This document discusses the impact of emerging technologies on various aspects of society like education, work, government, and entertainment within one generation. It highlights technologies like the internet, virtual reality, interactive media, voice recognition, quantum computing, and intelligent devices. It also discusses challenges like choosing the right technologies, examples of past technology failures, the growth of mobile learning and learner mobility. The key themes are the rapid pace of technological change, the importance of collaboration over individual learning, and avoiding assumptions about how learners will use new technologies.
1. On the beach walking into the foothills The State of Mobile learning
2. World or the Jungle of Web 2.00 http://pthsteachers.pbworks.com/Web-Tools
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4. Interactive Multimedia changes... Individual lifestyles Work, its location and organisation Government:local, regional, national Commerce, retail and finance Entertainment Education ALL IN ONE GENERATION Chris Yapp 1999
5. A Technology Agenda Internet/WWW Virtual Reality Interactive Media/DVD Voice Recognition Quantum/Biological/Fuzzy computing ATM/DAB/DVB/DTT/UMTS Intelligent agents Smart devices/homes Systems Integration Chris Yapp 1999
6. Backing winners choosing technologies Lesson of technology history Everybody has always the killer technology The book Cassette tape VHS betamax Laser Disk Cd DVD MP3 Technologies come and go learning doesnt The age where you chose technology is gone or at least going The pace of technology change will slow and become more incremental
7. Examples of getting it wrong Every town will need a telephone The world will only need 5 or 6 computers SMS will never catch on The internet is a new idea of a network (Learn from the telegraph in the US in the 1890 )
8. The Growth of Mobile International telecoms unit http://spreadsheets.google.com/pub?key=tUzZsw5SoG_jXRDl6p8tRCg&single=true&gid=0&output=html Google spreadsheet of International Telecoms Union (ITU) data on mobile phone penetration for all countries from 1998-2008 Live chart player
9. So in short get on with it Avoid the classic mistakes Give students your chosen device (they will have 1,2,3 already) All students will have access and use high end function devices Learners just want you to invade there existing digital networks The lie of the Digital Native Build it and they will come Choose on technology approach and stop looking at others Assume that adoption is incremental and assured That you can control adoption and use of mobile Beware of the unexpected positives and negatives
10. Helpful tips Digital residents and digital visitors Learners are individuals and don't make assumptions Learners aren't always your biggest challenge or you biggest threat Collaboration and shared approaches with local variation are good thing
12. Mobile Learning or Learner Mobility 1 :1 computing doesn't mean Solo learning Adults children learn better in groups whereas OLPC project premised on solo learning Content is important but collaboration is King Location and context are trends to watch
13. The question to ask? Where do you want to be in the long term 5 year Where do you want to be in the short term 3 years Where are you now ? Plus your own specific ones
14. Reminder: M-learning is broader than just courses(it’s the journey) Location aware (GPS) Text messaging (SMS) Social networking Virtual worlds Phone calls Collaboration tools Media capture (image, sound, video) Media playback Media sharing eBooks Surveys / polls Geoff Stead of
15. Basic list of uses of mobile in Education Institutional service Repacking supply of existing content Educational content Mobile specific mini course Augmenting the learner (digital toolbox ,pencil case) Augmenting existing course materials e books augmented book Augmenting reality
16. Institutional service Marketing Recruitment Induction orientation Library service Catering Health Social Timetabling Disaster recovery Alumni
17. Complicated APPS for smart phones campus info Molly Project (Mobile Oxford) Tribal MIS systems (70% of UK Higher Ed) Mobile access to institutional services
18. Repacking supply of existing content Educational content Simulations Real life footage Podcasts vodcasts E books QR codes SMs Delivery Platforms or straight jackets will the future be like Lego
27. Mobile course interactivity involves compromise Works on more devices Richer interactivity But there are some great toolkits & frameworks out there trying to make sense of this ...
28. The future answer for rich content across devices is the browser (I might be wrong ) The solutions for now Apps (native) Downloading/preloading content Top rate instructional design Simple but clever . Complicated and clever road to disaster Robust delivery platforms for and in the future (you choose ?)
29. Mobile Learning is just about Learner Mobility. Whatever the age the technology is no less advanced its just different http://www.youtube.com/watch?v=aX0-nqRmtos