BuildContext is the context in which the Flutter app is running and is used for determining where to find resources and strings. It can be thought of as the environment in which the app is being used. Flutter provides a set of high-level classes to help flutter developers build reactive user interfaces.
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What Is BuildContext In Flutter And It's Importance
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An Introduction to BuildContext in
Flutter and its Importance?
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BuildContext is the object that stores information about the current build. It provides
information such as the minimum and maximum supported Flutter version, the device's
screen size and pixel density, the currently active theme, and more.
The BuildContext is the set of inputs that Flutter uses to create an instance of a widget.
It includes properties on the Android and iOS platforms, as well as properties related to
the current device and environment.
It can be used to customize the behavior and appearance of your widget, but it’s
important to understand how it works in order to avoid any issues.
For instance, you can use BuildContext.host() to get a string that specifies the current
app's hostname. You can also use BuildContext.local(context).emulator so you can set
up an emulator for testing your app on different devices without needing to change
settings in Android Studio every time you want to switch emulators.
Flutter is one of the hottest technologies for cross-platform mobile development. It has
been described as a new contender in the app development industry, competing with
traditional frameworks like React Native and Xamarin.
Flutter builds on Google’s own Dart programming language and provides a library of
scalable, customizable UI widgets to help developers build beautiful native interfaces
that run across all platforms.It has been designed to help developers build high-quality,
natively compiled apps that run on both Android and iOS from one codebase.
What is a BuildContext?
The BuildContext is a locator that is used to point the location of the widget in the
widget tree.
In Flutter we have to create widgets through the build method & we have to pass the
BuildContext as an argument to the build method.
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Each BuildContext is different for every widget. Each widget you create has its own
BuildContext and they can locate themselves in the widget tree or reach out to the
nearest widget.
This is how we create a widget
Widget build(BuildContext context)=>MyAwesomeWidget();
Flutter widget tree
Everything in Flutter is a widget. Whether it is a container, providers, text, button, image
etc. everything is a widget, whether it reflects the UI in the app or not.
The UI or display in Flutter comprises stacks of widgets popularly called a widget tree.
Each component is responsible for a small unit of the entire UI.
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The above image is an example of a widget tree in Flutter. We can observe that every
widget has its own place in the widget tree i.e. the Button widget is under column
widget.
Widgets are only visible to its BuildContext or to its parent's BuildContext. That means
we can locate the parent widget from the child widget. For the above image tree
structure we can get Scaffold from Container by going up:
context.ancestorWidgetOfExactType(Scaffold)
You can also locate a child widget from a parent widget and for that, we use Inherited
Widgets.
There are three main trees in Flutter:
1. Widget
2. Element
3. Render
Widget
Widgets are immutable,they represent the structure for RenderObjects Fluorescence is
optimized, which can easily create and destroy widgets without any significant
performance implications.
The same can’t be said for RenderObjects.
Element
In the middle of Widgets and RenderObjects sits elements. These act as the glue
between the immutable widget layer and the mutable render layer.
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As the configuration of a widget changes (for example, the user calls the set state that
triggers a rebuild), the element notices incoming changes and says to the corresponding
render object,
"Hey! Please update. "
Render
RenderObjects are what the visual pieces on the screen correspond to. Their purpose is
to define areas on the screen regarding their spatial dimensions. They are referenced by
the element. As a consequence we are dealing with another (third) tree here: the
RenderObjects together form a tree which is called Render Tree whose root node is a
RenderView(being a variant of a RenderObject). The RenderObject, on the other hand,
are mutable objects that do the heavy lifting of turning the configuration supplied from
widgets into pixels users can see and interact with on the screen.
Unlike widgets that are cheap and can safely be created and destroyed without any
significant performance implications, the same cannot be said for RenderObjects.
For this reason, whenever the configuration of a widget changes, the framework looks
at the change and updates the associated RenderObject instead of creating a new one
each time.
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Conclusion
Understanding BuildContext is very crucial to develop applications in Flutter. This
improves our knowledge on how Flutter works and helps to build apps confidently.
BuildContext is a facade that provides a consistent API for implementing custom layouts
and animations. The code is platform-specific, but the abstraction weaves some of the
underlying platform-specific logic out of sight. BuildContext also helps reduce the need
to know about the underlying platform details when implementing custom layouts and
animations.
Flutter is an open-source mobile app SDK that is used to make a high-quality app with a
beautiful and consistent user experience. Unlike native mobile development, Flutter
does not require that an app has a single, complete codebase but instead lets you mix
and match code for different platforms. It also provides a rich set of pre-built widgets
and allows for shared state.
The BuildContext is the context in which the Flutter app is running and is used for
determining where to find resources and strings. It can be thought of as the
environment in which the app is being used. Flutter provides an abstract class called
BuildContext that handles the loading of resources, without requiring the developer to
use hardcoded paths. This abstraction is one of the things that makes flutter so easy to
use.
Flutter provides a set of high-level classes to help flutter developers build reactive user
interfaces. Are you looking to develop an application in flutter framework? Let’s discuss