The adoption of design thinking has been widely debated inside the design and business community, but very few groups had approached the process with a human-centric approach that is able to consider both cognitive and social psychological requirements.
This session addresses the issue of defining an empirical framework and a strategy, supported by psychology findings and corroborated by direct experiences, that is able to catalyze and measure the adoption of design thinking emphasizing the human and organizational implications that a change of this magnitude implies.
We will also argue that promoting and supporting organizational change is an adaptive challenge that requires counter-intuitive timings in order to support both designers, and non-designers' minds through an inevitable state of disequilibrium.
2. What does it mean
being a designer?
how can this definition extend your world?
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
3. Design
is a human-centered mindset
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
5. What does it mean
being design-driven?
how can we scale it across the organization?
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
6. 3 dimensions
of design
DESIGN ENVIRONMENT
DESIGN
DOING
DESIGN
THINKING
Design-Driven Culture
C=f(P/E)
C = Culture
P = Persons
E = Environment
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
7. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Deep and holistic human understanding
Visualization of new possibilities
Creation of a new activity system
3 components
of design
DESIGN
DOING
DESIGN
THINKING
DESIGN
ENVIRON.
8. DESIGN THINKING
DESIGN DOING
DESIGN ENVIRONMENT
Scaling design
across the organization
DESIGNER NOT-DESIGNER
NOT-DESIGNERNOT-DESIGNER
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
. . . . .. .
9. www.andreapicchi.it - @andreapicchiHow a Design-Driven Company can Multiply its Business Value www.andreapicchi.it - @andreapicchiHow a Design-Driven Company can Multiply its Business Value
How do we put design
at the center of the company?
which strategy can we use to promote change across the organization?
10. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
not a linear process but a logically structured program
11. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Large scale change
requires company-wise commitment
TOP-DOWN BOTTOM-UP
C-SUIT
DEPARTMENT
TEAM
INDIVIDUAL
13. Embedding Design Thinking at Sony to Achieve Business Strategy www.andreapicchi.it - @andreapicchi
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Strategy
core elements
FRAMEWORK
RESPONSIBILITY
PRACTICE
NORMS
RULES
TOOLS
SKILLS
14. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Change process
not a linear process but a logically structured program
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
15. Embedding Design Thinking at Sony to Achieve Business Strategy
Appoint a design advocate
to drive, protect and embodies the change
www.andreapicchi.it - @andreapicchi
“Quality of design
is everyone’s responsibility”
- Kazuo Hirai, CEO Sony Corporation
16. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Prepare the change
define the why, what, how
NORMS
RULES
TOOLS
SKILLS
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
1. Create a compelling story that exposes purpose and values.
2. Create a program and a roadmap for the change.
3. Make the change mandatory.
QUALITY OF DESIGN
IS EVERYONE’S RESPONSIBILITY
WEEKLY ITERATION
VALUES PURPOSE
17. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Prepare the change
align vision, goals, and objectives
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
• Use OKR to align company, department, team, and individual objectives.
• Don’t use OKR to evaluate performance!
VISION
ANNUAL
GOAL
QUARTERLY
OBJECTIVE
KEY RESULT 1
ANNUAL
GOAL
QUARTERLY
OBJECTIVE
QUARTERLY
OBJECTIVE
QUARTERLY
OBJECTIVE
KEY RESULT 1
KEY RESULT 1
KEY RESULT 1
KEY RESULT N
KEY RESULT N
KEY RESULT N
KEY RESULT N
NORMS
RULES
TOOLS
SKILLS
18. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Prepare the change
default to open
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Share everything with everyone,
especially OKRs.
C-SUIT
DEPARTMENT
TEAM
INDIVIDUAL
EMPLOYEE
NORMS
RULES
TOOLS
SKILLS
19. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Set the cognitive preconditions
not a linear process but a logically structured program
20. Embedding Design Thinking at Sony to Achieve Business Strategy
Cognitive preconditions
reframe the roles
www.andreapicchi.it - @andreapicchi
“The limits of my language
are the limits of my mind”.
“All I know is what I have words for.”
- Ludwig Wittgenstein
21. MOBILE DEVELOPER
EXPERIENCE DEVELOPER
PRODUCT OWNER
EXPERIENCE PLANNER
UX OR UI DESIGNER
EXPERIENCE DESIGNER
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Cognitive preconditions
reframe the roles
. . . . . .
NORMS
RULES
TOOLS
SKILLS
22. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Cognitive preconditions
teach the required skills
AVERAGE RETENTION RATES
75%
95%
50%
30%
20%
10%
5%
Reading
Audio/Visual
Demonstration
Discussion
Practice
Teaching
Lecturing
How do we develop skills?
Passive
Teaching
Methods
Active
Teaching
Methods
Source: National Training Laboratories
23. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Cognitive preconditions
teach the required skills
• Create a mandatory 1-day design bootcamp.
• Create a certification program.
• Select a pilot project.
• Create an evangelist role.
REFLECTING
on the
experience
CONCEPTUALIZE
the
experience
DOING
a concrete
experience
TRYING
the learned
experience
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLS
LEARNING
PROCESS
Source: Kolb, Argyris
24. www.andreapicchi.it - @andreapicchi
Cognitive preconditions
create a SWAT team
Use the SWAT team to:
• Solve problems outside the design team.
• Build trust horizontally across the company.
Embedding Design Thinking at Sony to Achieve Business Strategy
SWAT TEAM
MARKETING
HR
25. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
not a linear process but a logically structured program
26. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Cognitive preconditions
redefine the reward system
Are you rewarding individual or collective behavior?
COLLECTIVE
NORMS
RULES
TOOLS
SKILLS
INDIVIDUAL
27. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
TEAM USER
Are you rewarding delivery or positive feedback and learning?
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
RELEASE
FEEDBACK
Cognitive preconditions
redefine the reward system
NORMS
RULES
TOOLS
SKILLS
28. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
Cognitive preconditions
redefine the budget system
Are you allocating budget per year or problem to solve?
STAKEHOLDER(S) TEAM
LEARNING & RESULT
PROBLEM
PURPOSE
NORMS
RULES
TOOLS
SKILLS
29. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Cognitive preconditions
give decision-making autonomy to the team
STAKEHOLDER(S) TEAM
PROBLEM
PURPOSE
LEARNING & RESULT
Are you signing-off every step of the process?
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLS
30. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Vertical thinking
individual activity
Horizontal thinking
collective activity
Social preconditions
create a safe independent ecosystem for the team
WHITEBOARD WALL
WHITEBOARD WALL
WHITEBOARDWALL
BOOKSHELFSTORAGE
DESKDESKDESKDESKDESK
DESKDESKDESKDESKDESK
WORKSPACE ROOM
MONITOR
DESIGN REQ WALL
BUSINESSREQWALL
TECHREQWALL
HUDDLE ROOM
LOUNGE ROOM
TABLE
DESIGN
DOING
DESIGN
THINKING
DESIGN
THINKING
THINKING
DOING
ENVIRON
DEPARTM
TEAM
INDIVID
C-SUIT
NORMS
RULES
TOOLS
SKILLS
31. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
PREPARE
THE CHANGE
COGNITIVE
PRECONDITIONS
SOCIAL
PRECONDITIONS
MEASURE
THE CHANGE
Change process
not a linear process but a logically structured program
32. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Measure change
quantify the adoption
Design adoption can’t be measured as a single concept and manifest itself
as a butterfly effect.
33. DEEP AND HOLISTIC HUMAN UNDERSTANDING
VISUALIZATION OF NEW POSSIBILITIES
CREATION OF A NEW ACTIVITY SYSTEM
www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
Measure change
quantify the adoption
Move from “operational” to “behavioral” metrics.
DESIGN THINKING DESIGN DOING DESIGN ENVIRONMENT
employee engagement
employee satisfaction
employee motivation
employee interruptions
time spent “doing”
number of prototypes per project
number of prototype per feature
number of concurrent prototypes
prototype-insight rate
time spent “thinking”
days without user interaction
number of users involved
number of problems reframed
number of hypothesis generated
employee trained, coaches trained, human-centered projects
34. www.andreapicchi.it - @andreapicchiEmbedding Design Thinking at Sony to Achieve Business Strategy
PREPARE
COGNITIVE
SOCIAL
MEASURE
Summary
not a linear process but a logically structured program
Expose purpose and values with a compelling story > Create a roadmap > Make it mandatory.
Align vision, goals, and objectives with OKRs > Default knowledge to open.
Reframe the roles > Teach the skills > Create a certification program.
Create an evangelist role > Create a SWAT team.
Reframe the reward system > Redefine the budget system > Give decision-making autonomy.
Create a safe and independent environment for “thinking” and “doing”.
Quantify the adoption with behavioral metrics.
Model all the 3 dimensions of design: thinking, doing, and environment.