

need
to
record
a
“single”,
“EP”,
or
“LP”'s
worth
of
material.

The
recording

facilities
that
Conquer
Entertainment
are
state‐of‐the‐art
and
have
a
solid

reputation
in
their
selected
genres.

As
an
artist,
you
can
take
advantage
of

this
service
in
several
hour‐blocks
if
you
wished.







Production



Industry
Producer
Beats
‐
The
producer
beat
database
is
for
UnLabel
owners

in
need
of
an
instrumental
song
to
write
lyrics
to.

The
exclusive
producers

whom
Conquer
Entertainment
have
partnered
with
are
very
frequently
used

in
the
entertainment
industry
and
have
been
on
national
radio.

They
are

very
talented,
creative
and
in
demand
musicians.

The
producer
beat

database
showcases
the
various
genres
and
colors
of
today’s
most
popular

music,
and
also
gives
detailed
information
on
the
producer,
so
you
know
the

person
whom
you
are
getting
music
from.













10
Engineering



Mixing/Mastering
‐
The
mixing
and
mastering
services
are
for
UnLabel

owners
who
have
demo
songs
recorded
and
need
a
professional
to
properly

mix
the
recording.

The
mixing
engineers
that
Conquer
Entertainment
uses

are
well
known
in
the
industry,
mostly
Grammy‐nominated,
and
excellent
at

their
craft.

The
engineers
have
done
work
for
such
artists
as
Jay‐Z,
No

Doubt,
Beyonce,
and
Kanye
West
to
name
a
few.

All
songs
that
go
through

Conquer
Entertainment’s
artist
download
platform
must
meet
Conquer's

standards
and
qualifications.



How
To
Use
The
“Engineering”
Service:

Mixing/Mastering
–
what's
the
difference?

Mixing
is
the
adjustments
of
volume
levels,
FX,
room
sound,
and
panning
to

make
the
song
sound
well‐rounded
and
complete.

Mastering
is
the

adjustment
and
modification
of
a
“mixed
down”,
or
fully
mixed
song.

This

process
involves
tweaking
and
equalizing
specific
parts
of
the
entire
track
as

a
whole,
as
opposed
to
several
tracks
in
mixing.






How
to
use
both...

Mixing
should
be
done
for
every
song
you
plan
to
release.

Although
not

every
song
needs
mastering,
every
song
needs
a
professionally
mixed

version.

If
you're
planning
on
having
your
song
played
by
club
DJ's
and
club

promoters,
then
it
must
be
mixed
at
least.

Mastering
adds
“clarity”
and

“sparkle”
to
the
mix,
and
really
makes
it
stand
out.

When
you
give
your

material
to
radio
Djs,
venues,
or
your
fans,
you
want
to
have
your
song(s)

mastered.

The
better
it
sounds,
the
more
people
will
talk
about
it!





Video



The
basic
video
service
is
for
UnLabel
owners
who
want
to
make
a
basic

music
video,
film
small
live
performances,
or
make
promotional
videos.





11
Photography



The
basic
photography
package
is
for
UnLabel
owners
who
want
candid

photos
for
a
press
kit
or
other
promotional
material.





Graphic/Web
Design

The
graphic
and
web
designers
with
Conquer
Entertainment
have
years
of

experience
in
developing
and
designing
websites
involving
Flash,
video
and

picture
embedding,
custom
template
building,
and
custom
widget

integration
(for
YouTube
videos,
Twitter
and
Facebook
feeds,
music
players,

etc.).




Logo
Design
–
Getting
a
logo
designed
by
the
graphic
design
team
with

Conquer
is
a
three‐step
process.

Before
contacting
the
design
team,
be
sure

to
have
an
idea
of
what
you
want
the
logo
to
look
like.





Purchasing
through
your
UnLabel
Admin



Step
One:
Submit
design
ideas
to
Conquer
design
team


Step
Two:
Choose
a
design
from
the
three
samples
given
(make

modifications
during
this
step)

Step
Three:
Choose
a
final
design
that
perfectly
represents
you
and
your

“brand”.





Note:
You
get
a
total
of
three
(3)
sample
logo
designs
and

two
(2)
re‐
designs.





Promo
Flier/Poster
Design
For
Show


This
is
used
for
promotion
of
an
upcoming
show
or
event
that
you
are

performing.

This
flier
should
include:

• Date

• Venue
Name
and
Address

• Time
(for
Doors)

• Cover

12
• Age
Limit
(All,
18
+,
21
+)

• Headlining
Band/Artist
Name
(and
picture
if
able)

• Other
Acts
Names



Merchandising
Service

The
providers
for
your
“brand/artist
merch”
offer
quality
screen
printed

products
in
a
variety
of
sizes,
colors,
and
designs.

Use
yourConquer
Reward

Ponts
to
select
the
perfect
amount
for
whatever
show
or
event
you
are

doing.

Choose
from
items
such
as:

 Apparel
(T‐Shirts,
Hoodies,
Tanktops,
V‐Necks)





The
quantity
amount
that
Conquer’s
merch
providers
offer
can

accommodate
the
smallest
show
to
the
national
tour.

The
amounts
are
as

small
as
25
to
as
large
as
1,000
or
more.





2.2
Conquer
Rewards



Conquer
Rewards
can
be
thought
of
as
the
“lifeline”
of
your
UnLabel
career.


They
give
you
access
to
Conquer
Entertainment’s
services
in
exchange
for
a

set
reward
point
(CR)
amount.




Conquer
Reward
Accrual



There
are
several
ways
that
you
can
earn
Conquer
Rewards
with
your

UnLabel:



1.

Music
Download
Purchases
(.25
CR)

3.

ULO
Custom
Merchandise
Purchases
(CR
points
vary
per
product)



As
A
ULO,
it
is
important
that
you
understand
how
to
use
the
CR
points
&

services
to
build
your
career.

The
first
step
would
be
to
determine
where

you
are
in
your
career
and
analyze
your
current
situation
as
an
artist.

To

start
off,
fill
out
the
following
section:

13


Established
Brand/Image
(main

“style”):______________________________________

Album/Single/Demo
Sales:________________________________

Number
of
Fans
Combined
(Myspace,
Facebook,
Mailing
List,

etc.):__________________________

“Single”
Video/Promo
views
(Youtube,
Ustream,

etc.):_________________________________

Number
of
Performances
(for
audiences
10‐
100):_______________________

Number
of
“Big”
acts
opened

for:______________________________________

Current
Venue
“Draw”
(amount
of
fans
you
can
get
to
a

show):_____________________________



Now
that
you
have
an
idea
of
where
you
are,
you
can
read
the
following

sections
to
determine
what
to
do
to
get
you
where
you
want
to
be.

The

next
few
sections
will
break
down
your
career
as
an
artist
from
“start‐to‐
established”,
and
giving
you
pointers
and
fill‐in‐the‐blanks
along
the
way
to

help
you
better
build
an
established
and
successful
UnLabel.




Stage
One:
No
music
recorded



If
you
have
no
music
recorded,
the
best
use
of
your
Conquer
Rewards
would

be
to
record
a
song
or
two.

Don't
pick
just
any
song!

Work
with
your

manager
and/or
CAD
to
choose
the
best
song
that
works
for
you
and
the

image
you
want
to
project.

Use
the
following
services
to
get
yourself

started:



 Production


 Mixing

 Recording


 MARKETING
PLAN



14
You
may
also
want
to
establish
an
online
presence
once
your
image
is

defined.



Stage
Two:

No
Internet
presence



If
you
already
have
music
recorded,
the
best
use
of
your
Conquer
Rewards

would
be
to
get
it
mixed/mastered
if
not
already,
and
establish
an
online

presence.

You
can
do
this
by:



 Creating
a
Facebook/Twitter/Youtube
or
other
Social
Networking
account

 Developing
a
press
kit
(using
Photography
Service)

 Uploading
mixed/mastered
music
to
your
UnLabel







Stage
Three:

No
Promotion



If
you
already
have
your
music
mixed
and
mastered,
and
have
a
significant

following
on
Facebook,
Twitter,
and
other
social
networking
sites,
it's
time

to
start
promoting
yourself
heavily.

Some
ways
to
accomplish
this
are:



 Uploading
mixed/mastered
music
to
your
UnLabel

 Touring
locally/nationally
(using
Conquer
Touring
System)

 Establish
a
unique
and
memorable
performance
ideas/acts

 Make
merchandise/use
promotional
tools
(using
Merchandising
Service)

 
Start
advertising
&
promoting
your
“artist
brand/image”




Getting
Started:

Starting
Your
UnLabel
Career




 If
you
are
a
“new
artist”,
or
consider
yourself
new
to
the
industry,
then

the
first
thing
you
would
need
to
do
is
brand
yourself
as
a
person
and
artist.





ASK
YOURSELF:
How
do
you
want
the
world
to
know
you?

Who
do
you

want
them
to
see?

What
do
you
want
them
to
think
when
they
think
of

15
you?

What
are
your
fans
like?

The
answers
to
these
questions
determine

the
path
your
career
will
take
as
well
as
measure
the
level
success
you

would
like
to
reach.





One
of
the
most
important
areas
that
a
new
artist
must
establish
is
their

"image".

An
image
defines
your
music
before
it
is
even
heard.

Someone

should
be
able
to
get
a
feel
for
your
music
just
by
looking
at
you.

So
how
do

you
start
developing
an
image?

The
first
step
to
a
memorable
image
is
a

goal
statement.

You
have
to
know
where
you
are
going
before
you
actually

get
there!

The
next
few
sections
will
describe
how
to
correctly
develop
and

adjust
a
goal
statement
for
your
musical
career.



1.1
Goal
Statements




 Where
do
you
see
yourself
in
ten
years?

In
five
years?

Next
month?


Goals
are
a
great
way
to
pinpoint
where
you
are
and
where
you
want
to
go

in
your
career.

They
are
especially
important
when
developing
a
career
in

the
entertainment
world.

To
get
started,
you
should
first
get
to
know
you

as
an
artist.

Ask
yourself
these
questions
(honestly):



 What
do
you
want
to
achieve
in
your
musical
career?



 How
many
fans
do
you
see
yourself
having?



 What
types
of
magazines
do
you
see
yourself
in?



 What
countries
do
you
see
yourself
being
biggest?



 How
many
awards
do
you
see
yourself
winning?



 How
do
you
see
your
legacy
and
career
being
remembered?



After
you
have
reached
an
answer,
ask
yourself:



16
 Where
am
I
now?

 Set
dates
(estimated)

 Determine
smaller
goals
(set
realistic
dates
for
each)



Breaking
down
your
big
goals
into
smaller
goals
makes
it
easier
to
set

deadlines
for
your
success.

Constructing
a
SWOT
analysis
can
also

contribute
to
further
defining
your
goals.

A
SWOT
analysis
is
a
strategic

planning
method
used
to
evaluate
the
strengths,
weaknesses,

opportunities
and
threats
involved
in
a
particular
project
or
business

endeavor.

To
create
a
SWOT
analysis
for
yourself
and
your
career,
answer

these
questions
as
honest
and
detailed
as
possible:




 Strengths

 What
are
your
best
qualities?

 What
sets
you
apart
from
other
artists?

 What
do
you
do
differently
in
your
talent
that
puts
above
your

competition?

 What
sets
you
apart
from
others
as
a
performer?




 Weaknesses

 What
aspects
of
your
career
can
you
improve?




 Opportunities
 

 What
performances
have
you
done
to
help
you
further
your
career?

 What
are
your
connections
in
the
industry
and
who
do
they
know

that
you
could
build
a
relationship
with?

 What
are
you
doing
for
social
networking
(online
and
one‐to‐one)
to

get
your
name
and
music
to
the
world?




 Threats

 What
specific
industry
changes
can
have
an
impact
on
your
career?

 What
are
the
personal
threats
that
could
affect
your
career?

 What
are
you
doing
in
your
career
to
prepare
for
those
changes?


How?

17


Once
you
have
narrowed
down
your
goals
into
specific
categories,
you
want

to
break
them
down
further
into
daily,
weekly,
and
monthly
tasks
to
help

you
better
develop
a
clear
path
to
follow
and
make
routine.



Finally,
ask
yourself:



 What
do
I
have
to
do
to
give
up
or
overcome
to
get
myself
to
the
next

level
of
success?



This
answer
should
be
clear
and
concise,
and,
if
you
answered
the
previous

questions
honestly,
it
should
be
easy
to
pinpoint
exactly
what
you
need
to

work
on
to
achieve
your
goal.





The
next
step
towards
becoming
a
successful
artist
is
believing
you
already

are
one.

Take
a
moment
to
write
down
answers
to
the
following
questions

(honestly):



Stage
Name:___________________________________________



Genre(s)
of
Music:____________________________________________



Location:_____________________________________________



Describe
your
music
in
one
word:_____________



What's
your
target

demographic?:___________________________________________

______________________________________________________________
________



Target
Radio

Station(s):___________________________________________________




18
Some
of
your

inspiration(s):_______________________________________________



What
is
it
about
your
inspirations
that
makes
you
like
them
so
much?

______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
________________________________________





(NOTE:

The
following
information
was
taken
from
the
book,
"The
Rockstar

In
You",
by
John
Battaglia,
Jr.)

WHAT
IT
TAKES
TO
MAKE
A
“ROCKSTAR”:



ROCKSTARS
generally
have
the
following
characteristics:



1.

An
incredible
sense
of
self
expression.

2.

Love
what
they
do.

3.

Have
a
"signature"
style.

4.

Their
own
greatness.
They
put
it
out
there,
no
holds
barred.

5.

Have
built
their
image.



6.

Seem
fearless.

Make
no
mistake:
Rockstars
have
fear
like
everybody

else.
but
the
difference
is
they
don't
let
it
hold
them
back

7.

Live
passionately.





What
thing
about
you
makes
you
unique
and
successful?

______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________

19


How
do
others
view
you?

______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________



After
you
have
figured
out
the
answer
to
these
questions,
you
need
to
make

it
a
reality.

An
image
is
the
fullest,
most
intelligently
packaged,
outward

expression
of
your
inner
gifts.

It
is
the
doorway
that
people
use
to
get
an

impression
of
you.

People
don't
get
an
impression
from
you.

They
get
an

impression
from
the
image
you
project.



Therefore,
let's
work
on
your
image
now
that
we
have
down
what
you

honestly
think
about
yourself
and
the
image
you
project
to
others.





What
would
you
consider
your
"signature
style"?

Everyone
successful
has
a

"style"
or
charisma
about
them.

What's
yours?


______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
_________________________



Ask
yourself:

Is
your
look
telling
a
story
and
conveying
a
distinct
point
of

view?





If
so,
we're
halfway
there
to
perfecting
it!

If
not,
we're
halfway
there
to

finding
what
does!



Creating
your
"signature"
isn't
like
defusing
a
bomb!
It’s
a
simple
thing
to

accomplish.
All
that
is
needed
is
some
time
to
flip
through
magazines,
find

20
what
grabs
your
attention,
and
use
that
to
work
on
an
image
for
yourself.





Style
is
formed
when
you
consistently
put
forth
one
clear,
compelling

direction.





There
are
three
simple
steps
to
getting
your
"style":



1.

Educate
yourself
‐
the
first
step
is
to
start
noticing
what
you're
drawn
to.


The
key
is
to
all
of
this
is
to
educate
yourself
so
that
you

can
dictate
your

own
style.



2.

Create
your
direction
by
uncovering
your
imaging
themes.



3.

Illustrate
your
"style
direction"




Spend
time
identifying
the
defining
characteristics
in
the
rockstars
you
most

admire.



Dig
deep
within
yourself
and
find
what
makes
you
unique.





What
themes
best
define
the
celebrities
you

admire?_______________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
__________________________________________________



What
are
some
themes
that
best
define
you?


______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
21
_____________________________





When
you've
decided
upon
some
themes
for
yourself,
circle
your
top
three

and
build
your
image
around
them.

Whatever
themes
you
wrote
down
that

best
fit
how
you
view
yourself
and
how
others
view
you,
match
the
theme

with
a
look.





A
simple
way
to
do
this
is
to
go
through
some
styles
in
magazines
and
pick

out
what
you
think
best
conveys
one
(or
all
three)
of
your
themes.

Getting

used
to
understanding
what
you
are
attracted
to
and
the
look
you
like

makes
it
easier
to
change
your
image
throughout
your
career.

If
you
pick

honestly,
your
image
will
always
represent
you.



Your
edge
is
what
people
will
remember.




Another
tip
that
will
help
you
further
develop
an
image
for
yourself
is
to

create
a
"book
of
looks".

This
simply
means
going
through
magazines
or

window
shopping
for
looks
that
describe
one
of
your
themes
‐
and
then

separating
the
cut
outs
into
sections.





For
example,
have
a
section
for:



 Shirts

 Pants

 Hairstyles

 make
up

 Facial
hair,
etc.





Pick
only
what
is
true
to
you
and
the
image/theme
you
are
going
for.

By

doing
this,
you
will
always
have
choices
in
terms
of
imaging
and
will
be
able

to
"reinvent"
yourself
whenever
you
feel
is
right.







22
LOGO/BRANDING/SITE
“MATCHING”



When
developing
a
logo
for
yourself,
consider
your
branding
“themes”,

“signature
style”
and
“look”
that
you
are
going
for.

All
of
those
play
a
factor

in
developing
the
perfect
logo
to
represent
YOU,
so
it
is
important
to
have
a

clear
picture
of
your
“brand”
before
you
start
designing.

You
can
use
the

“Graphic/Web
Design”
service
to
get
started
designing
your
“image”
into
a

“unique
logo”.

They
will
design
three
different
logo
styles,
and
all
you
have

to
do
is
pick
the
one
that
matches
you
best,
and
tweak
and
modify
from

there.

Once
you
have
decided
on
a
logo,
you
must
MAKE
EVERYTHING

MATCH!

Whatever
colors,
style,
and/or
energy
your
logo
represents,
your

social
sites,
website,
merchandise,
and
persona
MUST
MATCH
as
well!

This

is
the
only
way
you
will
stay
consistently
current
and
easily
found.


Establishing
a
brand
and
logo
that
is
perfect
and
true
to
you
also
allows
you

to
evolve
and
change
depending
on
the
“theme”
or
“look”
you
want.









































23
Some
branding
examples:



ARTIST
 FROM
 TO

50
Cent
(Rapper)



Brand:
“Street”
to

“Business”













Justin
Timberlake

(Singer/Performer)



Brand:
“Boyband
Pop”

to
“Stylish
R&B/Pop”


 

24

 

Christina
Aguilera

(Singer/Performer)



Brand:
“Cute/Innocent”

to
“Sexy/Dominating”













25
Gwen
Stefani
(No

Doubt)



Brand:
“Punk
Pop”
to

“Hip
Hop/Dynamic”









Madonna

(Singer/Performer)



Brand:
“Sexy/Innocent”

to
“Sexy/Relevant”


 

26




























27


With
each
BRAND
EXAMPLE,
you
can
see
the
evolution
from
one
“theme”
to

the
next,
especially
with
Madonna
and
Gwen
Stefani.


Keep
in
mind
when

building
your
brand
to
make
your
“theme”
instantly
recognizable.

With

each
of
the
previous
examples,
you
immediately
get
a
sense
of
what
the

artist
sounds
like
just
from
the
album
art
and
promotional
photos

surrounding
it.

The
key
to
being
a
successful
artist
lies
in
your
“true”
brand

and
you're
ability
to
stay
current
and
still
true
to
you
and
your
“brand

image”.




DEVELOPING
A
MARKETING
PLAN




Parts
to
an
established
Marketing
Plan

Now
we
will
get
into
developing
a
full
marketing
plan
for
you
as
an
artist.


We
already
got
the
hard
part
out
of
the
way
(which
was
developing
an

brand
and
image,
and
listing
your
detailed
short
term
and
long
term
goals),

so
now
it’s
just
a
matter
of
placing
them
in
the
right
areas.

After
you’ve

narrowed
down
your
brand
and
“style”,
you
have
to
create
a
mission

statement
that
fully
encompasses
your
vision
and
impression
you
will
make

in
the
music
world.






MISSION
STATEMENT

Your
mission
statement
should
include
some
“themes”
that
you
used
to

describe
yourself
(and
why),
your
music
genre(s),
what
makes
you
unique
in

your
“style”,
and
your
ultimate
goal
for
yourself
and
your
musical
career.





BACKGROUND

This
section
should
give
a
detailed
biography
of
how
you
as
an
artist
(or

band)
started
your
musical
career,
highlighting
any
achievements
(if
any)

made
along
the
way.

This
section
should
also
give
the
reader
a
sense
that

they
understand
fully
where
you
came
from,
what
you
have
accomplished

so
far,
and
where
you
plan
on
going.

If
you
have
been
on
any
local
events
or

28
festivals,
it
would
be
good
to
mention
them
here.





Purpose
and
Objectives


This
section
should
list
your
“short
term”
goals
and
what
you
are
doing
in

your
career
each
day,
week
or
month
to
reach
the
goals
you
set.

A
simple

paragraph
will
do
(since
you
will
be
going
through
each
goal
in
detail

throughout
the
rest
of
the
plan).

You
also
want
to
explain
why
you
need
to

reach
these
goals
and
how
they
will
affect
your
“big
picture”.




Environmental
Analysis

External
analysis

This
section
should
go
over
the
current
society
and
culture
that
you
live
in.


There
are
external
factors
that
you
may
not
realize
that
would
have
an

impact
on
your
success.

(i.e.:
.
This
type
of
fact
would
go
in
the

“Technology”
Section:
The
US
recording
industry
is
currently
on
a
decline
as

downloads
rise
and
are
quickly
replacing
CDs.

Their
resistance
to
“change

with
the
times”
is
actually
a
benefit
for
other
independent
artists
trying
to

make
it
on
their
own
since
there
is
a
bigger
gap
of
opportunity
that
didn’t

exist
before.)



 Business

 Technology

 Overall
Economics




Macro
Environment

This
section
focuses
in
on
more
specific
advances
or
changes
within
your

environment
that
can
have
an
impact
on
your
career
(i.e.
technology

advancements,
social
networking
“boom”)
and
how
you
plan
on
combating

them
and
turning
them
into
successes.




 Explain
current
trends:

 Cultural

 Social

 Internet

 Music

29




Demographics
–
Social
and
cultural

This
section
should
describe
your
existing
fan
base
in
detail
(location,
age,

gender,
etc).

This
information
can
be
found
using
Google
Analytics,
Yahoo

Analytics,
or
Facebook
Analytics.

It
should
also
be
easy
to
determine
if
you

are
in
constant
interaction
with
your
fans.

Checking
your
“stats”
on
sites

such
as
Facebook,
Youtube,
Myspace,
etc.
will
give
you
a
clear
picture
of

your
fans’
location
(and
specific
state/city
if
applicable),
age,
gender,
and

possibly
even
hobbies.





Political
Analysis

This
section
should
go
over
the
political
factors
that
could
have
an
effect
on

your
musical
career
–
i.e.
piracy,
industry
changes
in
royalty
percentages,

licensing
changes,
etc),
and
how
you
plan
on
dealing
with
them.
Also
include

organizations
or
associations
that
support
independent
musicians.



Economic
Analysis

This
section
should
go
over
the
current
music
industry’s
changes
(i.e.
online

downloads,
high
ticket
prices,
music
recording
industry
drastically
changing),

as
well
as
cosmetics,
film,
and
other
industries.



Technological
Analysis

This
section
should
go
over
the
technology
trends
and
advancements
that

would
impact
you
(i.e.
mobile
media,
ring‐tones,
blogs,
online
distribution,

wallpapers,
online
labels,
etc.)



Market
Analysis

For
this
section,
you
need
to
define
your
target
market
and
percentage
of

people
that
account
for
your
genre.

You
should
include
the
age
of
your

customer
base,
as
well
as
distribution
(in
store),
and
concert
trends
and

sales
(i.e.
ticket
prices).





30
Competition
Analysis

This
should
highlight
artists
similar
to
your
“style”
and
“genre”,
and
what

makes
you
thrive
over
your
existing
competition



Management
and
Staff

This
should
give
specific
roles
and
names
of
your
current
“team”
and
their

background
in
the
industry
or
their
field.

This
sections
should
also
describe

team
members
you
are
lacking,
and
what
your
current
team
members
are

doing
to
help
further
your
career.

Break
down
your
team’s
specific
roles:

 Producer

 Engineer

 Manager

 Lawyer*

 Booking
Agent

 Video


 PR



Marketing
Mix
Strategies


Product
and
Price

This
section
should
highlight
what
makes
your
“brand”
special.

This
should

also
answer
the
questions:

 What
albums
have
you
released?

What
was/is
the
price?

 What
reviews
have
been
done?

o Magazines,
blogs,
etc.

 What
online
“singles”
are
available?

o Where
and
for
how
much?

 Merchandise

o Physical
and
digital
–
specifics
(i.e.
shirts,
hats,
desktop,

wallpapers,
etc.)

 Videos

o Director/Budget
spent

31


Distribution
and
Retail

This
section
should
describe
where
your
distribution
and
retail
focus
will
be,

and
should
also
address
if
it
will
be
digital
or
physical,
as
well
as
where

and
how
it
will
be
distributed
(i.e.
online,
in
store,
exact
names
and

locations).

This
should
also
explain
other
means
of
distribution
for
the

following:

 One
to
One
(where
and
how)

 Mobile

o Applications/ringtones/distribution

 Street
Team

o What
role
will
they
play
in
the
distribution
process
(for
physical

and
online)?

o What
promotional
merchandise
will
they
receive?



Publicity

This
section
will
explain
where
your
press
kit
will
be
distributed
and
how
it

will
be
used.

It
should
also
explain
what
particular
press
(magazines,
local

papers,
websites,
blogs,
“targeted”
markets)
will
be
given
the
press
kit,
and

go
over
the
key
messages
and
objectives
for
your
specific
media
targets.

A

social
calendar
of
events
should
also
be
kept
to
track
upcoming
events
and

press
opportunities.

To
better
define
your
specific
target
press,
you
should

create
a
target
media
outreach
list.

This
includes
the
outlet
and/or

magazine
name,
metric
value
(how
many
people
reached)
and
genre
(music,

lifestyle,
teen,
women,
etc.).

If
you
don’t
know
the
metric
value
of
the

magazines
you
are
“targeting”,
you
can
call
the
magazine
directly
and
ask

for
their
rate
card
or
circulation
numbers.

Also
included
in
this
section

would
be
any
current
and/or
past
press
and
publicity,
detailing:

 Magazine
Name,
article,
and
issue
date

 Any
articles
(interviews/blog
mentions/links)

 Media
events
attended

 Future/Planned
events



32
Video

This
will
outline
how
your
video
will
be/is
used
for
promotional
purposes

(i.e.
media
outlets/targets)



Street
Team

This
will
describe
the
detailed
efforts
to
create
a
street
team.
If
one
already

exists
(locally),
then
outline
duties
that
street
team
captains
and
promo

efforts
for
promoting
poster
target
areas,
how
to
use
CDs
for
promo,
how
to

use
flyers,
merch,
passes
to
promote
artist
and
upcoming
shows.





Online/Viral

This
section
should
highlight
the
promotional
plan
for
all
of
your
online
sites

that
help
increase
your
fan
base,
merch
sales,
and
shows.

Social
sites

include:

 Myspace

 Reverb
Nation

 YouTube

 Facebook

 Blogger

 Chatterbox

 Google
Ranking



Radio

This
section
should
explain
your
radio
promotion
plan
for
local,
internet,

terrestrial,
college,
and/or
satellite
radio
stations.

Your
target
stations

should
include
genre
as
well
as
locations
(Philly,
LA,
etc.).

Next,
you
should

list
the
specific
action
plan
for
each
radio
station.



Tour

This
section
goes
over
your
touring
plans
to
create
more
shows
and
local

buzz
for
yourself.

Details
should
include
geographic
area(s),
show
amount,

and
acquiring
a
booking
agent
(if
needed).





33
Promotional
Merchandise

This
section
should
go
over
the
current
merchandise
“inventory”
and
promo

materials
(such
as
flyers,
posters,
widgets,
downloadable
materials,
etc.)

used
to
promote
shows
and
other
events
and/or
appearances.



Additional
Opportunities

This
section
should
explain
future
performances,
press
opportunities,
or

other
events
that
you
have
planned
that
will
play
a
role
in
creating
more

promotion
for
your
“brand”
and
career.





ESTABLISHING
A
TEAM:



After
you've
completed
your
detailed
marketing
plan,
the
next
step
would

be
to
organize
a
team
of
partners
(manager,
booking
agent,
lawyer,
music

producer
(optional))
whom
you
trust
and
share
the
same
goal
of
success.


Below
is
a
list
of
common
jobs
and
tasks
expected
of
the
following
industry

“team”
personnel.




MANAGER
 • Assist
in
song
selection

• Assist
in
studio
etiquette

• Advise
and
counsel
talent

• Assist
in
decision
making

• Brand/Image
assistance

• Website/Graphic/Logo

assistance

◦ Accurately
representing

artist

• Finding
a
Publicist/PR

◦ Assist/organize

Promotion/Marketing

campaigns

• Handling
Money
and
Finances

• Assist
in
finding
producers,

writers,
etc.

34
• Assist
in
Street
Team

Development

◦ Help
develop
a
fan
base

• Develop
Press
Kits

◦ E‐Kits,
traditional
paper

press
kits,
one
sheets

• Assist
in
merchandising

decisions

◦ Stickers,
clothing
promo

material

• Assist
in
song
or
CD
release

dates

• Obtain
a
publishing
deal

(ASCAP/BMI/SESAC)

• Find
a
photographer
for
photo

shoots

◦ Candid/press/live

• Find
music
distributors
(online

and/or
in‐store)

• Paid
on
commission
(10‐20%

normally)

PRODUCER
 • Compose
and
arrange
music
for

artist

• Hire
musicians
and
engineers

for
session
(if
needed)

• Assist
in
song
choices
to
record

• Monitor
the
recording
budget

• Understand

recording/production
process

• Proficient
in
DAW
program
of

choice
(Pro
Tools,
Logic,
Fruity

Loops,
etc.)

• Control
day‐to‐day
recording

35
operations

• Work
with
and
captain

musicians

• Book
studio
time
(optional)

• Listen
to
and
fine
tune

recorded
music

• Choose
song
order
of
album

• Charge
per
song/project

◦ Occasionally
get
a

percentage
of
artist
record

sales
(if
in
contract)

PUBLICIST/PR
 • Get
positive
press
for
artist

• Create
and
maintain

relationships

◦ with
Journalists,
taste‐
makers,
bloggers,
etc.

• Write
and
send
out
press

releases

• Arrange
appearances

• Create
media
opportunities

• Handle
interview
requests
for

artist

• Organize
press
tours

• Network
with
journalists
and

other
media
personnel

• Create
press
kit

◦ Write
bio,
select
pictures,

help
organize
performance

resume,
assist
in
cover
letter

• Paid
flat
fee

LAWYER
 • Create
and
negotiate
contracts

• Paid
hourly
or
by
commission

(5‐10%)

36
BOOKING
AGENT
 • Researches
the
potential

venues
for
your
act

• Negotiates
with
venue
to
get

performances
with
a
“draw”

(amount
of
fans
coming
to
a

given
show)

• Contract
negotiation

• Show
scheduling

• Paid
on
commission
(5‐10%
of

each

performance
gross

and/or
percentage
of

merchandise
sales)









CONTRACTS/AGREEMENTS



Manager/Artist
contracts
commonly
list:

• Commission
negotiation
(10‐20%
of
overall
income)

 Percentage
of
artist
income
to
manager

• Plans/Deadlines
for
high
priority
goals

 Decisions
reached
mutually
by
both
Artist
and
Manager

• Duration
of
contract
agreement
(i.e.
expires
in
1
year,
6
months,
etc.)



Tour
Contracts
(outside
of
Conquer)
commonly
list:

• Date
of
Agreement
‐
"An
agreement
between
x
and
y”

• Date
and
Time
agreed
to
perform
show

• Description
of
services
supplied

• What’s
already
provided
by
the
venue
in
terms
of
equipment,

crew,
etc.)

• Venue
and
show
date

• Venue
Name
and
scheduled
date
and
time
of
performance

• Capacity

37
• Venue’s
Audience
Limit

• Ticket
Price

• Agreed
ticket
price
for
patrons
and
split
percentages

• Fee
Payment
Schedule

• Agreed
fee
to
be
paid
for
performance

• Production
Requirements


• What’s
required
from
Artist
for
Venue
to
have
successful
event



Tour
Riders
(Breakdown
of
specific
details
of
tour)

• Expenses
of
the
Tour
Promoter

• Ticket
selling
policies
(including
complimentary
tickets
and
how
they

will
be
handled)

• Billing
rights
for
Headline
(signs
and
publicity)

• Equipment
breakdown
(what
will
be
rented
by
promoter
compared
to

what's
being
brought
by
band)

• Breakdown
of
local
crew
needed
to
be
assigned/hired

• Dressing
rooms,
security,
travel,
and
catering


• Cancellation
policies



Standard
Contract
agreements
commonly
list:

• Date
of
agreement


• Description
of
“events”
or
“contractual
agreement
terms”

• Split
percentage
(if
any)
and/or
other
monetary
amounts
agreed
upon

• Signature
from
BOTH
PARTIES

• Duration
of
contract
(i.e.
expiration/renewal
date)





DEVELOPING
A
“SINGLE”

Using
the
“Recording”
service

If
you
want
to
take
your
career
a
song
at
a
time,
use
the
“Recording
Service”

to
get
your
songs
from
“demo”
to
“downloadable”.

You
can
record,
mix
and

38
master
your
material
with
your
Conquer
Reward
points.



Using
the
“Production”
service

If
you
don’t
want
to
produce
your
material,
or
simply
want
to
add
diversity

to
your
music
and
“brand”,
you
can
use
the
“Production
Service”
to
select
a

song
perfect
for
your
musical
direction.

Just
choose
a
beat
and
start

writing!



Choosing
a
“Single
Theme”/Using
“Graphic
Design”

Once
you’ve
completed
your
song
and
have
a
finished,
mastered
product,

you
can
begin
designing
a
“theme”
to
surround
the
“feel”
of
your
song

“single”.

If
you
focus
on
the
song’s
subject
in
some
way,
you
can
easily

decide
an
image
and
feel
that
matches
the
artwork.



DEVELOPING
A
“EP/LP/ALBUM”

Songwriting

There
are
many
advantages
to
writing
your
own
music
as
an
artist.

You

have
complete
control
over
the
melody,
harmony,
structure,
and

instrumentation,
as
well
as
a
product
that
you
can
call
your
own
once
it's

finished.

As
an
UnLabel
owner,
technically
all
you
have
to
worry
about
is

the
lyrics.

With
the
Music
Production
Service,
you
can
utilize
the
producer

database
to
find
the
perfect
style”
to
match
your
song.





Demoing
songs

Once
you
have
your
song
and/or
idea
finished,
you
can
record
a
rough
demo

with
a
four
track
recorder,
phone
recorder,
or
utilize
the
“recording”
service

to
get
a
structure
down.

This
can
give
you
an
idea
of
where
the
song
is,
if
it

needs
more
production
(or
something
else),
and
whether
or
not
to
continue

to
work
on
it.

It's
important
to
keep
in
mind
that
some
songs
sound
great

on
paper,
but
not
so
much
once
it's
recorded.

You
want
to
be
careful
not
to

waste
too
many
of
your
reward
points
on
“recording”
unless
you
have

complete
song
ideas,
and
you
really
believe
the
song
has
potential.







39
Picking
songs
to
record

After
you've
established
some
songs
you
feel
really
good
about
and
want
to

further
produce,
use
the
“recording”
service
to
get
them
professionally

recorded.

You
can
also
use
the
“production”
service
to
put
a
finished
beat

behind
the
song,
and
then
go
and
get
the
vocals
recorded
over
it.







Organizing
a
tracklist

This
is
typically
an
engineer's
job,
but
you
are
more
than
welcome
to
take

part
in
it
as
well.

This
process
involves
organizing
the
songs
in
a
way
that

they
“flow”
from
one
track
to
the
next,
and
keep
the
listener
engaged
and

entertained
from
start
to
finish.

There's
no
“true”
method
to
it,
however,

the
most
common
procedures
are:



• The
album/EP's
“single”
song
is
placed
within
the
first
3
to
5
tracks

• “Exciting/Energetic”
songs
start
and
end
the
album/EP



Picking
a
“single”

The
album/EP's
“single”
should
be
a
song
that
not
only
YOU
feel
good
about,

but
your
FANS
and
FRIENDS
feel
good
about
as
well.

Not
all
“singles”
need

to
be
catchy,
poppy,
or
even
memorable,
but
they
all
need
to
be
liked
by

your
“audience”
in
order
to
truly
succeed.





Album
“Theme”
&
Artwork

Your
album
“theme”
should
match
your
“brand
image”
associated
with
your

look
and
style,
online
sites,
and
logo.

If
you
want
to
have
a
presence,

everything
you
do
as
an
artist
must
match
your
“brand”
that
you
built
for

yourself.





Physical
vs.
Online
distribution


Although
digital
downloads
are
all
the
rage,
physical
mediums
such
as
vinyl

and
CDs
are
still
favored
by
some
people.

This
is
not
to
say
that
these

formats
will
make
a
“comeback”,
but
it
is
good
to
cater
to
that
audience
if
it

suits
your
genre
and
style.

Many
major
and
independent
artists
still
print

some
7”
records
for
their
fans
to
collect
as
memorabilia.

Typically,
they

40
don't
print
over
one
or
two
thousand
simply
because
there
wouldn't
be
a

demand
for
more
than
that
amount.

As
an
UnLabel
owner,
your
fanbase,

customers,
and
business
partners
are
your
“distribution”
as
well
through
the

most
powerful
form
of
promotion
and
distribution
ever
–
word
of
mouth.





PLANNING
AN
“ALBUM/EP”
RELEASE
PARTY

Choosing
a
venue

There
are
many
avenues
to
take
when
choosing
where
to
have
your
album

release
party.

You
can
host
it
at
a
friend's
house,
local
restaurant/bar/club,

or
perform
the
album
live
at
a
venue.

The
most
common
method
is
to
host

it
at
a
club,
but
live
is
also
favored
(for
the
fans).

Wherever
you
choose,

make
sure
it's
a
comfortable
place
for
you
and
your
guests.





Who
to
invite

After
you've
completed
a
finished
product
you
are
happy
with,
the
next
step

would
be
to
plan
an
album
“release
date”
and
a
simultaneous
album

“release”
party.

These
normally
go
hand‐in‐hand,
and
features
the
artist's

closest
friends,
business
partners,
and
tons
of
press
and
publicists.

Some

artists
also
invite
select
fans
and/or
street
team
members
as
a
thank
you
for

supporting
their
music.

Industry
personnel
should
also
be
invited,
such
as:



• Local
“taste‐makers”

• Popular
Bloggers

• Music
Reviewers

• Magazine
/E‐zine
Interviewers/Press
(appropriate
for
your
genre)

• Local
Music
NewsPapers/Magazines



What
to
perform

Without
question,
you
should
perform
your
album/EPs
“single”
and
two

others
you
feel
strongly
about.

Another
option
could
be
to
perform
your

entire
release
and
give
guests
a
sneak‐peek
to
your
new
material.

Some

artists
have
guests
perform
at
their
parties
as
well.

Again,
whatever
you

decide,
make
sure
it
will
be
liked
by
your
guests
as
well
as
yourself.

The
last

thing
you
want
is
bad
press
for
material
that
hasn't
even
been
officially

41
released
yet!



Promotion
and
Marketing


Use
e‐flyers,
fans,
existing
press
relationships,
social
networks,
promotional

material
(such
as
CDs,
mini‐posters,
exclusive
merchandise)
to
promote
the

upcoming
party,
giving
the
following
details:



• Album
CD
Cover

• DJ/Host
of
Event

• Time

• Location

• RSVP
(if
necessary)



PROMOTION/MARKETING/NETWORKING
NEW
MATERIAL



4
P's
Of
Music
Marketing

Product

“Products”
for
an
artist
can
come
in
many
forms;
music,
merchandise,
and

your
“brand
image”.

Once
you've
picked
a
“single”
that
you
want
to
share

with
the
world,
(and
are
excited
about
it
most
importantly),
you
have
to

make
the
marketing
campaign
around
it
match
your
“brand
image”.

After

picking
a
“single”,
you
have
to
build
merchandise
to
support
the
“brand

image”
surrounding
the
“single”.

Some
examples
are:























42






ARTIST
 LATEST“SINGLE”/CD

RELEASE

MERCHANDISE
EXAMPLE

Hanson

Pop/Rock
band


Shout
It
Out





Lady
GaGa

Pop

Singer/Songwriter

The
Fame



43
Eminem

Rapper

Recovery



Adam
Lambert

Pop/Glam‐Rock

Singer

For
Your
Entertainment










After
you've
appropriately
matched
your
“merchandise”
with
your
“brand

image,
you
have
three
products
you
can
sell
to
your
fans,
customers,
and

whoever
else
you
want!




Price/Quantity

• After
you've
designed
the
right
merchandise
“brand”
for
your

marketing
campaign,
you
have
to
decide
on
a
quantity
amount

depending
on
the
CR
amount
of
your
order.

(see
Section
Two)





Place

Next,
after
you
have
priced
your
merchandise
fairly
and
competitively,
you

44
have
to
find
places
to
sell
your
merchandise
at.

Some
good
locations
to

start
would
be:

• Weekly
show


• Online
store

• On
tour
via
merch
table

• Links/banners
to
“online
store”
on
Social
sites




These
are
just
a
few
examples
of
places
to
get
started
selling,
but
it'd
be

best
to
use
your
own
imagination
and
come
up
with
a
solid
marketing
plan

and
campaign
to
get
the
most
out
of
your
“single”
release.







Promotion




One‐to‐one
marketing
is
the
most
powerful
form
of
marketing
and

promotion;
especially
in
an
artist's
business.

Start
making
new
fans
by

carrying
your
“single”
around
everywhere
(whether
it
be
a
CD
or
mp3
on

your
phone)
–
or
carry
stickers
promoting
your
website
or
social
networking

sites
to
hand
out
as
an
alternative.
Ask
your
“potential
fans”
to
check
out

your
music
and
play
it
from
your
device,
and
follow
up
with
a
sticker
and
an

email
if
you
can
(for
your
mailing
list).

This
is
a
good
way
to
get
to
know
and

update
your
fan
base
and
establish
a
personal
connection.





Another
way
to
promote
your
“single”
is
through
existing
social
networks.


Promote
your
link
to
your
Conquer
Artist
page,
on
your
Facebook,
Myspace,

Reverb
Nation,
Twitter,
etc
and
share
it
with
all
your
friends
on
your
lists.


To
further
capitalize
on
your
fan
base,
you
can
obtain
emails
from
them
by

encouraging
them
to
join
your
mailing
list
(if
they
haven't
already)
and
send

out
emails
asking
opinions
on
your
latest
“single”,
website
revamp,

upcoming
shows,
shows
they've
seen,
etc.

Keep
them
involved
in
your

world
–
they'll
love
you
for
it!





Also,
being
that
Conquer
Entertainment
is
partnered
with
a
promotion

powerhouse
‐
Market
America
‐
promotion
is
the
easiest
part!

UnFranchise

45
owners
are
a
network
of
people
that
promote
(daily)
Market
America

products
and
services
that
they
take
a
liking
to.

Since
Market
America
is

Conquer
Entertainment’s
primary
source
of
distribution
and
promotion,
you

have
access
to
the
network
of
180,000
plus
distributors
all
over
the
globe
to

help
promote
the
sales
of
your
music.





Since
your
music
is
considered
a
"product"
within
Market
America's
"Mall

Without
Walls",
any
music
you
upload
to
Conquer,
Market
America

distributors
and
their
customers
will
promote
for
you
if
you
generate

enough
interest
and
demand.
There
are
literally
thousands
of
people

waiting
to
hear
your
music
and
promote
it
to
others
‐
so
why
not
talk
about

it?

Use
the
following
MA
and
Conquer
Sites
to
promote:

 MATV

 Conquer
YouTube

 MA
Blog

 Conquer
Blog

 MA
Newsline

 MA
Powerline







NETWORKING/MARKETING



The
key
to
being
successful
at
networking
is
simple
‐
do
it
a
lot!

The
more

you
talk
to
people,
the
less
nervous
you
become
and
more
confidence
you

build.

Starting
a
conversation
‐
especially
about
something
you
love
comes

easier
the
more
you
do
it.

Next
time
you're
out,
simply
start
a
conversation

with
a
stranger.

A
simple
"Hello"
can
go
a
long
way!



Another
way
to
successfully
network
is
through
the
internet.
Sign
yourself

up
for
every
activity
you
think
is
interesting.


The
more
you
update
your

page,
the
more
people
will
take
notice.





The
social
media
outlets
that
exist
today
are:

46


 Blogging/Micro
Blogging

 Podcasting

 Video
Blogging

 Message
Board

 Photo
Sharing



A
good
way
to
see
what
networking
activity
is
for
you
is
to
figure
out
what

best
categorizes
your
personality.

Out
of
the
four
categories
below,
pick
the

best
one
that
fits
you.



Interactive



Easy
Going/Relaxed



Talkative



Shy/Timid





Once
you've
established
which
category
you
best
fit,
it's
time
to
take
a
look

at
what
social
networking
activities
might
fit
you
best.





Interactive



If
you
consider
yourself
to
be
"interactive",
then
social
networking
and

possibly
video
sharing
is
the
best
route
for
you.





Sites
like
YouTube,
Twitter,
and
Facebook
are
of
the
best
benefit.

With

these
sites
you
can:



 Choose
a
username/URL
(make
it
"sticky"
and
unique)

 Upload
pictures
(pick
a
recent
one)

 Update
"status"
(what
you're
doing
at
that
moment)

47
 Chat
with
"friends"
(either
by
instant
message
or
e‐mail)

 Change
profile
"theme"
(make
it
customized
to
YOU)

 Download/play
applications/games
(to
make
more
friends)

 Get
daily
updates
when
someone
views,
friends,
messages,
or
comments

on
your
profile





Easy
Going/Relaxed



If
you
consider
yourself
to
be
"easy
going",
then
social
messaging
such
as

micro‐blogging
may
be
the
best
route
for
you.



Sites
like
Twitter
allow
you
to:



 Post
a
few
words
to
a
sentence
on
your
"daily
news"
to
the
internet

world

 Post
pictures
and
music
to
share
with
your
"followers"

 "Follow",
or
add
people
to
your
list
to
get
their
recent
updates

 Make
and
check
"status
updates"
from
literally
anywhere
‐
there
are

hundreds
of
"twitter
friendly"
applications
for
various
mediums
(mobile,

computer,
web)



Talkative



If
you
consider
yourself
to
be
"talkative",
then
various
types
of
blogging
may

be
the
best
route
for
you.





Sites
like
Blogger,
LiveJournal,
and
YouTube
allow
you
to:



 Share
your
ideas,
stories,
and
recent
happenings
with
the
world

 Update
weekly,
monthly,
or
daily
‐
whatever
works
for
you

 Choose
a
template
or
layout
that
works
for
you
and
your
"topics"

 Have
"subscribers"
who
view
your
site
regularly
or
whenever
you
update

it

48




Shy/Timid



If
you
consider
yourself
to
be
"shy",
then
photo
sharing
may
be
the
best

route
for
you.



Sites
like
Flickr,
Instagram,
and
Photobucket
allow
you
to:



 Upload
photos
or
images
from
your
computer
to
the
site

 Share
with
friends
on
Twitter,
Facebook,
etc.

 Post
image
on
website
or
social
networking
site
(code
is
provided)

 Separate
your
pictures
into
categories



Whatever
you
decide
to
go
with,
make
sure
you
are
consistent.

No
one

wants
to
visit
a
blog
that
hasn't
been
updated
in
months

Do
your
fans
a

favor
and
keep
whatever
social
media
outlet
you
choose
updated.

Post

your
personal
"URL"
for
your
sites
along
with
your
website
on
merchandise

and
hand
it
to
everyone
you
see.

It
comes
in
handy
later
on
when
you
want

to
get
booking
for
shows.

YOUR
FRIEND
AMOUNT
AND
PROFILE
VIEWS

MATTER!





Press
Kits




 The
first
part
of
organizing
a
successful
tour
is
to
have
a
professionally

done
press
kit
to
present
to
booking
agents
and
potential
venues.

A

traditional,
industry‐standard
press
kit
has
the
following
table
of
contents



 (at
minimum):



 Cover
and
cover
letter

 Brief
biography

 One
8x10
headshot

 Performance
resume

49
 Contact
page





Cover
and
Cover
Letter


 This
section
should
be
very
brief
(one
to
three
paragraphs)
explaining

you
as
an
artist,
highlight
your
current
achievements,
and
your
ultimate

reason
as
to
why
you
are
giving
them
your
press
kit;
whether
it’s
to
get

booked
for
a
show,
played
on
the
radio,
or
promoted
or
sponsored
by
a

company.

The
cover
letter
is
usually
written
by
the
artist’s
manager
or

consultant,
but
artists
themselves
can
write
it
too.

An
example
of
a
cover

letter
would
be:



UnLabeled
Entertainment

1234
East
23rd
Street,
Suite
232

New
York,
NY
10101

Phone/Fax:
212‐111‐1111







Jane
Doe

Lightning
Records

4321
Treble
Place

Los
Angeles,
CA
01234





July
12,
20XX



Dear
Jane:



As
the
personal
manager
of
the
New
York‐based
rock
band,
ULO,
I
have

enclosed
a
complete
press
package
and
demo
for
your
perusal.




The
band
is
currently
drawing
about
200
people
per
show
locally
and
is

being
played
on
WXET
and
WWFV
in
New
York.


50


I
feel
their
songs
are
well‐constructed
and
radio
ready
and
value
your

professional
input.




I'll
give
you
a
call
in
a
few
days
to
be
sure
this
package
arrived.
Please
don't

hesitate
to
contact
me
should
you
need
further
information.
Thanks
in

advance
for
your
time
and
consideration.




Sincerely,



Aye
Bee‐Cee

ULO
Manager




Note:
It
is
plagiarism
to
copy
this
word‐for‐word,
so
write
something
like

it;
NOT
EXACT!




After
you
have
created
a
cover
letter
that
includes
all
of
the
above,
then
you

have
to
make
a
biography
(also
called
a
“one‐sheet”)
describing
your
past,

present
and
future
quickly
and
simply.

You
want
the
reader
to
listen
to
your

music
‐
not
read
your
life
story!





Biography


 A
brief
biography
usually
includes
an
introduction
to
you
as
an
artist

and
where
you
are
headed
in
your
career,
highlights
the
accomplishments

you
have
made
so
far
as
an
artist
and
the
name
you
have
made
(or
are

making)
for
yourself.

Your
bio
should
answer
all
the
immediate
questions

that
people
would
have
about
you
from
first
glance.



What
kind
of
music
do
you
do?

Where
are
you
from?

What
makes
you

unique?




 An
example
of
a
one‐sheet
would
be:



[Past]
 
 


 Rebellious.

Personal.

Edgy.

All
words
to
describe
alternative
rock

band


51
CALIBUR.

Formed
in
1994,
CALIBUR
is
the
perfect
blend
of
edgy,
grunge

rock

and
roll
and
raspy
classic
blues.

Starting
out
in
dive
bars
playing
to

crowds
of

twenty
people,
CALIBUR
quickly
established
a
name
for

themselves
after
their
song
“Love
Me
Here”
created
a
buzz.





[Present]
 


 CALIBUR
has
recently
played
at
such
events
as
2009
Talent
Fest,
a
local

festival
of
2500
people,

and
is
looking
to
expand
to
greater
audiences
and


 opportunities.

CALIBUR
also
has
plans
to
release
their
new
single

“Catch
Me”
late
fall
of
2009
exclusively
through
their
record
label,
IN
ZANE,

as
well
as
do
a
mini‐tour
to
support
the
release.





[Contact/Upcoming]


 Currently,
CALIBUR
can
be
contacted
via
their
website
at

www.caliburonline.com,
as
well
as
these
other
sites:




 Facebook.com/calibur


 machatterbox.com/calibur


 Conquerentertainment.com/calibur



Photos


 The
standard
size
for
an
appropriate
press
kit
photo
is
8X10.

The

photo
that
you
include
in
your
press
kit
should
be
the
perfect
visual

expression
of
you
and
your
image.



Include
two
to
four
other
photos
showcasing
your
various
artistic
styles.


Your
photo
goal
should
be
to
try
to
look
like
the
music
you
are
‐
separate

yourself
from
the
rest
of
the
press
kits
the
person
may
have
seen
earlier

that
week
(or
even
day)!

If
you
have
press
clippings,
articles,
or
mentions,

here
would
be
a
great
place
to
display
them.





Performance
Resume


 This
is
one
of
the
most
important
sections
because
it
illustrates
what

you
have
done
and
accomplished
as
an
artist
so
far.

If
you
don’t
have
any

performances
yet,
it
would
be
wise
to
use
the
event
service
and
start

52
booking
yourself
shows!

The
more
exposure
you
can
get,
the
better!

If
you

do
have
performances,
they
should
be
listed
in
this
format:



DATE
=
first
to
most
recent

TYPE/NAME
OF
EVENT

LOCATION

CROWD
SIZE
(if
applicable)



EX:
09/09/2009
‐
Barney’s
Rock
Show,
Buffalo,
NY
‐
250
people









09/23/2009
‐
2009
Talent
Festival,
Albany,
NY
‐
2,500
people



Contact
Page


 This
section
should
include
your
manager’s
contact
information,
or

yourself
if
you
do
not
have
a
manager.

Be
sure
to
only
give
information
that

is
checked
on
a
regular
basis.

The
last
thing
you
want
is
to
have
given

someone
the
wrong
information
and
them
not
being
able
to
contact
you!


An
example
of
a
good
contact
information
page
would
be:



Harvey
Doe

CALIBUR
Manager



Office:
423‐234‐9999

Email:
harvey@calibur.com

Website:
www.harveydoe.com


 


www.calibur.com

53




If
you
consider
yourself
to
be
more
of
an
"internet"
artist,
you
can
create
a

one‐page
"e‐kit"
and
a
custom
domain/".com"
for
your
press
kit
for
people

to
go
to

‐
or
to
promote
yourself
more
easily
instead
of
worrying
about

getting
copies
professionally
printed.



A
one
page
"e‐kit"
would
include
the
following
information:

*Bio
(1‐2
paragraphs)

*3
tracks
(Minimum)
that
users
can
click

*Photo
Gallery
(4
photos
MAX‐
mix
live
and
candid
shots)

*Social
networking
links

*Performance
Resume/Upcoming
Events

*Press/Media
links



(example)

















54






















Traditional
Press
Kit
 Electronic
Press
Kit
 One
Sheet
Press
Kit


 



55







 






 

56


Choosing
the
right
press
kit
“template”

Each
press
kit
design
has
a
particular
purpose.

A
traditional
press
kit,
for

example,
is
better
used
for
getting
gigs
and
venues
and
publicity,
where
are

a
“one
page”
press
kit
is
better
used
for
radioplay
and
club‐like
venues.

An

EPK
(electronic
press
kit)
can
serve
for
both
purposes
that
the
traditional

and
one
page
kit
do,
as
well
as
show
your
“audience”
samples
of
your
music,

social
networking
sites,
blogs,
and
so
on.

Whatever
template
you
decide
to

use,
make
sure
it
matches
the
“theme”
and
“brand
image”
you
have

throughout
your
websites,
social
sites,
artwork,
and
photo
shoots.

Making

everything
“match”
consistently
theme‐wise
is
essential
to
solidifying
an

unique
“brand”
for
yourself
and
your
music.




Once
you
have
a
professionally
worded
and
designed
press
kit,
it’s
time
to

start
promoting
yourself!

The
best
way
to
do
that
would
be
to
start
touring!





PERFORMING



To
further
build
your
fan
base
and
obtain
new
fans
is
to
start
touring.


However,
before
setting
foot
on
stage,
you
need
to
have
a
clear
picture
as

to
what
songs
you
will
be
performing
(and
in
what
order),
what
you
will
be

wearing,
and
who
you
will
be
performing
for.

To
start,
if
you
are
an

inexperienced
performer,
the
first
step
would
be
to
invest
in
a
vertical

mirror
to
perfect
your
stage
presence.

By
looking
at
yourself
in
the
mirror

while
you
rehearse
your
songs,
you
are
seeing
yourself
as
the
audience

would
see
you.

This
is
great
practice
to
get
yourself
comfortable
with

expressing
your
true
self
and
image
as
an
artist
before
you
actually
start

performing
in
front
of
a
crowd.

Next,
you
want
to
make
sure
you
are

interacting
with
your
"audience"
by
getting
them
to
join
in
during

appropriate
parts
of
the
song
or
in
between
song
breaks.

Doing
this
will

make
the
audience
become
more
involved
and
attentive
to
your
music
and

(most
importantly)
YOU.

However,
DON'T
say
TOO
much!

A
simple
30

second
intro
between
songs
and
a
“Clap
with
me”
here,
“Sing
with
me”

there
is
fine.

Don't
OVERDO
it
and
tell
your
life
story!

Unless
you're
a

57
superstar
and
your
fans
hang
on
your
every
word,
they
will
lose
interest

quick.

Also,
make
it
a
point
to
let
the
audience
know
where
your

merchandise
table
is,
and
promote
your
website,
getConquer
URL,
and/or

social
networking
sites
while
you're
at
it.

Next,
you
have
established
a
set‐
list
and
an
understanding
of
what
you
will
be
saying
to
engage
the
audience,

next
you
want
to
practice
your
act
in
front
of
friends
and
family
(who
will
be

honest
in
critiquing
you).

This
will
get
you
more
comfortable
with

performing
in
front
of
a
live
audience,
and
also
will
give
you
an
idea
of
how

to
handle
constructive
criticism.

Finally,
sign
yourself
up
for
local
Conquer

events
(by
connecting
with
your
local
promoter)
and
participate
in
local

talent
shows,
open
mic
events,
and
other
showcases
that
will
further

promote
your
music
and
get
you
experience
in
performing
in
front
of

audiences.





CONQUER
TOURING
SYSTEM



The
Conquer
Touring
System
is
designed
to
get
you
performing
to
an

audience
whenever
you
want;
growing
your
confidence
and
fan
base
as
you

do
it.

The
best
income
producing
activity
an
artist
can
do
is
tour.

It
is
a

great
way
to
get
to
know
your
fans
and
connect,
promote
your
music
and

online
links,
and
make
an
income.

The
most
important
part
of
touring
is

your
performance.

To
start
practicing
in
front
of
a
“live”
audience,
one
way

is
to
participate
in
the
Conquer
Touring
System
set
up
for
“new”
and

“established”
artists.

The
Conquer
shows
happen
regionally
(based
on

demand)
and
on
a
bi‐weekly
(or
weekly)
basis
depending
on
your
area.



How
it
works:



1. Artist
contacts
requests
to
join
a
tour
via
ConquerCads.com.

2. Conquer
Events
Liaison
reviews
acts
already
on
bill,
or
type
of
show,

and
matches
artist
to
show.

(i.e.
“jazz”
style
–
jazz,
soft
blues,
r&b
artists;
“rock”
style
–
classic,
hard,
and

pop
rock
artists)

58
3. Artist
is
notified
via
email
and
getConquer
artist
admin
whether
they

are
approved
or
denied
for
the
show.

4. Conquer
Events
Liaison
informs
“approved”
artist
the
date,
time
of

load‐in/soundcheck,
time
for
doors,
and
ticket
price.

5. Conquer
Events
Liaison
informs
“denied”
artist
of
the
next
show
for

their
“genre”
and
when
to
sign‐up
by.

6. DAY
OF
SHOW:
Artist
goes
to
soundcheck/load‐in
(best
to
be
ten
to

fifteen
mins.
early)

7. AFTER
PERFORMANCE:
Artist
greets
fans,
signs
tickets,
promotes
social

sites
and
getConquer
URL
to
audience.

8. IF
HAVING
A
FOLLOW
UP
PERFORMANCE:
Inform
audience
of
next

show
and
encourage
to
come
out
(and
collect
emails
to
create
mailing

list).



Each
weekly
Conquer
Showcase/Concert
varies
in
artists,
genre,
and
venue

(unless
Conquer
Events
Planner
has
set
up
a
“home”
venue
–
a
venue
that

they
use
weekly).

The
Conquer
Touring
system
is
available
wherever
you
are


‐
as
long
as
there
is
a
demand!

The
current
cities
that
Conquer
has

organized
events
are:



• Philadelphia,
PA

• Seattle,
WA
(and
North
California)

• Boston,
MA

• Nashville,
TN

• New
York,
NY/Rochester,
NY

• Chicago,
IL

• More
are
constantly
being
added…



AFTER
THE
SHOW



Once
you've
performed
your
show,
put
those
emails
you
obtained
to
work

by
adding
them
to
a
database
(with
fan's
name,
full
email,
and
location),

search
their
emails
on
your
social
sites
(Twitter,
Chatterbox,
Facebook,
and

Myspace
all
allow
for
email
look‐up),
send
out
mass
mail
about
recent

59
“happenings”
‐
upcoming
shows,
release
parties,
single
release,
EP/album

release,
website
updates,
blog
or
vlog
(video
blog)
posts,
etc.

Use
your

creativity
and
come
up
with
other
ways
to
get
the
most
out
of
your
“new

fans”.

Build
a
personal,
interactive
relationship!

Get
them
sold
on
YOU
(not

just
your
music)!



PLANNING
YOUR
OWN
TOUR



Going
on
tour
(no
matter
how
short
or
long)
is
vital
to
any
artist's
career
and

success,
and
it
all
comes
down
to
one
word
–
PREPERATION!
Several
steps

go
into
planning
and
executing
a
successful
tour
–
starting
with
YOU.

You
as

an
artist
must
have
your
performance
and
stage
presence
down
to
a
science

in
order
to
get
anything
out
of
the
performance
(i.e.
repeat
performances,

new
fans,
devoted
fans,
etc.).

Next,
you
have
two
options
–
hire
a
booking

agent
or
book
the
shows
yourself.

Hiring
a
booking
agent
means
you
have
a

dedicated
person
researching
the
right
venues
for
your
act
and
fan
base,

and
sealing
the
deal
with
the
venue.

They
also
do
scheduling
for
each
show

(and
in
between/days
off
‐
“days
without
shows”)
and
make
sure
the
artist

has
ample
time
to
get
to
each
venue
on
time
and
ready.

You
as
the
artist,

with
a
hired
booking
agent,
are
responsible
for
transportation,
wardrobe,

merchandise,
and
sometimes
promotion.

When
working
with
a
booking

agent,
it
is
important
to
know
that
they
work
on
a
commission
basis
–

usually
5
to
10%
of
the
band's
show
earnings
(as
well
as
merchandise
sold

for
some
gigs).

Booking
agents,
however,
DO
NOT
get
a
portion
of
song

sales,
songwriting
or
publishing.
If
you
don't
have
or
want
a
booking
agent,

you
have
the
option
to
do‐it‐yourself,
but
keep
in
mind
YOU
will
be

responsible
for
booking
the
venues,
making
the
right
connections,
and

getting
the
good
turnout,
in
addition
to
performing
and
transportation,
etc.







STAGE
PLOT
(where
band
members
are
on
stage,
number
of
mics,
what

equipment
bringing)

INPUT
LIST
(what
cables
go
where,
what
typical
channel
numbers
for
each,

what
type
of
equipment
being
used,

monitor
mix
levels,
stage
position

60
(stage
left,
stage
right,
upstage
left,
upstage
right,
etc.)





















PAYING
FOR
THE
TOUR

Touring
can
be
a
VERY
profitable
area
for
you
and/or
your
band.

You
just

have
to
know
HOW
to
make
money
and
WHEN
and
WHERE
to
invest
your

money.

Like
any
business,
you
want
to
make
a
profit
at
the
end
of
the
day
–

not
end
up
in
debt.

It's
all
about
thinking
smarter
and
logically
about
where

your
money
is
going.

If
you
dip
into
the
“band
fund”
every
week
to
get

some
food,
then
you
are
not
thinking
SMARTER!

An
UnLabel
owner
can

make
a
ton
of
money
without
going
on
tour
–
from
merchandise
sales,

music
download
sales,
and
music
subscription
sales.

The
key
is
SAVING
the

money
received
from
all
these
different
outlets
so
you're
starting
out
in

good
standings.

Other
ways
that
an
artist
can
pay
for
a
tour
is
through

61
company
sponsorships
(instrument,
gear).
For
example,
if
you
are
a

drummer
and
all
you
use
is
Vic
Firth
sticks,
contact
them
about
sponsoring

your
band
in
exchange
for
“Vic
Firth”
promotion
that
you
will
do
while
on

tour
–
whether
it's
throwing
your
sticks
out
into
the
crowd
or
simply

thanking
“Vic
Firth”
for
their
sponsorship
during
the
show.

Bottom
line
is

SAVE!

It
may
be
difficult,
but
it'll
be
well
worth
it
in
the
end!

While
on
tour,

save
all
of
your
receipts
and
keep
them
in
an
envelope
or
folder.

At
the
end

of
the
tour,
contact
an
accountant
and
have
them
log
all
of
your
receipts
–

they're
considered
a
“write
off”
and
can
end
up
getting
you
money
back
in

“tax
season”
so
you
can
go
on
tour
again
in
the
future.



HOW
TO
GET
A
BOOKING
AGENT

Obtaining
a
booking
agent
at
the
early
stages
of
your
career
isn't
impossible,

but
it's
not
easy
either.

Booking
agents
look
at
several
aspects
of
your
music

career
before
considering,
such
as
amount
of
tickets
you
can
sell
for
a
show

in
a
particular
area,
whether
or
not
you
have
a
marketing
plan
for
your
act

(which
you've
completed),
press,
online
and/or
radio
“buzz”,
whether
or
not

you
can
buy
tickets
for
each
market
you
plan
on
playing
a
show
for,
and

your
“live
performance”
(if
you
can
fill
the
room
with
people
–
or
have
a

dedicated
Street
team
for
each
area).

Very
few
booking
agents
pick
up

“starting”
bands,
but
since
you're
an
UnLabel
owner,
you're
technically

signed
(by
yourself)
and
that
is
to
be
admired
by
some.

It
takes
a
lot
of

dedication
and
hard
work
to
build
your
own
independent
label
and
a

successful
music
career,
and
some
booking
agents
can
appreciate
it.

There

are
also
small,
independent
talent
agencies
that
might
be
interested
in

looking
at
local
talent
because
it's
easier
to
book
(the
relationship
has

already
been
developed
with
the
venue).





FINDING
TRANSPORTATION

Whether
you're
going
on
a
two‐month
tour
or
a
two‐week
tour,
how
you

get
there
is
essential!

A
lot
of
factors
go
into
what
type
of
vehicle
(if
any)

you
should
use
to
get
to
each
city;
type
of
act
(band
or
solo
artist),
whether

you
are
an
“opener”
(show
starter)
or
“headliner”
(show
ender),whether
the

venue
has
a
“backline”
(equipment
you
can
use–
i.e.
drum
kit
with
few
or
no

62
cymbals,
guitar/bass
amplifiers),
among
others.

Depending
on
these

factors,
you
can
calculate
whether
it
would
be
smarter
to
fly
to
the
next
city,

or
take
a
van
or
RV
instead.

The
most
cost‐effective
way
would
be
to
fly,

but
you
have
to
take
into
consideration
baggage
claim,
flight
delays,
and

transportation
to
and
from
the
airport.

If
you're
a
solo
act
then
it
should

between
$300‐500
per
flight,however
for
a
band
to
travel
it
is
more

expensive
(more
bodies,
more
equipment,
potentially
more
headaches).

You

also
have
to
look
at
hotel
expenses
(how
many
rooms,
how
much
per
room,

length
of
stay
in
each
hotel).

Again,
for
a
solo
act
it
may
be
more
cost

effective
than
for
a
band.

The
typical
travel
method
for
a
band
is
an
RV

(Recreation
vehicle),
tour
bus,
or
industrial/commercial
van
with
a
trailer

attached.

Although
this
method
is
more
cost
effective,
it's
also
more
of
a

grueling
experience.

A
tour
bus
is
the
most
expensive
of
these
“road”

options,
costing
between
$400‐500
per
day,
but
it
comes
with
a
driver
and

individual
“bunkers”
to
sleep
8‐16
people.

A
less
comfortable
but
still

working
option
is
an
RV
or
van,
which
sleeps
about
8
people
(half
of
that
of

a
tour
bus),
but
costs
around
$300
a
day
instead
of
$500.

These
prices
don't

include
gas
or
tolls
along
the
way,
so
you
would
have
to
factor
in
these
costs

as
well.

Most
times,
an
RV
or
van
option
don't
include
a
driver,
so
look
to

friends
to
help
take
on
the
job.

You
DON'T
want
to
end
up
being
the
driver

–
it's
very
exhausting
to
spend
hours
driving
to
a
show
and
be
expected
to

put
on
a
great
performance.

While
touring,
you
must
also
consider

insurance
and
possible
emergencies
(flat
tires,
engine
or
transmission

problems,
etc.)
and
make
sure
you
have
the
monies
to
get
them
taken
care

of.

A
“Triple
A
(AAA)”
membership
is
very
useful
for
this
purpose.

Often,

certain
insurance
companies
offer
roadside
assistance,
so
check
with
them

to
make
sure
before
you
go
on
tour.

It
may
take
a
few
hours
to
get

assistance,
but
it's
worth
it!

Lastly,
you
need
to
consider
how
you
are

getting
your
equipment
there
(guitars,
drum
sets,
amplifiers,
etc.).

The

most
“popular”
option
would
be
to
rent
a
trailer
big
enough
to
fit
all
of
your

equipment
and
be
able
to
take
a
physically
tolling
ride.

It
would
be
good
to

check
with
the
venue
beforehand
as
well
to
see
if
they
have
a
“backline”.

If

a
venue
has
a
“backline”,
it
makes
your
life
easier
because
you
don't
have
to

bring
as
much
equipment
along.

Find
out
specifically
what
equipment
they

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