A hands-on workshop presented at the Games+Learning+Society (GLS) Conference 2014. Our slides are a toolkit for building a strong start for your work.
"Do you have a promising idea or a project-in-progress? Are you wondering how to make it a success? This design jam will help you dig into your work - answering the questions that help grow ideas and games that impact. It’s an opportunity to get better at what you do, through strategizing, clarifying ideas, and integrating new perspectives. In this session, you’ll focus on what you are(and are not!) trying to create, as you refine your audience and stakeholders, vision and goals and uncover your project’s unique path to success."
2. Workshop
agenda
Define
the
problem
or
challenge
your
working
to
address
Determine
your
audience
and
iden,fy
what
you
know
and
don’t
know
about
them
Discuss
next
steps:
goals,
challenges,
constraints,
&
assump,ons
3. Example
GeEng
an
MRI
is
scary
and
causes
stress
for
children
and
their
caregivers.
Photo
by
Penn
State
is
licensed
under
CC
BY-‐NC-‐SA
2.0.
Photo
by
Dom
Sagolla
is
licensed
under
CC
BY-‐NC-‐SA
2.0.
4. The
Problem
What
problem
are
you
trying
to
solve?
Focus
on
a
challenge
someone
else
faces
(not
what
you
want
to
make).
Why
is
this
is
an
important
problem
to
solve?
5. What
problem
are
you
trying
to
solve?
Why
does
it
need
a
solu,on?
Solo?
Write
down
the
most
important
problem
you’re
trying
to
solve.
Share
it
with
the
person
next
to
you.
Team?
Come
to
a
consensus
on
the
most
important
problem
your
team
is
trying
to
solve.
Write
it
down.
6. We
know:
• MRI
machines
look
big
and
scary
• Sick
people
use
an
MRI
machines
• Children
are
oYen
sedated
• Parents
worry
about
their
kids
• Some,mes
appointments
are
cancelled
if
anesthesiologists
aren’t
available
• Doctor’s
offices
are
oYen
cold,
sterile
and
not
very
friendly
or
comfor,ng.
Problem:
GeEng
an
MRI
is
scary
and
stressful
for
children
and
their
caregivers.
What
you
know,
what
you
don’t
know
7.
8. What
do
you
know
about
the
problem?
1. Write
down
what
you
know
about
the
problem.
(2
min)
2. Create
a
web
of
what
you
know
and
show
rela,onships
and
themes.
(4
min)
10. What
you
know,
what
you
don’t
know
Problem:
GeEng
an
MRI
is
scary
and
stressful
for
children
and
their
caregivers.
We
don’t
know:
• How
children
perceive
the
MRI
machine.
• How
children
interact
with
the
MRI
machine.
• What
children
want
or
need
when
geEng
an
MRI.
• What
parents
and
children
are
told
about
the
MRI
machine.
11. Write
down
what
you
don’t
know
about
the
problem
in
the
form
of
a
ques,on.
Post
ques,ons
on
the
wall
using
separate
s,cky
notes.
Next,
post
any
answers
you
have
on
s,cky
notes.
There
can
be
mul,ple
answers
(or
none!)
for
each
ques,on.
Read
the
ques,ons
and
answers
out
loud.
Iden,fy
which
ques,ons
s,ll
need
to
be
answered.
Discuss
and
document:
• How
will
we
answer
these
ques,ons?
• Where
can
we
get
more
informa,on?
• Who
can
help
us?
• What
skills/resources
do
we
need?
• How
will
we
document
informa,on?
What
you
know,
what
you
don’t
know
12. Reflec,on
–
the
Problem
Did
you
discover
something
unexpected?
What
are
you
looking
forward
to
exploring
more?
14. Create
two
lists:
1. Who
is
most
effected
by
the
problem?
(target
audience)
2. Who
else
is
related
to
the
problem?
With
your
team
or
neighbor:
Discuss
your
target
audience
and
begin
to
sketch
out
your
stakeholder
map.
• Draw
a
symbol
of
a
person
for
each
different
type
of
stakeholder.
• Write
a
label
describing
their
role
or
,tle
• Draw
lines
with
arrows
connec,ng
the
stakeholders.
• Write
a
label
on
the
line
to
describe
rela,onships.
• Circle
and
label
related
groupings.
Stakeholder
maps
16. Choose
the
primary
stakeholder
and
create
a
persona
profile.
Make
profiles
for
others
who
you
expect
will
impact
your
project.
Write
a
personal
descrip,on
for
each
including
a
name,
a
picture,
and
descrip,ve
quali,es.
• What
are
their
needs
and
goals?
• Summarize
their
mindset
with
a
memorable
quote.
• Tips:
avoid
stereotypes,
use
illustra,ons,
ask
for
other’s
input
and
feedback
Persona
Profiles
17. About
Goals
Fears
Mo/va/ons
What
do
I
look
like?
What
do
I
do?
What
are
my
interests?
What
is
my
life
like?
What
do
I
want
to
achieve?
What
is
important
to
me?
What
are
my
values?
What
guides
my
decisions?
Who
are
the
important
people
in
my
life?
What
nega<ve
forces
affect
my
decisions?
What
consequences
would
affect
my
life
nega<vely?
What’s
my
name?
What’s
my
favorite
quota<on?
18. Reflec,on
-‐
Audience
Did
you
discover
something
unexpected?
What
are
you
looking
forward
to
exploring
more?
19. The
MRI
adventure
series
Photo
from
hdp://opiniaorh.files.wordpress.com/2012/09/gepirata.png
20. Next
Steps:
Goals
1. Write
down
the
goals
for
the
project
on
individual
s,cky
notes.
Use
as
many
as
you
need
and
make
sure
you
include
personal,
team
and
client
goals.
2. Read
all
the
goals
aloud
and
begin
to
organize
them
based
on
common
themes.
Draw
circles
around
themes
and
label
them.
3. Team
members
then
put
a
star
next
to
their
two
most
important
goals.
4. Look
at
the
statements
that
didn’t
get
stars.
Discuss
why
no
one
voted
for
them.
5. The
statement
with
the
most
stars
is
your
primary
goal.
The
ones
with
the
second
most
number
of
stars
are
your
secondary
goals.
21. Next
Steps:
Challenges
Make
a
list
of
all
the
challenges
and
constraints
you
face
with
your
idea.
Discuss
how
they
could
be
addressed.
• What
challenges
do
you
an,cipate?
• What
are
you
missing?
• What
support/resources
do
you
need?
• Who
would
oppose
the
idea?
• What
will
be
most
difficult?
• What
ques,ons
do
you
have
about
your
audience,
needs,
goals,
etc?
22. Next
Steps:
Think
about…
What
are
some
assump,ons
you
might
be
making?
About
your
team
or
audience?
About
your
solu,on?
How
will
you
document
progress,
success,
failures
as
individuals
and
as
a
team?
How
will
you
know
if
you’ve
achieved
your
goals?
What
are
your
measures
of
success?
23. Next
Steps
Narrow
down
your
idea
and
make
sure
it
addresses
the
problem,
audience
needs,
and
goals.
24. Congratula,ons!
You’ve
just
created
the
Seed
of
an
Example.
Now
it’s
,me
to
share
your
ideas
and
process
and
get
some
feedback.
workingexamples.org
Ques,ons?
Email
info@workingexamples.org.