3. • Intangible parts of the
computer.
• Refers to the programs
installed in the computer.
4. Its meaning originally was used to
describe additional educational material
intended as kits for teachers or trainers or as
tutorials for students, usually packaged for
use with a computer. The term's meaning
and usage has expanded and can refer to the
entire course and any additional material
when used in reference an online or
'computer formatted classroom.
5.
6. Educational software that is
designed for use in school classrooms.
Typically such software may be
projected onto a large whiteboard at
the front of the class and/or run
simultaneously on a network of
desktop computers in a classroom.
7.
8. Refers to software with a primary
purpose of assessing and testing students
in a virtual environment. Assessment
software allows students to complete tests
and examinations using a computer,
usually networked. The software then
scores each test transcript and outputs
results for each student.
9.
10. • Is a software which emulates and expands
upon print reference forms including
the dictionary, translation dictionary,
encyclopedia, thesaurus, and atlas.
• Reference software may
include multimedia content including animations,
audio, and video, which further illustrate a
concept. Well designed reference software
improves upon the navigability of print references,
through the use of search functionality and
hyperlinks.
11.
12. Is a teaching and learning
supported by the attributes and
resources of the Internet (Khan, 1997;
Relan & Gillami, 1997).